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-rw-r--r--src/code/z_parameter.c18
-rw-r--r--src/code/z_sub_s.c8
2 files changed, 13 insertions, 13 deletions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index a00341dec..f292f6d90 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -7218,15 +7218,15 @@ void Interface_Init(PlayState* play) {
(play->sceneId != SCENE_LAST_GORON) && (play->sceneId != SCENE_LAST_ZORA) &&
(play->sceneId != SCENE_LAST_LINK)) {
- CLEAR_EVENTINF(EVENTINF_53); // Goht intro cutscene watched
- CLEAR_EVENTINF(EVENTINF_54); // Odolwa intro cutscene watched
- CLEAR_EVENTINF(EVENTINF_55); // Twinmold intro cutscene watched
- CLEAR_EVENTINF(EVENTINF_56); // Gyorg intro cutscene watched
- CLEAR_EVENTINF(EVENTINF_57); // Igos du Ikana intro cutscene watched
- CLEAR_EVENTINF(EVENTINF_60); // Wart intro cutscene watched
- CLEAR_EVENTINF(EVENTINF_61); // Majoras intro cutscene watched
- CLEAR_EVENTINF(EVENTINF_62); //
- CLEAR_EVENTINF(EVENTINF_63); // Gomess intro cutscene watched
+ CLEAR_EVENTINF(EVENTINF_INTRO_CS_WATCHED_GOHT);
+ CLEAR_EVENTINF(EVENTINF_INTRO_CS_WATCHED_ODOLWA);
+ CLEAR_EVENTINF(EVENTINF_INTRO_CS_WATCHED_TWINMOLD);
+ CLEAR_EVENTINF(EVENTINF_INTRO_CS_WATCHED_GYORG);
+ CLEAR_EVENTINF(EVENTINF_INTRO_CS_WATCHED_IGOS_DU_IKANA);
+ CLEAR_EVENTINF(EVENTINF_INTRO_CS_WATCHED_WART);
+ CLEAR_EVENTINF(EVENTINF_INTRO_CS_WATCHED_MAJORA);
+ CLEAR_EVENTINF(EVENTINF_ENTR_CS_WATCHED_GOHT);
+ CLEAR_EVENTINF(EVENTINF_INTRO_CS_WATCHED_GOMESS);
}
sFinalHoursClockDigitsRed = sFinalHoursClockFrameEnvRed = sFinalHoursClockFrameEnvGreen =
diff --git a/src/code/z_sub_s.c b/src/code/z_sub_s.c
index 322cb6243..cdfd9273a 100644
--- a/src/code/z_sub_s.c
+++ b/src/code/z_sub_s.c
@@ -967,7 +967,7 @@ void SubS_FillShadowTex(s32 startCol, s32 startRow, u8* tex, s32 size) {
}
}
-void SubS_GenShadowTex(Vec3f bodyPartsPos[], Vec3f* worldPos, u8* tex, f32 tween, u8 bodyPartsNum, u8 sizes[],
+void SubS_GenShadowTex(Vec3f bodyPartsPos[], Vec3f* worldPos, u8* tex, f32 weight, u8 bodyPartsNum, u8 sizes[],
s8 parentBodyParts[]) {
Vec3f pos;
Vec3f startVec;
@@ -982,9 +982,9 @@ void SubS_GenShadowTex(Vec3f bodyPartsPos[], Vec3f* worldPos, u8* tex, f32 tween
parentBodyPart = parentBodyParts[i];
bodyPartPos = &bodyPartsPos[i];
- pos.x = (bodyPartsPos[parentBodyPart].x - bodyPartPos->x) * tween + (bodyPartPos->x - worldPos->x);
- pos.y = (bodyPartsPos[parentBodyPart].y - bodyPartPos->y) * tween + (bodyPartPos->y - worldPos->y);
- pos.z = (bodyPartsPos[parentBodyPart].z - bodyPartPos->z) * tween + (bodyPartPos->z - worldPos->z);
+ pos.x = (bodyPartsPos[parentBodyPart].x - bodyPartPos->x) * weight + (bodyPartPos->x - worldPos->x);
+ pos.y = (bodyPartsPos[parentBodyPart].y - bodyPartPos->y) * weight + (bodyPartPos->y - worldPos->y);
+ pos.z = (bodyPartsPos[parentBodyPart].z - bodyPartPos->z) * weight + (bodyPartPos->z - worldPos->z);
} else {
bodyPartPos = &bodyPartsPos[i];