diff options
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index ff3bb411f..d792b276a 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -4514,7 +4514,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16 currentMatrix = Matrix_GetCurrent(); // Apply sfx along with damage effect - if ((actor != NULL) && (effectAlpha > 0.05f) && (play->gameOverCtx.state == 0)) { + if ((actor != NULL) && (effectAlpha > 0.05f) && (play->gameOverCtx.state == GAMEOVER_INACTIVE)) { if (type == ACTOR_DRAW_DMGEFF_FIRE) { Actor_PlaySfxAtPos(actor, NA_SE_EV_BURN_OUT - SFX_FLAG); } else if (type == ACTOR_DRAW_DMGEFF_BLUE_FIRE) { |
