diff options
Diffstat (limited to 'src/code/z_parameter.c')
| -rw-r--r-- | src/code/z_parameter.c | 1463 |
1 files changed, 1280 insertions, 183 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 29155be2a..cd4ffa67f 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -7,6 +7,13 @@ #include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" #include "overlays/actors/ovl_En_Mm3/z_en_mm3.h" +typedef enum { + /* 0 */ PICTO_BOX_STATE_OFF, // Not using the pictograph + /* 1 */ PICTO_BOX_STATE_LENS, // Looking through the lens of the pictograph + /* 2 */ PICTO_BOX_STATE_SETUP_PHOTO, // Looking at the photo currently taken + /* 3 */ PICTO_BOX_STATE_PHOTO +} PictoBoxState; + typedef struct { /* 0x00 */ u8 scene; /* 0x01 */ u8 flags1; @@ -16,124 +23,169 @@ typedef struct { Input sPostmanTimerInput[4]; +#define RESTRICTIONS_TABLE_END 0xFF + +#define RESTRICTIONS_GET_BITS(flags, s) (((flags) & (3 << (s))) >> (s)) + +// does nothing +#define RESTRICTIONS_GET_HGAUGE(flags) RESTRICTIONS_GET_BITS((flags)->flags1, 6) +// 0 = usable, !0 = unusable +#define RESTRICTIONS_GET_B_BUTTON(flags) RESTRICTIONS_GET_BITS((flags)->flags1, 4) +// does nothing +#define RESTRICTIONS_GET_A_BUTTON(flags) RESTRICTIONS_GET_BITS((flags)->flags1, 2) +// 0 = usable, !0 = unusable +#define RESTRICTIONS_GET_TRADE_ITEMS(flags) RESTRICTIONS_GET_BITS((flags)->flags1, 0) +// 0 = usable, !0 = unusable +#define RESTRICTIONS_GET_SONG_OF_TIME(flags) RESTRICTIONS_GET_BITS((flags)->flags2, 6) +// 0 = usable, !0 = unusable +#define RESTRICTIONS_GET_SONG_OF_DOUBLE_TIME(flags) RESTRICTIONS_GET_BITS((flags)->flags2, 4) +// 0 = usable, !0 = unusable +#define RESTRICTIONS_GET_INV_SONG_OF_TIME(flags) RESTRICTIONS_GET_BITS((flags)->flags2, 2) +// 0 = usable, !0 = unusable +#define RESTRICTIONS_GET_SONG_OF_SOARING(flags) RESTRICTIONS_GET_BITS((flags)->flags2, 0) +// 0 = usable, !0 = unusable +#define RESTRICTIONS_GET_SONG_OF_STORMS(flags) RESTRICTIONS_GET_BITS((flags)->flags3, 6) +// 0 = usable, !0 = unusable +#define RESTRICTIONS_GET_MASKS(flags) RESTRICTIONS_GET_BITS((flags)->flags3, 4) +// 0 = usable, !0 = unusable +#define RESTRICTIONS_GET_PICTO_BOX(flags) RESTRICTIONS_GET_BITS((flags)->flags3, 2) +// 0 = usable, !0 = unusable +#define RESTRICTIONS_GET_ALL(flags) RESTRICTIONS_GET_BITS((flags)->flags3, 0) + +#define RESTRICTIONS_SET(hGauge, bButton, aButton, tradeItems, songOfTime, songOfDoubleTime, invSongOfTime, \ + songOfSoaring, songOfStorms, masks, pictoBox, all) \ + ((((hGauge)&3) << 6) | (((bButton)&3) << 4) | (((aButton)&3) << 2) | (((tradeItems)&3) << 0)), \ + ((((songOfTime)&3) << 6) | (((songOfDoubleTime)&3) << 4) | (((invSongOfTime)&3) << 2) | \ + (((songOfSoaring)&3) << 0)), \ + ((((songOfStorms)&3) << 6) | (((masks)&3) << 4) | (((pictoBox)&3) << 2) | (((all)&3) << 0)) + +// Common patterns +#define RESTRICTIONS_NONE RESTRICTIONS_SET(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) +#define RESTRICTIONS_INDOORS RESTRICTIONS_SET(0, 1, 0, 0, 0, 3, 0, 0, 3, 0, 0, 1) +#define RESTRICTIONS_MOON RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0) +#define RESTRICTIONS_NO_DOUBLE_TIME RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0) + RestrictionFlags sRestrictionFlags[] = { - { SCENE_20SICHITAI2, 0x00, 0x00, 0x00 }, - { SCENE_UNSET_1, 0x00, 0x00, 0x00 }, - { SCENE_UNSET_2, 0x00, 0x00, 0x00 }, - { SCENE_UNSET_3, 0x00, 0x00, 0x00 }, - { SCENE_UNSET_4, 0x00, 0x00, 0x00 }, - { SCENE_UNSET_5, 0x00, 0x00, 0x00 }, - { SCENE_UNSET_6, 0x00, 0x00, 0x00 }, - { SCENE_KAKUSIANA, 0x00, 0x00, 0x00 }, - { SCENE_SPOT00, 0x00, 0x00, 0x00 }, - { SCENE_UNSET_9, 0x00, 0x00, 0x00 }, - { SCENE_WITCH_SHOP, 0x10, 0x30, 0xC1 }, - { SCENE_LAST_BS, 0x00, 0x3F, 0x00 }, - { SCENE_HAKASHITA, 0x00, 0x00, 0x00 }, - { SCENE_AYASHIISHOP, 0x10, 0x30, 0xC1 }, - { SCENE_UNSET_E, 0x00, 0x00, 0x00 }, - { SCENE_UNSET_F, 0x00, 0x00, 0x00 }, - { SCENE_OMOYA, 0x00, 0x33, 0x00 }, - { SCENE_BOWLING, 0x10, 0x30, 0xC1 }, - { SCENE_SONCHONOIE, 0x10, 0x30, 0xC1 }, - { SCENE_IKANA, 0x00, 0x00, 0x00 }, - { SCENE_KAIZOKU, 0x00, 0x00, 0x00 }, - { SCENE_MILK_BAR, 0x10, 0x30, 0xC1 }, - { SCENE_INISIE_N, 0x00, 0x00, 0x00 }, - { SCENE_TAKARAYA, 0x10, 0x30, 0xC1 }, - { SCENE_INISIE_R, 0x00, 0x00, 0x00 }, - { SCENE_OKUJOU, 0x00, 0x3F, 0xF0 }, - { SCENE_OPENINGDAN, 0x00, 0x00, 0x00 }, - { SCENE_MITURIN, 0x00, 0x00, 0x00 }, - { SCENE_13HUBUKINOMITI, 0x00, 0x00, 0x00 }, - { SCENE_CASTLE, 0x00, 0x00, 0x00 }, - { SCENE_DEKUTES, 0x10, 0x30, 0x01 }, - { SCENE_MITURIN_BS, 0x00, 0x00, 0x00 }, - { SCENE_SYATEKI_MIZU, 0x10, 0x30, 0xC1 }, - { SCENE_HAKUGIN, 0x00, 0x00, 0x00 }, - { SCENE_ROMANYMAE, 0x00, 0x00, 0x00 }, - { SCENE_PIRATE, 0x00, 0x00, 0x00 }, - { SCENE_SYATEKI_MORI, 0x10, 0x30, 0xC1 }, - { SCENE_SINKAI, 0x00, 0x00, 0x00 }, - { SCENE_YOUSEI_IZUMI, 0x00, 0x00, 0x00 }, - { SCENE_KINSTA1, 0x00, 0x30, 0x00 }, - { SCENE_KINDAN2, 0x00, 0x30, 0x00 }, - { SCENE_TENMON_DAI, 0x00, 0x03, 0xC0 }, - { SCENE_LAST_DEKU, 0x00, 0x3F, 0x00 }, - { SCENE_22DEKUCITY, 0x00, 0x00, 0x00 }, - { SCENE_KAJIYA, 0x00, 0x30, 0xC0 }, - { SCENE_00KEIKOKU, 0x00, 0x00, 0x00 }, - { SCENE_POSTHOUSE, 0x00, 0x30, 0xC1 }, - { SCENE_LABO, 0x00, 0x30, 0xC1 }, - { SCENE_DANPEI2TEST, 0x00, 0x30, 0x00 }, - { SCENE_UNSET_31, 0x00, 0x00, 0x00 }, - { SCENE_16GORON_HOUSE, 0x00, 0x00, 0x00 }, - { SCENE_33ZORACITY, 0x00, 0x00, 0xC0 }, - { SCENE_8ITEMSHOP, 0x00, 0x30, 0xC1 }, - { SCENE_F01, 0x00, 0x00, 0x00 }, - { SCENE_INISIE_BS, 0x00, 0x00, 0x00 }, - { SCENE_30GYOSON, 0x00, 0x00, 0x00 }, - { SCENE_31MISAKI, 0x00, 0x00, 0x00 }, - { SCENE_TAKARAKUJI, 0x00, 0x30, 0xC1 }, - { SCENE_UNSET_3A, 0x00, 0x00, 0x00 }, - { SCENE_TORIDE, 0x00, 0x00, 0x00 }, - { SCENE_FISHERMAN, 0x00, 0x30, 0xC1 }, - { SCENE_GORONSHOP, 0x10, 0x30, 0xC1 }, - { SCENE_DEKU_KING, 0x00, 0x30, 0xC0 }, - { SCENE_LAST_GORON, 0x00, 0x3F, 0x00 }, - { SCENE_24KEMONOMITI, 0x00, 0x00, 0x00 }, - { SCENE_F01_B, 0x00, 0x30, 0x00 }, - { SCENE_F01C, 0x00, 0x30, 0x00 }, - { SCENE_BOTI, 0x00, 0x00, 0x00 }, - { SCENE_HAKUGIN_BS, 0x00, 0x00, 0x00 }, - { SCENE_20SICHITAI, 0x00, 0x00, 0x00 }, - { SCENE_21MITURINMAE, 0x00, 0x00, 0x00 }, - { SCENE_LAST_ZORA, 0x00, 0x3F, 0x00 }, - { SCENE_11GORONNOSATO2, 0x00, 0x00, 0x00 }, - { SCENE_SEA, 0x00, 0x00, 0x00 }, - { SCENE_35TAKI, 0x00, 0x00, 0x00 }, - { SCENE_REDEAD, 0x00, 0x00, 0x00 }, - { SCENE_BANDROOM, 0x00, 0x30, 0xC0 }, - { SCENE_11GORONNOSATO, 0x00, 0x00, 0x00 }, - { SCENE_GORON_HAKA, 0x00, 0x00, 0x00 }, - { SCENE_SECOM, 0x00, 0x3C, 0xC0 }, - { SCENE_10YUKIYAMANOMURA, 0x00, 0x00, 0x00 }, - { SCENE_TOUGITES, 0x00, 0x3F, 0xF0 }, - { SCENE_DANPEI, 0x00, 0x30, 0x00 }, - { SCENE_IKANAMAE, 0x00, 0x00, 0x00 }, - { SCENE_DOUJOU, 0x00, 0x30, 0xC1 }, - { SCENE_MUSICHOUSE, 0x00, 0x30, 0xC0 }, - { SCENE_IKNINSIDE, 0x00, 0x3F, 0xC0 }, - { SCENE_MAP_SHOP, 0x10, 0x30, 0xC1 }, - { SCENE_F40, 0x00, 0x00, 0x00 }, - { SCENE_F41, 0x00, 0x00, 0x00 }, - { SCENE_10YUKIYAMANOMURA2, 0x00, 0x00, 0x00 }, - { SCENE_14YUKIDAMANOMITI, 0x00, 0x00, 0x00 }, - { SCENE_12HAKUGINMAE, 0x00, 0x00, 0x00 }, - { SCENE_17SETUGEN, 0x00, 0x00, 0x00 }, - { SCENE_17SETUGEN2, 0x00, 0x00, 0x00 }, - { SCENE_SEA_BS, 0x00, 0x00, 0x00 }, - { SCENE_RANDOM, 0x00, 0x00, 0x00 }, - { SCENE_YADOYA, 0x10, 0x30, 0xC1 }, - { SCENE_KONPEKI_ENT, 0x00, 0x00, 0x00 }, - { SCENE_INSIDETOWER, 0x00, 0xFF, 0xC0 }, - { SCENE_26SARUNOMORI, 0x00, 0x30, 0x00 }, - { SCENE_LOST_WOODS, 0x00, 0x00, 0x00 }, - { SCENE_LAST_LINK, 0x00, 0x3F, 0x00 }, - { SCENE_SOUGEN, 0x00, 0x3F, 0x00 }, - { SCENE_BOMYA, 0x10, 0x30, 0xC1 }, - { SCENE_KYOJINNOMA, 0x00, 0x00, 0x00 }, - { SCENE_KOEPONARACE, 0x00, 0x30, 0x00 }, - { SCENE_GORONRACE, 0x00, 0x00, 0x00 }, - { SCENE_TOWN, 0x00, 0x00, 0x00 }, - { SCENE_ICHIBA, 0x00, 0x00, 0x00 }, - { SCENE_BACKTOWN, 0x00, 0x00, 0x00 }, - { SCENE_CLOCKTOWER, 0x00, 0x00, 0x00 }, - { SCENE_ALLEY, 0x00, 0x00, 0x00 }, + { SCENE_20SICHITAI2, RESTRICTIONS_NONE }, + { SCENE_UNSET_1, RESTRICTIONS_NONE }, + { SCENE_UNSET_2, RESTRICTIONS_NONE }, + { SCENE_UNSET_3, RESTRICTIONS_NONE }, + { SCENE_UNSET_4, RESTRICTIONS_NONE }, + { SCENE_UNSET_5, RESTRICTIONS_NONE }, + { SCENE_UNSET_6, RESTRICTIONS_NONE }, + { SCENE_KAKUSIANA, RESTRICTIONS_NONE }, + { SCENE_SPOT00, RESTRICTIONS_NONE }, + { SCENE_UNSET_9, RESTRICTIONS_NONE }, + { SCENE_WITCH_SHOP, RESTRICTIONS_INDOORS }, + { SCENE_LAST_BS, RESTRICTIONS_MOON }, + { SCENE_HAKASHITA, RESTRICTIONS_NONE }, + { SCENE_AYASHIISHOP, RESTRICTIONS_INDOORS }, + { SCENE_UNSET_E, RESTRICTIONS_NONE }, + { SCENE_UNSET_F, RESTRICTIONS_NONE }, + { SCENE_OMOYA, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 3, 0, 0, 0, 0) }, + { SCENE_BOWLING, RESTRICTIONS_INDOORS }, + { SCENE_SONCHONOIE, RESTRICTIONS_INDOORS }, + { SCENE_IKANA, RESTRICTIONS_NONE }, + { SCENE_KAIZOKU, RESTRICTIONS_NONE }, + { SCENE_MILK_BAR, RESTRICTIONS_INDOORS }, + { SCENE_INISIE_N, RESTRICTIONS_NONE }, + { SCENE_TAKARAYA, RESTRICTIONS_INDOORS }, + { SCENE_INISIE_R, RESTRICTIONS_NONE }, + { SCENE_OKUJOU, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 0, 0) }, + { SCENE_OPENINGDAN, RESTRICTIONS_NONE }, + { SCENE_MITURIN, RESTRICTIONS_NONE }, + { SCENE_13HUBUKINOMITI, RESTRICTIONS_NONE }, + { SCENE_CASTLE, RESTRICTIONS_NONE }, + { SCENE_DEKUTES, RESTRICTIONS_SET(0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1) }, + { SCENE_MITURIN_BS, RESTRICTIONS_NONE }, + { SCENE_SYATEKI_MIZU, RESTRICTIONS_INDOORS }, + { SCENE_HAKUGIN, RESTRICTIONS_NONE }, + { SCENE_ROMANYMAE, RESTRICTIONS_NONE }, + { SCENE_PIRATE, RESTRICTIONS_NONE }, + { SCENE_SYATEKI_MORI, RESTRICTIONS_INDOORS }, + { SCENE_SINKAI, RESTRICTIONS_NONE }, + { SCENE_YOUSEI_IZUMI, RESTRICTIONS_NONE }, + { SCENE_KINSTA1, RESTRICTIONS_NO_DOUBLE_TIME }, + { SCENE_KINDAN2, RESTRICTIONS_NO_DOUBLE_TIME }, + { SCENE_TENMON_DAI, RESTRICTIONS_SET(0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0) }, + { SCENE_LAST_DEKU, RESTRICTIONS_MOON }, + { SCENE_22DEKUCITY, RESTRICTIONS_NONE }, + { SCENE_KAJIYA, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 0) }, + { SCENE_00KEIKOKU, RESTRICTIONS_NONE }, + { SCENE_POSTHOUSE, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 1) }, + { SCENE_LABO, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 1) }, + { SCENE_DANPEI2TEST, RESTRICTIONS_NO_DOUBLE_TIME }, + { SCENE_UNSET_31, RESTRICTIONS_NONE }, + { SCENE_16GORON_HOUSE, RESTRICTIONS_NONE }, + { SCENE_33ZORACITY, RESTRICTIONS_SET(0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0) }, + { SCENE_8ITEMSHOP, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 1) }, + { SCENE_F01, RESTRICTIONS_NONE }, + { SCENE_INISIE_BS, RESTRICTIONS_NONE }, + { SCENE_30GYOSON, RESTRICTIONS_NONE }, + { SCENE_31MISAKI, RESTRICTIONS_NONE }, + { SCENE_TAKARAKUJI, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 1) }, + { SCENE_UNSET_3A, RESTRICTIONS_NONE }, + { SCENE_TORIDE, RESTRICTIONS_NONE }, + { SCENE_FISHERMAN, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 1) }, + { SCENE_GORONSHOP, RESTRICTIONS_INDOORS }, + { SCENE_DEKU_KING, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 0) }, + { SCENE_LAST_GORON, RESTRICTIONS_MOON }, + { SCENE_24KEMONOMITI, RESTRICTIONS_NONE }, + { SCENE_F01_B, RESTRICTIONS_NO_DOUBLE_TIME }, + { SCENE_F01C, RESTRICTIONS_NO_DOUBLE_TIME }, + { SCENE_BOTI, RESTRICTIONS_NONE }, + { SCENE_HAKUGIN_BS, RESTRICTIONS_NONE }, + { SCENE_20SICHITAI, RESTRICTIONS_NONE }, + { SCENE_21MITURINMAE, RESTRICTIONS_NONE }, + { SCENE_LAST_ZORA, RESTRICTIONS_MOON }, + { SCENE_11GORONNOSATO2, RESTRICTIONS_NONE }, + { SCENE_SEA, RESTRICTIONS_NONE }, + { SCENE_35TAKI, RESTRICTIONS_NONE }, + { SCENE_REDEAD, RESTRICTIONS_NONE }, + { SCENE_BANDROOM, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 0) }, + { SCENE_11GORONNOSATO, RESTRICTIONS_NONE }, + { SCENE_GORON_HAKA, RESTRICTIONS_NONE }, + { SCENE_SECOM, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 3, 0, 3, 0, 0, 0) }, + { SCENE_10YUKIYAMANOMURA, RESTRICTIONS_NONE }, + { SCENE_TOUGITES, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 0, 0) }, + { SCENE_DANPEI, RESTRICTIONS_NO_DOUBLE_TIME }, + { SCENE_IKANAMAE, RESTRICTIONS_NONE }, + { SCENE_DOUJOU, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 1) }, + { SCENE_MUSICHOUSE, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 0) }, + { SCENE_IKNINSIDE, RESTRICTIONS_SET(0, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0) }, + { SCENE_MAP_SHOP, RESTRICTIONS_INDOORS }, + { SCENE_F40, RESTRICTIONS_NONE }, + { SCENE_F41, RESTRICTIONS_NONE }, + { SCENE_10YUKIYAMANOMURA2, RESTRICTIONS_NONE }, + { SCENE_14YUKIDAMANOMITI, RESTRICTIONS_NONE }, + { SCENE_12HAKUGINMAE, RESTRICTIONS_NONE }, + { SCENE_17SETUGEN, RESTRICTIONS_NONE }, + { SCENE_17SETUGEN2, RESTRICTIONS_NONE }, + { SCENE_SEA_BS, RESTRICTIONS_NONE }, + { SCENE_RANDOM, RESTRICTIONS_NONE }, + { SCENE_YADOYA, RESTRICTIONS_INDOORS }, + { SCENE_KONPEKI_ENT, RESTRICTIONS_NONE }, + { SCENE_INSIDETOWER, RESTRICTIONS_SET(0, 0, 0, 0, 3, 3, 3, 3, 3, 0, 0, 0) }, + { SCENE_26SARUNOMORI, RESTRICTIONS_NO_DOUBLE_TIME }, + { SCENE_LOST_WOODS, RESTRICTIONS_NONE }, + { SCENE_LAST_LINK, RESTRICTIONS_MOON }, + { SCENE_SOUGEN, RESTRICTIONS_MOON }, + { SCENE_BOMYA, RESTRICTIONS_INDOORS }, + { SCENE_KYOJINNOMA, RESTRICTIONS_NONE }, + { SCENE_KOEPONARACE, RESTRICTIONS_NO_DOUBLE_TIME }, + { SCENE_GORONRACE, RESTRICTIONS_NONE }, + { SCENE_TOWN, RESTRICTIONS_NONE }, + { SCENE_ICHIBA, RESTRICTIONS_NONE }, + { SCENE_BACKTOWN, RESTRICTIONS_NONE }, + { SCENE_CLOCKTOWER, RESTRICTIONS_NONE }, + { SCENE_ALLEY, RESTRICTIONS_NONE }, + // { RESTRICTIONS_TABLE_END, RESTRICTIONS_NONE }, // See note below }; +//! @note: in `Interface_SetSceneRestrictions`, `RESTRICTIONS_TABLE_END` act as a terminating value to +// stop looping through the array. If a scene is missing, then this will cause issues. -s16 D_801BF884 = 0; // pictoBox related -s16 D_801BF888 = false; // pictoBox related +s16 sPictoState = PICTO_BOX_STATE_OFF; +s16 sPictoPhotoBeingTaken = false; s16 sHBAScoreTier = 0; // Remnant of OoT, non-functional @@ -170,7 +222,7 @@ s16 sExtraItemBases[] = { ITEM_NUT, // ITEM_NUT_UPGRADE_30 }; -s16 sEnvTimerType = PLAYER_ENV_TIMER_NONE; +s16 sEnvHazard = PLAYER_ENV_HAZARD_NONE; s16 sEnvTimerActive = false; s16 sPostmanBunnyHoodState = POSTMAN_MINIGAME_BUNNY_HOOD_OFF; OSTime sTimerPausedOsTime = 0; @@ -191,7 +243,7 @@ s16 D_801BF97C = 255; f32 D_801BF980 = 1.0f; s32 D_801BF984 = 0; -Gfx D_801BF988[] = { +Gfx sScreenFillSetupDL[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH), @@ -1722,11 +1774,37 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) { #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80110038.s") +void func_80111CB4(PlayState* play); #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80111CB4.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801129E4.s") +void Interface_SetSceneRestrictions(PlayState* play) { + InterfaceContext* interfaceCtx = &play->interfaceCtx; + s16 i = 0; + u8 currentScene; + + do { + currentScene = (u8)play->sceneId; + if (currentScene == sRestrictionFlags[i].scene) { + interfaceCtx->restrictions.hGauge = RESTRICTIONS_GET_HGAUGE(&sRestrictionFlags[i]); + interfaceCtx->restrictions.bButton = RESTRICTIONS_GET_B_BUTTON(&sRestrictionFlags[i]); + interfaceCtx->restrictions.aButton = RESTRICTIONS_GET_A_BUTTON(&sRestrictionFlags[i]); + interfaceCtx->restrictions.tradeItems = RESTRICTIONS_GET_TRADE_ITEMS(&sRestrictionFlags[i]); + interfaceCtx->restrictions.songOfTime = RESTRICTIONS_GET_SONG_OF_TIME(&sRestrictionFlags[i]); + interfaceCtx->restrictions.songOfDoubleTime = RESTRICTIONS_GET_SONG_OF_DOUBLE_TIME(&sRestrictionFlags[i]); + interfaceCtx->restrictions.invSongOfTime = RESTRICTIONS_GET_INV_SONG_OF_TIME(&sRestrictionFlags[i]); + interfaceCtx->restrictions.songOfSoaring = RESTRICTIONS_GET_SONG_OF_SOARING(&sRestrictionFlags[i]); + interfaceCtx->restrictions.songOfStorms = RESTRICTIONS_GET_SONG_OF_STORMS(&sRestrictionFlags[i]); + interfaceCtx->restrictions.masks = RESTRICTIONS_GET_MASKS(&sRestrictionFlags[i]); + interfaceCtx->restrictions.pictoBox = RESTRICTIONS_GET_PICTO_BOX(&sRestrictionFlags[i]); + interfaceCtx->restrictions.all = RESTRICTIONS_GET_ALL(&sRestrictionFlags[i]); + break; + } + i++; + } while (sRestrictionFlags[i].scene != RESTRICTIONS_TABLE_END); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80112AF4.s") +void Interface_Noop(void) { +} void Interface_InitMinigame(PlayState* play) { InterfaceContext* interfaceCtx = &play->interfaceCtx; @@ -1797,7 +1875,7 @@ u8 Item_Give(PlayState* play, u8 item) { } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_GILDED)) { SET_EQUIP_VALUE(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_VALUE_SWORD_KOKIRI); - BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = item; + CUR_FORM_EQUIP(EQUIP_SLOT_B) = item; Interface_LoadItemIconImpl(play, EQUIP_SLOT_B); if (item == ITEM_SWORD_RAZOR) { gSaveContext.save.playerData.swordHealth = 100; @@ -2391,12 +2469,12 @@ void Inventory_UpdateDeitySwordEquip(PlayState* play) { if ((((gSaveContext.save.playerForm > 0) && (gSaveContext.save.playerForm < 4)) ? 