diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_lifemeter.c | 435 |
1 files changed, 427 insertions, 8 deletions
diff --git a/src/code/z_lifemeter.c b/src/code/z_lifemeter.c index ec532fc60..e2a91199d 100644 --- a/src/code/z_lifemeter.c +++ b/src/code/z_lifemeter.c @@ -1,17 +1,436 @@ #include "global.h" -#pragma GLOBAL_ASM("asm/non_matchings/code/z_lifemeter/LifeMeter_Init.s") +static s16 sHeartsPrimColors[3][3] = { { 255, 70, 50 }, { 255, 190, 0 }, { 100, 100, 255 } }; +static s16 sHeartsEnvColors[3][3] = { { 50, 40, 60 }, { 255, 0, 0 }, { 0, 0, 255 } }; +static s16 sHeartsPrimFactors[3][3] = { { 0, 0, 0 }, { 0, 120, -50 }, { -155, 30, 205 } }; +static s16 sHeartsEnvFactors[3][3] = { { 0, 0, 0 }, { 205, -40, -60 }, { -50, -40, 195 } }; +static s16 sHeartsDDPrimColors[3][3] = { { 255, 255, 255 }, { 255, 190, 0 }, { 100, 100, 255 } }; +static s16 sHeartsDDEnvColors[3][3] = { { 200, 0, 0 }, { 255, 0, 0 }, { 0, 0, 255 } }; +static s16 sHeartsDDPrimFactors[3][3] = { { 0, 0, 0 }, { 0, -65, -255 }, { -155, -155, 0 } }; +static s16 sHeartsDDEnvFactors[3][3] = { { 0, 0, 0 }, { 55, 0, 0 }, { -200, 0, 255 } }; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_lifemeter/LifeMeter_UpdateColors.s") +s16 sBeatingHeartsDDPrim[3]; +s16 sBeatingHeartsDDEnv[3]; +s16 sHeartsDDPrim[2][3]; +s16 sHeartsDDEnv[2][3]; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_lifemeter/func_80100A80.s") +extern TexturePtr D_02000000; // Empty heart texture +extern TexturePtr D_02000100; // Quarter Heart Texture +extern TexturePtr D_02000200; // Half Heart Texture +extern TexturePtr D_02000300; // Three Quarter Heart Texture +extern TexturePtr D_02000400; // Full heart texture +extern TexturePtr D_02000500; // Empty Double Defense Heart texture +extern TexturePtr D_02000600; // Quarter Double Defense Heart Texture +extern TexturePtr D_02000700; // Half Double Defense Heart Texture +extern TexturePtr D_02000800; // Three Quarter Double Defense Heart Texture +extern TexturePtr D_02000900; // Full Double Defense Heart texture -#pragma GLOBAL_ASM("asm/non_matchings/code/z_lifemeter/func_80100AA0.s") +TexturePtr HeartTextures[] = { &D_02000400, &D_02000100, &D_02000100, &D_02000100, &D_02000100, &D_02000100, + &D_02000200, &D_02000200, &D_02000200, &D_02000200, &D_02000200, &D_02000300, + &D_02000300, &D_02000300, &D_02000300, &D_02000300 }; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_lifemeter/func_80100AF0.s") +TexturePtr HeartDDTextures[] = { &D_02000900, &D_02000600, &D_02000600, &D_02000600, &D_02000600, &D_02000600, + &D_02000700, &D_02000700, &D_02000700, &D_02000700, &D_02000700, &D_02000800, + &D_02000800, &D_02000800, &D_02000800, &D_02000800 }; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_lifemeter/LifeMeter_Draw.s") +void LifeMeter_Init(GlobalContext* globalCtx) { + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_lifemeter/LifeMeter_UpdateSizeAndBeep.s") + interfaceCtx->unkTimer = 320; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_lifemeter/LifeMeter_IsCritical.s") + interfaceCtx->health = gSaveContext.health; + + interfaceCtx->lifeColorChange = 0; + interfaceCtx->lifeColorChangeDirection = 0; + + interfaceCtx->lifeSizeChange = interfaceCtx->lifeColorChange; + interfaceCtx->lifeSizeChangeDirection = interfaceCtx->lifeColorChangeDirection; + + interfaceCtx->heartsPrimR[0] = 255; + interfaceCtx->heartsPrimG[0] = 70; + interfaceCtx->heartsPrimB[0] = 50; + + interfaceCtx->heartsEnvR[0] = 50; + interfaceCtx->heartsEnvG[0] = 40; + interfaceCtx->heartsEnvB[0] = 60; + + interfaceCtx->heartsPrimR[1] = 255; + interfaceCtx->heartsPrimG[1] = 70; + interfaceCtx->heartsPrimB[1] = 50; + + interfaceCtx->heartsEnvR[1] = 50; + interfaceCtx->heartsEnvG[1] = 40; + interfaceCtx->heartsEnvB[1] = 60; + + sHeartsDDPrim[0][0] = sHeartsDDPrim[1][0] = 255; + sHeartsDDPrim[0][1] = sHeartsDDPrim[1][1] = 255; + sHeartsDDPrim[0][2] = sHeartsDDPrim[1][2] = 255; + + sHeartsDDEnv[0][0] = sHeartsDDEnv[1][0] = 200; + sHeartsDDEnv[0][1] = sHeartsDDEnv[1][1] = 0; + sHeartsDDEnv[0][2] = sHeartsDDEnv[1][2] = 0; +} + +void LifeMeter_UpdateColors(GlobalContext* globalCtx) { + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + f32 factorBeating = interfaceCtx->lifeColorChange * 0.1f; + f32 ddFactor; + s32 type = 0; + s32 ddType; + s16 rFactor; + s16 gFactor; + s16 bFactor; + + if (interfaceCtx) {} + + if (interfaceCtx->lifeColorChangeDirection != 0) { + interfaceCtx->lifeColorChange--; + if (interfaceCtx->lifeColorChange <= 0) { + interfaceCtx->lifeColorChange = 0; + interfaceCtx->lifeColorChangeDirection = 0; + } + } else { + interfaceCtx->lifeColorChange++; + if (interfaceCtx->lifeColorChange >= 10) { + interfaceCtx->lifeColorChange = 10; + interfaceCtx->lifeColorChangeDirection = 1; + } + } + + ddFactor = factorBeating; + + interfaceCtx->heartsPrimR[0] = 255; + interfaceCtx->heartsPrimG[0] = 70; + interfaceCtx->heartsPrimB[0] = 50; + + interfaceCtx->heartsEnvR[0] = 50; + interfaceCtx->heartsEnvG[0] = 40; + interfaceCtx->heartsEnvB[0] = 60; + + interfaceCtx->heartsPrimR[1] = sHeartsPrimColors[type][0]; + interfaceCtx->heartsPrimG[1] = sHeartsPrimColors[type][1]; + interfaceCtx->heartsPrimB[1] = sHeartsPrimColors[type][2]; + + interfaceCtx->heartsEnvR[1] = sHeartsEnvColors[type][0]; + interfaceCtx->heartsEnvG[1] = sHeartsEnvColors[type][1]; + interfaceCtx->heartsEnvB[1] = sHeartsEnvColors[type][2]; + + rFactor = sHeartsPrimFactors[0][0] * factorBeating; + gFactor = sHeartsPrimFactors[0][1] * factorBeating; + bFactor = sHeartsPrimFactors[0][2] * factorBeating; + + interfaceCtx->beatingHeartPrim[0] = (u8)(rFactor + 255) & 0xFF; + interfaceCtx->beatingHeartPrim[1] = (u8)(gFactor + 70) & 0xFF; + interfaceCtx->beatingHeartPrim[2] = (u8)(bFactor + 50) & 0xFF; + + rFactor = sHeartsEnvFactors[0][0] * factorBeating; + gFactor = sHeartsEnvFactors[0][1] * factorBeating; + bFactor = sHeartsEnvFactors[0][2] * factorBeating; + + if (1) {} + ddType = type; + + interfaceCtx->beatingHeartEnv[0] = (u8)(rFactor + 50) & 0xFF; + interfaceCtx->beatingHeartEnv[1] = (u8)(gFactor + 40) & 0xFF; + interfaceCtx->beatingHeartEnv[2] = (u8)(bFactor + 60) & 0xFF; + + sHeartsDDPrim[0][0] = 255; + sHeartsDDPrim[0][1] = 255; + sHeartsDDPrim[0][2] = 255; + + sHeartsDDEnv[0][0] = 200; + sHeartsDDEnv[0][1] = 0; + sHeartsDDEnv[0][2] = 