summaryrefslogtreecommitdiff
path: root/src/code
diff options
context:
space:
mode:
Diffstat (limited to 'src/code')
-rw-r--r--src/code/flg_set.c12
-rw-r--r--src/code/pad_801DC9C0.c1
-rw-r--r--src/code/z_en_item00.c74
-rw-r--r--src/code/z_eventmgr.c7
4 files changed, 52 insertions, 42 deletions
diff --git a/src/code/flg_set.c b/src/code/flg_set.c
index f7c8c261e..d437fd8b6 100644
--- a/src/code/flg_set.c
+++ b/src/code/flg_set.c
@@ -265,7 +265,7 @@ void FlagSet_Update(GameState* gameState) {
}
}
-extern s32 D_801ED890;
+s32 sFlagBitIndex;
void FlagSet_Draw(GameState* gameState) {
GraphicsContext* gfxCtx = gameState->gfxCtx;
@@ -288,23 +288,23 @@ void FlagSet_Draw(GameState* gameState) {
GfxPrint_SetPos(&printer, 12, 15);
// Print the flag bits in the current byte, largest to smallest
- for (D_801ED890 = 7; D_801ED890 >= 0; D_801ED890--) {
+ for (sFlagBitIndex = 7; sFlagBitIndex >= 0; sFlagBitIndex--) {
// Highlight current flag bit in white, rest in grey
- if ((u32)D_801ED890 == sCurrentBit) {
+ if (sFlagBitIndex == sCurrentBit) {
GfxPrint_SetColor(&printer, 200, 200, 200, 255);
} else {
GfxPrint_SetColor(&printer, 100, 100, 100, 255);
}
// Display 1 if flag set and 0 if not
- if (*sFlagEntries[sEntryIndex].value & (1 << D_801ED890)) {
+ if (*sFlagEntries[sEntryIndex].value & (1 << sFlagBitIndex)) {
GfxPrint_Printf(&printer, "1");
} else {
GfxPrint_Printf(&printer, "0");
}
// Add a space after each group of 4
- if ((D_801ED890 % 4) == 0) {
+ if ((sFlagBitIndex % 4) == 0) {
GfxPrint_Printf(&printer, " ");
}
}
@@ -318,3 +318,5 @@ void FlagSet_Draw(GameState* gameState) {
CLOSE_DISPS(gfxCtx);
}
+
+static const s32 sPad[5] = { 0 };
diff --git a/src/code/pad_801DC9C0.c b/src/code/pad_801DC9C0.c
deleted file mode 100644
index f386919de..000000000
--- a/src/code/pad_801DC9C0.c
+++ /dev/null
@@ -1 +0,0 @@
-static const char pad_801DC9C0[] = { 0 };
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c
index 69fe16fdc..6d26060d7 100644
--- a/src/code/z_en_item00.c
+++ b/src/code/z_en_item00.c
@@ -59,6 +59,8 @@ static InitChainEntry sInitChain[] = {
ICHAIN_F32(targetArrowOffset, 2000, ICHAIN_STOP),
};
+static s32 sBssPad;
+
void EnItem00_SetObject(EnItem00* this, PlayState* play, f32* shadowOffset, f32* shadowScale) {
Actor_SetObjectDependency(play, &this->actor);
Actor_SetScale(&this->actor, 0.5f);
@@ -74,43 +76,43 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
f32 shadowOffset = 980.0f;
f32 shadowScale = 6.0f;
s32 getItemId = GI_NONE;
- s32 sp30 = ENITEM00_GET_8000(&this->actor) ? 1 : 0;
+ s32 sp30 = ENITEM00_GET_8000(thisx) ? 1 : 0;
- this->collectibleFlag = ENITEM00_GET_7F00(&this->actor);
+ this->collectibleFlag = ENITEM00_GET_7F00(thisx);
- thisx->params &= 0xFF; // Has to be thisx to match
+ thisx->params &= 0xFF;
if (Flags_GetCollectible(play, this->collectibleFlag)) {
- if (this->actor.params == ITEM00_HEART_PIECE) {
