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Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_demo.c12
-rw-r--r--src/code/z_parameter.c4
-rw-r--r--src/code/z_scene.c4
3 files changed, 10 insertions, 10 deletions
diff --git a/src/code/z_demo.c b/src/code/z_demo.c
index 7dd357fbd..6c83e8391 100644
--- a/src/code/z_demo.c
+++ b/src/code/z_demo.c
@@ -1497,7 +1497,7 @@ void func_800EDBE0(PlayState* play) {
sp24 = play->loadedScene;
if ((sp24->titleTextId != 0) && gSaveContext.showTitleCard) {
if ((Entrance_GetTransitionFlags(((void)0, gSaveContext.save.entrance) +
- ((void)0, gSaveContext.sceneSetupIndex)) &
+ ((void)0, gSaveContext.sceneLayer)) &
0x4000) != 0) {
func_80151A68(play, sp24->titleTextId);
}
@@ -1608,13 +1608,13 @@ void Cutscene_ActorTranslateXZAndYawSmooth(Actor* actor, PlayState* play, s32 ac
actor->shape.rot.y = actor->world.rot.y;
}
-s32 Cutscene_GetSceneSetupIndex(PlayState* play) {
- s32 sceneSetupIndex = 0;
+s32 Cutscene_GetSceneLayer(PlayState* play) {
+ s32 sceneLayer = 0;
- if (gSaveContext.sceneSetupIndex > 0) {
- sceneSetupIndex = gSaveContext.sceneSetupIndex;
+ if (gSaveContext.sceneLayer > 0) {
+ sceneLayer = gSaveContext.sceneLayer;
}
- return sceneSetupIndex;
+ return sceneLayer;
}
s32 Cutscene_GetActorActionIndex(PlayState* play, u16 actorActionCmd) {
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index eb110c0c7..3a2da402c 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -2264,7 +2264,7 @@ void Magic_Update(PlayState* play) {
// Add magic until magicFillTarget is reached
gSaveContext.save.playerData.magic += 0x10;
- if ((gSaveContext.gameMode == 0) && (gSaveContext.sceneSetupIndex < 4)) {
+ if ((gSaveContext.gameMode == 0) && (gSaveContext.sceneLayer < 4)) {
play_sound(NA_SE_SY_GAUGE_UP - SFX_FLAG);
}
@@ -2863,7 +2863,7 @@ void Interface_DrawTimers(PlayState* play) {
if (sTimerId == TIMER_ID_MOON_CRASH) {
gSaveContext.save.day = 4;
- if ((play->sceneId == SCENE_OKUJOU) && (gSaveContext.sceneSetupIndex == 3)) {
+ if ((play->sceneId == SCENE_OKUJOU) && (gSaveContext.sceneLayer == 3)) {
play->nextEntrance = ENTRANCE(TERMINA_FIELD, 1);
gSaveContext.nextCutsceneIndex = 0xFFF0;
play->transitionTrigger = TRANS_TRIGGER_START;
diff --git a/src/code/z_scene.c b/src/code/z_scene.c
index ce5ddf769..7b88d4520 100644
--- a/src/code/z_scene.c
+++ b/src/code/z_scene.c
@@ -455,9 +455,9 @@ void Scene_HeaderCmdAltHeaderList(PlayState* play, SceneCmd* cmd) {
SceneCmd** altHeaderList;
SceneCmd* altHeader;
- if (gSaveContext.sceneSetupIndex != 0) {
+ if (gSaveContext.sceneLayer != 0) {
altHeaderList = Lib_SegmentedToVirtual(cmd->altHeaders.segment);
- altHeader = altHeaderList[gSaveContext.sceneSetupIndex - 1];
+ altHeader = altHeaderList[gSaveContext.sceneLayer - 1];
if (altHeader != NULL) {
Scene_ProcessHeader(play, Lib_SegmentedToVirtual(altHeader));