diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/sched.c | 1 | ||||
| -rw-r--r-- | src/code/z_actor.c | 17 | ||||
| -rw-r--r-- | src/code/z_bgcheck.c | 199 | ||||
| -rw-r--r-- | src/code/z_en_hy_code.c | 11 | ||||
| -rw-r--r-- | src/code/z_message.c | 2 | ||||
| -rw-r--r-- | src/code/z_play.c | 1 | ||||
| -rw-r--r-- | src/code/z_quake.c | 16 |
7 files changed, 100 insertions, 147 deletions
diff --git a/src/code/sched.c b/src/code/sched.c index c2630677c..98b005ba1 100644 --- a/src/code/sched.c +++ b/src/code/sched.c @@ -1,4 +1,3 @@ -#include "prevent_bss_reordering.h" #include "global.h" #include "stackcheck.h" diff --git a/src/code/z_actor.c b/src/code/z_actor.c index db01bb345..b58f6700a 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -234,8 +234,9 @@ void ActorShadow_DrawFeet(Actor* actor, Lights* mapper, PlayState* play) { if (distToFloor <= 10.0f) { actor->shape.feetFloorFlags |= spB8; - if ((actor->depthInWater < 0.0f) && (bgId == 0x32) && ((actor->shape.unk_17 & spB8) != 0)) { - if (func_800C9C24(&play->colCtx, poly, bgId, 1)) { + if ((actor->depthInWater < 0.0f) && (bgId == BGCHECK_SCENE) && (actor->shape.unk_17 & spB8)) { + if (SurfaceType_HasMaterialProperty(&play->colCtx, poly, bgId, + MATERIAL_PROPERTY_SOFT_IMPRINT)) { SkinMatrix_MtxFCopy(&sp13C, &spFC); SkinMatrix_MulYRotation(&spFC, actor->shape.rot.y); EffFootmark_Add(play, &spFC, actor, i, feetPosPtr, (actor->shape.shadowScale * 0.3f), @@ -2183,20 +2184,20 @@ void Actor_PlaySfx(Actor* actor, u16 sfxId) { } void func_800B8EF4(PlayState* play, Actor* actor) { - u32 sfxId; + SurfaceSfxOffset surfaceSfxOffset; if (actor->bgCheckFlags & BGCHECKFLAG_WATER) { if (actor->depthInWater < 20.0f) { - sfxId = NA_SE_PL_WALK_WATER0 - SFX_FLAG; + surfaceSfxOffset = SURFACE_SFX_OFFSET_WATER_SHALLOW; } else { - sfxId = NA_SE_PL_WALK_WATER1 - SFX_FLAG; + surfaceSfxOffset = SURFACE_SFX_OFFSET_WATER_DEEP; } } else { - sfxId = SurfaceType_GetSfx(&play->colCtx, actor->floorPoly, actor->floorBgId); + surfaceSfxOffset = SurfaceType_GetSfxOffset(&play->colCtx, actor->floorPoly, actor->floorBgId); } Audio_PlaySfxAtPos(&actor->projectedPos, NA_SE_EV_BOMB_BOUND); - Audio_PlaySfxAtPos(&actor->projectedPos, sfxId + SFX_FLAG); + Audio_PlaySfxAtPos(&actor->projectedPos, NA_SE_PL_WALK_GROUND + surfaceSfxOffset); } void func_800B8F98(Actor* actor, u16 sfxId) { @@ -2248,7 +2249,7 @@ void func_800B9098(Actor* actor) { } s32 func_800B90AC(PlayState* play, Actor* actor, CollisionPoly* polygon, s32 bgId, Vec3f* arg4) { - if (func_800C99D4(&play->colCtx, polygon, bgId) == 8) { + if (SurfaceType_GetFloorType(&play->colCtx, polygon, bgId) == FLOOR_TYPE_8) { return true; } diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index c0bfe8047..de0d5d12a 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -6,44 +6,51 @@ #define DYNA_RAYCAST_WALLS 2 #define DYNA_RAYCAST_CEILINGS 4 -u32 sWallFlags[32] = { - 0, 1, 3, 5, 8, 16, 32, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +u32 