diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_play.c | 22 | ||||
| -rw-r--r-- | src/code/z_vr_box.c | 10 | ||||
| -rw-r--r-- | src/code/z_vr_box_draw.c | 8 |
3 files changed, 20 insertions, 20 deletions
diff --git a/src/code/z_play.c b/src/code/z_play.c index 740f79d9e..c6c3cc273 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -991,7 +991,7 @@ void Play_UpdateMain(PlayState* this) { Room_nop8012D510(this, &this->roomCtx.curRoom, &input[1], 0); Room_nop8012D510(this, &this->roomCtx.prevRoom, &input[1], 1); - SkyboxDraw_Update(&this->skyboxCtx); + Skybox_Update(&this->skyboxCtx); if ((this->pauseCtx.state != 0) || (this->pauseCtx.debugEditor != DEBUG_EDITOR_NONE)) { KaleidoScopeCall_Update(this); @@ -1264,14 +1264,14 @@ void Play_DrawMain(PlayState* this) { if (this->unk_18844 == 0) { if (1) { - if (this->skyboxId && !this->envCtx.skyboxDisabled) { - if ((this->skyboxId == 1) || (this->skyboxId == 3)) { + if ((this->skyboxId != SKYBOX_NONE) && !this->envCtx.skyboxDisabled) { + if ((this->skyboxId == SKYBOX_NORMAL_SKY) || (this->skyboxId == SKYBOX_3)) { Environment_UpdateSkybox(this->skyboxId, &this->envCtx, &this->skyboxCtx); - SkyboxDraw_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, this->envCtx.unk_13, - this->view.eye.x, this->view.eye.y, this->view.eye.z); + Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, this->envCtx.unk_13, this->view.eye.x, + this->view.eye.y, this->view.eye.z); } else if (!this->skyboxCtx.skyboxShouldDraw) { - SkyboxDraw_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x, - this->view.eye.y, this->view.eye.z); + Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x, this->view.eye.y, + this->view.eye.z); } } @@ -1302,8 +1302,8 @@ void Play_DrawMain(PlayState* this) { if (1) {} Camera_GetQuakeOffset(&sp78, GET_ACTIVE_CAM(this)); - SkyboxDraw_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x + sp78.x, - this->view.eye.y + sp78.y, this->view.eye.z + sp78.z); + Skybox_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x + sp78.x, + this->view.eye.y + sp78.y, this->view.eye.z + sp78.z); } // envCtx.precipitation[PRECIP_RAIN_CUR] @@ -1414,8 +1414,8 @@ void Play_DrawMain(PlayState* this) { Camera_Update(&sp4C, GET_ACTIVE_CAM(this)); View_UpdateViewingMatrix(&this->view); this->view.unk164 = 0; - if ((this->skyboxId != 0) && !this->envCtx.skyboxDisabled) { - SkyboxDraw_UpdateMatrix(&this->skyboxCtx, this->view.eye.x, this->view.eye.y, this->view.eye.z); + if ((this->skyboxId != SKYBOX_NONE) && !this->envCtx.skyboxDisabled) { + Skybox_UpdateMatrix(&this->skyboxCtx, this->view.eye.x, this->view.eye.y, this->view.eye.z); } } diff --git a/src/code/z_vr_box.c b/src/code/z_vr_box.c index f42e66a25..2797fee3c 100644 --- a/src/code/z_vr_box.c +++ b/src/code/z_vr_box.c @@ -191,7 +191,7 @@ void Skybox_Setup(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId) skyboxCtx->rotZ = 0.0f; switch (skyboxId) { - case 1: + case SKYBOX_NORMAL_SKY: // Send a DMA request for the cloudy sky texture skyboxCtx->staticSegments[0] = &D_80025D00; size = SEGMENT_ROM_SIZE(d2_cloud_static); @@ -224,7 +224,7 @@ void Skybox_Setup(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId) } break; - case 2: + case SKYBOX_2: break; default: @@ -236,7 +236,7 @@ void func_80143324(PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId) { size_t size; switch (skyboxId) { - case 1: + case SKYBOX_NORMAL_SKY: osCreateMesgQueue(&skyboxCtx->loadQueue, &skyboxCtx->loadMsg, 1); if (play->envCtx.unk_10 == 0) { @@ -293,10 +293,10 @@ void Skybox_Init(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyboxId) { Skybox_Setup(gameState, skyboxCtx, skyboxId); - if (skyboxId != 0) { + if (skyboxId != SKYBOX_NONE) { skyboxCtx->dListBuf = THA_AllocEndAlign16(&gameState->heap, 0x3840); - if (skyboxId == 5) { + if (skyboxId == SKYBOX_CUTSCENE_MAP) { // Allocate enough space for the vertices for a 6 sided skybox (cube) skyboxCtx->roomVtx = THA_AllocEndAlign16(&gameState->heap, sizeof(Vtx) * 32 * 6); func_80143148(skyboxCtx, 6); diff --git a/src/code/z_vr_box_draw.c b/src/code/z_vr_box_draw.c index e0884e270..2569f81fa 100644 --- a/src/code/z_vr_box_draw.c +++ b/src/code/z_vr_box_draw.c @@ -2,7 +2,7 @@ Mtx* sSkyboxDrawMatrix; -Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) { +Mtx* Skybox_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) { Matrix_Translate(x, y, z, MTXMODE_NEW); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); Matrix_RotateXFApply(skyboxCtx->rotX); @@ -11,7 +11,7 @@ Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) { return Matrix_ToMtx(sSkyboxDrawMatrix); } -void SkyboxDraw_SetColors(SkyboxContext* skyboxCtx, u8 primR, u8 primG, u8 primB, u8 envR, u8 envG, u8 envB) { +void Skybox_SetColors(SkyboxContext* skyboxCtx, u8 primR, u8 primG, u8 primB, u8 envR, u8 envG, u8 envB) { skyboxCtx->primR = primR; skyboxCtx->primG = primG; skyboxCtx->primB = primB; @@ -20,7 +20,7 @@ void SkyboxDraw_SetColors(SkyboxContext* skyboxCtx, u8 primR, u8 primG, u8 primB skyboxCtx->envB = envB; } -void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z) { +void Skybox_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z) { OPEN_DISPS(gfxCtx); func_8012C6AC(gfxCtx); @@ -63,5 +63,5 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb CLOSE_DISPS(gfxCtx); } -void SkyboxDraw_Update(SkyboxContext* skyboxCtx) { +void Skybox_Update(SkyboxContext* skyboxCtx) { } |
