diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/sched.c | 12 | ||||
| -rw-r--r-- | src/code/z_actor.c | 2 | ||||
| -rw-r--r-- | src/code/z_bgcheck.c | 2 | ||||
| -rw-r--r-- | src/code/z_effect_soft_sprite_old_init.c | 2 | ||||
| -rw-r--r-- | src/code/z_en_hy_code.c | 6 | ||||
| -rw-r--r-- | src/code/z_lib.c | 8 | ||||
| -rw-r--r-- | src/code/z_play.c | 14 | ||||
| -rw-r--r-- | src/code/z_player_lib.c | 8 | ||||
| -rw-r--r-- | src/code/z_room.c | 4 | ||||
| -rw-r--r-- | src/code/z_scene.c | 4 |
10 files changed, 31 insertions, 31 deletions
diff --git a/src/code/sched.c b/src/code/sched.c index 289b4a696..f16880b61 100644 --- a/src/code/sched.c +++ b/src/code/sched.c @@ -74,14 +74,14 @@ void Sched_HandleAudioCancel(SchedContext* sched) { osSyncPrintf("AUDIO SP キャンセルします\n"); if ((sched->curRSPTask != NULL) && (sched->curRSPTask->list.t.type == M_AUDTASK)) { - if (!(HW_REG(SP_STATUS_REG, u32) & SP_STATUS_HALT)) { + if (!(IO_READ(SP_STATUS_REG) & SP_STATUS_HALT)) { // Attempts to stop AUDIO SP osSyncPrintf("AUDIO SP止めようとします\n"); - HW_REG(SP_STATUS_REG, u32) = SP_SET_HALT; + IO_WRITE(SP_STATUS_REG, SP_SET_HALT); i = 0; - while (!(HW_REG(SP_STATUS_REG, u32) & SP_STATUS_HALT)) { + while (!(IO_READ(SP_STATUS_REG) & SP_STATUS_HALT)) { if (i++ > 100) { // AUDIO SP did not stop (10ms timeout) osSyncPrintf("AUDIO SP止まりませんでした(10msタイムアウト)\n"); @@ -136,14 +136,14 @@ void Sched_HandleGfxCancel(SchedContext* sched) { osSyncPrintf("GRAPH SP キャンセルします\n"); if ((sched->curRSPTask != NULL) && (sched->curRSPTask->list.t.type == M_GFXTASK)) { - if (!(HW_REG(SP_STATUS_REG, u32) & SP_STATUS_HALT)) { + if (!(IO_READ(SP_STATUS_REG) & SP_STATUS_HALT)) { // GRAPH SP tries to stop osSyncPrintf("GRAPH SP止めようとします\n"); - HW_REG(SP_STATUS_REG, u32) = SP_SET_HALT; + IO_WRITE(SP_STATUS_REG, SP_SET_HALT); i = 0; - while (!(HW_REG(SP_STATUS_REG, u32) & SP_STATUS_HALT)) { + while (!(IO_READ(SP_STATUS_REG) & SP_STATUS_HALT)) { if (i++ > 100) { // GRAPH SP did not stop (10ms timeout) osSyncPrintf("GRAPH SP止まりませんでした(10msタイムアウト)\n"); diff --git a/src/code/z_actor.c b/src/code/z_actor.c index f2b39de4e..d7d28dd91 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -1098,7 +1098,7 @@ void Actor_SetScale(Actor* actor, f32 scale) { } void Actor_SetObjectDependency(PlayState* play, Actor* actor) { - gSegments[0x06] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[actor->objectSlot].segment); + gSegments[0x06] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[actor->objectSlot].segment); } void Actor_Init(Actor* actor, PlayState* play) { diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index f0807172c..d16102567 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -3957,7 +3957,7 @@ s32 BgCheck_SphVsFirstDynaPoly(CollisionContext* colCtx, u16 xpFlags, CollisionP } /** - * SEGMENTED_TO_VIRTUAL CollisionHeader members + * SEGMENTED_TO_K0 CollisionHeader members */ void CollisionHeader_SegmentedToVirtual(CollisionHeader* colHeader) { colHeader->vtxList = Lib_SegmentedToVirtual(colHeader->vtxList); diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index 245f90a82..4ee741801 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -50,7 +50,7 @@ void EffectSs_DrawGEffect(PlayState* play, EffectSs* this, TexturePtr texture) { SkinMatrix_SetScale(&mfScale, scale, scale, scale); SkinMatrix_MtxFMtxFMult(&mfTrans, &play->billboardMtxF, &mfTrans11DA0); SkinMatrix_MtxFMtxFMult(&mfTrans11DA0, &mfScale, &mfResult); - gSegments[0x06] = VIRTUAL_TO_PHYSICAL(objectPtr); + gSegments[0x06] = OS_K0_TO_PHYSICAL(objectPtr); gSPSegment(POLY_XLU_DISP++, 0x06, objectPtr); mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &mfResult); diff --git a/src/code/z_en_hy_code.c b/src/code/z_en_hy_code.c index c7d89137b..3ca6b175d 100644 --- a/src/code/z_en_hy_code.c +++ b/src/code/z_en_hy_code.c @@ -133,7 +133,7 @@ EnDoor* EnHy_FindNearestDoor(Actor* actor, PlayState* play) { } void