+ if (thisx->params == ITEM00_HEART_PIECE) {
sp30 = 0;
this->collectibleFlag = 0;
- this->actor.params = ITEM00_RECOVERY_HEART;
+ thisx->params = ITEM00_RECOVERY_HEART;
} else {
- Actor_Kill(&this->actor);
+ Actor_Kill(thisx);
return;
}
}
- if (this->actor.params == ITEM00_3_HEARTS) {
- this->actor.params = ITEM00_RECOVERY_HEART;
+ if (thisx->params == ITEM00_3_HEARTS) {
+ thisx->params = ITEM00_RECOVERY_HEART;
}
- Actor_ProcessInitChain(&this->actor, sInitChain);
- Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
+ Actor_ProcessInitChain(thisx, sInitChain);
+ Collider_InitAndSetCylinder(play, &this->collider, thisx, &sCylinderInit);
this->unk150 = 1;
- switch (this->actor.params) {
+ switch (thisx->params) {
case ITEM00_RUPEE_GREEN:
case ITEM00_RUPEE_BLUE:
case ITEM00_RUPEE_RED:
- Actor_SetScale(&this->actor, 0.015f);
+ Actor_SetScale(thisx, 0.015f);
this->unk154 = 0.015f;
shadowOffset = 750.0f;
break;
case ITEM00_SMALL_KEY:
this->unk150 = 0;
- Actor_SetScale(&this->actor, 0.03f);
+ Actor_SetScale(thisx, 0.03f);
this->unk154 = 0.03f;
shadowOffset = 350.0f;
break;
@@ -118,18 +120,18 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
case ITEM00_HEART_PIECE:
case ITEM00_HEART_CONTAINER:
this->unk150 = 0;
- Actor_SetScale(&this->actor, 0.02f);
+ Actor_SetScale(thisx, 0.02f);
this->unk154 = 0.02f;
shadowOffset = 650.0f;
- if (this->actor.params == ITEM00_HEART_CONTAINER) {
+ if (thisx->params == ITEM00_HEART_CONTAINER) {
sp30 = -1;
}
break;
case ITEM00_RECOVERY_HEART:
- this->actor.home.rot.z = Rand_CenteredFloat(0xFFFF);
+ thisx->home.rot.z = Rand_CenteredFloat(0xFFFF);
shadowOffset = 430.0f;
- Actor_SetScale(&this->actor, 0.02f);
+ Actor_SetScale(thisx, 0.02f);
this->unk154 = 0.02f;
break;
@@ -137,7 +139,7 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
case ITEM00_ARROWS_30:
case ITEM00_ARROWS_40:
case ITEM00_ARROWS_50:
- Actor_SetScale(&this->actor, 0.035f);
+ Actor_SetScale(thisx, 0.035f);
this->unk154 = 0.035f;
shadowOffset = 250.0f;
break;
@@ -149,25 +151,25 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
case ITEM00_MAGIC_SMALL:
case ITEM00_NUTS_10:
case ITEM00_BOMBS_0:
- Actor_SetScale(&this->actor, 0.03f);
+ Actor_SetScale(thisx, 0.03f);
this->unk154 = 0.03f;
shadowOffset = 320.0f;
break;
case ITEM00_MAGIC_LARGE:
- Actor_SetScale(&this->actor, 4.5f * 0.01f);
+ Actor_SetScale(thisx, 4.5f * 0.01f);
this->unk154 = 4.5f * 0.01f;
shadowOffset = 320.0f;
break;
case ITEM00_RUPEE_HUGE:
- Actor_SetScale(&this->actor, 4.5f * 0.01f);
+ Actor_SetScale(thisx, 4.5f * 0.01f);
this->unk154 = 4.5f * 0.01f;
shadowOffset = 750.0f;
break;
case ITEM00_RUPEE_PURPLE:
- Actor_SetScale(&this->actor, 0.03f);
+ Actor_SetScale(thisx, 0.03f);
this->unk154 = 0.03f;
shadowOffset = 750.0f;
break;
@@ -175,22 +177,22 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
case ITEM00_FLEXIBLE:
case ITEM00_BIG_FAIRY:
shadowOffset = 500.0f;