1 : gSaveContext.save.playerForm >> 1) == 0) { - BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_SWORD_DEITY; - } else if (BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) == ITEM_SWORD_DEITY) { + CUR_FORM_EQUIP(EQUIP_SLOT_B) = ITEM_SWORD_DEITY; + } else if (CUR_FORM_EQUIP(EQUIP_SLOT_B) == ITEM_SWORD_DEITY) { if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_NONE) { - BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = ITEM_NONE; + CUR_FORM_EQUIP(EQUIP_SLOT_B) = ITEM_NONE; } else { - BUTTON_ITEM_EQUIP(CUR_FORM, EQUIP_SLOT_B) = + CUR_FORM_EQUIP(EQUIP_SLOT_B) = GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) - EQUIP_VALUE_SWORD_KOKIRI + ITEM_SWORD_KOKIRI; } } @@ -2492,6 +2570,7 @@ TexturePtr sDoActionTextures[] = { gDoActionCheckENGTex, }; +void func_80115428(InterfaceContext* interfaceCtx, u16 doAction, s16 loadOffset); #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115428.s") #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8011552C.s") @@ -2639,8 +2718,7 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) { if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { play->actorCtx.lensActive = false; } - if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) { - // Drank Chateau Romani + if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) { magicToConsume = 0; } gSaveContext.magicToConsume = magicToConsume; @@ -2659,8 +2737,7 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) { if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { play->actorCtx.lensActive = false; } - if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) { - // Drank Chateau Romani + if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) { magicToConsume = 0; } gSaveContext.magicToConsume = magicToConsume; @@ -2736,8 +2813,7 @@ s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) { if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) { play->actorCtx.lensActive = false; } - if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) { - // Drank Chateau Romani + if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) { magicToConsume = 0; } gSaveContext.save.playerData.magic -= magicToConsume; @@ -2825,8 +2901,7 @@ void Magic_Update(PlayState* play) { InterfaceContext* interfaceCtx = &play->interfaceCtx; s16 magicCapacityTarget; - if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) { - // Drank Chateau Romani + if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) { Magic_FlashMeterBorder(); } @@ -2876,7 +2951,7 @@ void Magic_Update(PlayState* play) { case MAGIC_STATE_CONSUME: // Consume magic until target is reached or no more magic is available - if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) { + if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) { gSaveContext.save.playerData.magic = ((void)0, gSaveContext.save.playerData.magic) - ((void)0, gSaveContext.magicToConsume); if (gSaveContext.save.playerData.magic <= 0) { @@ -2889,7 +2964,7 @@ void Magic_Update(PlayState* play) { case MAGIC_STATE_METER_FLASH_1: case MAGIC_STATE_METER_FLASH_2: case MAGIC_STATE_METER_FLASH_3: - if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) { + if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) { Magic_FlashMeterBorder(); } break; @@ -2907,8 +2982,8 @@ void Magic_Update(PlayState* play) { !Play_InCsMode(play)) { if ((gSaveContext.save.playerData.magic == 0) || - ((Player_GetEnvTimerType(play) >= PLAYER_ENV_TIMER_UNDERWATER_FLOOR) && - (Player_GetEnvTimerType(play) <= PLAYER_ENV_TIMER_UNDERWATER_FREE)) || + ((Player_GetEnvironmentalHazard(play) >= PLAYER_ENV_HAZARD_UNDERWATER_FLOOR) && + (Player_GetEnvironmentalHazard(play) <= PLAYER_ENV_HAZARD_UNDERWATER_FREE)) || ((BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_LEFT) != ITEM_LENS) && (BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) != ITEM_LENS) && (BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_RIGHT) != ITEM_LENS)) || @@ -2923,19 +2998,19 @@ void Magic_Update(PlayState* play) { interfaceCtx->magicConsumptionTimer--; if (interfaceCtx->magicConsumptionTimer == 0) { - if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) { + if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) { gSaveContext.save.playerData.magic--; } interfaceCtx->magicConsumptionTimer = 80; } } - if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) { + if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) { Magic_FlashMeterBorder(); } break; case MAGIC_STATE_CONSUME_GORON_ZORA_SETUP: - if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) { + if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) { gSaveContext.save.playerData.magic -= 2; } if (gSaveContext.save.playerData.magic <= 0) { @@ -2950,7 +3025,7 @@ void Magic_Update(PlayState* play) { if (!Play_InCsMode(play)) { interfaceCtx->magicConsumptionTimer--; if (interfaceCtx->magicConsumptionTimer == 0) { - if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) { + if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) { gSaveContext.save.playerData.magic--; } if (gSaveContext.save.playerData.magic <= 0) { @@ -2960,7 +3035,7 @@ void Magic_Update(PlayState* play) { } } } - if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) { + if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) { Magic_FlashMeterBorder(); } break; @@ -2972,7 +3047,7 @@ void Magic_Update(PlayState* play) { if (!Play_InCsMode(play)) { interfaceCtx->magicConsumptionTimer--; if (interfaceCtx->magicConsumptionTimer == 0) { - if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) { + if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) { gSaveContext.save.playerData.magic--; } if (gSaveContext.save.playerData.magic <= 0) { @@ -2982,7 +3057,7 @@ void Magic_Update(PlayState* play) { } } } - if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) { + if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) { Magic_FlashMeterBorder(); } break; @@ -3038,8 +3113,8 @@ void Magic_DrawMeter(PlayState* play) { // Fill the rest of the meter with the normal magic color gDPPipeSync(OVERLAY_DISP++); - if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) { - // Blue magic (drank Chateau Romani) + if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) { + // Blue magic gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 200, interfaceCtx->magicAlpha); } else { // Green magic (default) @@ -3052,8 +3127,8 @@ void Magic_DrawMeter(PlayState* play) { (magicBarY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); } else { // Fill the whole meter with the normal magic color - if (CHECK_WEEKEVENTREG(WEEKEVENTREG_14_08)) { - // Blue magic (drank Chateau Romani) + if (CHECK_WEEKEVENTREG(WEEKEVENTREG_DRANK_CHATEAU_ROMANI)) { + // Blue magic gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 200, interfaceCtx->magicAlpha); } else { // Green magic (default) @@ -3073,6 +3148,7 @@ void Magic_DrawMeter(PlayState* play) { #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116FD8.s") +void func_801170B8(InterfaceContext* interfaceCtx); #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801170B8.s") TexturePtr cUpLabelTextures[] = { @@ -3085,6 +3161,7 @@ s16 startButtonLeftPos[] = { s16 D_801BFAF4[] = { 0x1D, 0x1B }; s16 D_801BFAF8[] = { 0x1B, 0x1B }; +void func_80117100(PlayState* play); #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80117100.s") s16 D_801BFAFC[] = { 30, 24, 24, 24 }; @@ -3096,10 +3173,13 @@ s16 D_801BFB0C[] = { 0x23, 0x23, 0x33, 0x23 }; #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80117BD0.s") +void func_80118084(PlayState* play); #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80118084.s") +void func_80118890(PlayState* play); #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80118890.s") +void func_80118BA4(PlayState* play); #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80118BA4.s") extern TexturePtr D_08095AC0; // gMagicArrowEquipEffectTex @@ -3107,6 +3187,7 @@ s16 D_801BFB14[] = { 255, 100, 255, 0 }; // magicArrowEffectsR s16 D_801BFB1C[] = { 0, 100, 255, 0 }; // magicArrowEffectsG s16 D_801BFB24[] = { 0, 255, 100, 0 }; // magicArrowEffectsB +void func_80119030(PlayState* play); #pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80119030.s") /** @@ -4183,7 +4264,7 @@ void Interface_UpdatePerfectLettersType3(PlayState* play) { } } -TexturePtr sPerfectLettersTextures[] = { +TexturePtr sPerfectLettersTextures[PERFECT_LETTERS_NUM_LETTERS] = { gPerfectLetterPTex, gPerfectLetterETex, gPerfectLetterRTex, gPerfectLetterFTex, gPerfectLetterETex, gPerfectLetterCTex, gPerfectLetterTTex, gPerfectLetterExclamationTex, }; @@ -4306,7 +4387,7 @@ void Interface_DrawTimers(PlayState* play) { MessageContext* msgCtx = &play->msgCtx; Player* player = GET_PLAYER(play); OSTime osTime; - OSTime timerOsTime; + OSTime postmanTimerStopOsTime; s16 j; s16 i; @@ -4356,10 +4437,10 @@ void Interface_DrawTimers(PlayState* play) { break; case TIMER_STATE_POSTMAN_STOP: - timerOsTime = gSaveContext.postmanTimerStopOsTime; - gSaveContext.timerCurTimes[TIMER_ID_POSTMAN] = - OSTIME_TO_TIMER(timerOsTime - ((void)0, gSaveContext.timerStartOsTimes[TIMER_ID_POSTMAN]) - - ((void)0, gSaveContext.timerPausedOsTimes[TIMER_ID_POSTMAN])); + postmanTimerStopOsTime = gSaveContext.postmanTimerStopOsTime; + gSaveContext.timerCurTimes[TIMER_ID_POSTMAN] = OSTIME_TO_TIMER( + postmanTimerStopOsTime - ((void)0, gSaveContext.timerStartOsTimes[TIMER_ID_POSTMAN]) - + ((void)0, gSaveContext.timerPausedOsTimes[TIMER_ID_POSTMAN])); gSaveContext.timerStates[TIMER_ID_POSTMAN] = TIMER_STATE_POSTMAN_END; func_80174F9C(Interface_PostmanTimerCallback, NULL); break; @@ -4480,7 +4561,7 @@ void Interface_DrawTimers(PlayState* play) { gSaveContext.timerStates[sTimerId] = TIMER_STATE_COUNTING; break; - case TIMER_STATE_ENV_START: + case TIMER_STATE_ENV_HAZARD_START: gSaveContext.timerCurTimes[sTimerId] = SECONDS_TO_TIMER(gSaveContext.save.playerData.health >> 1); gSaveContext.timerDirections[sTimerId] = TIMER_COUNT_DOWN; gSaveContext.timerTimeLimits[sTimerId] = gSaveContext.timerCurTimes[sTimerId]; @@ -4687,7 +4768,7 @@ void Interface_DrawTimers(PlayState* play) { } else { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255); } - } else if ((gSaveContext.minigameStatus == 1) && + } else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) && (gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0))) { if (gSaveContext.timerCurTimes[sTimerId] >= SECONDS_TO_TIMER(110)) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255); @@ -4834,9 +4915,9 @@ void Interface_DrawMinigameIcons(PlayState* play) { func_8012C654(play->state.gfxCtx); - if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) { + if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) { // Carrots rendering if the action corresponds to riding a horse - if (interfaceCtx->unk_212 == 8) { + if (interfaceCtx->unk_212 == DO_ACTION_FASTER) { // Load Carrot Icon gDPLoadTextureBlock(OVERLAY_DISP++, gCarrotIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, @@ -4937,64 +5018,1080 @@ void Interface_DrawMinigameIcons(PlayState* play) { CLOSE_DISPS(play->state.gfxCtx); } -// rupeeDigitsFirst -s16 D_801BFD1C[] = { 1, 0, 0, 0 }; -// rupeeDigitsCount -s16 D_801BFD24[] = { 2, 3, 3, 0 }; -// rupeeIconPrimColor -Color_RGB16 D_801BFD2C[] = { +s16 sRupeeDigitsFirst[] = { 1, 0, 0, 0 }; + +s16 sRupeeDigitsCount[] = { 2, 3, 3, 0 }; + +Color_RGB16 sRupeeCounterIconPrimColors[] = { { 200, 255, 100 }, { 170, 170, 255 }, { 255, 105, 105 }, }; -// rupeeIconEnvColor -Color_RGB16 D_801BFD40[] = { + +Color_RGB16 sRupeeCounterIconEnvColors[] = { { 0, 80, 0 }, { 10, 10, 80 }, { 40, 10, 0 }, }; -// minigameCountdownTexs -TexturePtr D_801BFD54[] = { + +TexturePtr sMinigameCountdownTextures[] = { gMinigameCountdown3Tex, gMinigameCountdown2Tex, gMinigameCountdown1Tex, gMinigameCountdownGoTex, }; -// minigameCountdownTexHeights -s16 D_801BFD64[] = { 24, 24, 24, 40 }; -// minigameCountdownPrimColor -Color_RGB16 D_801BFD6C[] = { + +s16 sMinigameCountdownTexWidths[] = { 24, 24, 24, 40 }; + +Color_RGB16 sMinigameCountdownPrimColors[] = { { 100, 255, 100 }, { 255, 255, 60 }, { 255, 100, 0 }, { 120, 170, 255 }, }; -// grandma's story pictures -TexturePtr D_801BFD84[] = { + +TexturePtr sStoryTextures[] = { gStoryMaskFestivalTex, gStoryGiantsLeavingTex, }; -// grandma's story TLUT -TexturePtr D_801BFD8C[] = { + +TexturePtr sStoryTLUTs[] = { gStoryMaskFestivalTLUT, gStoryGiantsLeavingTLUT, }; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_Draw.s") +void Interface_Draw(PlayState* play) { + s32 pad; + InterfaceContext* interfaceCtx = &play->interfaceCtx; + Player* player = GET_PLAYER(play); + Gfx* gfx; + s16 sp2CE; + s16 sp2CC; + s16 sp2CA; + s16 sp2C8; + PauseContext* pauseCtx = &play->pauseCtx; + f32 minigameCountdownScale; + s16 counterDigits[4]; + s16 magicAlpha; + + OPEN_DISPS(play->state.gfxCtx); + + gSPSegment(OVERLAY_DISP++, 0x02, interfaceCtx->parameterSegment); + gSPSegment(OVERLAY_DISP++, 0x09, interfaceCtx->doActionSegment); + gSPSegment(OVERLAY_DISP++, 0x08, interfaceCtx->iconItemSegment); + gSPSegment(OVERLAY_DISP++, 0x0B, interfaceCtx->mapSegment); + + if (pauseCtx->debugEditor == DEBUG_EDITOR_NONE) { + Interface_SetVertices(play); + func_801170B8(interfaceCtx); + + // Draw Grandma's Story + if (interfaceCtx->storyDmaStatus == STORY_DMA_DONE) { + gSPSegment(OVERLAY_DISP++, 0x07, interfaceCtx->storySegment); + func_8012C628(play->state.gfxCtx); + + gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_POINT); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha); + + // Load in Grandma's Story + gSPLoadUcodeL(OVERLAY_DISP++, gspS2DEX2_fifo); + gfx = OVERLAY_DISP; + func_80172758(&gfx, sStoryTextures[interfaceCtx->storyType], sStoryTLUTs[interfaceCtx->storyType], + SCREEN_WIDTH, SCREEN_HEIGHT, 2, 1, 0x8000, 0x100, 0.0f, 0.0f, 1.0f, 1.0f, 0); + OVERLAY_DISP = gfx; + gSPLoadUcode(OVERLAY_DISP++, SysUcode_GetUCode(), SysUcode_GetUCodeData()); + + gDPPipeSync(OVERLAY_DISP++); + + // Fill the screen with a black rectangle + gDPSetRenderMode(OVERLAY_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, R_STORY_FILL_SCREEN_ALPHA); + gDPFillRectangle(OVERLAY_DISP++, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT); + } + + LifeMeter_Draw(play); + + func_8012C654(play->state.gfxCtx); + + // Draw Rupee Icon + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sRupeeCounterIconPrimColors[CUR_UPG_VALUE(UPG_WALLET)].r, + sRupeeCounterIconPrimColors[CUR_UPG_VALUE(UPG_WALLET)].g, + sRupeeCounterIconPrimColors[CUR_UPG_VALUE(UPG_WALLET)].b, interfaceCtx->magicAlpha); + gDPSetEnvColor(OVERLAY_DISP++, sRupeeCounterIconEnvColors[CUR_UPG_VALUE(UPG_WALLET)].r, + sRupeeCounterIconEnvColors[CUR_UPG_VALUE(UPG_WALLET)].g, + sRupeeCounterIconEnvColors[CUR_UPG_VALUE(UPG_WALLET)].b, 255); + OVERLAY_DISP = + Gfx_DrawTexRectIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, 26, 206, 16, 16, 1 << 10, 1 << 10); + + switch (play->sceneId) { + case SCENE_INISIE_N: + case SCENE_INISIE_R: + case SCENE_MITURIN: + case SCENE_HAKUGIN: + case SCENE_SEA: + if (DUNGEON_KEY_COUNT(gSaveContext.mapIndex) >= 0) { + // Small Key Icon + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255); + OVERLAY_DISP = Gfx_DrawTexRectIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, 26, 190, 16, 16, + 1 << 10, 1 << 10); + + // Small Key Counter + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, + TEXEL0, 0, PRIMITIVE, 0); + + counterDigits[2] = 0; + counterDigits[3] = DUNGEON_KEY_COUNT(gSaveContext.mapIndex); + + while (counterDigits[3] >= 10) { + counterDigits[2]++; + counterDigits[3] -= 10; + } + + sp2CA = 42; + + if (counterDigits[2] != 0) { + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->magicAlpha); + + OVERLAY_DISP = + Gfx_DrawTexRectI8(OVERLAY_DISP, (u8*)gCounterDigit0Tex + (8 * 16 * counterDigits[2]), 8, 16, + 43, 191, 8, 16, 1 << 10, 1 << 10); + + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha); + gSPTextureRectangle(OVERLAY_DISP++, 168, 760, 200, 824, G_TX_RENDERTILE, 0, 0, 1 << 10, + 1 << 10); + + sp2CA += 8; + } + + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->magicAlpha); + + OVERLAY_DISP = Gfx_DrawTexRectI8(OVERLAY_DISP, (u8*)gCounterDigit0Tex + (8 * 16 * counterDigits[3]), + 8, 16, sp2CA + 1, 191, 8, 16, 1 << 10, 1 << 10); + + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha); + gSPTextureRectangle(OVERLAY_DISP++, sp2CA * 4, 760, (sp2CA * 4) + 0x20, 824, G_TX_RENDERTILE, 0, 0, + 1 << 10, 1 << 10); + } + break; + + case SCENE_KINSTA1: + case SCENE_KINDAN2: + // Gold Skulltula Icon + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha); + gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255); + gDPLoadTextureBlock(OVERLAY_DISP++, gGoldSkulltulaCounterIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 24, 24, + 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + gSPTextureRectangle(OVERLAY_DISP++, 80, 748, 176, 820, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + + // Gold Skulluta Counter + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, + TEXEL0, 0, PRIMITIVE, 0); + + counterDigits[2] = 0; + counterDigits[3] = Inventory_GetSkullTokenCount(play->sceneId); + + while (counterDigits[3] >= 10) { + counterDigits[2]++; + counterDigits[3] -= 10; + } + + sp2CA = 42; + + if (counterDigits[2] != 0) { + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->magicAlpha); + + OVERLAY_DISP = Gfx_DrawTexRectI8(OVERLAY_DISP, (u8*)gCounterDigit0Tex + (8 * 16 * counterDigits[2]), + 8, 16, 43, 191, 8, 16, 1 << 10, 1 << 10); + + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha); + gSPTextureRectangle(OVERLAY_DISP++, 168, 760, 200, 824, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + + sp2CA += 8; + } + + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->magicAlpha); + + OVERLAY_DISP = Gfx_DrawTexRectI8(OVERLAY_DISP, (u8*)gCounterDigit0Tex + (8 * 16 * counterDigits[3]), 8, + 16, sp2CA + 1, 191, 8, 16, 1 << 10, 1 << 10); + + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha); + gSPTextureRectangle(OVERLAY_DISP++, sp2CA * 4, 760, (sp2CA * 4) + 0x20, 824, G_TX_RENDERTILE, 0, 0, + 1 << 10, 1 << 10); + break; + + default: + break; + } + + // Rupee Counter + gDPPipeSync(OVERLAY_DISP++); + gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, + PRIMITIVE, 0); + + counterDigits[0] = counterDigits[1] = 0; + counterDigits[2] = gSaveContext.save.playerData.rupees; + + if ((counterDigits[2] > 9999) || (counterDigits[2] < 0)) { + counterDigits[2] &= 0xDDD; + } + + while (counterDigits[2] >= 100) { + counterDigits[0]++; + counterDigits[2] -= 100; + } + + while (counterDigits[2] >= 10) { + counterDigits[1]++; + counterDigits[2] -= 10; + } + + sp2CC = sRupeeDigitsFirst[CUR_UPG_VALUE(UPG_WALLET)]; + sp2C8 = sRupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)]; + + magicAlpha = interfaceCtx->magicAlpha; + if (magicAlpha > 180) { + magicAlpha = 180; + } + + for (sp2CE = 0, sp2CA = 42; sp2CE < sp2C8; sp2CE++, sp2CC++, sp2CA += 8) { + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, magicAlpha); + + OVERLAY_DISP = Gfx_DrawTexRectI8(OVERLAY_DISP, (u8*)gCounterDigit0Tex + (8 * 16 * counterDigits[sp2CC]), 8, + 16, sp2CA + 1, 207, 8, 16, 1 << 10, 1 << 10); + + gDPPipeSync(OVERLAY_DISP++); + + if (gSaveContext.save.playerData.rupees == CUR_CAPACITY(UPG_WALLET)) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, interfaceCtx->magicAlpha); + } else if (gSaveContext.save.playerData.rupees != 0) { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha); + } else { + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha); + } + + gSPTextureRectangle(OVERLAY_DISP++, sp2CA * 4, 824, (sp2CA * 4) + 0x20, 888, G_TX_RENDERTILE, 0, 0, 1 << 10, + 1 << 10); + } + + Magic_DrawMeter(play); + Minimap_Draw(play); + + if ((R_PAUSE_BG_PRERENDER_STATE != 2) && (R_PAUSE_BG_PRERENDER_STATE != 3)) { + Actor_DrawZTarget(&play->actorCtx.targetContext, play); + } + + func_8012C654(play->state.gfxCtx); + + func_80117100(play); + + if (player->transformation == ((void)0, gSaveContext.save.playerForm)) { + func_80118084(play); + } + func_80118890(play); + + func_80118BA4(play); + + func_80119030(play); + + // Draw either the minigame countdown or the three-day clock + if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) { + if ((interfaceCtx->minigameState != MINIGAME_STATE_NONE) && + (interfaceCtx->minigameState < MINIGAME_STATE_NO_COUNTDOWN_SETUP)) { + // Minigame Countdown + if (((u32)interfaceCtx->minigameState % 2) == 0) { + + sp2CE = (interfaceCtx->minigameState >> 1) - 1; + minigameCountdownScale = interfaceCtx->minigameCountdownScale / 100.0f; + + if (sp2CE == 3) { + interfaceCtx->actionVtx[40 + 0].v.ob[0] = interfaceCtx->actionVtx[40 + 2].v.ob[0] = -20; + interfaceCtx->actionVtx[40 + 1].v.ob[0] = interfaceCtx->actionVtx[40 + 3].v.ob[0] = + interfaceCtx->actionVtx[40 + 0].v.ob[0] + 40; + interfaceCtx->actionVtx[40 + 1].v.tc[0] = interfaceCtx->actionVtx[40 + 3].v.tc[0] = 40 << 5; + } + + interfaceCtx->actionVtx[40 + 2].v.tc[1] = interfaceCtx->actionVtx[40 + 3].v.tc[1] = 32 << 5; + + func_8012C8D4(play->state.gfxCtx); + + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMinigameCountdownPrimColors[sp2CE].r, + sMinigameCountdownPrimColors[sp2CE].g, sMinigameCountdownPrimColors[sp2CE].b, + interfaceCtx->minigameCountdownAlpha); + + Matrix_Translate(0.0f, -40.0f, 0.0f, MTXMODE_NEW); + Matrix_Scale(minigameCountdownScale, minigameCountdownScale, 0.0f, MTXMODE_APPLY); + + gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), + G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[40], 4, 0); + + OVERLAY_DISP = Gfx_DrawTexQuadIA8(OVERLAY_DISP, sMinigameCountdownTextures[sp2CE], + sMinigameCountdownTexWidths[sp2CE], 32, 0); + } + } else { + Interface_DrawClock(play); + } + } + + // Draw the letters of minigame perfect + if (interfaceCtx->perfectLettersOn) { + Interface_DrawPerfectLetters(play); + } + + Interface_DrawMinigameIcons(play); + Interface_DrawTimers(play); + } + + // Draw pictograph focus icons + if (sPictoState == PICTO_BOX_STATE_LENS) { + + func_8012C654(play->state.gfxCtx); + + gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD); + gDPSetRenderMode(OVERLAY_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 155, 255); + gDPLoadTextureBlock_4b(OVERLAY_DISP++, gPictoBoxFocusBorderTex, G_IM_FMT_IA, 16, 16, 0, G_TX_MIRROR | G_TX_WRAP, + G_TX_MIRROR | G_TX_WRAP, 4, 4, G_TX_NOLOD, G_TX_NOLOD); + + gSPTextureRectangle(OVERLAY_DISP++, R_PICTO_FOCUS_BORDER_TOPLEFT_X << 2, R_PICTO_FOCUS_BORDER_TOPLEFT_Y << 2, + (R_PICTO_FOCUS_BORDER_TOPLEFT_X << 2) + (16 << 2), + (R_PICTO_FOCUS_BORDER_TOPLEFT_Y << 2) + (16 << 2), G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + gSPTextureRectangle(OVERLAY_DISP++, R_PICTO_FOCUS_BORDER_TOPRIGHT_X << 2, R_PICTO_FOCUS_BORDER_TOPRIGHT_Y << 2, + (R_PICTO_FOCUS_BORDER_TOPRIGHT_X << 2) + (16 << 2), + (R_PICTO_FOCUS_BORDER_TOPRIGHT_Y << 2) + (16 << 2), G_TX_RENDERTILE, 512, 0, 1 << 10, + 1 << 10); + gSPTextureRectangle( + OVERLAY_DISP++, R_PICTO_FOCUS_BORDER_BOTTOMLEFT_X << 2, R_PICTO_FOCUS_BORDER_BOTTOMLEFT_Y << 2, + (R_PICTO_FOCUS_BORDER_BOTTOMLEFT_X << 2) + (16 << 2), (R_PICTO_FOCUS_BORDER_BOTTOMLEFT_Y << 2) + (16 << 2), + G_TX_RENDERTILE, 0, 512, 1 << 10, 1 << 10); + gSPTextureRectangle( + OVERLAY_DISP++, R_PICTO_FOCUS_BORDER_BOTTOMRIGHT_X << 2, R_PICTO_FOCUS_BORDER_BOTTOMRIGHT_Y << 2, + (R_PICTO_FOCUS_BORDER_BOTTOMRIGHT_X << 2) + (16 << 2), + (R_PICTO_FOCUS_BORDER_BOTTOMRIGHT_Y << 2) + (16 << 2), G_TX_RENDERTILE, 512, 512, 1 << 10, 1 << 10); + + gDPLoadTextureBlock_4b(OVERLAY_DISP++, gPictoBoxFocusIconTex, G_IM_FMT_I, 32, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + + gSPTextureRectangle(OVERLAY_DISP++, R_PICTO_FOCUS_ICON_X << 2, R_PICTO_FOCUS_ICON_Y << 2, + (R_PICTO_FOCUS_ICON_X << 2) + 0x80, (R_PICTO_FOCUS_ICON_Y << 2) + (16 << 2), + G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + + gDPLoadTextureBlock_4b(OVERLAY_DISP++, gPictoBoxFocusTextTex, G_IM_FMT_I, 32, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + + gSPTextureRectangle(OVERLAY_DISP++, R_PICTO_FOCUS_TEXT_X << 2, R_PICTO_FOCUS_TEXT_Y << 2, + (R_PICTO_FOCUS_TEXT_X << 2) + 0x80, (R_PICTO_FOCUS_TEXT_Y << 2) + 0x20, G_TX_RENDERTILE, 0, + 0, 1 << 10, 1 << 10); + } + + // Draw pictograph photo + if (sPictoState >= PICTO_BOX_STATE_SETUP_PHOTO) { + if (!