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Diffstat (limited to 'src/code/z_sub_s.c')
-rw-r--r--src/code/z_sub_s.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/code/z_sub_s.c b/src/code/z_sub_s.c
index 58812abc9..3e5443bc6 100644
--- a/src/code/z_sub_s.c
+++ b/src/code/z_sub_s.c
@@ -53,7 +53,7 @@ Gfx* SubS_DrawTransformFlexLimb(GlobalContext* globalCtx, s32 limbIndex, void**
Vec3f pos;
Vec3s rot;
- Matrix_StatePush();
+ Matrix_Push();
limb = Lib_SegmentedToVirtual(skeleton[limbIndex]);
limbIndex++;
rot = jointTable[limbIndex];
@@ -63,8 +63,8 @@ Gfx* SubS_DrawTransformFlexLimb(GlobalContext* globalCtx, s32 limbIndex, void**
newDList = limbDList = limb->dList;
if ((overrideLimbDraw == NULL) || !overrideLimbDraw(globalCtx, limbIndex, &newDList, &pos, &rot, actor, &gfx)) {
- Matrix_JointPosition(&pos, &rot);
- Matrix_StatePush();
+ Matrix_TranslateRotateZYX(&pos, &rot);
+ Matrix_Push();
transformLimbDraw(globalCtx, limbIndex, actor, &gfx);
@@ -77,7 +77,7 @@ Gfx* SubS_DrawTransformFlexLimb(GlobalContext* globalCtx, s32 limbIndex, void**
Matrix_ToMtx(*mtx);
(*mtx)++;
}
- Matrix_StatePop();
+ Matrix_Pop();
}
if (postLimbDraw != NULL) {
postLimbDraw(globalCtx, limbIndex, &limbDList, &rot, actor, &gfx);
@@ -86,7 +86,7 @@ Gfx* SubS_DrawTransformFlexLimb(GlobalContext* globalCtx, s32 limbIndex, void**
gfx = SubS_DrawTransformFlexLimb(globalCtx, limb->child, skeleton, jointTable, overrideLimbDraw, postLimbDraw,
transformLimbDraw, actor, mtx, gfx);
}
- Matrix_StatePop();
+ Matrix_Pop();
if (limb->sibling != LIMB_DONE) {
gfx = SubS_DrawTransformFlexLimb(globalCtx, limb->sibling, skeleton, jointTable, overrideLimbDraw, postLimbDraw,
transformLimbDraw, actor, mtx, gfx);
@@ -119,7 +119,7 @@ Gfx* SubS_DrawTransformFlex(GlobalContext* globalCtx, void** skeleton, Vec3s* jo
}
gSPSegment(gfx++, 0x0D, mtx);
- Matrix_StatePush();
+ Matrix_Push();
rootLimb = Lib_SegmentedToVirtual(skeleton[0]);
pos.x = jointTable->x;
pos.y = jointTable->y;
@@ -129,8 +129,8 @@ Gfx* SubS_DrawTransformFlex(GlobalContext* globalCtx, void** skeleton, Vec3s* jo
limbDList = rootLimb->dList;
if (overrideLimbDraw == NULL || !overrideLimbDraw(globalCtx, 1, &newDlist, &pos, &rot, actor, &gfx)) {
- Matrix_JointPosition(&pos, &rot);
- Matrix_StatePush();
+ Matrix_TranslateRotateZYX(&pos, &rot);
+ Matrix_Push();
transformLimbDraw(globalCtx, 1, actor, &gfx);
@@ -143,7 +143,7 @@ Gfx* SubS_DrawTransformFlex(GlobalContext* globalCtx, void** skeleton, Vec3s* jo
Matrix_ToMtx(mtx);
mtx++;
}
- Matrix_StatePop();
+ Matrix_Pop();
}
if (postLimbDraw != NULL) {
@@ -154,7 +154,7 @@ Gfx* SubS_DrawTransformFlex(GlobalContext* globalCtx, void** skeleton, Vec3s* jo
gfx = SubS_DrawTransformFlexLimb(globalCtx, rootLimb->child, skeleton, jointTable, overrideLimbDraw,
postLimbDraw, transformLimbDraw, actor, &mtx, gfx);
}
- Matrix_StatePop();
+ Matrix_Pop();
return gfx;
}
@@ -187,9 +187,9 @@ s32 SubS_UpdateLimb(s16 newRotZ, s16 newRotY, Vec3f* pos, Vec3s* rot, s32 stepRo
Vec3s newRot;
MtxF curState;
- Matrix_MultiplyVector3fByState(&zeroVec, &newPos);
- Matrix_CopyCurrentState(&curState);
- func_8018219C(&curState, &newRot, MTXMODE_NEW);
+ Matrix_MultVec3f(&zeroVec, &newPos);
+ Matrix_Get(&curState);
+ Matrix_MtxFToYXZRot(&curState, &newRot, MTXMODE_NEW);
*pos = newPos;
if (!stepRot && !overrideRot) {
@@ -538,7 +538,7 @@ void SubS_GenShadowTex(Vec3f bodyPartsPos[], Vec3f* worldPos, u8* tex, f32 tween
pos.z = bodyPartPos->z - worldPos->z;
}
- Matrix_MultiplyVector3fByState(&pos, &startVec);
+ Matrix_MultVec3f(&pos, &startVec);
startCol = 64.0f + startVec.x;
startRow = 64.0f - startVec.z;
SubS_FillShadowTex(startCol >> 1, startRow >> 1, tex, sizes[i]);
@@ -554,7 +554,7 @@ void SubS_DrawShadowTex(Actor* actor, GameState* gameState, u8* tex) {
func_8012C28C(gfxCtx);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, 100);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
- Matrix_InsertTranslation(actor->world.pos.x, 0.0f, actor->world.pos.z, MTXMODE_NEW);
+ Matrix_Translate(actor->world.pos.x, 0.0f, actor->world.pos.z, MTXMODE_NEW);
Matrix_Scale(0.6f, 1.0f, 0.6f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gShadowDL);