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-rw-r--r--src/code/z_actor.c12
-rw-r--r--src/code/z_demo.c2
-rw-r--r--src/code/z_eventmgr.c6
-rw-r--r--src/code/z_player_lib.c2
4 files changed, 12 insertions, 10 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 9d1ec98a5..7e6ea1662 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -1370,7 +1370,8 @@ void Actor_MountHorse(PlayState* play, Player* player, Actor* horse) {
}
s32 func_800B7200(Player* player) {
- return (player->stateFlags1 & (PLAYER_STATE1_80 | PLAYER_STATE1_20000000)) || (player->csMode != PLAYER_CSMODE_0);
+ return (player->stateFlags1 & (PLAYER_STATE1_80 | PLAYER_STATE1_20000000)) ||
+ (player->csMode != PLAYER_CSMODE_NONE);
}
void Actor_SpawnHorse(PlayState* play, Player* player) {
@@ -1380,13 +1381,14 @@ void Actor_SpawnHorse(PlayState* play, Player* player) {
s32 func_800B724C(PlayState* play, Actor* actor, u8 csMode) {
Player* player = GET_PLAYER(play);
- if ((player->csMode == PLAYER_CSMODE_5) || ((csMode == PLAYER_CSMODE_END) && (player->csMode == PLAYER_CSMODE_0))) {
+ if ((player->csMode == PLAYER_CSMODE_5) ||
+ ((csMode == PLAYER_CSMODE_END) && (player->csMode == PLAYER_CSMODE_NONE))) {
return false;
}
player->csMode = csMode;
- player->unk_398 = actor;
- player->doorBgCamIndex = 0;
+ player->csActor = actor;
+ player->unk_3BA = false;
return true;
}
@@ -1394,7 +1396,7 @@ s32 func_800B7298(PlayState* play, Actor* actor, u8 csMode) {
Player* player = GET_PLAYER(play);
if (func_800B724C(play, actor, csMode)) {
- player->doorBgCamIndex = 1;
+ player->unk_3BA = true;
return true;
}
return false;
diff --git a/src/code/z_demo.c b/src/code/z_demo.c
index aafb26cb6..d6f3b78b3 100644
--- a/src/code/z_demo.c
+++ b/src/code/z_demo.c
@@ -43,7 +43,7 @@ void Cutscene_InitContext(PlayState* play, CutsceneContext* csCtx) {
sCueTypeList[i] = 0;
}
- gDisablePlayerCsModeStartPos = 0;
+ gDisablePlayerCsModeStartPos = false;
Audio_SetCutsceneFlag(false);
}
diff --git a/src/code/z_eventmgr.c b/src/code/z_eventmgr.c
index fce034e65..87c8203cc 100644
--- a/src/code/z_eventmgr.c
+++ b/src/code/z_eventmgr.c
@@ -204,7 +204,7 @@ void CutsceneManager_End(void) {
sCutsceneMgr.targetActor->flags &= ~ACTOR_FLAG_100000;
// fallthrough
case CS_START_1:
- func_800B7298(sCutsceneMgr.play, 0, PLAYER_CSMODE_END);
+ func_800B7298(sCutsceneMgr.play, NULL, PLAYER_CSMODE_END);
sCutsceneMgr.startMethod = CS_START_0;
break;
@@ -335,7 +335,7 @@ s16 CutsceneManager_StartWithPlayerCs(s16 csId, Actor* actor) {
s16 startCsId = CutsceneManager_Start(csId, actor);
if (startCsId >= 0) {
- func_800B7298(sCutsceneMgr.play, 0, PLAYER_CSMODE_WAIT);
+ func_800B7298(sCutsceneMgr.play, NULL, PLAYER_CSMODE_WAIT);
if (sCutsceneMgr.length == 0) {
CutsceneManager_Stop(sCutsceneMgr.csId);
}
@@ -351,7 +351,7 @@ s16 CutsceneManager_StartWithPlayerCsAndSetFlag(s16 csId, Actor* actor) {
s16 startCsId = CutsceneManager_Start(csId, actor);
if (startCsId >= 0) {
- func_800B7298(sCutsceneMgr.play, 0, PLAYER_CSMODE_WAIT);
+ func_800B7298(sCutsceneMgr.play, NULL, PLAYER_CSMODE_WAIT);
if (sCutsceneMgr.length == 0) {
CutsceneManager_Stop(sCutsceneMgr.csId);
}
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index abab2f560..2573fc48a 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -495,7 +495,7 @@ void func_80123140(PlayState* play, Player* player) {
s32 Player_InBlockingCsMode(PlayState* play, Player* player) {
return (player->stateFlags1 & (PLAYER_STATE1_80 | PLAYER_STATE1_200 | PLAYER_STATE1_20000000)) ||
- (player->csMode != PLAYER_CSMODE_0) || (play->transitionTrigger == TRANS_TRIGGER_START) ||
+ (player->csMode != PLAYER_CSMODE_NONE) || (play->transitionTrigger == TRANS_TRIGGER_START) ||
(play->transitionMode != TRANS_MODE_OFF) || (player->stateFlags1 & PLAYER_STATE1_1) ||
(player->stateFlags3 & PLAYER_STATE3_80) || (play->actorCtx.unk268 != 0);
}