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-rw-r--r--src/code/z_actor.c2
-rw-r--r--src/code/z_fireobj.c3
2 files changed, 3 insertions, 2 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 64d9c97f4..ae42cc1e3 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -4655,7 +4655,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, gGameplayKeepDrawFlameDL);
+ gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL);
}
break;
diff --git a/src/code/z_fireobj.c b/src/code/z_fireobj.c
index f77fc5158..d0b88b3db 100644
--- a/src/code/z_fireobj.c
+++ b/src/code/z_fireobj.c
@@ -162,7 +162,8 @@ void FireObj_Draw(PlayState* play, FireObj* fire) {
Matrix_Scale(fire->xScale, fire->yScale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, gGameplayKeepDrawFlameDL);
+ gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL);
+
CLOSE_DISPS(play->state.gfxCtx);
}
}