diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/code_0x800A5AC0.c | 42 | ||||
| -rw-r--r-- | src/code/code_0x800BF9A0.c | 20 | ||||
| -rw-r--r-- | src/code/code_0x800CAAD0.c | 4 | ||||
| -rw-r--r-- | src/code/z_effect_soft_sprite.c | 12 | ||||
| -rw-r--r-- | src/code/z_lib.c | 56 |
5 files changed, 67 insertions, 67 deletions
diff --git a/src/code/code_0x800A5AC0.c b/src/code/code_0x800A5AC0.c index b1b3c0245..dfbe0f8d9 100644 --- a/src/code/code_0x800A5AC0.c +++ b/src/code/code_0x800A5AC0.c @@ -6,48 +6,48 @@ // This file is most likely En_A_Obj UNK_RET EnAObj_Init(void* a0, UNK_TYPE a1) { - s800A5AC0* s0 = (s800A5AC0*)a0; - s0->unk116 = ((s0->unk1C >> 8) & 0xFF) | 0x300; - s0->unk1C = (s0->unk1C & 0xFF) - 9; + z_ActorEnAObj* s0 = (z_ActorEnAObj*)a0; + s0->base.textId = ((s0->base.variable >> 8) & 0xFF) | 0x300; + s0->base.variable = (s0->base.variable & 0xFF) - 9; Lib_ApplyActorInitVars((z_Actor*)s0, (z_ActorCompInitEntry*)&D_801ADEAC); - func_800B3BA4(&s0->unkBC, 0, (UNK_PTR)&func_800B3FC0, 12); - Collision_InitCylinder(a1, &s0->unk148, (z_Actor*)s0, &D_801ADE80); - Collision_CylinderMoveToActor((z_Actor*)s0, &s0->unk148); - s0->unkB6 = 255; - s0->unk144 = EnAObj_Update1; + func_800B3BA4(&s0->base.unkBC, 0, (UNK_PTR)&func_800B3FC0, 12); + Collision_InitCylinder(a1, &s0->collision, (z_Actor*)s0, &D_801ADE80); + Collision_CylinderMoveToActor((z_Actor*)s0, &s0->collision); + s0->base.unkA0.unk16 = 255; + s0->update = (actor_func)EnAObj_Update1; } -UNK_RET EnAObj_Fini(s800A5AC0* a0, z_GlobalContext* a1) { - UNK_TYPE* a2 = &a0->unk148; +UNK_RET EnAObj_Fini(z_ActorEnAObj* a0, z_GlobalContext* a1) { + z_ColCylinder* a2 = &a0->collision; Collision_FiniCylinder(a1, a2); } -UNK_RET EnAObj_Update1(s800A5AC0* a0, UNK_TYPE a1) { +UNK_RET EnAObj_Update1(z_ActorEnAObj* a0, UNK_TYPE a1) { s16 v0; s32 v1; if (func_800B84D0(a0, a1) != 0) { - a0->unk144 = (void(*)(s800A5AC0*, UNK_TYPE))EnAObj_Update2; //! Is this cast correct? + a0->update = (actor_func)EnAObj_Update2; } else { - v0 = a0->unk92 - a0->unkBE; + v0 = a0->base.unk92 - a0->base.unkBC.rotation.y; v1 = (v0 < 0)? -v0 : v0; - if ((v1 < 10240) || ((a0->unk1C == 1) && (v1 > 22528))) { + if ((v1 < 10240) || ((a0->base.variable == 1) && (v1 > 22528))) { func_800B863C(a0, a1); } } } -UNK_RET EnAObj_Update2(s800A5AC0* a0) { +UNK_RET EnAObj_Update2(z_ActorEnAObj* a0) { if (func_800B867C(a0) != 0) { - a0->unk144 = EnAObj_Update1; + a0->update = (actor_func)EnAObj_Update1; } } -UNK_RET EnAObj_Main(s800A5AC0* a0, UNK_TYPE a1) { - (a0->unk144)(a0, a1); +UNK_RET EnAObj_Main(z_ActorEnAObj* a0, UNK_TYPE