diff options
Diffstat (limited to 'src/code/z_player_lib.c')
| -rw-r--r-- | src/code/z_player_lib.c | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 8a7a622da..483d371c9 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -1698,9 +1698,8 @@ PlayerExplosive Player_GetExplosiveHeld(Player* player) { PlayerSword Player_SwordFromIA(Player* player, PlayerItemAction itemAction) { PlayerSword sword = PLAYER_SWORD_KOKIRI; - //! FAKE: if ((itemAction == PLAYER_IA_LAST_USED) || - ((sword = GET_SWORD_FROM_IA(itemAction), (sword > PLAYER_SWORD_NONE)) && (sword < PLAYER_SWORD_MAX))) { + (sword = GET_SWORD_FROM_IA(itemAction), ((sword > PLAYER_SWORD_NONE) && (sword < PLAYER_SWORD_MAX)))) { return sword; } @@ -3817,29 +3816,28 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList1, G } } } else if (limbIndex == PLAYER_LIMB_HEAD) { - //! FAKE: - if (((*dList1 != NULL) && ((((void)0, player->currentMask)) != (((void)0, PLAYER_MASK_NONE)))) && + if (((*dList1 != NULL) && ((u32)player->currentMask != PLAYER_MASK_NONE)) && (((player->transformation == PLAYER_FORM_HUMAN) && ((player->skelAnime.animation != &gPlayerAnim_cl_setmask) || (player->skelAnime.curFrame >= 12.0f))) || ((((player->transformation != PLAYER_FORM_HUMAN) && (player->currentMask >= PLAYER_MASK_FIERCE_DEITY)) && ((player->transformation + PLAYER_MASK_FIERCE_DEITY) != player->currentMask)) && (player->skelAnime.curFrame >= 10.0f)))) { if (func_80127438(play, player, player->currentMask)) { - s32 maskMinusOne = ((void)0, player->currentMask) - 1; + s32 maskMinusOne = player->currentMask - 1; OPEN_DISPS(play->state.gfxCtx); - if (((void)0, player->currentMask) == PLAYER_MASK_COUPLE) { + if (player->currentMask == PLAYER_MASK_COUPLE) { Player_DrawCouplesMask(play, player); - } else if (((void)0, player->currentMask) == PLAYER_MASK_CIRCUS_LEADER) { + } else if (player->currentMask == PLAYER_MASK_CIRCUS_LEADER) { Player_DrawCircusLeadersMask(play, player); - } else if (((void)0, player->currentMask) == PLAYER_MASK_BLAST) { + } else if (player->currentMask == PLAYER_MASK_BLAST) { Player_DrawBlastMask(play, player); - } else if (((void)0, player->currentMask) == PLAYER_MASK_BUNNY) { + } else if (player->currentMask == PLAYER_MASK_BUNNY) { Player_DrawBunnyHood(play); - } else if (((void)0, player->currentMask) == PLAYER_MASK_GREAT_FAIRY) { + } else if (player->currentMask == PLAYER_MASK_GREAT_FAIRY) { Player_DrawGreatFairysMask(play, player); - } else if (((void)0, player->currentMask) >= PLAYER_MASK_FIERCE_DEITY) { + } else if (player->currentMask >= PLAYER_MASK_FIERCE_DEITY) { static Vec2f D_801C0E04[PLAYER_FORM_MAX] = { { 140.0f, -130.0f }, // PLAYER_FORM_FIERCE_DEITY { 0.0f, -200.0f }, // PLAYER_FORM_GORON @@ -4013,6 +4011,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList1, G } else if ((limbIndex == PLAYER_LIMB_HAT) && (player->stateFlags3 & PLAYER_STATE3_100000)) { Vec3f sp5C; Vec3f sp50; + s32 pad; Matrix_MultVecX(3000.0f, &sp5C); Matrix_MultVecX(2300.0f, &sp50); |
