diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/audio_thread_manager.c | 6 | ||||
| -rw-r--r-- | src/code/code_8010C1B0.c | 20 | ||||
| -rw-r--r-- | src/code/graph.c | 12 | ||||
| -rw-r--r-- | src/code/main.c | 7 | ||||
| -rw-r--r-- | src/code/sched.c | 229 | ||||
| -rw-r--r-- | src/code/z_jpeg.c | 6 | ||||
| -rw-r--r-- | src/code/z_nulltask.c | 30 | ||||
| -rw-r--r-- | src/code/z_play.c | 13 |
8 files changed, 187 insertions, 136 deletions
diff --git a/src/code/audio_thread_manager.c b/src/code/audio_thread_manager.c index dd74c5a32..d6661b700 100644 --- a/src/code/audio_thread_manager.c +++ b/src/code/audio_thread_manager.c @@ -33,8 +33,8 @@ void AudioMgr_HandleRetrace(AudioMgr* audioMgr) { audioMgr->audioTask.msgQ = &audioMgr->cmdQueue; audioMgr->audioTask.msg = NULL; - osSendMesg(&audioMgr->sched->cmdQ, &audioMgr->audioTask, OS_MESG_BLOCK); - Sched_SendEntryMsg(audioMgr->sched); + osSendMesg(&audioMgr->sched->cmdQueue, &audioMgr->audioTask, OS_MESG_BLOCK); + Sched_SendNotifyMsg(audioMgr->sched); } if (SREG(20) >= 2) { @@ -125,7 +125,7 @@ void AudioMgr_Unlock(AudioMgr* audioMgr) { osRecvMesg(&audioMgr->lockQueue, NULL, OS_MESG_BLOCK); } -void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedContext* sched, IrqMgr* irqMgr) { +void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, Scheduler* sched, IrqMgr* irqMgr) { bzero(audioMgr, sizeof(AudioMgr)); audioMgr->sched = sched; diff --git a/src/code/code_8010C1B0.c b/src/code/code_8010C1B0.c deleted file mode 100644 index 2c1fd410f..000000000 --- a/src/code/code_8010C1B0.c +++ /dev/null @@ -1,20 +0,0 @@ -#include "global.h" - -// Blocks the current thread until all currently queued scheduler tasks have been completed -void MsgEvent_SendNullTask(void) { - OSScTask task; - OSMesgQueue queue; - OSMesg msg; - - task.next = NULL; - task.flags = OS_SC_RCP_MASK; - task.msgQ = &queue; - task.msg = NULL; - task.framebuffer = NULL; - task.list.t.type = M_NULTASK; - - osCreateMesgQueue(task.msgQ, &msg, 1); - osSendMesg(&gSchedContext.cmdQ, &task, OS_MESG_BLOCK); - Sched_SendEntryMsg(&gSchedContext); - osRecvMesg(&queue, NULL, OS_MESG_BLOCK); -} diff --git a/src/code/graph.c b/src/code/graph.c index eb0277f3a..e13a6ea77 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -154,7 +154,7 @@ retry: osSyncPrintf("GRAPH SP TIMEOUT\n"); if (retryCount >= 0) { retryCount--; - Sched_SendGfxCancelMsg(&gSchedContext); + Sched_SendGfxCancelMsg(&gScheduler); goto retry; } else { // graph.c: No more! die! @@ -202,13 +202,13 @@ retry: cfb = &sGraphCfbInfos[cfbIdx]; cfbIdx = (cfbIdx + 1) % ARRAY_COUNT(sGraphCfbInfos); - cfb->fb1 = gfxCtx->curFrameBuffer; + cfb->framebuffer = gfxCtx->curFrameBuffer; cfb->swapBuffer = gfxCtx->curFrameBuffer; if (gfxCtx->updateViMode) { gfxCtx->updateViMode = false; cfb->viMode = gfxCtx->viMode; - cfb->features = gfxCtx->viConfigFeatures; + cfb->viFeatures = gfxCtx->viConfigFeatures; cfb->xScale = gfxCtx->xScale; cfb->yScale = gfxCtx->yScale; } else { @@ -223,9 +223,9 @@ retry: osRecvMesg(&gfxCtx->queue, NULL, OS_MESG_NOBLOCK); } - gfxCtx->schedMsgQ = &gSchedContext.cmdQ; - osSendMesg(&gSchedContext.cmdQ, scTask, OS_MESG_BLOCK); - Sched_SendEntryMsg(&gSchedContext); + gfxCtx->schedMsgQ = &gScheduler.cmdQueue; + osSendMesg(&gScheduler.cmdQueue, (OSMesg)scTask, OS_MESG_BLOCK); + Sched_SendNotifyMsg(&gScheduler); } void