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Diffstat (limited to 'src/code/z_parameter.c')
-rw-r--r--src/code/z_parameter.c45
1 files changed, 20 insertions, 25 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index f292f6d90..8b2284fde 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -11,7 +11,6 @@
#include "interface/do_action_static/do_action_static.h"
#include "misc/story_static/story_static.h"
-#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
#include "overlays/actors/ovl_En_Mm3/z_en_mm3.h"
typedef enum {
@@ -3676,10 +3675,9 @@ void Magic_Update(PlayState* play) {
case MAGIC_STATE_CONSUME_LENS:
// Slowly consume magic while Lens of Truth is active
- if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
- (msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
- (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
- !Play_InCsMode(play)) {
+ if (!IS_PAUSED(&play->pauseCtx) && (msgCtx->msgMode == MSGMODE_NONE) &&
+ (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
+ (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {
if ((gSaveContext.save.saveInfo.playerData.magic == 0) ||
((Player_GetEnvironmentalHazard(play) >= PLAYER_ENV_HAZARD_UNDERWATER_FLOOR) &&
@@ -3719,9 +3717,9 @@ void Magic_Update(PlayState* play) {
gSaveContext.magicState = MAGIC_STATE_CONSUME_GORON_ZORA;
// fallthrough
case MAGIC_STATE_CONSUME_GORON_ZORA:
- if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == 0) &&
- (msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
- (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
+ if (!IS_PAUSED(&play->pauseCtx) && (msgCtx->msgMode == MSGMODE_NONE) &&
+ (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
+ (play->transitionMode == TRANS_MODE_OFF)) {
if (!Play_InCsMode(play)) {
interfaceCtx->magicConsumptionTimer--;
if (interfaceCtx->magicConsumptionTimer == 0) {
@@ -3741,9 +3739,9 @@ void Magic_Update(PlayState* play) {
break;
case MAGIC_STATE_CONSUME_GIANTS_MASK:
- if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
- (msgCtx->msgMode == MSGMODE_NONE) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
- (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
+ if (!IS_PAUSED(&play->pauseCtx) && (msgCtx->msgMode == MSGMODE_NONE) &&
+ (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
+ (play->transitionMode == TRANS_MODE_OFF)) {
if (!Play_InCsMode(play)) {
interfaceCtx->magicConsumptionTimer--;
if (interfaceCtx->magicConsumptionTimer == 0) {
@@ -3933,8 +3931,8 @@ void Interface_DrawItemButtons(PlayState* play) {
D_801BF9E4[EQUIP_SLOT_C_RIGHT] * 2, D_801BF9E4[EQUIP_SLOT_C_RIGHT] * 2, 255,
240, 0, interfaceCtx->cRightAlpha);
- if (!IS_PAUSE_STATE_GAMEOVER) {
- if ((play->pauseCtx.state != PAUSE_STATE_OFF) || (play->pauseCtx.debugEditor != DEBUG_EDITOR_NONE)) {
+ if (!IS_PAUSE_STATE_GAMEOVER(pauseCtx)) {
+ if (IS_PAUSED(&play->pauseCtx)) {
OVERLAY_DISP = Gfx_DrawRect_DropShadow(OVERLAY_DISP, 0x88, 0x11, 0x16, 0x16, 0x5B6, 0x5B6, 0xFF, 0x82, 0x3C,
interfaceCtx->startAlpha);
// Start Button Texture, Color & Label
@@ -3950,8 +3948,7 @@ void Interface_DrawItemButtons(PlayState* play) {
}
}
- if (interfaceCtx->tatlCalling && (play->pauseCtx.state == PAUSE_STATE_OFF) &&
- (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) && (play->csCtx.state == CS_STATE_IDLE) &&
+ if (interfaceCtx->tatlCalling && !IS_PAUSED(&play->pauseCtx) && (play->csCtx.state == CS_STATE_IDLE) &&
(sPictoState == PICTO_BOX_STATE_OFF)) {
if (sCUpInvisible == 0) {
// C-Up Button Texture, Color & Label (Tatl Text)
@@ -4471,7 +4468,7 @@ void Interface_DrawClock(PlayState* play) {
sClockAlphaTimer1 = 0;
}
- if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
+ if (!IS_PAUSED(&play->pauseCtx)) {
Gfx_SetupDL39_Overlay(play->state.gfxCtx);
/**
@@ -5526,8 +5523,7 @@ void Interface_DrawTimers(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
// Not satisfying any of these conditions will pause the timer
- if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
- (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
+ if (!IS_PAUSED(&play->pauseCtx) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
((msgCtx->msgMode == MSGMODE_NONE) || ((msgCtx->msgMode != MSGMODE_NONE) && (msgCtx->currentTextId >= 0x1BB2) &&
(msgCtx->currentTextId <= 0x1BB6))) &&
!(player->stateFlags1 & PLAYER_STATE1_200) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
@@ -5976,8 +5972,7 @@ void Interface_UpdateBottleTimers(PlayState* play) {
s32 pad[2];
// Not satisfying any of these conditions will pause the bottle timer
- if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
- (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
+ if (!IS_PAUSED(&play->pauseCtx) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
((msgCtx->msgMode == MSGMODE_NONE) || ((msgCtx->currentTextId >= 0x100) && (msgCtx->currentTextId <= 0x200)) ||
((msgCtx->currentTextId >= 0x1BB2) && (msgCtx->currentTextId <= 0x1BB6))) &&
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
@@ -6049,7 +6044,7 @@ void Interface_DrawMinigameIcons(PlayState* play) {
Gfx_SetupDL39_Overlay(play->state.gfxCtx);
- if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
+ if (!IS_PAUSED(&play->pauseCtx)) {
// Carrots rendering if the action corresponds to riding a horse
if (interfaceCtx->unk_212 == DO_ACTION_FASTER) {
// Load Carrot Icon
@@ -6446,7 +6441,7 @@ void Interface_Draw(PlayState* play) {
Interface_DrawPauseMenuEquippingIcons(play);
// Draw either the minigame countdown or the three-day clock
- if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
+ if (!IS_PAUSED(&play->pauseCtx)) {
if ((interfaceCtx->minigameState != MINIGAME_STATE_NONE) &&
(interfaceCtx->minigameState < MINIGAME_STATE_NO_COUNTDOWN_SETUP)) {
// Minigame Countdown
@@ -6648,7 +6643,7 @@ void Interface_Update(PlayState* play) {
u16 aButtonDoAction;
// Update buttons
- if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
+ if (!IS_PAUSED(&play->pauseCtx)) {
if (play->gameOverCtx.state == GAMEOVER_INACTIVE) {
Interface_UpdateButtonsPart1(play);
}
@@ -6827,7 +6822,7 @@ void Interface_Update(PlayState* play) {
}
// Update perfect letters
- if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
+ if (!IS_PAUSED(&play->pauseCtx)) {
if (interfaceCtx->perfectLettersOn) {
if (interfaceCtx->perfectLettersType == PERFECT_LETTERS_TYPE_1) {
Interface_UpdatePerfectLettersType1(play);
@@ -6840,7 +6835,7 @@ void Interface_Update(PlayState* play) {
}
// Update minigame State
- if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) {
+ if (!IS_PAUSED(&play->pauseCtx)) {
if ((u32)interfaceCtx->minigameState != MINIGAME_STATE_NONE) {
switch (interfaceCtx->minigameState) {
case MINIGAME_STATE_COUNTDOWN_SETUP_3: