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-rw-r--r--src/code/sys_math.c4
-rw-r--r--src/code/sys_math_atan.c2
-rw-r--r--src/code/sys_matrix.c4
-rw-r--r--src/code/z_olib.c12
-rw-r--r--src/code/z_quake.c6
-rw-r--r--src/code/z_sub_s.c8
6 files changed, 18 insertions, 18 deletions
diff --git a/src/code/sys_math.c b/src/code/sys_math.c
index da4ccc9d2..7fd7e9dea 100644
--- a/src/code/sys_math.c
+++ b/src/code/sys_math.c
@@ -66,7 +66,7 @@ f32 pow_int(f32 base, s32 exp) {
* Takes an angle in radians and returns the sine.
*/
f32 sin_rad(f32 rad) {
- return sins(RADF_TO_BINANG(rad)) * SHT_MINV;
+ return sins(RAD_TO_BINANG(rad)) * SHT_MINV;
}
// Rename to Math_CosF
@@ -74,7 +74,7 @@ f32 sin_rad(f32 rad) {
* Takes an angle in radians and returns the cosine.
*/
f32 cos_rad(f32 rad) {
- return coss(RADF_TO_BINANG(rad)) * SHT_MINV;
+ return coss(RAD_TO_BINANG(rad)) * SHT_MINV;
}
/**
diff --git a/src/code/sys_math_atan.c b/src/code/sys_math_atan.c
index 72383b6b9..ef05676f5 100644
--- a/src/code/sys_math_atan.c
+++ b/src/code/sys_math_atan.c
@@ -127,7 +127,7 @@ s16 Math_Atan2S(f32 y, f32 x) {
}
f32 Math_Atan2F(f32 y, f32 x) {
- return Math_Atan2S(y, x) * (M_PI / 0x8000);
+ return BINANG_TO_RAD(Math_Atan2S(y, x));
}
// Match the OoT implementation of Math_Atan2S
diff --git a/src/code/sys_matrix.c b/src/code/sys_matrix.c
index 63857676e..de8da3def 100644
--- a/src/code/sys_matrix.c
+++ b/src/code/sys_matrix.c
@@ -444,8 +444,8 @@ void Matrix_RotateXFApply(f32 x) {
if (x != 0.0f) {
cmf = sCurrentMatrix;
- sin = sins(RADF_TO_BINANG(x)) * SHT_MINV;
- cos = coss(RADF_TO_BINANG(x)) * SHT_MINV;
+ sin = sins(RAD_TO_BINANG(x)) * SHT_MINV;
+ cos = coss(RAD_TO_BINANG(x)) * SHT_MINV;
tempY = cmf->xy;
tempZ = cmf->xz;
diff --git a/src/code/z_olib.c b/src/code/z_olib.c
index 2b6b8d139..ad0c2b35c 100644
--- a/src/code/z_olib.c
+++ b/src/code/z_olib.c
@@ -123,14 +123,14 @@ VecSph* OLib_Vec3fToVecSph(VecSph* dest, Vec3f* vec) {
if ((dist == 0.0f) && (vec->y == 0.0f)) {
sph.pitch = 0;
} else {
- sph.pitch = CAM_DEG_TO_BINANG(RADF_TO_DEGF(func_80086B30(dist, vec->y)));
+ sph.pitch = CAM_DEG_TO_BINANG(RAD_TO_DEG(func_80086B30(dist, vec->y)));
}
sph.r = sqrtf(SQ(vec->y) + distSquared);
if ((vec->x == 0.0f) && (vec->z == 0.0f)) {
sph.yaw = 0;
} else {
- sph.yaw = CAM_DEG_TO_BINANG(RADF_TO_DEGF(func_80086B30(vec->x, vec->z)));
+ sph.yaw = CAM_DEG_TO_BINANG(RAD_TO_DEG(func_80086B30(vec->x, vec->z)));
}
*dest = sph;
@@ -220,8 +220,8 @@ Vec3f* OLib_Vec3fDiffDegF(Vec3f* dest, Vec3f* a, Vec3f* b) {
OLib_Vec3fDiffRad(&anglesRad, a, b);
- anglesDegrees.x = RADF_TO_DEGF(anglesRad.x);
- anglesDegrees.y = RADF_TO_DEGF(anglesRad.y);
+ anglesDegrees.x = RAD_TO_DEG(anglesRad.x);
+ anglesDegrees.y = RAD_TO_DEG(anglesRad.y);
anglesDegrees.z = 0.0f;
*dest = anglesDegrees;
@@ -238,8 +238,8 @@ Vec3s* OLib_Vec3fDiffBinAng(Vec3s* dest, Vec3f* a, Vec3f* b) {
OLib_Vec3fDiffRad(&anglesRad, a, b);
- anglesBinAng.x = CAM_DEG_TO_BINANG(RADF_TO_DEGF(anglesRad.x));
- anglesBinAng.y = CAM_DEG_TO_BINANG(RADF_TO_DEGF(anglesRad.y));
+ anglesBinAng.x = CAM_DEG_TO_BINANG(RAD_TO_DEG(anglesRad.x));
+ anglesBinAng.y = CAM_DEG_TO_BINANG(RAD_TO_DEG(anglesRad.y));
anglesBinAng.z = 0.0f;
*dest = anglesBinAng;
diff --git a/src/code/z_quake.c b/src/code/z_quake.c
index 8a6b9d73a..e1e12bbf1 100644
--- a/src/code/z_quake.c
+++ b/src/code/z_quake.c
@@ -825,9 +825,9 @@ void Distortion_Update(void) {
screenPlanePhase += CAM_DEG_TO_BINANG(screenPlanePhaseStep);
View_SetDistortionOrientation(&sDistortionRequest.play->view,
- Math_CosS(depthPhase) * (DEGF_TO_RADF(rotX) * xyScaleFactor),
- Math_SinS(depthPhase) * (DEGF_TO_RADF(rotY) * xyScaleFactor),
- Math_SinS(screenPlanePhase) * (DEGF_TO_RADF(rotZ) * zScaleFactor));
+ Math_CosS(depthPhase) * (DEG_TO_RAD(rotX) * xyScaleFactor),
+ Math_SinS(depthPhase) * (DEG_TO_RAD(rotY) * xyScaleFactor),
+ Math_SinS(screenPlanePhase) * (DEG_TO_RAD(rotZ) * zScaleFactor));
View_SetDistortionScale(&sDistortionRequest.play->view,
(Math_SinS(screenPlanePhase) * (xScale * xyScaleFactor)) + 1.0f,
(Math_CosS(screenPlanePhase) * (yScale * xyScaleFactor)) + 1.0f,
diff --git a/src/code/z_sub_s.c b/src/code/z_sub_s.c
index 6650f41a7..210d6c36f 100644
--- a/src/code/z_sub_s.c
+++ b/src/code/z_sub_s.c
@@ -577,7 +577,7 @@ s32 SubS_HasReachedPoint(Actor* actor, Path* path, s32 pointIndex) {
diffZ = points[index + 1].z - points[index - 1].z;
}
- func_8017B7F8(&point, RADF_TO_BINANG(func_80086B30(diffX, diffZ)), &px, &pz, &d);
+ func_8017B7F8(&point, RAD_TO_BINANG(func_80086B30(diffX, diffZ)), &px, &pz, &d);
if (((px * actor->world.pos.x) + (pz * actor->world.pos.z) + d) > 0.0f) {
reached = true;
}
@@ -1023,13 +1023,13 @@ s16 SubS_ComputeTrackPointRot(s16* rot, s16 rotMax, s16 target, f32 slowness, f3
f32 step;
f32 prevRotStep;
- step = (f32)(target - *rot) * (360.0f / (f32)0x10000);
+ step = BINANG_TO_DEG(target - *rot);
step *= gFramerateDivisorHalf;
prevRotStep = step;
if (step >= 0.0f) {
step /= slowness;
step = CLAMP(step, stepMin, stepMax);
- *rot += (s16)((step * (f32)0x10000) / 360.0f);
+ *rot += DEG_TO_BINANG_ALT2(step);
if (prevRotStep < stepMin) {
*rot = target;
}
@@ -1039,7 +1039,7 @@ s16 SubS_ComputeTrackPointRot(s16* rot, s16 rotMax, s16 target, f32 slowness, f3
} else {
step = (step / slowness) * -1.0f;
step = CLAMP(step, stepMin, stepMax);
- *rot -= (s16)((step * (f32)0x10000) / 360.0f);
+ *rot -= DEG_TO_BINANG_ALT2(step);
if (-stepMin < prevRotStep) {
*rot = target;
}