diff options
Diffstat (limited to 'src/code/z_parameter.c')
| -rw-r--r-- | src/code/z_parameter.c | 45 |
1 files changed, 20 insertions, 25 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index f292f6d90..8b2284fde 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -11,7 +11,6 @@ #include "interface/do_action_static/do_action_static.h" #include "misc/story_static/story_static.h" -#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" #include "overlays/actors/ovl_En_Mm3/z_en_mm3.h" typedef enum { @@ -3676,10 +3675,9 @@ void Magic_Update(PlayState* play) { case MAGIC_STATE_CONSUME_LENS: // Slowly consume magic while Lens of Truth is active - if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) && - (msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && - (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && - !Play_InCsMode(play)) { + if (!IS_PAUSED(&play->pauseCtx) && (msgCtx->msgMode == MSGMODE_NONE) && + (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && + (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) { if ((gSaveContext.save.saveInfo.playerData.magic == 0) || ((Player_GetEnvironmentalHazard(play) >= PLAYER_ENV_HAZARD_UNDERWATER_FLOOR) && @@ -3719,9 +3717,9 @@ void Magic_Update(PlayState* play) { gSaveContext.magicState = MAGIC_STATE_CONSUME_GORON_ZORA; // fallthrough case MAGIC_STATE_CONSUME_GORON_ZORA: - if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == 0) && - (msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && - (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) { + if (!IS_PAUSED(&play->pauseCtx) && (msgCtx->msgMode == MSGMODE_NONE) && + (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && + (play->transitionMode == TRANS_MODE_OFF)) { if (!Play_InCsMode(play)) { interfaceCtx->magicConsumptionTimer--; if (interfaceCtx->magicConsumptionTimer == 0) { @@ -3741,9 +3739,9 @@ void Magic_Update(PlayState* play) { break; case MAGIC_STATE_CONSUME_GIANTS_MASK: - if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) && - (msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && - (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) { + if (!IS_PAUSED(&play->pauseCtx) && (msgCtx->msgMode == MSGMODE_NONE) && + (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && + (play->transitionMode == TRANS_MODE_OFF)) { if (!Play_InCsMode(play)) { interfaceCtx->magicConsumptionTimer--; if (interfaceCtx->magicConsumptionTimer == 0) { @@ -3933,8 +3931,8 @@ void Interface_DrawItemButtons(PlayState* play) { D_801BF9E4[EQUIP_SLOT_C_RIGHT] * 2, D_801BF9E4[EQUIP_SLOT_C_RIGHT] * 2, 255, 240, 0, interfaceCtx->cRightAlpha); - if (!IS_PAUSE_STATE_GAMEOVER) { - if ((play->pauseCtx.state != PAUSE_STATE_OFF) || (play->pauseCtx.debugEditor != DEBUG_EDITOR_NONE)) { + if (!IS_PAUSE_STATE_GAMEOVER(pauseCtx)) { + if (IS_PAUSED(&play->pauseCtx)) { OVERLAY_DISP = Gfx_DrawRect_DropShadow(OVERLAY_DISP, 0x88, 0x11, 0x16, 0x16, 0x5B6, 0x5B6, 0xFF, 0x82, 0x3C, interfaceCtx->startAlpha); // Start Button Texture, Color & Label @@ -3950,8 +3948,7 @@ void Interface_DrawItemButtons(PlayState* play) { } } - if (interfaceCtx->tatlCalling && (play->pauseCtx.state == PAUSE_STATE_OFF) && - (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) && (play->csCtx.state == CS_STATE_IDLE) && + if (interfaceCtx->tatlCalling && !IS_PAUSED(&play->pauseCtx) && (play->csCtx.state == CS_STATE_IDLE) && (sPictoState == PICTO_BOX_STATE_OFF)) { if (sCUpInvisible == 0) { // C-Up Button Texture, Color & Label (Tatl Text) @@ -4471,7 +4468,7 @@ void Interface_DrawClock(PlayState* play) { sClockAlphaTimer1 = 0; } - if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) { + if (!IS_PAUSED(&play->pauseCtx)) { Gfx_SetupDL39_Overlay(play->state.gfxCtx); /** @@ -5526,8 +5523,7 @@ void Interface_DrawTimers(PlayState* play) { OPEN_DISPS(play->state.gfxCtx); // Not satisfying any of these conditions will pause the timer - if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) && - (play->gameOverCtx.state == GAMEOVER_INACTIVE) && + if (!IS_PAUSED(&play->pauseCtx) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && ((msgCtx->msgMode == MSGMODE_NONE) || ((msgCtx->msgMode != MSGMODE_NONE) && (msgCtx->currentTextId >= 0x1BB2) && (msgCtx->currentTextId <= 0x1BB6))) && !(player->stateFlags1 & PLAYER_STATE1_200) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && @@ -5976,8 +5972,7 @@ void Interface_UpdateBottleTimers(PlayState* play) { s32 pad[2]; // Not satisfying any of these conditions will pause the bottle timer - if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) && - (play->gameOverCtx.state == GAMEOVER_INACTIVE) && + if (!IS_PAUSED(&play->pauseCtx) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) && ((msgCtx->msgMode == MSGMODE_NONE) || ((msgCtx->currentTextId >= 0x100) && (msgCtx->currentTextId <= 0x200)) || ((msgCtx->currentTextId >= 0x1BB2) && (msgCtx->currentTextId <= 0x1BB6))) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && @@ -6049,7 +6044,7 @@ void Interface_DrawMinigameIcons(PlayState* play) { Gfx_SetupDL39_Overlay(play->state.gfxCtx); - if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) { + if (!IS_PAUSED(&play->pauseCtx)) { // Carrots rendering if the action corresponds to riding a horse if (interfaceCtx->unk_212 == DO_ACTION_FASTER) { // Load Carrot Icon @@ -6446,7 +6441,7 @@ void Interface_Draw(PlayState* play) { Interface_DrawPauseMenuEquippingIcons(play); // Draw either the minigame countdown or the three-day clock - if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) { + if (!IS_PAUSED(&play->pauseCtx)) { if ((interfaceCtx->minigameState != MINIGAME_STATE_NONE) && (interfaceCtx->minigameState < MINIGAME_STATE_NO_COUNTDOWN_SETUP)) { // Minigame Countdown @@ -6648,7 +6643,7 @@ void Interface_Update(PlayState* play) { u16 aButtonDoAction; // Update buttons - if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) { + if (!IS_PAUSED(&play->pauseCtx)) { if (play->gameOverCtx.state == GAMEOVER_INACTIVE) { Interface_UpdateButtonsPart1(play); } @@ -6827,7 +6822,7 @@ void Interface_Update(PlayState* play) { } // Update perfect letters - if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) { + if (!IS_PAUSED(&play->pauseCtx)) { if (interfaceCtx->perfectLettersOn) { if (interfaceCtx->perfectLettersType == PERFECT_LETTERS_TYPE_1) { Interface_UpdatePerfectLettersType1(play); @@ -6840,7 +6835,7 @@ void Interface_Update(PlayState* play) { } // Update minigame State - if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) { + if (!IS_PAUSED(&play->pauseCtx)) { if ((u32)interfaceCtx->minigameState != MINIGAME_STATE_NONE) { switch (interfaceCtx->minigameState) { case MINIGAME_STATE_COUNTDOWN_SETUP_3: |