0; + + sHeartsDDPrim[1][0] = sHeartsDDPrimColors[ddType][0]; + sHeartsDDPrim[1][1] = sHeartsDDPrimColors[ddType][1]; + sHeartsDDPrim[1][2] = sHeartsDDPrimColors[ddType][2]; + + sHeartsDDEnv[1][0] = sHeartsDDEnvColors[ddType][0]; + sHeartsDDEnv[1][1] = sHeartsDDEnvColors[ddType][1]; + sHeartsDDEnv[1][2] = sHeartsDDEnvColors[ddType][2]; + + rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor; + gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor; + bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor; + + sBeatingHeartsDDPrim[0] = (u8)(rFactor + 255) & 0xFF; + sBeatingHeartsDDPrim[1] = (u8)(gFactor + 255) & 0xFF; + sBeatingHeartsDDPrim[2] = (u8)(bFactor + 255) & 0xFF; + + rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor; + gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor; + bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor; + + sBeatingHeartsDDEnv[0] = (u8)(rFactor + 200) & 0xFF; + sBeatingHeartsDDEnv[1] = (u8)(gFactor + 0) & 0xFF; + sBeatingHeartsDDEnv[2] = (u8)(bFactor + 0) & 0xFF; +} + +s32 LifeMeter_SaveInterfaceHealth(GlobalContext* globalCtx) { + gSaveContext.health = globalCtx->interfaceCtx.health; + + return 1; +} + +s32 LifeMeter_IncreaseInterfaceHealth(GlobalContext* globalCtx) { + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + + interfaceCtx->unkTimer = 320; + interfaceCtx->health += 0x10; + if (globalCtx->interfaceCtx.health >= gSaveContext.health) { + globalCtx->interfaceCtx.health = gSaveContext.health; + return 1; + } + return 0; +} + +s32 LifeMeter_DecreaseInterfaceHealth(GlobalContext* globalCtx) { + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + + if (interfaceCtx->unkTimer != 0) { + interfaceCtx->unkTimer--; + } else { + interfaceCtx->unkTimer = 320; + interfaceCtx->health -= 0x10; + if (interfaceCtx->health <= 0) { + interfaceCtx->health = 0; + globalCtx->damagePlayer(globalCtx, -(((void)0, gSaveContext.health) + 1)); + return 1; + } + } + return 0; +} + +void LifeMeter_Draw(GlobalContext* globalCtx) { + s32 pad[5]; + TexturePtr heartTex; + s32 curColorSet; + f32 offsetX; + f32 offsetY; + s32 i; + f32 posY; + f32 posX; + f32 halfTexSize; + f32 temp_f4; + GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + Vtx* beatingHeartVtx = interfaceCtx->beatingHeartVtx; + s32 fractionHeartCount = gSaveContext.health % 0x10; + s16 healthCapacity = gSaveContext.healthCapacity / 0x10; + s16 fullHeartCount = gSaveContext.health / 0x10; + s32 pad2; + f32 lifesize = interfaceCtx->lifeSizeChange * 0.1f; + u32 curCombineModeSet = 0; + TexturePtr temp = NULL; + s32 ddCount = gSaveContext.inventory.dungeonKeys[9] - 1; + + OPEN_DISPS(gfxCtx); + + if ((gSaveContext.health % 0x10) == 0){ + fullHeartCount--; + } + offsetY = 0.0f; + offsetX = 0.0f; + curColorSet = -1; + + for (i = 0; i < healthCapacity; i++) { + if ((ddCount < 0) || (ddCount < i)) { + if (i < fullHeartCount) { + if (curColorSet != 0) { + curColorSet = 0; + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[0], interfaceCtx->heartsPrimG[0], + interfaceCtx->heartsPrimB[0], interfaceCtx->healthAlpha); + gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[0], interfaceCtx->heartsEnvG[0], + interfaceCtx->heartsEnvB[0], 