EnHy_ChangeObjectAndAnim(EnHy* enHy, PlayState* play, s16 animIndex) { - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[enHy->animObjectSlot].segment); + gSegments[6] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[enHy->animObjectSlot].segment); EnHy_ChangeAnim(&enHy->skelAnime, animIndex); } @@ -141,7 +141,7 @@ s32 EnHy_UpdateSkelAnime(EnHy* enHy, PlayState* play) { s32 isUpdated = false; if (enHy->actor.draw != NULL) { - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[enHy->animObjectSlot].segment); + gSegments[6] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[enHy->animObjectSlot].segment); SkelAnime_Update(&enHy->skelAnime); isUpdated = true; } @@ -168,7 +168,7 @@ s32 EnHy_Init(EnHy* enHy, PlayState* play, FlexSkeletonHeader* skeletonHeaderSeg enHy->actor.objectSlot = enHy->skelLowerObjectSlot; isInitialized = true; ActorShape_Init(&enHy->actor.shape, 0.0f, NULL, 0.0f); - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[enHy->actor.objectSlot].segment); + gSegments[6] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[enHy->actor.objectSlot].segment); SkelAnime_InitFlex(play, &enHy->skelAnime, skeletonHeaderSeg, NULL, enHy->jointTable, enHy->morphTable, ENHY_LIMB_MAX); EnHy_ChangeObjectAndAnim(enHy, play, animIndex); diff --git a/src/code/z_lib.c b/src/code/z_lib.c index a68d7c882..c520b00d5 100644 --- a/src/code/z_lib.c +++ b/src/code/z_lib.c @@ -699,14 +699,14 @@ void Lib_Nop801004FC(void) { } void* Lib_SegmentedToVirtual(void* ptr) { - return SEGMENTED_TO_VIRTUAL(ptr); + return SEGMENTED_TO_K0(ptr); } void* Lib_SegmentedToVirtualNull(void* ptr) { if (((uintptr_t)ptr >> 28) == 0) { return ptr; } else { - return SEGMENTED_TO_VIRTUAL(ptr); + return SEGMENTED_TO_K0(ptr); } } @@ -719,7 +719,7 @@ void* Lib_VirtualToPhysical(void* ptr) { if (ptr == NULL) { return NULL; } else { - return (void*)VIRTUAL_TO_PHYSICAL(ptr); + return (void*)OS_K0_TO_PHYSICAL(ptr); } } @@ -732,6 +732,6 @@ void* Lib_PhysicalToVirtual(void* ptr) { if (ptr == NULL) { return NULL; } else { - return (void*)PHYSICAL_TO_VIRTUAL(ptr); + return OS_PHYSICAL_TO_K0(ptr); } } diff --git a/src/code/z_play.c b/src/code/z_play.c index 6d3dac1fe..783b73de2 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -923,9 +923,9 @@ void Play_UpdateMain(PlayState* this) { u8 freezeFlashTimer; s32 sp5C = false; - gSegments[4] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment); - gSegments[5] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment); - gSegments[2] = VIRTUAL_TO_PHYSICAL(this->sceneSegment); + gSegments[4] = OS_K0_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment); + gSegments[5] = OS_K0_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment); + gSegments[2] = OS_K0_TO_PHYSICAL(this->sceneSegment); if (R_PICTO_PHOTO_STATE == PICTO_PHOTO_STATE_PROCESS) { R_PICTO_PHOTO_STATE = PICTO_PHOTO_STATE_READY; @@ -1155,9 +1155,9 @@ void Play_DrawMain(PlayState* this) { OPEN_DISPS(gfxCtx); - gSegments[4] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment); - gSegments[5] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment); - gSegments[2] = VIRTUAL_TO_PHYSICAL(this->sceneSegment); + gSegments[4] = OS_K0_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment); + gSegments[5] = OS_K0_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment); + gSegments[2] = OS_K0_TO_PHYSICAL(this->sceneSegment); gSPSegment(POLY_OPA_DISP++, 0x04, this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment); gSPSegment(POLY_XLU_DISP++, 0x04, this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment); @@ -1605,7 +1605,7 @@ void Play_SpawnScene(PlayState* this, s32 sceneId, s32 spawn) { this->sceneConfig = scene->drawConfig; this->sceneSegment = Play_LoadFile(this, &scene->segment); scene->unk_D = 0; - gSegments[2] = VIRTUAL_TO_PHYSICAL(this->sceneSegment); + gSegments[2] = OS_K0_TO_PHYSICAL(this->sceneSegment); Play_InitScene(this, spawn); Room_AllocateAndLoad(this, &this->roomCtx); } diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 