(play->actorCtx.flags & ACTORCTX_FLAG_PICTO_BOX_ON)) { + Play_CompressI8ToI5((play->pictoPhotoI8 != NULL) ? play->pictoPhotoI8 : D_801FBB90, + (u8*)gSaveContext.pictoPhotoI5, PICTO_PHOTO_WIDTH * PICTO_PHOTO_HEIGHT); + + interfaceCtx->unk_222 = interfaceCtx->unk_224 = 0; + + sPictoState = PICTO_BOX_STATE_OFF; + gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE; + Interface_SetHudVisibility(HUD_VISIBILITY_ALL); + } else { + s16 pictoRectTop; + s16 pictoRectLeft; + + if (sPictoState == PICTO_BOX_STATE_SETUP_PHOTO) { + sPictoState = PICTO_BOX_STATE_PHOTO; + Message_StartTextbox(play, 0xF8, NULL); + Interface_SetHudVisibility(HUD_VISIBILITY_NONE); + player->stateFlags1 |= PLAYER_STATE1_200; + } + + gDPPipeSync(OVERLAY_DISP++); + gDPSetRenderMode(OVERLAY_DISP++, G_RM_XLU_SURF, G_RM_XLU_SURF2); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_PRIMITIVE, G_CC_PRIMITIVE); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 200, 200, 250); + gDPFillRectangle(OVERLAY_DISP++, 70, 22, 251, 151); + + func_8012C654(play->state.gfxCtx); + + gDPSetRenderMode(OVERLAY_DISP++, G_RM_OPA_SURF, G_RM_OPA_SURF2); + gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEI_PRIM, G_CC_MODULATEI_PRIM); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 160, 160, 255); + + // Picture is offset up by 33 pixels to give room for the message box at the bottom + pictoRectTop = PICTO_PHOTO_TOPLEFT_Y - 33; + for (sp2CC = 0; sp2CC < (PICTO_PHOTO_HEIGHT / 8); sp2CC++, pictoRectTop += 8) { + pictoRectLeft = PICTO_PHOTO_TOPLEFT_X; + gDPLoadTextureBlock(OVERLAY_DISP++, + (u8*)((play->pictoPhotoI8 != NULL) ? play->pictoPhotoI8 : D_801FBB90) + + (0x500 * sp2CC), + G_IM_FMT_I, G_IM_SIZ_8b, PICTO_PHOTO_WIDTH, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + + gSPTextureRectangle(OVERLAY_DISP++, pictoRectLeft << 2, pictoRectTop << 2, + (pictoRectLeft + PICTO_PHOTO_WIDTH) << 2, (pictoRectTop << 2) + (8 << 2), + G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); + } + } + } + + // Draw over the entire screen (used in gameover) + if (interfaceCtx->screenFillAlpha != 0) { + gDPPipeSync(OVERLAY_DISP++); + gSPDisplayList(OVERLAY_DISP++, sScreenFillSetupDL); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->screenFillAlpha); + gSPDisplayList(OVERLAY_DISP++, D_0E000000.fillRect); + } + + CLOSE_DISPS(play->state.gfxCtx); +} + +void Interface_LoadStory(PlayState* play, s32 osMesgFlag) { + InterfaceContext* interfaceCtx = &play->interfaceCtx; + + switch (interfaceCtx->storyDmaStatus) { + case STORY_DMA_IDLE: + if (interfaceCtx->storySegment == NULL) { + break; + } + osCreateMesgQueue(&interfaceCtx->storyMsgQueue, &interfaceCtx->storyMsgBuf, 1); + DmaMgr_SendRequestImpl(&interfaceCtx->dmaRequest, interfaceCtx->storySegment, interfaceCtx->storyAddr, + interfaceCtx->storySize, 0, &interfaceCtx->storyMsgQueue, NULL); + interfaceCtx->storyDmaStatus = STORY_DMA_LOADING; + // fallthrough + case STORY_DMA_LOADING: + if (osRecvMesg(&interfaceCtx->storyMsgQueue, NULL, osMesgFlag) == 0) { + interfaceCtx->storyDmaStatus = STORY_DMA_DONE; + } + break; + + default: // STORY_DMA_DONE + break; + } +} + +void Interface_AllocStory(PlayState* play) { + InterfaceContext* interfaceCtx = &play->interfaceCtx; + + interfaceCtx->storyAddr = SEGMENT_ROM_START(story_static); + interfaceCtx->storySize = SEGMENT_ROM_SIZE(story_static); + + if (interfaceCtx->storySegment == NULL) { + interfaceCtx->storySegment = ZeldaArena_Malloc(interfaceCtx->storySize); + } + Interface_LoadStory(play, OS_MESG_NOBLOCK); +} + +void Interface_Update(PlayState* play) { + static u8 sIsSunsPlayedAtDay = false; + static s16 sPrevTimeSpeed = 0; + InterfaceContext* interfaceCtx = &play->interfaceCtx; + MessageContext* msgCtx = &play->msgCtx; + Player* player = GET_PLAYER(play); + s16 dimmingAlpha; + s16 risingAlpha; + u16 aButtonDoAction; + + // Update buttons + if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) { + if (play->gameOverCtx.state == GAMEOVER_INACTIVE) { + func_80111CB4(play); + } + } + + // Update hud visibility + switch (gSaveContext.nextHudVisibility) { + case HUD_VISIBILITY_NONE: + case HUD_VISIBILITY_NONE_ALT: + case HUD_VISIBILITY_B: + dimmingAlpha = 255 - (gSaveContext.hudVisibilityTimer << 5); + if (dimmingAlpha < 0) { + dimmingAlpha = 0; + } + + Interface_UpdateHudAlphas(play, dimmingAlpha); + gSaveContext.hudVisibilityTimer += 2; + if (dimmingAlpha == 0) { + gSaveContext.nextHudVisibility = HUD_VISIBILITY_IDLE; + } + break; + + case HUD_VISIBILITY_HEARTS_WITH_OVERWRITE: + case HUD_VISIBILITY_A: + case HUD_VISIBILITY_A_HEARTS_MAGIC_WITH_OVERWRITE: + case HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_WITH_OVERWRITE: + case HUD_VISIBILITY_ALL_NO_MINIMAP_W_DISABLED: + case HUD_VISIBILITY_HEARTS_MAGIC: + case HUD_VISIBILITY_B_ALT: + case HUD_VISIBILITY_HEARTS: + case HUD_VISIBILITY_A_B_MINIMAP: + case HUD_VISIBILITY_HEARTS_MAGIC_WITH_OVERWRITE: + case HUD_VISIBILITY_HEARTS_MAGIC_C: + case HUD_VISIBILITY_ALL_NO_MINIMAP: + case HUD_VISIBILITY_A_B_C: + case HUD_VISIBILITY_B_MINIMAP: + case HUD_VISIBILITY_HEARTS_MAGIC_MINIMAP: + case HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP: + case HUD_VISIBILITY_B_MAGIC: + case HUD_VISIBILITY_A_B: + case HUD_VISIBILITY_A_B_HEARTS_MAGIC_MINIMAP: + dimmingAlpha = 255 - (gSaveContext.hudVisibilityTimer << 5); + if (dimmingAlpha < 0) { + dimmingAlpha = 0; + } + + Interface_UpdateHudAlphas(play, dimmingAlpha); + gSaveContext.hudVisibilityTimer++; + if (dimmingAlpha == 0) { + gSaveContext.nextHudVisibility = HUD_VISIBILITY_IDLE; + } + break; + + case HUD_VISIBILITY_ALL: + dimmingAlpha = 255 - (gSaveContext.hudVisibilityTimer << 5); + if (dimmingAlpha < 0) { + dimmingAlpha = 0; + } + + risingAlpha = 255 - dimmingAlpha; + if (risingAlpha >= 255) { + risingAlpha = 255; + } + + Interface_UpdateButtonAlphasByStatus(play, risingAlpha); + + if (gSaveContext.buttonStatus[5] == BTN_DISABLED) { + if (interfaceCtx->startAlpha != 70) { + interfaceCtx->startAlpha = 70; + } + } else { + if (interfaceCtx->startAlpha != 255) { + interfaceCtx->startAlpha = risingAlpha; + } + } + + if (interfaceCtx->healthAlpha != 255) { + interfaceCtx->healthAlpha = risingAlpha; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80120F90.s") + if (interfaceCtx->magicAlpha != 255) { + interfaceCtx->magicAlpha = risingAlpha; + } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80121064.s") + if (play->sceneId == SCENE_SPOT00) { + if (interfaceCtx->minimapAlpha < 170) { + interfaceCtx->minimapAlpha = risingAlpha; + } else { + interfaceCtx->minimapAlpha = 170; + } + } else if (interfaceCtx->minimapAlpha != 255) { + interfaceCtx->minimapAlpha = risingAlpha; + } + + gSaveContext.hudVisibilityTimer++; + + if (risingAlpha == 255) { + gSaveContext.nextHudVisibility = HUD_VISIBILITY_IDLE; + } -u8 D_801BFD94 = 0; -s16 D_801BFD98 = 0; -s16 D_801BFD9C = 0; + break; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_Update.s") + case HUD_VISIBILITY_NONE_INSTANT: + // Turn off all Hud immediately + gSaveContext.nextHudVisibility = HUD_VISIBILITY_NONE; + Interface_UpdateHudAlphas(play, 0); + gSaveContext.nextHudVisibility = HUD_VISIBILITY_IDLE; + // fallthrough + default: + break; + } + + Map_Update(play); + + // Update health + if (gSaveContext.healthAccumulator != 0) { + gSaveContext.healthAccumulator -= 4; + gSaveContext.save.playerData.health += 4; + + if ((gSaveContext.save.playerData.health & 0xF) < 4) { + play_sound(NA_SE_SY_HP_RECOVER); + } + + if (((void)0, gSaveContext.save.playerData.health) >= ((void)0, gSaveContext.save.playerData.healthCapacity)) { + gSaveContext.save.playerData.health = gSaveContext.save.playerData.healthCapacity; + gSaveContext.healthAccumulator = 0; + } + } + + LifeMeter_UpdateSizeAndBeep(play); + + // Update environmental hazard (remnant of OoT) + sEnvHazard = Player_GetEnvironmentalHazard(play); + if (sEnvHazard == PLAYER_ENV_HAZARD_HOTROOM) { + if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON) { + sEnvHazard = PLAYER_ENV_HAZARD_NONE; + } + } else if ((Player_GetEnvironmentalHazard(play) >= PLAYER_ENV_HAZARD_UNDERWATER_FLOOR) && + (Player_GetEnvironmentalHazard(play) <= PLAYER_ENV_HAZARD_UNDERWATER_FREE)) { + if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_ZORA) { + sEnvHazard = PLAYER_ENV_HAZARD_NONE; + } + } + + LifeMeter_UpdateColors(play); + + // Update rupees + if (gSaveContext.rupeeAccumulator != 0) { + if (gSaveContext.rupeeAccumulator > 0) { + if (gSaveContext.save.playerData.rupees < CUR_CAPACITY(UPG_WALLET)) { + gSaveContext.rupeeAccumulator--; + gSaveContext.save.playerData.rupees++; + play_sound(NA_SE_SY_RUPY_COUNT); + } else { + // Max rupees + gSaveContext.save.playerData.rupees = CUR_CAPACITY(UPG_WALLET); + gSaveContext.rupeeAccumulator = 0; + } + } else if (gSaveContext.save.playerData.rupees != 0) { + if (gSaveContext.rupeeAccumulator <= -50) { + gSaveContext.rupeeAccumulator += 10; + gSaveContext.save.playerData.rupees -= 10; + if (gSaveContext.save.playerData.rupees < 0) { + gSaveContext.save.playerData.rupees = 0; + } + play_sound(NA_SE_SY_RUPY_COUNT); + } else { + gSaveContext.rupeeAccumulator++; + gSaveContext.save.playerData.rupees--; + play_sound(NA_SE_SY_RUPY_COUNT); + } + } else { + gSaveContext.rupeeAccumulator = 0; + } + } + + // Update perfect letters + if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) { + if (interfaceCtx->perfectLettersOn) { + if (interfaceCtx->perfectLettersType == PERFECT_LETTERS_TYPE_1) { + Interface_UpdatePerfectLettersType1(play); + } else if (interfaceCtx->perfectLettersType == PERFECT_LETTERS_TYPE_2) { + Interface_UpdatePerfectLettersType2(play); + } else if (interfaceCtx->perfectLettersType == PERFECT_LETTERS_TYPE_3) { + Interface_UpdatePerfectLettersType3(play); + } + } + } + + // Update minigame State + if ((play->pauseCtx.state == PAUSE_STATE_OFF) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) { + if ((u32)interfaceCtx->minigameState != MINIGAME_STATE_NONE) { + switch (interfaceCtx->minigameState) { + case MINIGAME_STATE_COUNTDOWN_SETUP_3: + case MINIGAME_STATE_COUNTDOWN_SETUP_2: + case MINIGAME_STATE_COUNTDOWN_SETUP_1: + case MINIGAME_STATE_COUNTDOWN_SETUP_GO: + interfaceCtx->minigameCountdownAlpha = 255; + interfaceCtx->minigameCountdownScale = 100; + interfaceCtx->minigameState++; + if (interfaceCtx->minigameState == MINIGAME_STATE_COUNTDOWN_GO) { + interfaceCtx->minigameCountdownScale = 160; + play_sound(NA_SE_SY_START_SHOT); + } else { + play_sound(NA_SE_SY_WARNING_COUNT_E); + } + break; + + case MINIGAME_STATE_COUNTDOWN_3: + case MINIGAME_STATE_COUNTDOWN_2: + case MINIGAME_STATE_COUNTDOWN_1: + interfaceCtx->minigameCountdownAlpha -= 10; + interfaceCtx->minigameCountdownScale += 3; + if (interfaceCtx->minigameCountdownAlpha < 22) { + interfaceCtx->minigameState++; + } + break; + + case MINIGAME_STATE_COUNTDOWN_GO: + interfaceCtx->minigameCountdownAlpha -= 10; + if (interfaceCtx->minigameCountdownAlpha <= 150) { + interfaceCtx->minigameState = MINIGAME_STATE_PLAYING; + } + break; + + case MINIGAME_STATE_NO_COUNTDOWN_SETUP: + interfaceCtx->minigameCountdownAlpha = 0; + interfaceCtx->minigameState++; + break; + + case MINIGAME_STATE_NO_COUNTDOWN: + interfaceCtx->minigameCountdownAlpha++; + if (interfaceCtx->minigameCountdownAlpha >= 18) { + interfaceCtx->minigameState = MINIGAME_STATE_PLAYING; + } + break; + } + } + } + + // Update A Button + switch (interfaceCtx->aButtonState) { + case A_BTN_STATE_1: + interfaceCtx->aButtonRoll += 10466.667f; + if (interfaceCtx->aButtonRoll >= 15700.0f) { + interfaceCtx->aButtonRoll = -15700.0f; + interfaceCtx->aButtonState = A_BTN_STATE_2; + + if ((msgCtx->msgMode != 0) && (msgCtx->unk12006 == 0x26)) { + R_A_BTN_Y_OFFSET = -14; + } else { + R_A_BTN_Y_OFFSET = 0; + } + } + break; + + case A_BTN_STATE_2: + interfaceCtx->aButtonRoll += 10466.667f; + if (interfaceCtx->aButtonRoll >= 0.0f) { + interfaceCtx->aButtonRoll = 0.0f; + interfaceCtx->aButtonState = A_BTN_STATE_0; + interfaceCtx->unk_212 = interfaceCtx->aButtonDoAction; + aButtonDoAction = interfaceCtx->unk_212; + if ((aButtonDoAction == DO_ACTION_MAX) || (aButtonDoAction == DO_ACTION_MAX + 1)) { + aButtonDoAction = DO_ACTION_NONE; + } + func_80115428(&play->interfaceCtx, aButtonDoAction, 0); + } + break; + + case A_BTN_STATE_3: + interfaceCtx->aButtonRoll += 10466.667f; + if (interfaceCtx->aButtonRoll >= 15700.0f) { + interfaceCtx->aButtonRoll = -15700.0f; + interfaceCtx->aButtonState = A_BTN_STATE_2; + } + break; + + case A_BTN_STATE_4: + interfaceCtx->aButtonRoll += 10466.667f; + if (interfaceCtx->aButtonRoll >= 0.0f) { + interfaceCtx->aButtonRoll = 0.0f; + interfaceCtx->aButtonState = A_BTN_STATE_0; + interfaceCtx->unk_212 = interfaceCtx->aButtonDoAction; + aButtonDoAction = interfaceCtx->unk_212; + if ((aButtonDoAction == DO_ACTION_MAX) || (aButtonDoAction == DO_ACTION_MAX + 1)) { + aButtonDoAction = DO_ACTION_NONE; + } + + func_80115428(&play->interfaceCtx, aButtonDoAction, 0); + } + break; + + default: // A_BTN_STATE_0 + break; + } + + // Update magic + if (!(player->stateFlags1 & PLAYER_STATE1_200)) { + if (R_MAGIC_DBG_SET_UPGRADE == MAGIC_DBG_SET_UPGRADE_DOUBLE_METER) { + // Upgrade to double magic + if (!gSaveContext.save.playerData.isMagicAcquired) { + gSaveContext.save.playerData.isMagicAcquired = true; + } + gSaveContext.save.playerData.isDoubleMagicAcquired = true; + gSaveContext.save.playerData.magic = MAGIC_DOUBLE_METER; + gSaveContext.save.playerData.magicLevel = 0; + R_MAGIC_DBG_SET_UPGRADE = MAGIC_DBG_SET_UPGRADE_NO_ACTION; + } else if (R_MAGIC_DBG_SET_UPGRADE == MAGIC_DBG_SET_UPGRADE_NORMAL_METER) { + // Upgrade to normal magic + if (!gSaveContext.save.playerData.isMagicAcquired) { + gSaveContext.save.playerData.isMagicAcquired = true; + } + gSaveContext.save.playerData.isDoubleMagicAcquired = false; + gSaveContext.save.playerData.magic = MAGIC_NORMAL_METER; + gSaveContext.save.playerData.magicLevel = 0; + R_MAGIC_DBG_SET_UPGRADE = MAGIC_DBG_SET_UPGRADE_NO_ACTION; + } + + if ((gSaveContext.save.playerData.isMagicAcquired) && (gSaveContext.save.playerData.magicLevel == 0)) { + // Prepare to step `magicCapacity` to full capacity + gSaveContext.save.playerData.magicLevel = gSaveContext.save.playerData.isDoubleMagicAcquired + 1; + gSaveContext.magicFillTarget = gSaveContext.save.playerData.magic; + gSaveContext.save.playerData.magic = 0; + gSaveContext.magicState = MAGIC_STATE_STEP_CAPACITY; + BUTTON_ITEM_EQUIP(PLAYER_FORM_DEKU, EQUIP_SLOT_B) = ITEM_NUT; + } + + Magic_Update(play); + Magic_UpdateAddRequest(); + } + + // Update environmental hazard timer + if (gSaveContext.timerStates[TIMER_ID_ENV_HAZARD] == TIMER_STATE_OFF) { + if ((sEnvHazard == PLAYER_ENV_HAZARD_HOTROOM) || (sEnvHazard == PLAYER_ENV_HAZARD_UNDERWATER_FREE)) { + if (CUR_FORM != PLAYER_FORM_ZORA) { + if (play->gameOverCtx.state == GAMEOVER_INACTIVE) { + if ((gSaveContext.save.playerData.health >> 1) != 0) { + gSaveContext.timerStates[TIMER_ID_ENV_HAZARD] = TIMER_STATE_ENV_HAZARD_START; + gSaveContext.timerX[TIMER_ID_ENV_HAZARD] = 115; + gSaveContext.timerY[TIMER_ID_ENV_HAZARD] = 80; + sEnvTimerActive = true; + gSaveContext.timerDirections[TIMER_ID_ENV_HAZARD] = TIMER_COUNT_DOWN; + } + } + } + } + } else if (((sEnvHazard == PLAYER_ENV_HAZARD_NONE) || (sEnvHazard == PLAYER_ENV_HAZARD_SWIMMING)) && + (gSaveContext.timerStates[TIMER_ID_ENV_HAZARD] <= TIMER_STATE_COUNTING)) { + gSaveContext.timerStates[TIMER_ID_ENV_HAZARD] = TIMER_STATE_OFF; + } + + // Update minigame + if (gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) { + gSaveContext.minigameScore += interfaceCtx->minigamePoints; + gSaveContext.minigameHiddenScore += interfaceCtx->minigameHiddenPoints; + interfaceCtx->minigamePoints = 0; + interfaceCtx->minigameHiddenPoints = 0; + + // Update horseback archery