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-rw-r--r--src/code/z_lights.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/code/z_lights.c b/src/code/z_lights.c
index e3e732eb3..6a31c7e94 100644
--- a/src/code/z_lights.c
+++ b/src/code/z_lights.c
@@ -251,7 +251,7 @@ void Lights_FreeNode(LightNode* light) {
void LightContext_Init(PlayState* play, LightContext* lightCtx) {
LightContext_InitList(play, lightCtx);
LightContext_SetAmbientColor(lightCtx, 80, 80, 80);
- func_80102544(lightCtx, 0, 0, 0, 0x3E4, 0x3200);
+ LightContext_SetFog(lightCtx, 0, 0, 0, 996, 12800);
bzero(&sLightsBuffer, sizeof(LightsBuffer));
}
@@ -261,12 +261,12 @@ void LightContext_SetAmbientColor(LightContext* lightCtx, u8 r, u8 g, u8 b) {
lightCtx->ambient.b = b;
}
-void func_80102544(LightContext* lightCtx, u8 a1, u8 a2, u8 a3, s16 numLights, s16 sp16) {
- lightCtx->unk7 = a1;
- lightCtx->unk8 = a2;
- lightCtx->unk9 = a3;
- lightCtx->unkA = numLights;
- lightCtx->unkC = sp16;
+void LightContext_SetFog(LightContext* lightCtx, u8 r, u8 g, u8 b, s16 near, s16 far) {
+ lightCtx->fogColor.r = r;
+ lightCtx->fogColor.g = g;
+ lightCtx->fogColor.b = b;
+ lightCtx->fogNear = near;
+ lightCtx->zFar = far;
}
/**