diff options
Diffstat (limited to 'src/code/z_collision_check.c')
| -rw-r--r-- | src/code/z_collision_check.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index 44885d6c7..ddf21fe17 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -1525,7 +1525,7 @@ void CollisionCheck_HitSolid(GlobalContext* globalCtx, ColliderInfo* info, Colli if (collider->actor == NULL) { play_sound(NA_SE_IT_SHIELD_BOUND); } else { - func_8019F1C0(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND); + Audio_PlaySfxAtPos(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND); } } else if (flags == TOUCH_SFX_NORMAL) { EffectSsHitMark_SpawnFixedScale(globalCtx, 3, hitPos); @@ -1539,14 +1539,14 @@ void CollisionCheck_HitSolid(GlobalContext* globalCtx, ColliderInfo* info, Colli if (collider->actor == NULL) { play_sound(NA_SE_IT_SHIELD_BOUND); } else { - func_8019F1C0(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND); + Audio_PlaySfxAtPos(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND); } } else if (flags == TOUCH_SFX_WOOD) { EffectSsHitMark_SpawnFixedScale(globalCtx, 1, hitPos); if (collider->actor == NULL) { play_sound(NA_SE_IT_REFLECTION_WOOD); } else { - func_8019F1C0(&collider->actor->projectedPos, NA_SE_IT_REFLECTION_WOOD); + Audio_PlaySfxAtPos(&collider->actor->projectedPos, NA_SE_IT_REFLECTION_WOOD); } } } @@ -1557,13 +1557,13 @@ void CollisionCheck_HitSolid(GlobalContext* globalCtx, ColliderInfo* info, Colli s32 CollisionCheck_SwordHitAudio(Collider* at, ColliderInfo* acInfo) { if (at->actor != NULL && at->actor->category == ACTORCAT_PLAYER) { if (acInfo->elemType == ELEMTYPE_UNK0) { - func_8019F1C0(&at->actor->projectedPos, NA_SE_IT_SWORD_STRIKE); + Audio_PlaySfxAtPos(&at->actor->projectedPos, NA_SE_IT_SWORD_STRIKE); } else if (acInfo->elemType == ELEMTYPE_UNK1) { - func_8019F1C0(&at->actor->projectedPos, NA_SE_IT_SWORD_STRIKE_HARD); + Audio_PlaySfxAtPos(&at->actor->projectedPos, NA_SE_IT_SWORD_STRIKE_HARD); } else if (acInfo->elemType == ELEMTYPE_UNK2) { - func_8019F1C0(&at->actor->projectedPos, 0); + Audio_PlaySfxAtPos(&at->actor->projectedPos, 0); } else if (acInfo->elemType == ELEMTYPE_UNK3) { - func_8019F1C0(&at->actor->projectedPos, 0); + Audio_PlaySfxAtPos(&at->actor->projectedPos, 0); } } return 1; @@ -1618,7 +1618,7 @@ void CollisionCheck_HitEffects(GlobalContext* globalCtx, Collider* at, ColliderI if (ac->actor == NULL) { play_sound(NA_SE_IT_SHIELD_BOUND); } else { - func_8019F1C0(&ac->actor->projectedPos, NA_SE_IT_SHIELD_BOUND); + Audio_PlaySfxAtPos(&ac->actor->projectedPos, NA_SE_IT_SHIELD_BOUND); } } } @@ -3905,7 +3905,7 @@ void CollisionCheck_SpawnShieldParticlesMetal(GlobalContext* globalCtx, Vec3f* v */ void CollisionCheck_SpawnShieldParticlesMetalSound(GlobalContext* globalCtx, Vec3f* v, Vec3f* pos) { CollisionCheck_SpawnShieldParticles(globalCtx, v); - func_8019F1C0(pos, NA_SE_IT_SHIELD_REFLECT_SW); + Audio_PlaySfxAtPos(pos, NA_SE_IT_SHIELD_REFLECT_SW); } /** @@ -3945,7 +3945,7 @@ void CollisionCheck_SpawnShieldParticlesWood(GlobalContext* globalCtx, Vec3f* v, shieldParticleInitWood.lightPoint.z = shieldParticleInitWood.position.z; Effect_Add(globalCtx, &effectIndex, EFFECT_SHIELD_PARTICLE, 0, 1, &shieldParticleInitWood); - func_8019F1C0(pos, NA_SE_IT_REFLECTION_WOOD); + Audio_PlaySfxAtPos(pos, NA_SE_IT_REFLECTION_WOOD); } /** |
