diff options
Diffstat (limited to 'assets/xml/objects/object_rsn.xml')
| -rw-r--r-- | assets/xml/objects/object_rsn.xml | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/assets/xml/objects/object_rsn.xml b/assets/xml/objects/object_rsn.xml new file mode 100644 index 000000000..1a33a0a93 --- /dev/null +++ b/assets/xml/objects/object_rsn.xml @@ -0,0 +1,63 @@ +<Root> + <!-- Object for Bomb Shopkeeper--> + <File Name="object_rsn" Segment="6"> + <!-- Bomb --> + <DList Name="gBombShopkeeperBombDL" Offset="0x970" /> + <Texture Name="gBombShopkeeperBombFuseTex" OutName="bomb_shopkeeper_bomb_fuse" Format="i8" Width="32" Height="32" Offset="0xC08" /> + + <!-- DLists --> + <DList Name="gBombShopkeeperPelvisDL" Offset="0x36F0" /> + <DList Name="gBombShopkeeperTorsoDL" Offset="0x3778" /> + <DList Name="gBombShopkeeperHeadDL" Offset="0x3AF0" /> + <DList Name="gBombShopkeeperRightUpperArmDL" Offset="0x3ED0" /> + <DList Name="gBombShopkeeperRightForearmDL" Offset="0x3FF0" /> + <DList Name="gBombShopkeeperRightHandDL" Offset="0x4108" /> + <DList Name="gBombShopkeeperLeftUpperArmDL" Offset="0x4308" /> + <DList Name="gBombShopkeeperLeftForearmDL" Offset="0x4428" /> + <DList Name="gBombShopkeeperLeftHandDL" Offset="0x4540" /> + <DList Name="gBombShopkeeperRightThighDL" Offset="0x4738" /> + <DList Name="gBombShopkeeperRightShinDL" Offset="0x48D0" /> + <DList Name="gBombShopkeeperRightFootDL" Offset="0x4A20" /> + <DList Name="gBombShopkeeperLeftThighDL" Offset="0x4B88" /> + <DList Name="gBombShopkeeperLeftShinDL" Offset="0x4D20" /> + <DList Name="gBombShopkeeperLeftFootDL" Offset="0x4E70" /> + + <!-- Textures --> + <Texture Name="gBombShopkeeperTLUT" OutName="bomb_shopkeeper_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4FD8" /> + <Texture Name="gBombShopkeeperEarTex" OutName="bomb_shopkeeper_ear" Format="ci8" Width="8" Height="8" Offset="0x51D8" /> + <Texture Name="gBombShopkeeperSkinTex" OutName="bomb_shopkeeper_skin" Format="ci8" Width="8" Height="8" Offset="0x5218" /> + <Texture Name="gBombShopkeeperTorsoTex" OutName="bomb_shopkeeper_torso" Format="ci8" Width="8" Height="32" Offset="0x5258" /> + <Texture Name="gBombShopkeeperFingersTex" OutName="bomb_shopkeeper_fingers" Format="ci8" Width="16" Height="16" Offset="0x5358" /> + <Texture Name="gBombShopkeeperEyeTex" OutName="bomb_shopkeeper_eye" Format="rgba16" Width="32" Height="32" Offset="0x5458" /> + <Texture Name="gBombShopkeeperTatooTex" OutName="bomb_shopkeeper_tatoo" Format="ci8" Width="32" Height="64" Offset="0x5C58" /> + <Texture Name="gBombShopkeeperShortsTex" OutName="bomb_shopkeeper_shorts" Format="rgba16" Width="16" Height="16" Offset="0x6458" /> + <Texture Name="gBombShopkeeperSandalsTex" OutName="bomb_shopkeeper_sandals" Format="rgba16" Width="8" Height="8" Offset="0x6658" /> + <Texture Name="gBombShopkeeperVestTex" OutName="bomb_shopkeeper_vest" Format="rgba16" Width="16" Height="16" Offset="0x66D8" /> + <Texture Name="gBombShopkeeperToesTex" OutName="bomb_shopkeeper_toes" Format="ci8" Width="16" Height="16" Offset="0x68D8" /> + <Texture Name="gBombShopkeeperWristBandTex" OutName="bomb_shopkeeper_wrist_band" Format="ci8" Width="32" Height="32" Offset="0x69D8" /> + + <!-- Animations --> + <Animation Name="gBombShopkeeperSwayAnim" Offset="0x788C" /> <!-- Original name is "rsn_ending" --> + <Animation Name="gBombShopkeeperSitAtCounterStartAnim" Offset="0x8268" /> <!-- Original name is "rsn_suwaru" --> + <Animation Name="gBombShopkeeperSitAtCounterLoopAnim" Offset="0x87BC" /> <!-- Original name is "rsn_wait" --> + <Animation Name="gBombShopkeeperWalkAnim" Offset="0x9120" /> <!-- Original name is "rsn_walk" --> + + <!-- Skeleton --> + <Limb Name="gBombShopkeeperPelvisLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_PELVIS" Offset="0x9130" /> + <Limb Name="gBombShopkeeperLeftThighLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_LEFT_THIGH" Offset="0x913C" /> + <Limb Name="gBombShopkeeperLeftShinLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_LEFT_SHIN" Offset="0x9148" /> + <Limb Name="gBombShopkeeperLeftFootLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_LEFT_FOOT" Offset="0x9154" /> + <Limb Name="gBombShopkeeperRightThighLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_RIGHT_THIGH" Offset="0x9160" /> + <Limb Name="gBombShopkeeperRightShinLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_RIGHT_SHIN" Offset="0x916C" /> + <Limb Name="gBombShopkeeperRightFootLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_RIGHT_FOOT" Offset="0x9178" /> + <Limb Name="gBombShopkeeperTorsoLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_TORSO" Offset="0x9184" /> + <Limb Name="gBombShopkeeperLeftUpperArmLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_LEFT_UPPER_ARM" Offset="0x9190" /> + <Limb Name="gBombShopkeeperLeftForearmLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_LEFT_FOREARM" Offset="0x919C" /> + <Limb Name="gBombShopkeeperLeftHandLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_LEFT_HAND" Offset="0x91A8" /> + <Limb Name="gBombShopkeeperRightUpperArmLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_RIGHT_UPPER_ARM" Offset="0x91B4" /> + <Limb Name="gBombShopkeeperRightForearmLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_RIGHT_FOREARM" Offset="0x91C0" /> + <Limb Name="gBombShopkeeperRightHandLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_RIGHT_HAND" Offset="0x91CC" /> + <Limb Name="gBombShopkeeperHeadLimb" Type="Standard" EnumName="BOMB_SHOPKEEPER_LIMB_HEAD" Offset="0x91D8" /> + <Skeleton Name="gBombShopkeeperSkel" Type="Flex" LimbType="Standard" LimbNone="BOMB_SHOPKEEPER_LIMB_NONE" LimbMax="BOMB_SHOPKEEPER_LIMB_MAX" EnumName="BombShopkeeperLimb" Offset="0x9220" /> + </File> +</Root> |
