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path: root/src/code/z_effect_soft_sprite_old_init.c
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Diffstat (limited to 'src/code/z_effect_soft_sprite_old_init.c')
-rw-r--r--src/code/z_effect_soft_sprite_old_init.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c
index aa461153c..cf27d2251 100644
--- a/src/code/z_effect_soft_sprite_old_init.c
+++ b/src/code/z_effect_soft_sprite_old_init.c
@@ -403,7 +403,7 @@ void EffectSsGSpk_SpawnSmall(GlobalContext* globalCtx, Actor* actor, Vec3f* pos,
// EffectSsDFire Spawn Functions
void EffectSsDFire_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep,
- s16 alpha, s16 fadeDelay, s16 life, s32 arg9) {
+ s16 alpha, s16 fadeDelay, s16 arg8, s32 life) {
EffectSsDFireInitParams initParams;
Math_Vec3f_Copy(&initParams.pos, pos);
@@ -413,8 +413,8 @@ void EffectSsDFire_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity,
initParams.scaleStep = scaleStep;
initParams.alpha = alpha;
initParams.fadeDelay = fadeDelay;
+ initParams.unk_2C = arg8;
initParams.life = life;
- initParams.unk_30 = arg9;
EffectSs_Spawn(globalCtx, EFFECT_SS_D_FIRE, 128, &initParams);
}
@@ -535,8 +535,8 @@ void EffectSsDtBubble_SpawnCustomColor(GlobalContext* globalCtx, Vec3f* pos, Vec
/**
* Spawn a single fragment
*
- * Notes:
- * - if a display list is not provided, D_0400C0D0 (wilted deku fragment) will be used as default
+ * * Notes:
+ * - if a display list is not provided, an unknown default will be used as default
* - the unused arg does not do anything, any value can be passed here
* - due to how life is implemented it is capped at 200. Any value over 200 is accepted, but the fragment will
* only live for 200 frames
@@ -960,6 +960,7 @@ void EffectSsExtra_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity,
}
// EffectSsDeadDb Spawn Functions
+
void EffectSsDeadDb_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* prim,
Color_RGBA8* env, s16 scale, s16 scaleStep, s32 unk) {
EffectSsDeadDbInitParams initParams;