- Actor_SetScale(&this->actor, 0.01f);
+ Actor_SetScale(thisx, 0.01f);
this->unk154 = 0.01f;
break;
case ITEM00_SHIELD_HERO:
- this->actor.objBankIndex = Object_GetIndex(&play->objectCtx, OBJECT_GI_SHIELD_2);
+ thisx->objBankIndex = Object_GetIndex(&play->objectCtx, OBJECT_GI_SHIELD_2);
EnItem00_SetObject(this, play, &shadowOffset, &shadowScale);
break;
case ITEM00_MAP:
- this->actor.objBankIndex = Object_GetIndex(&play->objectCtx, OBJECT_GI_MAP);
+ thisx->objBankIndex = Object_GetIndex(&play->objectCtx, OBJECT_GI_MAP);
EnItem00_SetObject(this, play, &shadowOffset, &shadowScale);
break;
case ITEM00_COMPASS:
- this->actor.objBankIndex = Object_GetIndex(&play->objectCtx, OBJECT_GI_COMPASS);
+ thisx->objBankIndex = Object_GetIndex(&play->objectCtx, OBJECT_GI_COMPASS);
EnItem00_SetObject(this, play, &shadowOffset, &shadowScale);
break;
@@ -199,9 +201,9 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
}
this->unk14E = 0;
- ActorShape_Init(&this->actor.shape, shadowOffset, ActorShadow_DrawCircle, shadowScale);
- this->actor.shape.shadowAlpha = 180;
- this->actor.focus.pos = this->actor.world.pos;
+ ActorShape_Init(&thisx->shape, shadowOffset, ActorShadow_DrawCircle, shadowScale);
+ thisx->shape.shadowAlpha = 180;
+ thisx->focus.pos = thisx->world.pos;
this->getItemId = GI_NONE;
if (sp30 < 0) {
@@ -219,11 +221,11 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
this->unk152 = 15;
this->unk14C = 35;
- this->actor.speed = 0.0f;
- this->actor.velocity.y = 0.0f;
- this->actor.gravity = 0.0f;
+ thisx->speed = 0.0f;
+ thisx->velocity.y = 0.0f;
+ thisx->gravity = 0.0f;
- switch (this->actor.params) {
+ switch (thisx->params) {
case ITEM00_RUPEE_GREEN:
Item_Give(play, ITEM_RUPEE_GREEN);
break;
@@ -298,8 +300,8 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
break;
}
- if ((getItemId != GI_NONE) && !Actor_HasParent(&this->actor, play)) {
- Actor_OfferGetItem(&this->actor, play, getItemId, 50.0f, 20.0f);
+ if ((getItemId != GI_NONE) && !Actor_HasParent(thisx, play)) {
+ Actor_OfferGetItem(thisx, play, getItemId, 50.0f, 20.0f);
}
this->actionFunc = func_800A6A40;
@@ -373,7 +375,7 @@ static Vec3f sEffectVelocity = { 0.0f, 0.1f, 0.0f };
static Vec3f sEffectAccel = { 0.0f, 0.01f, 0.0f };
void func_800A6650(EnItem00* this, PlayState* play) {
- u32 pad;
+ s32 pad;
Vec3f pos;
if (this->actor.params <= ITEM00_RUPEE_RED) {
diff --git a/src/code/z_eventmgr.c b/src/code/z_eventmgr.c
index 87c8203cc..88ec794fc 100644
--- a/src/code/z_eventmgr.c
+++ b/src/code/z_eventmgr.c
@@ -55,6 +55,13 @@ CutsceneManager sCutsceneMgr = {
CS_ID_NONE, 0, CS_ID_NONE, SUB_CAM_ID_DONE, NULL, CS_START_0, NULL, CAM_ID_MAIN, false,
};
+ActorCutscene* sSceneCutsceneList;
+s16 sSceneCutsceneCount;
+u8 sWaitingCutsceneList[16];
+static s32 sBssPad;
+u8 sNextCutsceneList[16];
+static s32 sBssPad2;
+
s16 CutsceneManager_SetHudVisibility(s16 csHudVisibility) {
u16 hudVisibility;