255); + } + } else if (i == fullHeartCount) { + if (curColorSet != 1) { + curColorSet = 1; + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->beatingHeartPrim[0], + interfaceCtx->beatingHeartPrim[1], interfaceCtx->beatingHeartPrim[2], + interfaceCtx->healthAlpha); + gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->beatingHeartEnv[0], interfaceCtx->beatingHeartEnv[1], + interfaceCtx->beatingHeartEnv[2], 255); + } + } else if (fullHeartCount < i) { + if (curColorSet != 2) { + curColorSet = 2; + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[0], interfaceCtx->heartsPrimG[0], + interfaceCtx->heartsPrimB[0], interfaceCtx->healthAlpha); + gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[0], interfaceCtx->heartsEnvG[0], + interfaceCtx->heartsEnvB[0], 255); + } + } else { + if (curColorSet != 3) { + curColorSet = 3; + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[1], interfaceCtx->heartsPrimG[1], + interfaceCtx->heartsPrimB[1], interfaceCtx->healthAlpha); + gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[1], interfaceCtx->heartsEnvG[1], + interfaceCtx->heartsEnvB[1], 255); + } + } + + if (i < fullHeartCount) { + heartTex = &D_02000400; + } else if (i == fullHeartCount) { + heartTex = HeartTextures[fractionHeartCount]; + } else { + heartTex = &D_02000000; + } + } else { + if (i < fullHeartCount) { + if (curColorSet != 4) { + curColorSet = 4; + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[0][0], sHeartsDDPrim[0][1], sHeartsDDPrim[0][2], + interfaceCtx->healthAlpha); + gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[0][0], sHeartsDDEnv[0][1], sHeartsDDEnv[0][2], 255); + } + } else if (i == fullHeartCount) { + if (curColorSet != 5) { + curColorSet = 5; + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sBeatingHeartsDDPrim[0], sBeatingHeartsDDPrim[1], + sBeatingHeartsDDPrim[2], interfaceCtx->healthAlpha); + gDPSetEnvColor(OVERLAY_DISP++, sBeatingHeartsDDEnv[0], sBeatingHeartsDDEnv[1], + sBeatingHeartsDDEnv[2], 255); + } + } else if (i > fullHeartCount) { + if (curColorSet != 6) { + curColorSet = 6; + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[0][0], sHeartsDDPrim[0][1], sHeartsDDPrim[0][2], + interfaceCtx->healthAlpha); + gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[0][0], sHeartsDDEnv[0][1], sHeartsDDEnv[0][2], 255); + } + } else if (curColorSet != 7) { + curColorSet = 7; + gDPPipeSync(OVERLAY_DISP++); + gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[1][0], sHeartsDDPrim[1][1], sHeartsDDPrim[1][2], + interfaceCtx->healthAlpha); + gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[1][0], sHeartsDDEnv[1][1], sHeartsDDEnv[1][2], 255); + } + if (i < fullHeartCount) { + heartTex = &D_02000900; + } else if (i == fullHeartCount) { + heartTex = HeartDDTextures[fractionHeartCount]; + } else { + heartTex = &D_02000500; + } + } + + if (temp != heartTex) { + temp = heartTex; + gDPLoadTextureBlock(OVERLAY_DISP++, heartTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + G_TX_NOLOD, G_TX_NOLOD); + } + + if (i != fullHeartCount) { + if ((ddCount < 0) || (i > ddCount)) { + if (curCombineModeSet != 1) { + curCombineModeSet = 1; + func_8012C654(gfxCtx); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, + 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + } + } else if (curCombineModeSet != 3) { + curCombineModeSet = 3; + func_8012C654(gfxCtx); + gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, + 0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); + } + posY = 26.0f + offsetY; + posX = 30.0f + offsetX; + temp_f4 = 1.0f; + temp_f4 /= 0.68f; + temp_f4 *= 1 << 10; + halfTexSize = 8.0f; + halfTexSize *= 0.68f; + gSPTextureRectangle(OVERLAY_DISP++, (s32)((posX - halfTexSize) * 4), (s32)((posY - halfTexSize) * 4), + (s32)((posX + halfTexSize) * 4), (s32)((posY + halfTexSize) * 4), G_TX_RENDERTILE, + 0, 0, (s32) temp_f4, (s32) temp_f4); + } else { + Mtx* mtx; + + if ((ddCount < 0) || (ddCount < i)) { + if (curCombineModeSet != 2) { + curCombineModeSet = 2; + func_8012C8D4(gfxCtx); + gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, + 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD); + } + } else { + if (curCombineModeSet != 4) { + curCombineModeSet = 4; + func_8012C8D4(gfxCtx); + gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, + 0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); + gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD); + } + } + mtx = GRAPH_ALLOC(gfxCtx, sizeof(Mtx)); + func_801780F0(mtx, 1.0f - (0.32f * lifesize), 1.0f - (0.32f * lifesize), 1.0f - (0.32f * lifesize), + -130.0f + offsetX, 94.5f - offsetY, 0.0f); + gSPMatrix(OVERLAY_DISP++, mtx, G_MTX_LOAD | G_MTX_MODELVIEW); + gSPVertex(OVERLAY_DISP++, beatingHeartVtx, 4, 0); + gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0); + } + offsetX += 10.0f; + if (i == 9) { + offsetY += 10.0f; + offsetX = 0.0f; + } + } + CLOSE_DISPS(gfxCtx); +} + +void LifeMeter_UpdateSizeAndBeep(GlobalContext* globalCtx) { + InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; + + if (interfaceCtx->lifeSizeChangeDirection != 0) { + interfaceCtx->lifeSizeChange--; + if (interfaceCtx->lifeSizeChange <= 0) { + interfaceCtx->lifeSizeChange = 0; + interfaceCtx->lifeSizeChangeDirection = 0; + if (func_801233E4(globalCtx) == 0 && (globalCtx->pauseCtx.state == 0) && + (globalCtx->pauseCtx.debugState == 0) && LifeMeter_IsCritical() && func_801690CC(globalCtx) == 0) { + //func_801233E4 and func_801690CC : Check if in Cutscene + play_sound(NA_SE_SY_HITPOINT_ALARM); + } + } + } else { + interfaceCtx->lifeSizeChange++; + if ((s32)interfaceCtx->lifeSizeChange >= 10) { + interfaceCtx->lifeSizeChange = 10; + interfaceCtx->lifeSizeChangeDirection = 1; + } + } +} + +u32 LifeMeter_IsCritical(void) { + s16 criticalThreshold; + + if (gSaveContext.healthCapacity <= 80) { // healthCapacity <= 5 hearts? + criticalThreshold = 16; + + } else if (gSaveContext.healthCapacity <= 160) { // healthCapacity <= 10 hearts? + criticalThreshold = 24; + + } else if (gSaveContext.healthCapacity <= 240) { // healthCapacity <= 15 hearts? + criticalThreshold = 32; + } else { + criticalThreshold = 44; + } + + if ((criticalThreshold >= gSaveContext.health) && (gSaveContext.health > 0)) { + return true; + } + return false; +} |