Graph_UpdateGame(GameState* gameState) { diff --git a/src/code/main.c b/src/code/main.c index 83df66396..09b750dd2 100644 --- a/src/code/main.c +++ b/src/code/main.c @@ -12,7 +12,7 @@ OSMesgQueue sSerialEventQueue; OSMesg sSerialMsgBuf[1]; u32 gSegments[NUM_SEGMENTS]; -SchedContext gSchedContext; +Scheduler gScheduler; IrqMgrClient sIrqClient; OSMesgQueue sIrqMgrMsgQueue; OSMesg sIrqMgrMsgBuf[60]; @@ -68,15 +68,14 @@ void Main(void* arg) { osCreateMesgQueue(&sIrqMgrMsgQueue, sIrqMgrMsgBuf, ARRAY_COUNT(sIrqMgrMsgBuf)); StackCheck_Init(&sSchedStackInfo, sSchedStack, STACK_TOP(sSchedStack), 0, 0x100, "sched"); - Sched_Init(&gSchedContext, STACK_TOP(sSchedStack), Z_PRIORITY_SCHED, gViConfigModeType, 1, &gIrqMgr); + Sched_Init(&gScheduler, STACK_TOP(sSchedStack), Z_PRIORITY_SCHED, gViConfigModeType, 1, &gIrqMgr); CIC6105_AddRomInfoFaultPage(); IrqMgr_AddClient(&gIrqMgr, &sIrqClient, &sIrqMgrMsgQueue); StackCheck_Init(&sAudioStackInfo, sAudioStack, STACK_TOP(sAudioStack), 0, 0x100, "audio"); - AudioMgr_Init(&sAudioMgr, STACK_TOP(sAudioStack), Z_PRIORITY_AUDIOMGR, Z_THREAD_ID_AUDIOMGR, &gSchedContext, - &gIrqMgr); + AudioMgr_Init(&sAudioMgr, STACK_TOP(sAudioStack), Z_PRIORITY_AUDIOMGR, Z_THREAD_ID_AUDIOMGR, &gScheduler, &gIrqMgr); StackCheck_Init(&sPadMgrStackInfo, sPadMgrStack, STACK_TOP(sPadMgrStack), 0, 0x100, "padmgr"); PadMgr_Init(&sSerialEventQueue, &gIrqMgr, Z_THREAD_ID_PADMGR, Z_PRIORITY_PADMGR, STACK_TOP(sPadMgrStack)); diff --git a/src/code/sched.c b/src/code/sched.c index 6c77ffd52..77822e27e 100644 --- a/src/code/sched.c +++ b/src/code/sched.c @@ -1,8 +1,9 @@ +#include "scheduler.h" #include "fault.h" #include "idle.h" #include "libc64/sleep.h" +#include "macros.h" #include "viconfig.h" -#include "z64.h" // Variables are put before most headers as a hacky way to bypass bss reordering FaultClient sSchedFaultClient; @@ -16,26 +17,28 @@ u64* gAudioSPDataPtr; u32 gAudioSPDataSize; #include "functions.h" -#include "variables.h" #include "stackcheck.h" #include "z64speed_meter.h" #include "z64thread.h" #define RSP_DONE_MSG 667 #define RDP_DONE_MSG 668 -#define ENTRY_MSG 670 +#define NOTIFY_MSG 670 #define RDP_AUDIO_CANCEL_MSG 671 #define RSP_GFX_CANCEL_MSG 672 -void Sched_SwapFramebuffer(CfbInfo* cfbInfo) { +/** + * Set the current framebuffer to the swapbuffer pointed to by the provided cfb + */ +void Sched_SwapFramebufferImpl(CfbInfo* cfbInfo) { if (cfbInfo->swapBuffer != NULL) { osViSwapBuffer(cfbInfo->swapBuffer); - cfbInfo->updateRate2 = cfbInfo->updateRate; + cfbInfo->updateTimer = cfbInfo->updateRate; if ((SREG(62) == 0) && (cfbInfo->viMode != NULL)) { D_80096B20 = 1; osViSetMode(cfbInfo->viMode); - osViSetSpecialFeatures(cfbInfo->features); + osViSetSpecialFeatures(cfbInfo->viFeatures); osViSetXScale(cfbInfo->xScale); osViSetYScale(cfbInfo->yScale); cfbInfo->viMode = NULL; @@ -44,21 +47,21 @@ void Sched_SwapFramebuffer(CfbInfo* cfbInfo) { cfbInfo->unk_10 = 0; } -void Sched_RetraceUpdateFramebuffer(SchedContext* sched, CfbInfo* cfbInfo) { - if (sched->shouldUpdateVi) { - sched->shouldUpdateVi = false; +void Sched_SwapFramebuffer(Scheduler* sched, CfbInfo* cfbInfo) { + if (sched->isFirstSwap) { + sched->isFirstSwap = false; - if (gIrqMgrResetStatus == 0) { + if (gIrqMgrResetStatus == IRQ_RESET_STATUS_IDLE) { ViConfig_UpdateVi(false); } } - Sched_SwapFramebuffer(cfbInfo); + Sched_SwapFramebufferImpl(cfbInfo); } -void Sched_HandleReset(SchedContext* sched) { +void Sched_HandlePreNMI(Scheduler* sched) { } -void Sched_HandleStop(SchedContext* sched) { +void Sched_HandleNMI(Scheduler* sched) { ViConfig_UpdateVi(true); } @@ -69,7 +72,7 @@ void Sched_HandleStop(SchedContext* sched) { * If there was no currently running audio task, it will dequeue the currently waiting * audio task and notify the sender if the task is associated with a message queue. */ -void Sched_HandleAudioCancel(SchedContext* sched) { +void Sched_HandleAudioCancel(Scheduler* sched) { s32 i; // AUDIO SP Cancel @@ -99,7 +102,7 @@ void Sched_HandleAudioCancel(SchedContext* sched) { } send_mesg: - osSendMesg(&sched->interruptQ, (OSMesg)RSP_DONE_MSG, OS_MESG_NOBLOCK); + osSendMesg(&sched->interruptQueue, (OSMesg)RSP_DONE_MSG, OS_MESG_NOBLOCK); return; } @@ -132,7 +135,7 @@ void Sched_HandleAudioCancel(SchedContext* sched) { * If there is an RDP task, the output buffer will be cleared and the scheduler will send * an RDP_DONE_MSG back to itself. */ -void Sched_HandleGfxCancel(SchedContext* sched) { +void Sched_HandleGfxCancel(Scheduler* sched) { s32 i; // GRAPH SP Cancel @@ -162,7 +165,7 @@ void Sched_HandleGfxCancel(SchedContext* sched) { } send_mesg: - osSendMesg(&sched->interruptQ, (OSMesg)RSP_DONE_MSG, OS_MESG_NOBLOCK); + osSendMesg(&sched->interruptQueue, (OSMesg)RSP_DONE_MSG, OS_MESG_NOBLOCK); goto halt_rdp; } @@ -191,15 +194,15 @@ halt_rdp: // Try to stop DP osSyncPrintf("DP止めようとします\n"); bzero(dpTask->outputBuff, (uintptr_t)dpTask->outputBuffSize - (uintptr_t)dpTask->outputBuff); - osSendMesg(&sched->interruptQ, (OSMesg)RDP_DONE_MSG, OS_MESG_NOBLOCK); + osSendMesg(&sched->interruptQueue, (OSMesg)RDP_DONE_MSG, OS_MESG_NOBLOCK); } } } /** - * Adds a scheduler task to the appropriate linked list. + * Enqueue a task to either the audio task list or the gfx task list */ -void Sched_QueueTask(SchedContext* sched, OSScTask* task) { +void Sched_QueueTask(Scheduler* sched, OSScTask* task) { s32 type = task->list.t.type; if (type == M_AUDTASK) { @@ -221,7 +224,7 @@ void Sched_QueueTask(SchedContext* sched, OSScTask* task) { task->state = task->flags & OS_SC_RCP_MASK; } -void Sched_Yield(SchedContext* sched) { +void Sched_Yield(Scheduler* sched) { // Don't yield audio tasks if (sched->curRSPTask->list.t.type == M_AUDTASK) { // A new audio task has been entered even though the previous audio task has not been completed yet @@ -232,46 +235,56 @@ void Sched_Yield(SchedContext* sched) { } } -s32 Sched_TaskCheckFramebuffers(SchedContext* sched, OSScTask* task) { +/** + * Check if the framebuffer the task wants to use is allowed + */ +s32 Sched_TaskFramebuffersValid(Scheduler* sched, OSScTask* task) { void* nextFB = osViGetNextFramebuffer(); void* curFB = osViGetCurrentFramebuffer(); if ((task == NULL) || (sched->pendingSwapBuf1 != NULL) || - ((curFB == TASK_FRAMEBUFFER(task)->fb1) && (curFB != nextFB))) { - return 0; + ((curFB == TASK_FRAMEBUFFER(task)->framebuffer) && (curFB != nextFB))) { + return false; } - return 1; + + return true; } /** - * Pops the next task from the appropriate linked list and returns it through spTask and dpTask. + * Schedules the next tasks to run on the