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-rw-r--r--src/code/z_parameter.c4
-rw-r--r--src/code/z_player_lib.c4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index 5a96c8a72..7760378d8 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -1761,7 +1761,7 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
}
Interface_SetHudVisibility(HUD_VISIBILITY_B);
- } else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_82_08)) {
+ } else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME)) {
// Swordsman's log minigame
for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) {
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
@@ -2282,7 +2282,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
} else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) && CHECK_EVENTINF(EVENTINF_35)) {
Interface_SetHudVisibility(HUD_VISIBILITY_B_MINIMAP);
- } else if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_82_08) &&
+ } else if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_PLAYING_SWORDSMAN_MINIGAME) &&
(gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE)) {
Interface_SetHudVisibility(HUD_VISIBILITY_B);
} else if (play->bButtonAmmoPlusOne >= 2) {
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 85d224010..4a2889831 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -363,13 +363,13 @@ void func_80122F28(Player* player) {
}
}
-bool func_80122F9C(PlayState* play) {
+bool Player_IsBackJumping(PlayState* play) {
Player* player = GET_PLAYER(play);
return (player->stateFlags2 & PLAYER_STATE2_80000) && (player->av1.actionVar1 == 2);
}
-bool func_80122FCC(PlayState* play) {
+bool Player_IsSideJumping(PlayState* play) {
Player* player = GET_PLAYER(play);
return (player->stateFlags2 & PLAYER_STATE2_80000) &&