tier, unused remnant of OoT. + if (sHBAScoreTier == 0) { + if (gSaveContext.minigameScore >= 1000) { + sHBAScoreTier++; + } + } else if (sHBAScoreTier == 1) { + if (gSaveContext.minigameScore >= 1500) { + sHBAScoreTier++; + } + } + + // Get minigame digits + sMinigameScoreDigits[0] = sMinigameScoreDigits[1] = 0; + sMinigameScoreDigits[2] = 0; + sMinigameScoreDigits[3] = gSaveContext.minigameScore; + + while (sMinigameScoreDigits[3] >= 1000) { + sMinigameScoreDigits[0]++; + sMinigameScoreDigits[3] -= 1000; + } + + while (sMinigameScoreDigits[3] >= 100) { + sMinigameScoreDigits[1]++; + sMinigameScoreDigits[3] -= 100; + } + + while (sMinigameScoreDigits[3] >= 10) { + sMinigameScoreDigits[2]++; + sMinigameScoreDigits[3] -= 10; + } + } + + // Update Sun Song + if (gSaveContext.sunsSongState != SUNSSONG_INACTIVE) { + // exit out of ocarina mode after suns song finishes playing + if ((msgCtx->ocarinaAction != 0x39) && (gSaveContext.sunsSongState == SUNSSONG_START)) { + play->msgCtx.ocarinaMode = 4; + } + + // handle suns song in areas where time moves + if (play->envCtx.sceneTimeSpeed != 0) { + if (gSaveContext.sunsSongState != SUNSSONG_SPEED_TIME) { + sIsSunsPlayedAtDay = false; + if ((gSaveContext.save.time >= CLOCK_TIME(6, 0)) && (gSaveContext.save.time <= CLOCK_TIME(18, 0))) { + sIsSunsPlayedAtDay = true; + } + + gSaveContext.sunsSongState = SUNSSONG_SPEED_TIME; + sPrevTimeSpeed = R_TIME_SPEED; + R_TIME_SPEED = 400; + } else if (!sIsSunsPlayedAtDay) { + // Nighttime + if ((gSaveContext.save.time >= CLOCK_TIME(6, 0)) && (gSaveContext.save.time <= CLOCK_TIME(18, 0))) { + // Daytime has been reached. End suns song effect + gSaveContext.sunsSongState = SUNSSONG_INACTIVE; + R_TIME_SPEED = sPrevTimeSpeed; + play->msgCtx.ocarinaMode = 4; + } + } else { + // Daytime + if (gSaveContext.save.time > CLOCK_TIME(18, 0)) { + // Nighttime has been reached. End suns song effect + gSaveContext.sunsSongState = SUNSSONG_INACTIVE; + R_TIME_SPEED = sPrevTimeSpeed; + play->msgCtx.ocarinaMode = 4; + } + } + } else { + gSaveContext.sunsSongState = SUNSSONG_SPECIAL; + } + } + + Interface_UpdateBottleTimers(play); + + // Update Grandma's Story + if (interfaceCtx->storyState != STORY_STATE_OFF) { + if (interfaceCtx->storyState == STORY_STATE_INIT) { + interfaceCtx->storyDmaStatus = STORY_DMA_IDLE; + interfaceCtx->storyState = STORY_STATE_IDLE; + R_STORY_FILL_SCREEN_ALPHA = 0; + } + + Interface_AllocStory(play); + + if (interfaceCtx->storyState == STORY_STATE_DESTROY) { + interfaceCtx->storyState = STORY_STATE_OFF; + interfaceCtx->storyDmaStatus = STORY_DMA_IDLE; + if (interfaceCtx->storySegment != NULL) { + ZeldaArena_Free(interfaceCtx->storySegment); + interfaceCtx->storySegment = NULL; + } + } else if (interfaceCtx->storyState == STORY_STATE_SETUP_IDLE) { + interfaceCtx->storyState = STORY_STATE_IDLE; + } else if (interfaceCtx->storyState == STORY_STATE_FADE_OUT) { + R_STORY_FILL_SCREEN_ALPHA += 10; + if (R_STORY_FILL_SCREEN_ALPHA >= 250) { + R_STORY_FILL_SCREEN_ALPHA = 255; + interfaceCtx->storyState = STORY_STATE_IDLE; + } + } else if (interfaceCtx->storyState == STORY_STATE_FADE_IN) { + R_STORY_FILL_SCREEN_ALPHA -= 10; + if (R_STORY_FILL_SCREEN_ALPHA < 0) { + R_STORY_FILL_SCREEN_ALPHA = 0; + interfaceCtx->storyState = STORY_STATE_IDLE; + } + } + } +} void Interface_Destroy(PlayState* play) { Map_Destroy(play); func_80174F9C(Interface_PostmanTimerCallback, NULL); } -#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_Init.s") +void Interface_Init(PlayState* play) { + s32 pad; + InterfaceContext* interfaceCtx = &play->interfaceCtx; + size_t parameterStaticSize; + s32 i; + + bzero(interfaceCtx, sizeof(InterfaceContext)); + + gSaveContext.sunsSongState = SUNSSONG_INACTIVE; + gSaveContext.nextHudVisibility = HUD_VISIBILITY_IDLE; + gSaveContext.hudVisibility = HUD_VISIBILITY_IDLE; + + View_Init(&interfaceCtx->view, play->state.gfxCtx); + + interfaceCtx->magicConsumptionTimer = 16; + interfaceCtx->healthTimer = 200; + + parameterStaticSize = SEGMENT_ROM_SIZE(parameter_static); + interfaceCtx->parameterSegment = THA_AllocEndAlign16(&play->state.heap, parameterStaticSize); + DmaMgr_SendRequest0(interfaceCtx->parameterSegment, SEGMENT_ROM_START(parameter_static), parameterStaticSize); + + interfaceCtx->doActionSegment = THA_AllocEndAlign16(&play->state.heap, 0xC90); + DmaMgr_SendRequest0(interfaceCtx->doActionSegment, SEGMENT_ROM_START(do_action_static), 0x300); + DmaMgr_SendRequest0(interfaceCtx->doActionSegment + 0x300, SEGMENT_ROM_START(do_action_static) + 0x480, 0x180); + + Interface_NewDay(play, CURRENT_DAY); + + interfaceCtx->iconItemSegment = THA_AllocEndAlign16(&play->state.heap, 0x4000); + + if (CUR_FORM_EQUIP(EQUIP_SLOT_B) < ITEM_F0) { + Interface_LoadItemIconImpl(play, EQUIP_SLOT_B); + } else if ((CUR_FORM_EQUIP(EQUIP_SLOT_B) != ITEM_NONE) && (CUR_FORM_EQUIP(EQUIP_SLOT_B) != ITEM_FD)) { + Interface_LoadItemIconImpl(play, EQUIP_SLOT_B); + } + + if (BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_LEFT) < ITEM_F0) { + Interface_LoadItemIconImpl(play, EQUIP_SLOT_C_LEFT); + } + + if (BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) < ITEM_F0) { + Interface_LoadItemIconImpl(play, EQUIP_SLOT_C_DOWN); + } + + if (BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_RIGHT) < ITEM_F0) { + Interface_LoadItemIconImpl(play, EQUIP_SLOT_C_RIGHT); + } + + if (((gSaveContext.timerStates[TIMER_ID_MINIGAME_2] == TIMER_STATE_COUNTING) || + (gSaveContext.timerStates[TIMER_ID_GORON_RACE_UNUSED] == TIMER_STATE_COUNTING)) && + ((gSaveContext.respawnFlag == -1) || (gSaveContext.respawnFlag == 1)) && + (gSaveContext.timerStates[TIMER_ID_MINIGAME_2] == TIMER_STATE_COUNTING)) { + gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_START; + gSaveContext.timerX[TIMER_ID_MINIGAME_2] = 115; + gSaveContext.timerY[TIMER_ID_MINIGAME_2] = 80; + } + + LifeMeter_Init(play); + Map_Init(play); + + gSaveContext.minigameStatus = MINIGAME_STATUS_END; + interfaceCtx->perfectLettersPrimColor[0] = 255; + interfaceCtx->perfectLettersPrimColor[1] = 165; + interfaceCtx->perfectLettersPrimColor[2] = 55; + + if (CHECK_EVENTINF(EVENTINF_34)) { + CLEAR_EVENTINF(EVENTINF_34); + gSaveContext.timerStates[TIMER_ID_MINIGAME_2] = TIMER_STATE_OFF; + } + + gSaveContext.timerStates[TIMER_ID_MINIGAME_1] = TIMER_STATE_OFF; + gSaveContext.timerCurTimes[TIMER_ID_MINIGAME_1] = SECONDS_TO_TIMER(0); + gSaveContext.timerTimeLimits[TIMER_ID_MINIGAME_1] = SECONDS_TO_TIMER(0); + gSaveContext.timerStartOsTimes[TIMER_ID_MINIGAME_1] = 0; + gSaveContext.timerStopTimes[TIMER_ID_MINIGAME_1] = 0; + gSaveContext.timerPausedOsTimes[TIMER_ID_MINIGAME_1] = 0; + + for (i = 0; i < TIMER_ID_MAX; i++) { + if (gSaveContext.timerStates[i] == TIMER_STATE_7) { + gSaveContext.timerStates[i] = TIMER_STATE_OFF; + } + } + + sPictoState = PICTO_BOX_STATE_OFF; + sPictoPhotoBeingTaken = false; + + if ((play->sceneId != SCENE_MITURIN_BS) && (play->sceneId != SCENE_HAKUGIN_BS) && (play->sceneId != SCENE_SEA_BS) && + (play->sceneId != SCENE_INISIE_BS) && (play->sceneId != SCENE_LAST_BS) && (play->sceneId != SCENE_MITURIN) && + (play->sceneId != SCENE_HAKUGIN) && (play->sceneId != SCENE_SEA) && (play->sceneId != SCENE_INISIE_N) && + (play->sceneId != SCENE_INISIE_R) && (play->sceneId != SCENE_LAST_DEKU) && + (play->sceneId != SCENE_LAST_GORON) && (play->sceneId != SCENE_LAST_ZORA) && + (play->sceneId != SCENE_LAST_LINK)) { + + CLEAR_EVENTINF(EVENTINF_53); // Goht intro cutscene watched + CLEAR_EVENTINF(EVENTINF_54); // Odolwa intro cutscene watched + CLEAR_EVENTINF(EVENTINF_55); // Twinmold intro cutscene watched + CLEAR_EVENTINF(EVENTINF_56); // Gyorg intro cutscene watched + CLEAR_EVENTINF(EVENTINF_57); // Igos du Ikana intro cutscene watched + CLEAR_EVENTINF(EVENTINF_60); // Wart intro cutscene watched + CLEAR_EVENTINF(EVENTINF_61); // Majoras intro cutscene watched + CLEAR_EVENTINF(EVENTINF_62); // + CLEAR_EVENTINF(EVENTINF_63); // Gomess intro cutscene watched + } + + sFinalHoursClockDigitsRed = sFinalHoursClockFrameEnvRed = sFinalHoursClockFrameEnvGreen = + sFinalHoursClockFrameEnvBlue = 0; + sFinalHoursClockColorTimer = 15; + sFinalHoursClockColorTargetIndex = 0; +} |
