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path: root/src/code/z_collision_check.c
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Diffstat (limited to 'src/code/z_collision_check.c')
-rw-r--r--src/code/z_collision_check.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c
index 44885d6c7..ddf21fe17 100644
--- a/src/code/z_collision_check.c
+++ b/src/code/z_collision_check.c
@@ -1525,7 +1525,7 @@ void CollisionCheck_HitSolid(GlobalContext* globalCtx, ColliderInfo* info, Colli
if (collider->actor == NULL) {
play_sound(NA_SE_IT_SHIELD_BOUND);
} else {
- func_8019F1C0(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
+ Audio_PlaySfxAtPos(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
}
} else if (flags == TOUCH_SFX_NORMAL) {
EffectSsHitMark_SpawnFixedScale(globalCtx, 3, hitPos);
@@ -1539,14 +1539,14 @@ void CollisionCheck_HitSolid(GlobalContext* globalCtx, ColliderInfo* info, Colli
if (collider->actor == NULL) {
play_sound(NA_SE_IT_SHIELD_BOUND);
} else {
- func_8019F1C0(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
+ Audio_PlaySfxAtPos(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
}
} else if (flags == TOUCH_SFX_WOOD) {
EffectSsHitMark_SpawnFixedScale(globalCtx, 1, hitPos);
if (collider->actor == NULL) {
play_sound(NA_SE_IT_REFLECTION_WOOD);
} else {
- func_8019F1C0(&collider->actor->projectedPos, NA_SE_IT_REFLECTION_WOOD);
+ Audio_PlaySfxAtPos(&collider->actor->projectedPos, NA_SE_IT_REFLECTION_WOOD);
}
}
}
@@ -1557,13 +1557,13 @@ void CollisionCheck_HitSolid(GlobalContext* globalCtx, ColliderInfo* info, Colli
s32 CollisionCheck_SwordHitAudio(Collider* at, ColliderInfo* acInfo) {
if (at->actor != NULL && at->actor->category == ACTORCAT_PLAYER) {
if (acInfo->elemType == ELEMTYPE_UNK0) {
- func_8019F1C0(&at->actor->projectedPos, NA_SE_IT_SWORD_STRIKE);
+ Audio_PlaySfxAtPos(&at->actor->projectedPos, NA_SE_IT_SWORD_STRIKE);
} else if (acInfo->elemType == ELEMTYPE_UNK1) {
- func_8019F1C0(&at->actor->projectedPos, NA_SE_IT_SWORD_STRIKE_HARD);
+ Audio_PlaySfxAtPos(&at->actor->projectedPos, NA_SE_IT_SWORD_STRIKE_HARD);
} else if (acInfo->elemType == ELEMTYPE_UNK2) {
- func_8019F1C0(&at->actor->projectedPos, 0);
+ Audio_PlaySfxAtPos(&at->actor->projectedPos, 0);
} else if (acInfo->elemType == ELEMTYPE_UNK3) {
- func_8019F1C0(&at->actor->projectedPos, 0);
+ Audio_PlaySfxAtPos(&at->actor->projectedPos, 0);
}
}
return 1;
@@ -1618,7 +1618,7 @@ void CollisionCheck_HitEffects(GlobalContext* globalCtx, Collider* at, ColliderI
if (ac->actor == NULL) {
play_sound(NA_SE_IT_SHIELD_BOUND);
} else {
- func_8019F1C0(&ac->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
+ Audio_PlaySfxAtPos(&ac->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
}
}
}
@@ -3905,7 +3905,7 @@ void CollisionCheck_SpawnShieldParticlesMetal(GlobalContext* globalCtx, Vec3f* v
*/
void CollisionCheck_SpawnShieldParticlesMetalSound(GlobalContext* globalCtx, Vec3f* v, Vec3f* pos) {
CollisionCheck_SpawnShieldParticles(globalCtx, v);
- func_8019F1C0(pos, NA_SE_IT_SHIELD_REFLECT_SW);
+ Audio_PlaySfxAtPos(pos, NA_SE_IT_SHIELD_REFLECT_SW);
}
/**
@@ -3945,7 +3945,7 @@ void CollisionCheck_SpawnShieldParticlesWood(GlobalContext* globalCtx, Vec3f* v,
shieldParticleInitWood.lightPoint.z = shieldParticleInitWood.position.z;
Effect_Add(globalCtx, &effectIndex, EFFECT_SHIELD_PARTICLE, 0, 1, &shieldParticleInitWood);
- func_8019F1C0(pos, NA_SE_IT_REFLECTION_WOOD);
+ Audio_PlaySfxAtPos(pos, NA_SE_IT_REFLECTION_WOOD);
}
/**