sWallFlags[WALL_TYPE_MAX] = { + 0, // WALL_TYPE_0 + WALL_FLAG_0, // WALL_TYPE_1 + WALL_FLAG_0 | WALL_FLAG_1, // WALL_TYPE_2 + WALL_FLAG_0 | WALL_FLAG_2, // WALL_TYPE_3 + WALL_FLAG_3, // WALL_TYPE_4 + WALL_FLAG_4, // WALL_TYPE_5 + WALL_FLAG_5, // WALL_TYPE_6 + WALL_FLAG_6, // WALL_TYPE_7 }; -u16 sSurfaceTypeSfx[] = { - /* 0x00 */ NA_SE_PL_WALK_GROUND - SFX_FLAG, - /* 0x01 */ NA_SE_PL_WALK_SAND - SFX_FLAG, - /* 0x02 */ NA_SE_PL_WALK_CONCRETE - SFX_FLAG, - /* 0x03 */ NA_SE_PL_WALK_DIRT - SFX_FLAG, - /* 0x04 */ NA_SE_PL_WALK_WATER0 - SFX_FLAG, - /* 0x05 */ NA_SE_PL_WALK_WATER1 - SFX_FLAG, - /* 0x06 */ NA_SE_PL_WALK_WATER2 - SFX_FLAG, - /* 0x07 */ NA_SE_PL_WALK_MAGMA - SFX_FLAG, - /* 0x08 */ NA_SE_PL_WALK_GRASS - SFX_FLAG, - /* 0x09 */ NA_SE_PL_WALK_GLASS - SFX_FLAG, - /* 0x0A */ NA_SE_PL_WALK_LADDER - SFX_FLAG, - /* 0x0B */ NA_SE_PL_WALK_GROUND - SFX_FLAG, - /* 0x0C */ NA_SE_PL_WALK_ICE - SFX_FLAG, - /* 0x0D */ NA_SE_PL_WALK_IRON - SFX_FLAG, - /* 0x0E */ NA_SE_PL_WALK_SNOW - SFX_FLAG +u16 sSurfaceSfxOffsets[SURFACE_MATERIAL_MAX] = { + SURFACE_SFX_OFFSET_DIRT, // SURFACE_MATERIAL_DIRT + SURFACE_SFX_OFFSET_SAND, // SURFACE_MATERIAL_SAND + SURFACE_SFX_OFFSET_STONE, // SURFACE_MATERIAL_STONE + SURFACE_SFX_OFFSET_DIRT_SHALLOW, // SURFACE_MATERIAL_DIRT_SHALLOW + SURFACE_SFX_OFFSET_WATER_SHALLOW, // SURFACE_MATERIAL_WATER_SHALLOW + SURFACE_SFX_OFFSET_WATER_DEEP, // SURFACE_MATERIAL_WATER_DEEP + SURFACE_SFX_OFFSET_TALL_GRASS, // SURFACE_MATERIAL_TALL_GRASS + SURFACE_SFX_OFFSET_LAVA, // SURFACE_MATERIAL_LAVA + SURFACE_SFX_OFFSET_GRASS, // SURFACE_MATERIAL_GRASS + SURFACE_SFX_OFFSET_BRIDGE, // SURFACE_MATERIAL_BRIDGE + SURFACE_SFX_OFFSET_WOOD, // SURFACE_MATERIAL_WOOD + SURFACE_SFX_OFFSET_DIRT, // SURFACE_MATERIAL_DIRT_SOFT + SURFACE_SFX_OFFSET_ICE, // SURFACE_MATERIAL_ICE + SURFACE_SFX_OFFSET_CARPET, // SURFACE_MATERIAL_CARPET + SURFACE_SFX_OFFSET_SNOW, // SURFACE_MATERIAL_SNOW }; -u8 D_801B46C0[] = { - /* 0x00 */ 1, - /* 0x01 */ 1, - /* 0x02 */ 0, - /* 0x03 */ 1, - /* 0x04 */ 0, - /* 0x05 */ 0, - /* 0x06 */ 0, - /* 0x07 */ 0, - /* 0x08 */ 0, - /* 0x09 */ 0, - /* 0x0A */ 0, - /* 0x0B */ 0, - /* 0x0C */ 0, - /* 0x0D */ 0, - /* 0x0E */ 1 +u8 sSurfaceMaterialProperties[SURFACE_MATERIAL_MAX] = { + MATERIAL_PROPERTY_SOFT_IMPRINT, // SURFACE_MATERIAL_DIRT + MATERIAL_PROPERTY_SOFT_IMPRINT, // SURFACE_MATERIAL_SAND + 0, // SURFACE_MATERIAL_STONE + MATERIAL_PROPERTY_SOFT_IMPRINT, // SURFACE_MATERIAL_DIRT_SHALLOW + 0, // SURFACE_MATERIAL_WATER_SHALLOW + 0, // SURFACE_MATERIAL_WATER_DEEP + 0, // SURFACE_MATERIAL_TALL_GRASS + 0, // SURFACE_MATERIAL_LAVA + 0, // SURFACE_MATERIAL_GRASS + 0, // SURFACE_MATERIAL_BRIDGE + 0, // SURFACE_MATERIAL_WOOD + 0, // SURFACE_MATERIAL_DIRT_SOFT + 0, // SURFACE_MATERIAL_ICE + 0, // SURFACE_MATERIAL_CARPET + MATERIAL_PROPERTY_SOFT_IMPRINT, // SURFACE_MATERIAL_SNOW }; s16 sSmallMemSceneIds[] = { @@ -51,9 +58,9 @@ s16 sSmallMemSceneIds[] = { }; typedef struct { - s16 sceneId; - u32 memSize; -} BgCheckSceneMemEntry; + /* 0x0 */ s16 sceneId; + /* 0x4 */ u32 memSize; +} BgCheckSceneMemEntry; // size = 0x8 BgCheckSceneMemEntry sSceneMemList[] = { { SCENE_00KEIKOKU, 0xC800 }, @@ -1734,7 +1741,7 @@ f32 BgCheck_RaycastFloorImpl(PlayState* play, CollisionContext* colCtx, u16 xpFl } } - if ((yIntersect != BGCHECK_Y_MIN) && func_800C9B68(colCtx, *outPoly, *outBgId)) { + if ((yIntersect != BGCHECK_Y_MIN) && SurfaceType_IsSoft(colCtx, *outPoly, *outBgId)) { yIntersect -= 1.0f; } return yIntersect; @@ -3204,7 +3211,8 @@ f32 BgCheck_RaycastFloorDynaList(DynaRaycast* dynaRaycast, u32 listType) { (COLPOLY_VIA_FLAG_TEST(polyList[id].flags_vIB, 4) && (((dynaRaycast->actor != NULL) && (dynaRaycast->actor->category != ACTORCAT_PLAYER)) || ((dynaRaycast->actor == NULL) && (dynaRaycast->xpFlags != COLPOLY_IGNORE_CAMERA)))) || - ((dynaRaycast->unk_24 & 0x20) && func_800C9B68(dynaRaycast->colCtx, &polyList[id], dynaRaycast->unk1C))) { + ((dynaRaycast->unk_24 & 0x20) && + SurfaceType_IsSoft(dynaRaycast->colCtx, &polyList[id], dynaRaycast->unk1C))) { if (curNode->next == SS_NULL) { break; } else { @@ -4187,17 +4195,11 @@ Vec3s* BgCheck_GetBgCamFuncData(CollisionContext* colCtx, CollisionPoly* poly, s return BgCheck_GetBgCamFuncDataImpl(colCtx, SurfaceType_GetBgCamIndex(colCtx, poly, bgId), bgId); } -/** - * SurfaceType Get Scene Exit Index - */ u32 SurfaceType_GetSceneExitIndex(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { return SurfaceType_GetData(colCtx, poly, bgId, 0) >> 8 & 0x1F; } -/** - * SurfaceType Get ? Property (& 0x0003_E000) - */ -u32 func_800C99D4(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { +FloorType SurfaceType_GetFloorType(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { return SurfaceType_GetData(colCtx, poly, bgId, 0) >> 13 & 0x1F; } @@ -4208,126 +4210,85 @@ u32 func_800C99FC(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { return SurfaceType_GetData(colCtx, poly, bgId, 0) >> 18 & 7; } -/** - * SurfaceType Get Wall Property (Internal) - */ -u32 func_800C9A24(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { +WallType SurfaceType_GetWallType(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { return SurfaceType_GetData(colCtx, poly, bgId, 0) >> 21 & 0x1F; } -/** - * SurfaceType Get Wall Flags - */ -s32 func_800C9A4C(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { - return sWallFlags[func_800C9A24(colCtx, poly, bgId)]; +s32 SurfaceType_GetWallFlags(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { + return sWallFlags[SurfaceType_GetWallType(colCtx, poly, bgId)]; } -/** - * SurfaceType Is Wall Flag (1 << 0) Set - */ -s32 func_800C9A7C(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { - return (func_800C9A4C(colCtx, poly, bgId) & 1) ? true : false; +s32 SurfaceType_CheckWallFlag0(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { + return (SurfaceType_GetWallFlags(colCtx, poly, bgId) & WALL_FLAG_0) ? true : false; } -/** - * SurfaceType