RSP and RDP + * + * @param sc Scheduler + * @param spTaskOut Next task to run on the RSP + * @param dpTaskOut Next task to run on the RDP + * @param state Bits containing whether the RSP and RDP are currently in use + * @return Bits containing whether the RSP and RDP will be in use after starting the next tasks */ -s32 Sched_Schedule(SchedContext* sched, OSScTask** spTask, OSScTask** dpTask, s32 state) { - s32 ret = state; +s32 Sched_Schedule(Scheduler* sched, OSScTask** spTask, OSScTask** dpTask, s32 state) { + s32 nextState = state; OSScTask* gfxTask = sched->gfxListHead; OSScTask* audioTask = sched->audioListHead; - if ((ret & OS_SC_SP) && (sched->audioListHead != NULL)) { + if ((state & OS_SC_SP) && (sched->audioListHead != NULL)) { *spTask = audioTask; - ret &= ~OS_SC_SP; + nextState &= ~OS_SC_SP; sched->audioListHead = sched->audioListHead->next; if (sched->audioListHead == NULL) { sched->audioListTail = NULL; } } else if (gfxTask != NULL) { if ((gfxTask->state & OS_SC_YIELDED) || !(gfxTask->flags & OS_SC_NEEDS_RDP)) { - if (ret & OS_SC_SP) { + if (state & OS_SC_SP) { *spTask = gfxTask; - ret &= ~OS_SC_SP; + nextState &= ~OS_SC_SP; sched->gfxListHead = sched->gfxListHead->next; if (sched->gfxListHead == NULL) { sched->gfxListTail = NULL; } } - } else if (ret == (OS_SC_SP | OS_SC_DP)) { - if ((TASK_FRAMEBUFFER(gfxTask) == NULL) || Sched_TaskCheckFramebuffers(sched, gfxTask)) { + } else if (state == (OS_SC_SP | OS_SC_DP)) { + if ((TASK_FRAMEBUFFER(gfxTask) == NULL) || Sched_TaskFramebuffersValid(sched, gfxTask)) { *spTask = *dpTask = gfxTask; - ret &= ~(OS_SC_SP | OS_SC_DP); + nextState &= ~(OS_SC_SP | OS_SC_DP); sched->gfxListHead = sched->gfxListHead->next; if (sched->gfxListHead == NULL) { sched->gfxListTail = NULL; @@ -279,36 +292,49 @@ s32 Sched_Schedule(SchedContext* sched, OSScTask** spTask, OSScTask** dpTask, s3 } } } - return ret; + return nextState; } -void Sched_TaskUpdateFramebuffer(SchedContext* sched, OSScTask* task) { +/** + * Sets the next framebuffer to the framebuffer associated to `task`. + * If there is no current buffer or it is time to swap, this buffer will be swapped to + * immediately, otherwise it will be swapped to later in Sched_HandleRetrace. + * + * @see Sched_HandleRetrace + */ +void Sched_SetNextFramebufferFromTask(Scheduler* sched, OSScTask* task) { sched->pendingSwapBuf1 = TASK_FRAMEBUFFER(task); - if ((sched->curBuf != NULL) && (sched->curBuf->updateRate2 > 0)) { + if ((sched->curBuf != NULL) && (sched->curBuf->updateTimer > 0)) { return; } - Sched_RetraceUpdateFramebuffer(sched, sched->pendingSwapBuf1); + + Sched_SwapFramebuffer(sched, sched->pendingSwapBuf1); } /** - * If the task has been marked as completed, notify the sender through the task's - * associated message queue (if it has one) that the task has been completed. If the task - * flags dictate it should swap the framebuffer, do so. + * Checks if the task is done, i.e. it is no longer running on either the RSP or RDP. + * If so, send a message to the task's message queue if there is one, and swap the framebuffer + * if required. */ -void Sched_NotifyDone(SchedContext* sched, OSScTask* task) { +void Sched_TaskComplete(Scheduler* sched, OSScTask* task) { if (!