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-rw-r--r--src/code/z_actor.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 0195ac650..e82e5d2b9 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -2235,7 +2235,7 @@ void Actor_InitContext(PlayState* play, ActorContext* actorCtx, ActorEntry* acto
s32 i;
gSaveContext.save.weekEventReg[92] |= 0x80;
- cycleFlags = &gSaveContext.cycleSceneFlags[Play_GetOriginalSceneNumber(play->sceneNum)];
+ cycleFlags = &gSaveContext.cycleSceneFlags[Play_GetOriginalSceneId(play->sceneId)];
bzero(actorCtx, sizeof(ActorContext));
ActorOverlayTable_Init();
@@ -2252,8 +2252,8 @@ void Actor_InitContext(PlayState* play, ActorContext* actorCtx, ActorEntry* acto
actorCtx->sceneFlags.chest = cycleFlags->chest;
actorCtx->sceneFlags.switches[0] = cycleFlags->switch0;
actorCtx->sceneFlags.switches[1] = cycleFlags->switch1;
- if (play->sceneNum == SCENE_INISIE_R) {
- cycleFlags = &gSaveContext.cycleSceneFlags[play->sceneNum];
+ if (play->sceneId == SCENE_INISIE_R) {
+ cycleFlags = &gSaveContext.cycleSceneFlags[play->sceneId];
}
actorCtx->sceneFlags.collectible[0] = cycleFlags->collectible;
actorCtx->sceneFlags.clearedRoom = cycleFlags->clearedRoom;