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-rw-r--r--src/code/code_8012EC80.c54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/code/code_8012EC80.c b/src/code/code_8012EC80.c
index a29a8279e..278ef0830 100644
--- a/src/code/code_8012EC80.c
+++ b/src/code/code_8012EC80.c
@@ -365,7 +365,7 @@ s16 gItemPrices[] = {
};
// Used to map scene indexes to their region in Termina
-u16 gScenesPerRegion[11][27] = {
+u16 gSceneIdsPerRegion[11][27] = {
// Great Bay
{
SCENE_30GYOSON,
@@ -522,7 +522,7 @@ void Inventory_ChangeUpgrade(s16 upgrade, u32 value) {
gSaveContext.save.inventory.upgrades = upgrades;
}
-s32 Inventory_IsMapVisible(s16 sceneNum) {
+s32 Inventory_IsMapVisible(s16 sceneId) {
s16 index = 0;
/**
@@ -530,30 +530,30 @@ s32 Inventory_IsMapVisible(s16 sceneNum) {
* increment to the next index of scenesVisible so that every scene gets a unique flag in scenesVisible,
* 224 bits were allocated to this although there are only 112 scenes
*/
- if (sceneNum >= 0x20) {
- if (sceneNum < 0x40) {
+ if (sceneId >= 0x20) {
+ if (sceneId < 0x40) {
index = 1;
- } else if (sceneNum < 0x60) {
+ } else if (sceneId < 0x60) {
index = 2;
- } else if (sceneNum < 0x80) {
+ } else if (sceneId < 0x80) {
index = 3;
- } else if (sceneNum < 0xA0) {
+ } else if (sceneId < 0xA0) {
index = 4;
- } else if (sceneNum < 0xC0) {
+ } else if (sceneId < 0xC0) {
index = 5;
- } else if (sceneNum < 0xE0) {
+ } else if (sceneId < 0xE0) {
index = 6;
}
}
- if (gSaveContext.save.scenesVisible[index] & gBitFlags[sceneNum - (index << 5)]) {
+ if (gSaveContext.save.scenesVisible[index] & gBitFlags[sceneId - (index << 5)]) {
return true;
}
return false;
}
-static u16 sScenesPerTingleMap[6][12] = {
+static u16 sSceneIdsPerTingleMap[6][12] = {
{
// Clock Town Tingle Map
SCENE_00KEIKOKU,
@@ -630,11 +630,11 @@ static u16 sScenesPerTingleMap[6][12] = {
void Inventory_SetMapVisibility(s16 tingleIndex) {
s16 i = 0;
s16 index = 0;
- u16(*tingleMapSceneIndices)[] = &sScenesPerTingleMap[tingleIndex];
+ u16(*tingleMapSceneIds)[] = &sSceneIdsPerTingleMap[tingleIndex];
if ((tingleIndex >= 0) && (tingleIndex < 6)) {
while (true) {
- if ((*tingleMapSceneIndices)[i] == 0xFFFF) {
+ if ((*tingleMapSceneIds)[i] == 0xFFFF) {
break;
}
@@ -643,38 +643,38 @@ void Inventory_SetMapVisibility(s16 tingleIndex) {
* increment to the next index of scenesVisible so that every scene gets a unique flag in scenesVisible,
* 224 bits were allocated to this although there are only 112 scenes
*/
- if (((s16)(*tingleMapSceneIndices)[i]) < 0x20) {
+ if (((s16)(*tingleMapSceneIds)[i]) < 0x20) {
index = 0;
- } else if (((s16)(*tingleMapSceneIndices)[i]) < 0x40) {
+ } else if (((s16)(*tingleMapSceneIds)[i]) < 0x40) {
index = 1;
- } else if (((s16)(*tingleMapSceneIndices)[i]) < 0x60) {
+ } else if (((s16)(*tingleMapSceneIds)[i]) < 0x60) {
index = 2;
- } else if (((s16)(*tingleMapSceneIndices)[i]) < 0x80) {
+ } else if (((s16)(*tingleMapSceneIds)[i]) < 0x80) {
index = 3;
- } else if (((s16)(*tingleMapSceneIndices)[i]) < 0xA0) {
+ } else if (((s16)(*tingleMapSceneIds)[i]) < 0xA0) {
index = 4;
- } else if (((s16)(*tingleMapSceneIndices)[i]) < 0xC0) {
+ } else if (((s16)(*tingleMapSceneIds)[i]) < 0xC0) {
index = 5;
- } else if (((s16)(*tingleMapSceneIndices)[i]) < 0xE0) {
+ } else if (((s16)(*tingleMapSceneIds)[i]) < 0xE0) {
index = 6;
}
gSaveContext.save.scenesVisible[index] =
- gSaveContext.save.scenesVisible[index] | gBitFlags[(s16)(*tingleMapSceneIndices)[i] - (index << 5)];
+ gSaveContext.save.scenesVisible[index] | gBitFlags[(s16)(*tingleMapSceneIds)[i] - (index << 5)];
i++;
}
- if ((*tingleMapSceneIndices) == sScenesPerTingleMap[0]) {
+ if ((*tingleMapSceneIds) == sSceneIdsPerTingleMap[0]) {
gSaveContext.save.mapsVisible |= 3;
- } else if ((*tingleMapSceneIndices) == sScenesPerTingleMap[1]) {
+ } else if ((*tingleMapSceneIds) == sSceneIdsPerTingleMap[1]) {
gSaveContext.save.mapsVisible |= 0x1C;
- } else if ((*tingleMapSceneIndices) == sScenesPerTingleMap[2]) {
+ } else if ((*tingleMapSceneIds) == sSceneIdsPerTingleMap[2]) {
gSaveContext.save.mapsVisible |= 0xE0;
- } else if ((*tingleMapSceneIndices) == sScenesPerTingleMap[3]) {
+ } else if ((*tingleMapSceneIds) == sSceneIdsPerTingleMap[3]) {
gSaveContext.save.mapsVisible |= 0x100;
- } else if ((*tingleMapSceneIndices) == sScenesPerTingleMap[4]) {
+ } else if ((*tingleMapSceneIds) == sSceneIdsPerTingleMap[4]) {
gSaveContext.save.mapsVisible |= 0x1E00;
- } else if ((*tingleMapSceneIndices) == sScenesPerTingleMap[5]) {
+ } else if ((*tingleMapSceneIds) == sSceneIdsPerTingleMap[5]) {
gSaveContext.save.mapsVisible |= 0x6000;
}
}