diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_scene.c | 2 | ||||
| -rw-r--r-- | src/code/z_vr_box.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_scene.c b/src/code/z_scene.c index c8170b17f..9cddb5093 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -316,7 +316,7 @@ void Scene_HeaderCmdLightList(GlobalContext* globalCtx, SceneCmd* cmd) { // SceneTableEntry Header Command 0x0D: Path List void Scene_HeaderCmdPathList(GlobalContext* globalCtx, SceneCmd* cmd) { - globalCtx->setupPathList = (void*)Lib_SegmentedToVirtual(cmd->pathList.segment); + globalCtx->setupPathList = (Path*)Lib_SegmentedToVirtual(cmd->pathList.segment); } // SceneTableEntry Header Command 0x0E: Transition Actor List diff --git a/src/code/z_vr_box.c b/src/code/z_vr_box.c index bdf60720e..e546b37a3 100644 --- a/src/code/z_vr_box.c +++ b/src/code/z_vr_box.c @@ -39,7 +39,7 @@ void func_80143148(SkyboxContext* skyboxCtx, s32 arg1) { #ifdef NON_MATCHING // Matches besides rodata, since rodata is not merged into the asm in code files yet. void func_801431E8(GameState* gamestate, SkyboxContext* skyboxCtx, s16 skyType) { - GlobalContext* globalCtx = (GlobalContext*)state; + GlobalContext* globalCtx = (GlobalContext*)gamestate; u32 size; void* offset; s32 pad; |
