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-rw-r--r--src/code/z_scene.c2
-rw-r--r--src/code/z_vr_box.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_scene.c b/src/code/z_scene.c
index c8170b17f..9cddb5093 100644
--- a/src/code/z_scene.c
+++ b/src/code/z_scene.c
@@ -316,7 +316,7 @@ void Scene_HeaderCmdLightList(GlobalContext* globalCtx, SceneCmd* cmd) {
// SceneTableEntry Header Command 0x0D: Path List
void Scene_HeaderCmdPathList(GlobalContext* globalCtx, SceneCmd* cmd) {
- globalCtx->setupPathList = (void*)Lib_SegmentedToVirtual(cmd->pathList.segment);
+ globalCtx->setupPathList = (Path*)Lib_SegmentedToVirtual(cmd->pathList.segment);
}
// SceneTableEntry Header Command 0x0E: Transition Actor List
diff --git a/src/code/z_vr_box.c b/src/code/z_vr_box.c
index bdf60720e..e546b37a3 100644
--- a/src/code/z_vr_box.c
+++ b/src/code/z_vr_box.c
@@ -39,7 +39,7 @@ void func_80143148(SkyboxContext* skyboxCtx, s32 arg1) {
#ifdef NON_MATCHING
// Matches besides rodata, since rodata is not merged into the asm in code files yet.
void func_801431E8(GameState* gamestate, SkyboxContext* skyboxCtx, s16 skyType) {
- GlobalContext* globalCtx = (GlobalContext*)state;
+ GlobalContext* globalCtx = (GlobalContext*)gamestate;
u32 size;
void* offset;
s32 pad;