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-rw-r--r--src/code/audio/audio_load.c2
-rw-r--r--src/code/audio/audio_synthesis.c6
-rw-r--r--src/code/audio/code_8019AF00.c2
-rw-r--r--src/code/z_en_item00.c4
-rw-r--r--src/code/z_scene_proc.c4
-rw-r--r--src/code/z_skelanime.c4
6 files changed, 11 insertions, 11 deletions
diff --git a/src/code/audio/audio_load.c b/src/code/audio/audio_load.c
index ccdc7488d..c9b5ad30b 100644
--- a/src/code/audio/audio_load.c
+++ b/src/code/audio/audio_load.c
@@ -37,7 +37,7 @@ void* AudioLoad_SyncLoad(s32 tableType, u32 id, s32* didAllocate);
u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 id);
void* AudioLoad_SearchCaches(s32 tableType, s32 id);
AudioTable* AudioLoad_GetLoadTable(s32 tableType);
-void AudioLoad_SyncDma(uintptr_t devAddr, u8* addr, size_t size, s32 medium);
+void AudioLoad_SyncDma(uintptr_t devAddr, u8* ramAddr, size_t size, s32 medium);
void AudioLoad_SyncDmaUnkMedium(uintptr_t devAddr, u8* addr, size_t size, s32 unkMediumParam);
s32 AudioLoad_Dma(OSIoMesg* mesg, u32 priority, s32 direction, uintptr_t devAddr, void* ramAddr, size_t size,
OSMesgQueue* reqQueue, s32 medium, const char* dmaFuncType);
diff --git a/src/code/audio/audio_synthesis.c b/src/code/audio/audio_synthesis.c
index 17b3ff4be..d3b25f446 100644
--- a/src/code/audio/audio_synthesis.c
+++ b/src/code/audio/audio_synthesis.c
@@ -21,14 +21,14 @@ typedef enum {
/* 2 */ HAAS_EFFECT_DELAY_RIGHT // Delay right channel so that left channel is heard first
} HaasEffectDelaySide;
-Acmd* AudioSynth_SaveResampledReverbSamplesImpl(Acmd* cmd, u16 dmem, u16 arg2, uintptr_t arg3);
+Acmd* AudioSynth_SaveResampledReverbSamplesImpl(Acmd* cmd, u16 dmem, u16 size, uintptr_t startAddr);
Acmd* AudioSynth_LoadReverbSamplesImpl(Acmd* cmd, u16 dmem, u16 startPos, s32 size, SynthesisReverb* reverb);
Acmd* AudioSynth_SaveReverbSamplesImpl(Acmd* cmd, u16 dmem, u16 startPos, s32 size, SynthesisReverb* reverb);
Acmd* AudioSynth_ProcessSamples(s16* aiBuf, s32 numSamplesPerUpdate, Acmd* cmd, s32 updateIndex);
Acmd* AudioSynth_ProcessSample(s32 noteIndex, NoteSampleState* sampleState, NoteSynthesisState* synthState, s16* aiBuf,
s32 numSamplesPerUpdate, Acmd* cmd, s32 updateIndex);
-Acmd* AudioSynth_ApplySurroundEffect(Acmd* cmd, NoteSampleState* sampleState, NoteSynthesisState* synthState, s32 size,
- s32 dmem, s32 flags);
+Acmd* AudioSynth_ApplySurroundEffect(Acmd* cmd, NoteSampleState* sampleState, NoteSynthesisState* synthState,
+ s32 numSamplesPerUpdate, s32 haasDmem, s32 flags);
Acmd* AudioSynth_FinalResample(Acmd* cmd, NoteSynthesisState* synthState, s32 size, u16 pitch, u16 inpDmem,
s32 resampleFlags);
Acmd* AudioSynth_ProcessEnvelope(Acmd* cmd, NoteSampleState* sampleState, NoteSynthesisState* synthState,
diff --git a/src/code/audio/code_8019AF00.c b/src/code/audio/code_8019AF00.c
index 98be41397..6d1468d82 100644
--- a/src/code/audio/code_8019AF00.c
+++ b/src/code/audio/code_8019AF00.c
@@ -70,7 +70,7 @@ s32 Audio_SetGanonsTowerBgmVolume(u8 targetVolume);
void Audio_StartMorningSceneSequence(u16 seqId);
void Audio_StartSceneSequence(u16 seqId);
-void Audio_PlaySequenceWithSeqPlayerIO(s8 playerIndex, u16 seqId, u8 fadeTimer, s8 arg3, u8 arg4);
+void Audio_PlaySequenceWithSeqPlayerIO(s8 playerIndex, u16 seqId, u8 fadeInDuration, s8 ioPort, u8 ioData);
void func_801A4428(u8 reverbIndex);
void func_801A3038(void);
void Audio_PlayAmbience(u8 ambienceId);
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c
index 437728f0e..d6ab737c7 100644
--- a/src/code/z_en_item00.c
+++ b/src/code/z_en_item00.c
@@ -843,10 +843,10 @@ void EnItem00_DrawSprite(EnItem00* this, PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx);
}
-void EnItem00_DrawHeartContainer(EnItem00* actor, PlayState* play) {
+void EnItem00_DrawHeartContainer(EnItem00* this, PlayState* play) {
s32 pad[2];
- if (Object_GetIndex(&play->objectCtx, OBJECT_GI_HEARTS) == actor->actor.objBankIndex) {
+ if (Object_GetIndex(&play->objectCtx, OBJECT_GI_HEARTS) == this->actor.objBankIndex) {
OPEN_DISPS(play->state.gfxCtx);
func_8012C2DC(play->state.gfxCtx);
diff --git a/src/code/z_scene_proc.c b/src/code/z_scene_proc.c
index 8ddde8a82..4de83bcaa 100644
--- a/src/code/z_scene_proc.c
+++ b/src/code/z_scene_proc.c
@@ -459,8 +459,8 @@ void AnimatedMat_DrawStep(PlayState* play, AnimatedMaterial* matAnim, u32 step)
/**
* Draws an animated material with a step to only the OPA buffer.
*/
-void AnimatedMat_DrawStepOpa(PlayState* play, AnimatedMaterial* textures, u32 step) {
- AnimatedMat_DrawMain(play, textures, 1, step, 1);
+void AnimatedMat_DrawStepOpa(PlayState* play, AnimatedMaterial* matAnim, u32 step) {
+ AnimatedMat_DrawMain(play, matAnim, 1, step, 1);
}
/**
diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c
index 8321a309e..088f1469f 100644
--- a/src/code/z_skelanime.c
+++ b/src/code/z_skelanime.c
@@ -8,9 +8,9 @@ s32 SkelAnime_LoopFull(SkelAnime* skelAnime);
s32 SkelAnime_LoopPartial(SkelAnime* skelAnime);
s32 SkelAnime_Once(SkelAnime* skelAnime);
void Animation_PlayLoop(SkelAnime* skelAnime, AnimationHeader* animation);
-void SkelAnime_UpdateTranslation(SkelAnime* skelAnime, Vec3f* pos, s16 angle);
+void SkelAnime_UpdateTranslation(SkelAnime* skelAnime, Vec3f* diff, s16 angle);
void LinkAnimation_Change(PlayState* play, SkelAnime* skelAnime, LinkAnimationHeader* animation, f32 playSpeed,
- f32 frame, f32 frameCount, u8 animationMode, f32 morphFrames);
+ f32 startFrame, f32 endFrame, u8 mode, f32 morphFrames);
void SkelAnime_CopyFrameTable(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src);
static AnimationEntryCallback sAnimationLoadDone[] = {