(task->state & (OS_SC_DP | OS_SC_SP))) { if (task->msgQ != NULL) { osSendMesg(task->msgQ, task->msg, OS_MESG_BLOCK); } if (task->flags & OS_SC_SWAPBUFFER) { - Sched_TaskUpdateFramebuffer(sched, task); + Sched_SetNextFramebufferFromTask(sched, task); } } } -void Sched_RunTask(SchedContext* sched, OSScTask* spTask, OSScTask* dpTask) { - u64 time; +/** + * Runs the next tasks. The scheduler doesn't support running RDP tasks without + * passthrough via the RSP, if there is no RSP task to run then the RDP task will + * also do nothing. + */ +void Sched_RunTask(Scheduler* sched, OSScTask* spTask, OSScTask* dpTask) { + OSTime time; if (spTask != NULL) { if (spTask->list.t.type == M_NULTASK) { @@ -320,7 +346,7 @@ void Sched_RunTask(SchedContext* sched, OSScTask* spTask, OSScTask* dpTask) { spTask->state &= ~OS_SC_DP; sched->curRDPTask = NULL; } - Sched_NotifyDone(sched, spTask); + Sched_TaskComplete(sched, spTask); return; } // Write back the data cache to ensure imminent SP DMA does not miss anything @@ -365,18 +391,21 @@ void Sched_RunTask(SchedContext* sched, OSScTask* spTask, OSScTask* dpTask) { } /** - * Enqueues any tasks that have been sent to the scheduler down the command queue. + * Runs when the scheduler has received a notification, either from another thread or + * on VI Retrace. Tasks that have been sent to it will be enqueued onto the audio or + * gfx task queue and one may be ran if the RSP is available. */ -void Sched_HandleEntry(SchedContext* sched) { - OSScTask* spTask = NULL; - OSScTask* dpTask = NULL; - OSMesg msg = NULL; +void Sched_HandleNotify(Scheduler* sched) { + OSScTask* nextRSP = NULL; + OSScTask* nextRDP = NULL; + OSScTask* task = NULL; s32 state; // Fetch and enqueue waiting tasks - while (osRecvMesg(&sched->cmdQ, &msg, OS_MESG_NOBLOCK) != -1) { - Sched_QueueTask(sched, msg); + while (osRecvMesg(&sched->cmdQueue, (OSMesg*)&task, OS_MESG_NOBLOCK) != -1) { + Sched_QueueTask(sched, task); } + // If there is an audio task pending and an RSP task is running, yield the current task. if ((sched->audioListHead != NULL) && (sched->curRSPTask != NULL)) { Sched_Yield(sched); @@ -384,12 +413,12 @@ void Sched_HandleEntry(SchedContext* sched) { } // Schedule and run the next task state = ((sched->curRSPTask == NULL) << 1) | (sched->curRDPTask == NULL); - if (Sched_Schedule(sched, &spTask, &dpTask, state) != state) { - Sched_RunTask(sched, spTask, dpTask); + if (Sched_Schedule(sched, &nextRSP, &nextRDP, state) != state) { + Sched_RunTask(sched, nextRSP, nextRDP); } } -void Sched_HandleRetrace(SchedContext* sched) { +void Sched_HandleRetrace(Scheduler* sched) { ViConfig_UpdateBlack(); sched->retraceCount++; @@ -404,23 +433,29 @@ void Sched_HandleRetrace(SchedContext* sched) { sched->curBuf = sched->pendingSwapBuf1; sched->pendingSwapBuf1 = NULL; } + if (sched->curBuf != NULL) { - if (sched->curBuf->updateRate2 > 0) { - sched->curBuf->updateRate2--; + if (sched->curBuf->updateTimer > 0) { + sched->curBuf->updateTimer--; } - if ((sched->curBuf->updateRate2 <= 0) && (sched->pendingSwapBuf1 != NULL)) { - Sched_RetraceUpdateFramebuffer(sched, sched->pendingSwapBuf1); + if ((sched->curBuf->updateTimer <= 0) && (sched->pendingSwapBuf1 != NULL)) { + Sched_SwapFramebuffer(sched, sched->pendingSwapBuf1); } } - Sched_HandleEntry(sched); + + // Run the notification handler to enqueue any waiting tasks and possibly run one + Sched_HandleNotify(sched); } -void Sched_HandleRSPDone(SchedContext* sched) { +/** + * RSP has signalled that the task has either completed or yielded. + */ +void Sched_HandleRSPDone(Scheduler* sched) { OSScTask* curRSP; OSScTask* nextRSP = NULL; OSScTask* nextRDP = NULL; s32 state; - u64 time; + OSTime time; if (sched->curRSPTask == NULL) { osSyncPrintf("__scHandleRSP:sc->curRSPTask == NULL\n"); @@ -464,7 +499,7 @@ void Sched_HandleRSPDone(SchedContext* sched) { } else { // Mark task completed curRSP->state &= ~OS_SC_SP; - Sched_NotifyDone(sched, curRSP); + Sched_TaskComplete(sched, curRSP); } // Schedule and run next task @@ -474,7 +509,10 @@ void Sched_HandleRSPDone(SchedContext* sched) { } } -void Sched_HandleRDPDone(SchedContext* sched) { +/** + * RDP has signalled task done upon reaching a DPFullSync command + */ +void Sched_HandleRDPDone(Scheduler* sched) { OSScTask* curRDP; OSScTask* nextRSP = NULL; OSScTask* nextRDP = NULL; @@ -493,7 +531,7 @@ void Sched_HandleRDPDone(SchedContext* sched) { sched->curRDPTask = NULL; curRDP->state &= ~OS_SC_DP; - Sched_NotifyDone(sched, curRDP); + Sched_TaskComplete(sched, curRDP); // Schedule and run next task state = ((sched->curRSPTask == NULL) << 1) | (sched->curRDPTask == NULL); @@ -503,35 +541,38 @@ void Sched_HandleRDPDone(SchedContext* sched) { } /** - * Sends a message to the scheduler to inform it that a new task has - * been sent down the command queue. + * Called by other threads in order to wake the scheduler up immediately to enqueue and + * possibly run a task that has been sent to the task queue. Otherwise, any pending tasks + * will be enqueued on next vertical retrace. + * + * Original name: osScKickEntryMsg */ -void Sched_SendEntryMsg(SchedContext* sched) { - osSendMesg(&sched->interruptQ, (OSMesg)ENTRY_MSG, OS_MESG_BLOCK); +void Sched_SendNotifyMsg(Scheduler* sched) { + osSendMesg(&sched->interruptQueue, (OSMesg)NOTIFY_MSG, OS_MESG_BLOCK); } /** * Sends a message to the scheduler to inform it that it should attempt * to stop the last dispatched audio task. */ -void Sched_SendAudioCancelMsg(SchedContext* sched) { - osSendMesg(&sched->interruptQ, (OSMesg)RDP_AUDIO_CANCEL_MSG, OS_MESG_BLOCK); +void Sched_SendAudioCancelMsg(Scheduler* sched) { + osSendMesg(&sched->interruptQueue, (OSMesg)RDP_AUDIO_CANCEL_MSG, OS_MESG_BLOCK); } /** * Sends a message to the scheduler to inform it that it should attempt * to stop the last dispatched gfx task. */ -void Sched_SendGfxCancelMsg(SchedContext* sched) { - osSendMesg(&sched->interruptQ, (OSMesg)RSP_GFX_CANCEL_MSG, OS_MESG_BLOCK); +void Sched_SendGfxCancelMsg(Scheduler* sched) { + osSendMesg(&sched->interruptQueue, (OSMesg)RSP_GFX_CANCEL_MSG, OS_MESG_BLOCK); } /** * Fault Client for the scheduler. Reports information about the state of the scheduler * and any current tasks in the crash debugger. */ -void Sched_FaultClient(void* param1, void* param2) { - SchedContext* sched = (SchedContext*)param1; +void Sched_FaultClient(void* arg0, void* arg1) { + Scheduler* sched = (Scheduler*)arg0; OSScTask* spTask; OSScTask* dpTask; @@ -559,10 +600,10 @@ void Sched_FaultClient(void* param1, void* param2) { */ void Sched_ThreadEntry(void* arg) { s32 msg = 0; - SchedContext* sched = (SchedContext*)arg; + Scheduler* sched = (Scheduler*)arg; while (true) { - osRecvMesg(&sched->interruptQ, (OSMesg*)&msg, OS_MESG_BLOCK); + osRecvMesg(&sched->interruptQueue, (OSMesg*)&msg, OS_MESG_BLOCK); // Check if it's a message from another thread or the OS switch (msg) { @@ -574,8 +615,8 @@ void Sched_ThreadEntry(void* arg) { Sched_HandleGfxCancel(sched); continue; - case ENTRY_MSG: - Sched_HandleEntry(sched); + case NOTIFY_MSG: + Sched_HandleNotify(sched); continue; case RSP_DONE_MSG: @@ -594,31 +635,31 @@ void Sched_ThreadEntry(void* arg) { continue; case OS_SC_PRE_NMI_MSG: - Sched_HandleReset(sched); + Sched_HandlePreNMI(sched); continue; case OS_SC_NMI_MSG: - Sched_HandleStop(sched); + Sched_HandleNMI(sched); continue; } } } /** - * Initializes the SchedContext and scheduler thread. - * Registers an IrqClient for the thread and fault client for the SchedContext. - * Directs the OS to send SP and DP OS messages to interruptQ when the RSP or RDP signal task completion. + * Initializes the Scheduler and scheduler thread. + * Registers an IrqClient for the thread and fault client for the Scheduler. + * Directs the OS to send SP and DP OS messages to interruptQueue when the RSP or RDP signal task completion. */ -void Sched_Init(SchedContext* sched, void* stack, OSPri pri, u8 viModeType, UNK_TYPE arg4, IrqMgr* irqMgr) { - bzero(sched, sizeof(SchedContext)); +void Sched_Init(Scheduler* sched, void* stack, OSPri pri, u8 viModeType, UNK_TYPE arg4, IrqMgr* irqMgr) { + bzero(sched, sizeof(Scheduler)); - sched->shouldUpdateVi = true; + sched->isFirstSwap = true; - osCreateMesgQueue(&sched->interruptQ, sched->intBuf, ARRAY_COUNT(sched->intBuf)); - osCreateMesgQueue(&sched->cmdQ, sched->cmdMsgBuf, ARRAY_COUNT(sched->cmdMsgBuf)); - osSetEventMesg(OS_EVENT_SP, &sched->interruptQ, (OSMesg)RSP_DONE_MSG); - osSetEventMesg(OS_EVENT_DP, &sched->interruptQ, (OSMesg)RDP_DONE_MSG); - IrqMgr_AddClient(irqMgr, &sched->irqClient, &sched->interruptQ); + osCreateMesgQueue(&sched->interruptQueue, sched->interruptMsgBuf, ARRAY_COUNT(sched->interruptMsgBuf)); + osCreateMesgQueue(&sched->cmdQueue, sched->cmdMsgBuf, ARRAY_COUNT(sched->cmdMsgBuf)); + osSetEventMesg(OS_EVENT_SP, &sched->interruptQueue, (OSMesg)RSP_DONE_MSG); + osSetEventMesg(OS_EVENT_DP, &sched->interruptQueue, (OSMesg)RDP_DONE_MSG); + IrqMgr_AddClient(irqMgr, &sched->irqClient, &sched->interruptQueue); Fault_AddClient(&sSchedFaultClient, Sched_FaultClient, sched, NULL); osCreateThread(&sched->thread, Z_THREAD_ID_SCHED, Sched_ThreadEntry, sched, stack, pri); osStartThread(&sched->thread); diff --git a/src/code/z_jpeg.c b/src/code/z_jpeg.c index 5ccc5987d..a571e4d9d 100644 --- a/src/code/z_jpeg.c +++ b/src/code/z_jpeg.c @@ -65,8 +65,8 @@ void Jpeg_ScheduleDecoderTask(JpegContext* jpegCtx) { jpegCtx->scTask.framebuffer = NULL; jpegCtx->scTask.list.t = sJpegTask; - osSendMesg(&gSchedContext.cmdQ, (OSMesg*)&jpegCtx->scTask, OS_MESG_BLOCK); - Sched_SendEntryMsg(&gSchedContext); // osScKickEntryMsg + osSendMesg(&gScheduler.cmdQueue, (OSMesg*)&jpegCtx->scTask, OS_MESG_BLOCK); + Sched_SendNotifyMsg(&gScheduler); // osScKickEntryMsg osRecvMesg(&jpegCtx->mq, NULL, OS_MESG_BLOCK); } @@ -223,7 +223,7 @@ s32 Jpeg_Decode(void* data, void* zbuffer, void* work, u32 workSize) { } osCreateMesgQueue(&jpegCtx.mq, &jpegCtx.msg, 1); - MsgEvent_SendNullTask(); + Sched_FlushTaskQueue(); jpegCtx.workBuf = workBuff; diff --git a/src/code/z_nulltask.c b/src/code/z_nulltask.c new file mode 100644 index 000000000..b060e0639 --- /dev/null +++ b/src/code/z_nulltask.c @@ -0,0 +1,30 @@ +#include "scheduler.h" + +#include "macros.h" +#include "main.h" + +/** + * Blocks the current thread until all queued scheduler tasks have completed. + */ +void Sched_FlushTaskQueue(void) { + OSScTask task; + OSMesgQueue queue; + OSMesg msg[1]; + + // Prepare a "NULL" task + task.next = NULL; + task.flags = OS_SC_NEEDS_RDP | OS_SC_NEEDS_RSP; + task.msgQ = &queue; + task.msg = NULL; + task.framebuffer = NULL; + task.list.t.type = M_NULTASK; + osCreateMesgQueue(task.msgQ, msg, ARRAY_COUNT(msg)); + + // Send it to and wake up the scheduler + osSendMesg(&gScheduler.cmdQueue, (OSMesg)&task, OS_MESG_BLOCK); + Sched_SendNotifyMsg(&gScheduler); + + // Wait until the task has been processed, indicating that no task is + // running and the task queue is now empty. + osRecvMesg(&queue, NULL, OS_MESG_BLOCK); +} diff --git a/src/code/z_play.c b/src/code/z_play.c index 83b932b28..38a9ede2a 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -371,7 +371,7 @@ void Play_Destroy(GameState* thisx) { GraphicsContext* gfxCtx = this->state.gfxCtx; if (sBombersNotebookOpen) { - MsgEvent_SendNullTask(); + Sched_FlushTaskQueue(); SysCfb_SetLoResMode(); gfxCtx->curFrameBuffer = SysCfb_GetFramebuffer(gfxCtx->framebufferIndex % 2); gfxCtx->zbuffer = SysCfb_GetZBuffer(); @@ -928,7 +928,7 @@ void Play_UpdateMain(PlayState* this) { if (R_PICTO_PHOTO_STATE == PICTO_PHOTO_STATE_PROCESS) { R_PICTO_PHOTO_STATE = PICTO_PHOTO_STATE_READY; - MsgEvent_SendNullTask(); + Sched_FlushTaskQueue(); Play_TakePictoPhoto(&this->pauseBgPreRender); R_PICTO_PHOTO_STATE = PICTO_PHOTO_STATE_OFF; } @@ -1067,7 +1067,8 @@ void Play_Update(PlayState* this) { } } else if (CHECK_BTN_ALL(CONTROLLER1(&this->state)->press.button, BTN_L) || CHECK_BTN_ALL(CONTROLLER1(&this->state)->press.button, BTN_B) || - CHECK_BTN_ALL(CONTROLLER1(&this->state)->press.button, BTN_START) || (gIrqMgrResetStatus != 0)) { + CHECK_BTN_ALL(CONTROLLER1(&this->state)->press.button, BTN_START) || + (gIrqMgrResetStatus != IRQ_RESET_STATUS_IDLE)) { sBombersNotebookOpen = false; this->pauseCtx.bombersNotebookOpen = false; sBombersNotebook.loadState = BOMBERS_NOTEBOOK_LOAD_STATE_NONE; @@ -1253,7 +1254,7 @@ void Play_DrawMain(PlayState* this) { PreRender_SetValues(&this->pauseBgPreRender, gCfbWidth, gCfbHeight, gfxCtx->curFrameBuffer, gfxCtx->zbuffer); if (R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_PROCESS) { - MsgEvent_SendNullTask(); + Sched_FlushTaskQueue(); if (!gSaveContext.screenScaleFlag) { PreRender_ApplyFiltersSlowlyInit(&this->pauseBgPreRender); } @@ -1448,7 +1449,7 @@ void Play_Draw(PlayState* this) { if (sBombersNotebookOpen) { if (gSysCfbHiResEnabled != 1) { - MsgEvent_SendNullTask(); + Sched_FlushTaskQueue(); SysCfb_SetHiResMode(); gfxCtx2->curFrameBuffer = SysCfb_GetFramebuffer(gfxCtx2->framebufferIndex % 2); gfxCtx2->zbuffer = SysCfb_GetZBuffer(); @@ -1460,7 +1461,7 @@ void Play_Draw(PlayState* this) { } } else { if (gSysCfbHiResEnabled != 0) { - MsgEvent_SendNullTask(); + Sched_FlushTaskQueue(); SysCfb_SetLoResMode(); gfxCtx2->curFrameBuffer = SysCfb_GetFramebuffer(gfxCtx2->framebufferIndex % 2); gfxCtx2->zbuffer = SysCfb_GetZBuffer(); |