Is Wall Flag (1 << 1) Set - */ -s32 func_800C9AB0(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { - return (func_800C9A4C(colCtx, poly, bgId) & 2) ? true : false; +s32 SurfaceType_CheckWallFlag1(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { + return (SurfaceType_GetWallFlags(colCtx, poly, bgId) & WALL_FLAG_1) ? true : false; } -/** - * SurfaceType Is Wall Flag (1 << 2) Set - */ -s32 func_800C9AE4(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { - return (func_800C9A4C(colCtx, poly, bgId) & 4) ? true : false; +s32 SurfaceType_CheckWallFlag2(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { + return (SurfaceType_GetWallFlags(colCtx, poly, bgId) & WALL_FLAG_2) ? true : false; } -u32 func_800C9B18(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { +FloorProperty SurfaceType_GetFloorProperty2(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { return SurfaceType_GetData(colCtx, poly, bgId, 0) >> 26 & 0xF; } -/** - * SurfaceType Get Floor Property - */ -u32 func_800C9B40(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { +FloorProperty SurfaceType_GetFloorProperty(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { return SurfaceType_GetData(colCtx, poly, bgId, 0) >> 26 & 0xF; } -/** - * SurfaceType Is Floor Minus 1 - */ -u32 func_800C9B68(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { +u32 SurfaceType_IsSoft(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { return SurfaceType_GetData(colCtx, poly, bgId, 0) >> 30 & 1; } -/** - * SurfaceType Is Horse Blocked - */ u32 SurfaceType_IsHorseBlocked(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { return SurfaceType_GetData(colCtx, poly, bgId, 0) >> 31 & 1; } -u32 func_800C9BB8(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { +SurfaceMaterial SurfaceType_GetMaterial(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { return SurfaceType_GetData(colCtx, poly, bgId, 1) & 0xF; } -/** - * SurfaceType Get Poly Sfx - */ -u16 SurfaceType_GetSfx(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { - s32 id = func_800C9BB8(colCtx, poly, bgId); +u16 SurfaceType_GetSfxOffset(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { + SurfaceMaterial surfaceMaterial = SurfaceType_GetMaterial(colCtx, poly, bgId); - if ((id < 0) || (id > 14)) { - return NA_SE_PL_WALK_GROUND - SFX_FLAG; + if ((surfaceMaterial < 0) || (surfaceMaterial >= ARRAY_COUNT(sSurfaceSfxOffsets))) { + return SURFACE_SFX_OFFSET_DIRT; } - return sSurfaceTypeSfx[id]; + + return sSurfaceSfxOffsets[surfaceMaterial]; } /** - * SurfaceType Get ? (same indexer as Get Poly Sfx) + * Checks if the material has the bitwise propertyType */ -s32 func_800C9C24(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId, s32 arg3) { - s32 id = func_800C9BB8(colCtx, poly, bgId); +s32 SurfaceType_HasMaterialProperty(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId, s32 propertyType) { + SurfaceMaterial surfaceMaterial = SurfaceType_GetMaterial(colCtx, poly, bgId); - if ((id < 0) || (id > 14)) { + if ((surfaceMaterial < 0) || (surfaceMaterial >= ARRAY_COUNT(sSurfaceMaterialProperties))) { return 0; } - return D_801B46C0[id] & arg3; + + return sSurfaceMaterialProperties[surfaceMaterial] & propertyType; } -/** - * SurfaceType get terrain slope surface - */ -u32 SurfaceType_GetSlope(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { +FloorEffect SurfaceType_GetFloorEffect(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { return SurfaceType_GetData(colCtx, poly, bgId, 1) >> 4 & 3; } -/** - * SurfaceType get surface lighting setting - */ u32 SurfaceType_GetLightSettingIndex(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { return SurfaceType_GetData(colCtx, poly, bgId, 1) >> 6 & 0x1F; } -/** - * SurfaceType get echo - */ u32 SurfaceType_GetEcho(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { return SurfaceType_GetData(colCtx, poly, bgId, 1) >> 11 & 0x3F; } -/** - * SurfaceType Is Hookshot Surface - */ u32 SurfaceType_IsHookshotSurface(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { return SurfaceType_GetData(colCtx, poly, bgId, 1) >> 17 & 1; } -/** - * CollisionPoly is ignored by entities - * Returns true if poly is ignored by entities, else false - */ s32 SurfaceType_IsIgnoredByEntities(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { u32 flags; @@ -4338,10 +4299,6 @@ s32 SurfaceType_IsIgnoredByEntities(CollisionContext* colCtx, CollisionPoly* pol return !!flags; } -/** - * CollisionPoly is ignored by projectiles - * Returns true if poly is ignored by projectiles, else false - */ s32 SurfaceType_IsIgnoredByProjectiles(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { u32 flags; @@ -4384,10 +4341,7 @@ s32 func_800C9DDC(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { return !!flags; } -/** - * SurfaceType Get Conveyor Surface Speed - */ -u32 SurfaceType_GetConveyorSpeed(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { +ConveyorSpeed SurfaceType_GetConveyorSpeed(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { return SurfaceType_GetData(colCtx, poly, bgId, 1) >> 18 & 7; } @@ -4405,9 +4359,6 @@ u32 SurfaceType_GetConveyorDirection(CollisionContext* colCtx, CollisionPoly* po return data & 0x3F; } -/** - * SurfaceType is Wall Damage - */ u32 SurfaceType_IsWallDamage(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { return (SurfaceType_GetData(colCtx, poly, bgId, 1) & 0x8000000) ? true : false; } diff --git a/src/code/z_en_hy_code.c b/src/code/z_en_hy_code.c index 2f508bb94..674f4bfa4 100644 --- a/src/code/z_en_hy_code.c +++ b/src/code/z_en_hy_code.c @@ -250,19 +250,20 @@ void EnHy_UpdateCollider(EnHy* enHy, PlayState* play) { s32 EnHy_PlayWalkingSound(EnHy* enHy, PlayState* play, f32 distAboveThreshold) { u8 wasLeftFootOnGround = enHy->isLeftFootOnGround; u8 wasRightFootOnGround = enHy->isRightFootOnGround; - s32 waterSfxId; + SurfaceSfxOffset surfaceSfxOffset; u16 sfxId; u8 isFootOnGround; if (enHy->actor.bgCheckFlags & BGCHECKFLAG_WATER) { if (enHy->actor.depthInWater < 20.0f) { - waterSfxId = NA_SE_PL_WALK_WATER0 - SFX_FLAG; + surfaceSfxOffset = SURFACE_SFX_OFFSET_WATER_SHALLOW; } else { - waterSfxId = NA_SE_PL_WALK_WATER1 - SFX_FLAG; + surfaceSfxOffset = SURFACE_SFX_OFFSET_WATER_DEEP; } - sfxId = waterSfxId + SFX_FLAG; + sfxId = NA_SE_PL_WALK_GROUND + surfaceSfxOffset; } else { - sfxId = SurfaceType_GetSfx(&play->colCtx, enHy->actor.floorPoly, enHy->actor.floorBgId) + SFX_FLAG; + sfxId = NA_SE_PL_WALK_GROUND + + SurfaceType_GetSfxOffset(&play->colCtx, enHy->actor.floorPoly, enHy->actor.floorBgId); } enHy->isLeftFootOnGround = isFootOnGround = SubS_IsFloorAbove(play, &enHy->leftFootPos, distAboveThreshold); diff --git a/src/code/z_message.c b/src/code/z_message.c index 01e4a366d..8681967e6 100644 --- a/src/code/z_message.c +++ b/src/code/z_message.c @@ -106,7 +106,7 @@ void Message_CloseTextbox(PlayState* play) { msgCtx->stateTimer = 2; msgCtx->msgMode = 0x43; msgCtx->unk12020 = 0; - play_sound(NA_SE_PL_WALK_GROUND - SFX_FLAG); + play_sound(NA_SE_NONE); } } diff --git a/src/code/z_play.c b/src/code/z_play.c index 08309b32f..178802486 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -1,3 +1,4 @@ +#include "prevent_bss_reordering.h" #include "global.h" #include "buffers.h" #include "z64debug_display.h" diff --git a/src/code/z_quake.c b/src/code/z_quake.c index e1e12bbf1..d8d526ca3 100644 --- a/src/code/z_quake.c +++ b/src/code/z_quake.c @@ -477,13 +477,13 @@ void Distortion_ClearType(s32 type) { /** * Checks that the bg surface is an underwater conveyor type and if so, returns the conveyor speed */ -s32 Distortion_GetUnderwaterCurrentSpeed(Player* player) { +ConveyorSpeed Distortion_GetUnderwaterCurrentSpeed(Player* player) { if (!SurfaceType_IsFloorConveyor(&sDistortionRequest.play->colCtx, player->actor.floorPoly, player->actor.floorBgId)) { return SurfaceType_GetConveyorSpeed(&sDistortionRequest.play->colCtx, player->actor.floorPoly, player->actor.floorBgId); } - return 0; + return CONVEYOR_SPEED_DISABLED; } void Distortion_Update(void) { @@ -709,21 +709,21 @@ void Distortion_Update(void) { rotZ = 0.3f; switch (Distortion_GetUnderwaterCurrentSpeed(player)) { - case 3: + case CONVEYOR_SPEED_FAST: xScale = -0.06f; yScale = 0.1f; zScale = 0.03f; speed = 0.33f; break; - case 2: + case CONVEYOR_SPEED_MEDIUM: xScale = -0.06f; yScale = 0.1f; zScale = 0.03f; speed = 0.33f; break; - case 1: + case CONVEYOR_SPEED_SLOW: xScale = -0.06f; yScale = 0.1f; zScale = 0.03f; @@ -759,21 +759,21 @@ void Distortion_Update(void) { rotY = 0.0f; rotZ = 0.0f; switch (Distortion_GetUnderwaterCurrentSpeed(player)) { - case 3: + case CONVEYOR_SPEED_FAST: xScale = 0.12f; yScale = 0.12f; zScale = 0.08f; speed = 0.18f; break; - case 2: + case CONVEYOR_SPEED_MEDIUM: xScale = 0.12f; yScale = 0.12f; zScale = 0.08f; speed = 0.12f; break; - case 1: + case CONVEYOR_SPEED_SLOW: xScale = 0.12f; yScale = 0.12f; zScale = 0.08f; |
