diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_demo.c | 12 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 4 | ||||
| -rw-r--r-- | src/code/z_scene.c | 4 |
3 files changed, 10 insertions, 10 deletions
diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 7dd357fbd..6c83e8391 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -1497,7 +1497,7 @@ void func_800EDBE0(PlayState* play) { sp24 = play->loadedScene; if ((sp24->titleTextId != 0) && gSaveContext.showTitleCard) { if ((Entrance_GetTransitionFlags(((void)0, gSaveContext.save.entrance) + - ((void)0, gSaveContext.sceneSetupIndex)) & + ((void)0, gSaveContext.sceneLayer)) & 0x4000) != 0) { func_80151A68(play, sp24->titleTextId); } @@ -1608,13 +1608,13 @@ void Cutscene_ActorTranslateXZAndYawSmooth(Actor* actor, PlayState* play, s32 ac actor->shape.rot.y = actor->world.rot.y; } -s32 Cutscene_GetSceneSetupIndex(PlayState* play) { - s32 sceneSetupIndex = 0; +s32 Cutscene_GetSceneLayer(PlayState* play) { + s32 sceneLayer = 0; - if (gSaveContext.sceneSetupIndex > 0) { - sceneSetupIndex = gSaveContext.sceneSetupIndex; + if (gSaveContext.sceneLayer > 0) { + sceneLayer = gSaveContext.sceneLayer; } - return sceneSetupIndex; + return sceneLayer; } s32 Cutscene_GetActorActionIndex(PlayState* play, u16 actorActionCmd) { diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index eb110c0c7..3a2da402c 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -2264,7 +2264,7 @@ void Magic_Update(PlayState* play) { // Add magic until magicFillTarget is reached gSaveContext.save.playerData.magic += 0x10; - if ((gSaveContext.gameMode == 0) && (gSaveContext.sceneSetupIndex < 4)) { + if ((gSaveContext.gameMode == 0) && (gSaveContext.sceneLayer < 4)) { play_sound(NA_SE_SY_GAUGE_UP - SFX_FLAG); } @@ -2863,7 +2863,7 @@ void Interface_DrawTimers(PlayState* play) { if (sTimerId == TIMER_ID_MOON_CRASH) { gSaveContext.save.day = 4; - if ((play->sceneId == SCENE_OKUJOU) && (gSaveContext.sceneSetupIndex == 3)) { + if ((play->sceneId == SCENE_OKUJOU) && (gSaveContext.sceneLayer == 3)) { play->nextEntrance = ENTRANCE(TERMINA_FIELD, 1); gSaveContext.nextCutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; diff --git a/src/code/z_scene.c b/src/code/z_scene.c index ce5ddf769..7b88d4520 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -455,9 +455,9 @@ void Scene_HeaderCmdAltHeaderList(PlayState* play, SceneCmd* cmd) { SceneCmd** altHeaderList; SceneCmd* altHeader; - if (gSaveContext.sceneSetupIndex != 0) { + if (gSaveContext.sceneLayer != 0) { altHeaderList = Lib_SegmentedToVirtual(cmd->altHeaders.segment); - altHeader = altHeaderList[gSaveContext.sceneSetupIndex - 1]; + altHeader = altHeaderList[gSaveContext.sceneLayer - 1]; if (altHeader != NULL) { Scene_ProcessHeader(play, Lib_SegmentedToVirtual(altHeader)); |