486abcbda..43b1cd05d 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -2590,7 +2590,7 @@ void Player_DrawGetItemImpl(PlayState* play, Player* player, Vec3f* refPos, s32 OPEN_DISPS(play->state.gfxCtx); - gSegments[6] = VIRTUAL_TO_PHYSICAL(player->giObjectSegment); + gSegments[6] = OS_K0_TO_PHYSICAL(player->giObjectSegment); gSPSegment(POLY_OPA_DISP++, 0x06, player->giObjectSegment); gSPSegment(POLY_XLU_DISP++, 0x06, player->giObjectSegment); @@ -2852,7 +2852,7 @@ void func_80127488(PlayState* play, Player* player, u8 alpha) { } void Player_DrawCouplesMask(PlayState* play, Player* player) { - gSegments[0xA] = VIRTUAL_TO_PHYSICAL(player->maskObjectSegment); + gSegments[0xA] = OS_K0_TO_PHYSICAL(player->maskObjectSegment); AnimatedMat_DrawOpa(play, Lib_SegmentedToVirtual(&object_mask_meoto_Matanimheader_001CD8)); } @@ -2884,7 +2884,7 @@ void Player_DrawCircusLeadersMask(PlayState* play, Player* player) { Matrix_Scale(scaleXZ, scaleY, scaleXZ, MTXMODE_APPLY); gSPMatrix(&gfx[0], Matrix_NewMtx(play->state.gfxCtx), G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPSegment(&gfx[1], 0x08, VIRTUAL_TO_PHYSICAL(SEGMENTED_TO_VIRTUAL(gEffBubble1Tex))); + gSPSegment(&gfx[1], 0x08, OS_K0_TO_PHYSICAL(SEGMENTED_TO_K0(gEffBubble1Tex))); gDPSetPrimColor(&gfx[2], 0, 0, 255, 255, 255, 255); gDPSetEnvColor(&gfx[3], 150, 150, 150, 0); gSPDisplayList(&gfx[4], gEffBubbleDL); @@ -2940,7 +2940,7 @@ void Player_DrawBlastMask(PlayState* play, Player* player) { if (player->blastMaskTimer != 0) { s32 alpha; - gSegments[0xA] = VIRTUAL_TO_PHYSICAL(player->maskObjectSegment); + gSegments[0xA] = OS_K0_TO_PHYSICAL(player->maskObjectSegment); AnimatedMat_DrawOpa(play, Lib_SegmentedToVirtual(&object_mask_bakuretu_Matanimheader_0011F8)); diff --git a/src/code/z_room.c b/src/code/z_room.c index ff9476825..758bfaa38 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -574,7 +574,7 @@ s32 Room_HandleLoadCallbacks(PlayState* play, RoomContext* roomCtx) { if (osRecvMesg(&roomCtx->loadQueue, NULL, OS_MESG_NOBLOCK) == 0) { roomCtx->status = 0; roomCtx->curRoom.segment = roomCtx->activeRoomVram; - gSegments[3] = VIRTUAL_TO_PHYSICAL(roomCtx->activeRoomVram); + gSegments[3] = OS_K0_TO_PHYSICAL(roomCtx->activeRoomVram); Scene_ExecuteCommands(play, roomCtx->curRoom.segment); func_80123140(play, GET_PLAYER(play)); @@ -605,7 +605,7 @@ RoomDrawHandler sRoomDrawHandlers[] = { void Room_Draw(PlayState* play, Room* room, u32 flags) { if (room->segment != NULL) { - gSegments[3] = VIRTUAL_TO_PHYSICAL(room->segment); + gSegments[3] = OS_K0_TO_PHYSICAL(room->segment); sRoomDrawHandlers[room->roomShape->base.type](play, room, flags); } return; diff --git a/src/code/z_scene.c b/src/code/z_scene.c index 923ba5a0e..326e010ea 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -65,7 +65,7 @@ void Object_InitContext(GameState* gameState, ObjectContext* objectCtx) { objectCtx->spaceEnd = (void*)((u32)objectCtx->spaceStart + spaceSize); objectCtx->mainKeepSlot = Object_SpawnPersistent(objectCtx, GAMEPLAY_KEEP); - gSegments[4] = VIRTUAL_TO_PHYSICAL(objectCtx->slots[objectCtx->mainKeepSlot].segment); + gSegments[4] = OS_K0_TO_PHYSICAL(objectCtx->slots[objectCtx->mainKeepSlot].segment); } void Object_UpdateEntries(ObjectContext* objectCtx) { @@ -240,7 +240,7 @@ void Scene_CommandSpecialFiles(PlayState* play, SceneCmd* cmd) { if (cmd->specialFiles.subKeepId != 0) { play->objectCtx.subKeepSlot = Object_SpawnPersistent(&play->objectCtx, cmd->specialFiles.subKeepId); // TODO: Segment number enum? - gSegments[0x05] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[play->objectCtx.subKeepSlot].segment); + gSegments[0x05] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[play->objectCtx.subKeepSlot].segment); } if (cmd->specialFiles.naviQuestHintFileId != NAVI_QUEST_HINTS_NONE) { |
