diff options
Diffstat (limited to 'src/code/code_8012EC80.c')
| -rw-r--r-- | src/code/code_8012EC80.c | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/code/code_8012EC80.c b/src/code/code_8012EC80.c index d120da618..ca8a3eb1a 100644 --- a/src/code/code_8012EC80.c +++ b/src/code/code_8012EC80.c @@ -511,12 +511,12 @@ u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) { } void Inventory_ChangeUpgrade(s16 upgrade, u32 value) { - u32 upgrades = gSaveContext.save.inventory.upgrades; + u32 upgrades = gSaveContext.save.saveInfo.inventory.upgrades; upgrades &= gUpgradeNegMasks[upgrade]; upgrades |= value << gUpgradeShifts[upgrade]; - gSaveContext.save.inventory.upgrades = upgrades; + gSaveContext.save.saveInfo.inventory.upgrades = upgrades; } s32 Inventory_IsMapVisible(s16 sceneId) { @@ -543,7 +543,7 @@ s32 Inventory_IsMapVisible(s16 sceneId) { } } - if (gSaveContext.save.scenesVisible[index] & gBitFlags[sceneId - (index << 5)]) { + if (gSaveContext.save.saveInfo.scenesVisible[index] & gBitFlags[sceneId - (index << 5)]) { return true; } @@ -656,23 +656,23 @@ void Inventory_SetWorldMapCloudVisibility(s16 tingleIndex) { index = 6; } - gSaveContext.save.scenesVisible[index] = - gSaveContext.save.scenesVisible[index] | gBitFlags[(s16)(*tingleMapSceneIds)[i] - (index << 5)]; + gSaveContext.save.saveInfo.scenesVisible[index] = gSaveContext.save.saveInfo.scenesVisible[index] | + gBitFlags[(s16)(*tingleMapSceneIds)[i] - (index << 5)]; i++; } if (*tingleMapSceneIds == sSceneIdsPerTingleMap[TINGLE_MAP_CLOCK_TOWN]) { - gSaveContext.save.worldMapCloudVisibility |= 3; + gSaveContext.save.saveInfo.worldMapCloudVisibility |= 3; } else if (*tingleMapSceneIds == sSceneIdsPerTingleMap[TINGLE_MAP_WOODFALL]) { - gSaveContext.save.worldMapCloudVisibility |= 0x1C; + gSaveContext.save.saveInfo.worldMapCloudVisibility |= 0x1C; } else if (*tingleMapSceneIds == sSceneIdsPerTingleMap[TINGLE_MAP_SNOWHEAD]) { - gSaveContext.save.worldMapCloudVisibility |= 0xE0; + gSaveContext.save.saveInfo.worldMapCloudVisibility |= 0xE0; } else if (*tingleMapSceneIds == sSceneIdsPerTingleMap[TINGLE_MAP_ROMANI_RANCH]) { - gSaveContext.save.worldMapCloudVisibility |= 0x100; + gSaveContext.save.saveInfo.worldMapCloudVisibility |= 0x100; } else if (*tingleMapSceneIds == sSceneIdsPerTingleMap[TINGLE_MAP_GREAT_BAY]) { - gSaveContext.save.worldMapCloudVisibility |= 0x1E00; + gSaveContext.save.saveInfo.worldMapCloudVisibility |= 0x1E00; } else if (*tingleMapSceneIds == sSceneIdsPerTingleMap[TINGLE_MAP_STONE_TOWER]) { - gSaveContext.save.worldMapCloudVisibility |= 0x6000; + gSaveContext.save.saveInfo.worldMapCloudVisibility |= 0x6000; } } @@ -685,34 +685,34 @@ void Inventory_SetWorldMapCloudVisibility(s16 tingleIndex) { void Inventory_SaveDekuPlaygroundHighScore(s16 timerId) { s16 i; - gSaveContext.save.dekuPlaygroundHighScores[CURRENT_DAY - 1] = gSaveContext.timerCurTimes[timerId]; + gSaveContext.save.saveInfo.dekuPlaygroundHighScores[CURRENT_DAY - 1] = gSaveContext.timerCurTimes[timerId]; for (i = 0; i < 8; i++) { - gSaveContext.save.inventory.dekuPlaygroundPlayerName[CURRENT_DAY - 1][i] = - gSaveContext.save.playerData.playerName[i]; + gSaveContext.save.saveInfo.inventory.dekuPlaygroundPlayerName[CURRENT_DAY - 1][i] = + gSaveContext.save.saveInfo.playerData.playerName[i]; } } void Inventory_IncrementSkullTokenCount(s16 sceneIndex) { if (sceneIndex == SCENE_KINSTA1) { // Swamp Spider House (increment high bits of skullTokenCount) - gSaveContext.save.skullTokenCount = - ((u16)(((gSaveContext.save.skullTokenCount & 0xFFFF0000) >> 0x10) + 1) << 0x10) | - (gSaveContext.save.skullTokenCount & 0xFFFF); + gSaveContext.save.saveInfo.skullTokenCount = + ((u16)(((gSaveContext.save.saveInfo.skullTokenCount & 0xFFFF0000) >> 0x10) + 1) << 0x10) | + (gSaveContext.save.saveInfo.skullTokenCount & 0xFFFF); } else { // Ocean Spider House (increment low bits of skullTokenCount) - gSaveContext.save.skullTokenCount = - (((u16)gSaveContext.save.skullTokenCount + 1) & 0xFFFF) | (gSaveContext.save.skullTokenCount & 0xFFFF0000); + gSaveContext.save.saveInfo.skullTokenCount = (((u16)gSaveContext.save.saveInfo.skullTokenCount + 1) & 0xFFFF) | + (gSaveContext.save.saveInfo.skullTokenCount & 0xFFFF0000); } } s16 Inventory_GetSkullTokenCount(s16 sceneIndex) { if (sceneIndex == SCENE_KINSTA1) { // Swamp Spider House - return (gSaveContext.save.skullTokenCount & 0xFFFF0000) >> 0x10; + return (gSaveContext.save.saveInfo.skullTokenCount & 0xFFFF0000) >> 0x10; } else { // Ocean Spider House - return gSaveContext.save.skullTokenCount & 0xFFFF; + return gSaveContext.save.saveInfo.skullTokenCount & 0xFFFF; } } @@ -722,6 +722,6 @@ void Inventory_SaveLotteryCodeGuess(PlayState* play) { lotteryCodeGuess = ((play->msgCtx.unk12054[0] & 0xF) << 8); // First Digit lotteryCodeGuess |= ((play->msgCtx.unk12054[1] & 0xF) << 4); // Second Digit lotteryCodeGuess |= (play->msgCtx.unk12054[2] & 0xF); // Third Digit - gSaveContext.save.lotteryCodeGuess = - (gSaveContext.save.lotteryCodeGuess & 0xFFFF0000) | (lotteryCodeGuess & 0xFFFF); + gSaveContext.save.saveInfo.lotteryCodeGuess = + (gSaveContext.save.saveInfo.lotteryCodeGuess & 0xFFFF0000) | (lotteryCodeGuess & 0xFFFF); } |
