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-rw-r--r--src/code/z_bgcheck.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c
index f63ff6b01..ab2eca48a 100644
--- a/src/code/z_bgcheck.c
+++ b/src/code/z_bgcheck.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "fault.h"
#include "fixed_point.h"
#include "vt.h"
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
@@ -80,9 +81,15 @@ BgSpecialSceneMaxObjects sCustomDynapolyMem[] = {
// TODO: All these bss variables are localized to one function and can
// likely be made into in-function static bss variables in the future
+char D_801ED950[80];
+char D_801ED9A0[80];
+
Vec3f D_801ED9F0[3]; // polyVerts
Vec3f D_801EDA18[3]; // polyVerts
+MtxF sModelToWorldMtxF;
Vec3f D_801EDA80[3]; // polyVerts
+char D_801EDAA8[80];
+char D_801EDAF8[80];
Vec3f D_801EDB48[3]; // polyVerts
#ifndef NON_MATCHING
@@ -92,13 +99,6 @@ Sphere16 D_801EDBA8; // sphere;
TriNorm D_801EDBB0; // tri;
#endif
-char D_801ED950[80];
-char D_801ED9A0[80];
-
-char D_801EDAA8[80];
-char D_801EDAF8[80];
-MtxF sModelToWorldMtxF;
-
void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);
f32 BgCheck_RaycastFloorDyna(DynaRaycast* dynaRaycast);
s32 BgCheck_SphVsDynaWall(CollisionContext* colCtx, u16 xpFlags, f32* outX, f32* outZ, Vec3f* pos, f32 radius,