diff options
Diffstat (limited to 'src/code/code_8012EC80.c')
| -rw-r--r-- | src/code/code_8012EC80.c | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/src/code/code_8012EC80.c b/src/code/code_8012EC80.c index a29a8279e..278ef0830 100644 --- a/src/code/code_8012EC80.c +++ b/src/code/code_8012EC80.c @@ -365,7 +365,7 @@ s16 gItemPrices[] = { }; // Used to map scene indexes to their region in Termina -u16 gScenesPerRegion[11][27] = { +u16 gSceneIdsPerRegion[11][27] = { // Great Bay { SCENE_30GYOSON, @@ -522,7 +522,7 @@ void Inventory_ChangeUpgrade(s16 upgrade, u32 value) { gSaveContext.save.inventory.upgrades = upgrades; } -s32 Inventory_IsMapVisible(s16 sceneNum) { +s32 Inventory_IsMapVisible(s16 sceneId) { s16 index = 0; /** @@ -530,30 +530,30 @@ s32 Inventory_IsMapVisible(s16 sceneNum) { * increment to the next index of scenesVisible so that every scene gets a unique flag in scenesVisible, * 224 bits were allocated to this although there are only 112 scenes */ - if (sceneNum >= 0x20) { - if (sceneNum < 0x40) { + if (sceneId >= 0x20) { + if (sceneId < 0x40) { index = 1; - } else if (sceneNum < 0x60) { + } else if (sceneId < 0x60) { index = 2; - } else if (sceneNum < 0x80) { + } else if (sceneId < 0x80) { index = 3; - } else if (sceneNum < 0xA0) { + } else if (sceneId < 0xA0) { index = 4; - } else if (sceneNum < 0xC0) { + } else if (sceneId < 0xC0) { index = 5; - } else if (sceneNum < 0xE0) { + } else if (sceneId < 0xE0) { index = 6; } } - if (gSaveContext.save.scenesVisible[index] & gBitFlags[sceneNum - (index << 5)]) { + if (gSaveContext.save.scenesVisible[index] & gBitFlags[sceneId - (index << 5)]) { return true; } return false; } -static u16 sScenesPerTingleMap[6][12] = { +static u16 sSceneIdsPerTingleMap[6][12] = { { // Clock Town Tingle Map SCENE_00KEIKOKU, @@ -630,11 +630,11 @@ static u16 sScenesPerTingleMap[6][12] = { void Inventory_SetMapVisibility(s16 tingleIndex) { s16 i = 0; s16 index = 0; - u16(*tingleMapSceneIndices)[] = &sScenesPerTingleMap[tingleIndex]; + u16(*tingleMapSceneIds)[] = &sSceneIdsPerTingleMap[tingleIndex]; if ((tingleIndex >= 0) && (tingleIndex < 6)) { while (true) { - if ((*tingleMapSceneIndices)[i] == 0xFFFF) { + if ((*tingleMapSceneIds)[i] == 0xFFFF) { break; } @@ -643,38 +643,38 @@ void Inventory_SetMapVisibility(s16 tingleIndex) { * increment to the next index of scenesVisible so that every scene gets a unique flag in scenesVisible, * 224 bits were allocated to this although there are only 112 scenes */ - if (((s16)(*tingleMapSceneIndices)[i]) < 0x20) { + if (((s16)(*tingleMapSceneIds)[i]) < 0x20) { index = 0; - } else if (((s16)(*tingleMapSceneIndices)[i]) < 0x40) { + } else if (((s16)(*tingleMapSceneIds)[i]) < 0x40) { index = 1; - } else if (((s16)(*tingleMapSceneIndices)[i]) < 0x60) { + } else if (((s16)(*tingleMapSceneIds)[i]) < 0x60) { index = 2; - } else if (((s16)(*tingleMapSceneIndices)[i]) < 0x80) { + } else if (((s16)(*tingleMapSceneIds)[i]) < 0x80) { index = 3; - } else if (((s16)(*tingleMapSceneIndices)[i]) < 0xA0) { + } else if (((s16)(*tingleMapSceneIds)[i]) < 0xA0) { index = 4; - } else if (((s16)(*tingleMapSceneIndices)[i]) < 0xC0) { + } else if (((s16)(*tingleMapSceneIds)[i]) < 0xC0) { index = 5; - } else if (((s16)(*tingleMapSceneIndices)[i]) < 0xE0) { + } else if (((s16)(*tingleMapSceneIds)[i]) < 0xE0) { index = 6; } gSaveContext.save.scenesVisible[index] = - gSaveContext.save.scenesVisible[index] | gBitFlags[(s16)(*tingleMapSceneIndices)[i] - (index << 5)]; + gSaveContext.save.scenesVisible[index] | gBitFlags[(s16)(*tingleMapSceneIds)[i] - (index << 5)]; i++; } - if ((*tingleMapSceneIndices) == sScenesPerTingleMap[0]) { + if ((*tingleMapSceneIds) == sSceneIdsPerTingleMap[0]) { gSaveContext.save.mapsVisible |= 3; - } else if ((*tingleMapSceneIndices) == sScenesPerTingleMap[1]) { + } else if ((*tingleMapSceneIds) == sSceneIdsPerTingleMap[1]) { gSaveContext.save.mapsVisible |= 0x1C; - } else if ((*tingleMapSceneIndices) == sScenesPerTingleMap[2]) { + } else if ((*tingleMapSceneIds) == sSceneIdsPerTingleMap[2]) { gSaveContext.save.mapsVisible |= 0xE0; - } else if ((*tingleMapSceneIndices) == sScenesPerTingleMap[3]) { + } else if ((*tingleMapSceneIds) == sSceneIdsPerTingleMap[3]) { gSaveContext.save.mapsVisible |= 0x100; - } else if ((*tingleMapSceneIndices) == sScenesPerTingleMap[4]) { + } else if ((*tingleMapSceneIds) == sSceneIdsPerTingleMap[4]) { gSaveContext.save.mapsVisible |= 0x1E00; - } else if ((*tingleMapSceneIndices) == sScenesPerTingleMap[5]) { + } else if ((*tingleMapSceneIds) == sSceneIdsPerTingleMap[5]) { gSaveContext.save.mapsVisible |= 0x6000; } } |