a1) { + (a0->update)((z_Actor*)a0, (z_GlobalContext*)a1); func_800B675C(a0, 0x42340000); - Collision_AddOT(a1, a1 + 0x18884, &a0->unk148); + Collision_AddOT(a1, a1 + 0x18884, &a0->collision); } -UNK_RET EnAObj_Draw(s800A5AC0* a0, UNK_TYPE a1) { - func_800BDFC0(a1, D_801ADEB0[a0->unk1C], a1, a0); +UNK_RET EnAObj_Draw(z_ActorEnAObj* a0, UNK_TYPE a1) { + func_800BDFC0(a1, D_801ADEB0[a0->base.variable], a1, a0); } diff --git a/src/code/code_0x800BF9A0.c b/src/code/code_0x800BF9A0.c index 4617d11b6..f0ee6166f 100644 --- a/src/code/code_0x800BF9A0.c +++ b/src/code/code_0x800BF9A0.c @@ -3,7 +3,7 @@ UNK_RET func_800BF9A0(UNK_TYPE a0, UNK_TYPE a1) { s32 i; - s800BF9A0* s0; + z_ActorOverlayTableEntry* s0; UNK_TYPE v1; func_8008439C(-2, 0); @@ -11,27 +11,27 @@ UNK_RET func_800BF9A0(UNK_TYPE a0, UNK_TYPE a1) { func_800847CC(&D_801DCBC4); for (i = 0, s0 = &D_801AEFD0; i < D_801B4610; i++, s0++) { - v1 = s0->unkC - s0->unk8; - if (s0->unk10 == 0) continue; - func_800847CC(&D_801DCBE4, i, s0->unk10, s0->unk10 + v1, s0->unk1E, &D_801DCBFC); + v1 = s0->vramEnd - s0->vramStart; + if (s0->ramAddr == 0) continue; + func_800847CC(&D_801DCBE4, i, s0->ramAddr, s0->ramAddr + v1, s0->clients, &D_801DCBFC); } } UNK_TYPE func_800BFA78(UNK_TYPE a0, UNK_TYPE a1) { s32 i; - s800BF9A0* v0 = &D_801AEFD0; + z_ActorOverlayTableEntry* v0 = &D_801AEFD0; UNK_TYPE t1; UNK_TYPE a2; UNK_TYPE a0_2 = a0; for (i = 0; i < D_801B4610; i++, v0++) { - t1 = v0->unk8 - v0->unk10; - a2 = v0->unkC - v0->unk8; + t1 = v0->vramStart - v0->ramAddr; + a2 = v0->vramEnd - v0->vramStart; - if (v0->unk10 == 0) continue; - if (a0_2 < v0->unk10) continue; + if (v0->ramAddr == 0) continue; + if (a0_2 < v0->ramAddr) continue; - if (a0_2 < (v0->unk10 + a2)) { + if (a0_2 < (v0->ramAddr + a2)) { return a0_2 + t1; } } diff --git a/src/code/code_0x800CAAD0.c b/src/code/code_0x800CAAD0.c index 748b162ab..de931d94e 100644 --- a/src/code/code_0x800CAAD0.c +++ b/src/code/code_0x800CAAD0.c @@ -15,8 +15,8 @@ UNK_RET func_800CAAD0(UNK_TYPE a0, UNK_TYPE a1, UNK_TYPE a2) { v1 = (s800CAAD0*)(a0 + a1 * 100); - func_80139894(&spD0, v1->unk68, v1->unk6C, v1->unk70, v1->unk72, v1->unk74, - v1->unk76, v1->unk7C, v1->unk80, v1->unk84); + func_80139894(&spD0, v1->unk68, v1->unk6C, v1->unk70, v1->unk74, v1->unk76, + v1->unk78, v1->unk7C, v1->unk80, v1->unk84); if (func_80139188(&spD0, &sp90) == 2) return; diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c index 643b6a99e..bb1451982 100644 --- a/src/code/z_effect_soft_sprite.c +++ b/src/code/z_effect_soft_sprite.c @@ -6,7 +6,7 @@ void EffectSS_Init(z_GlobalContext* ctxt, s32 numEntries) { z_LoadedParticleEntry* iter; z_ParticleOverlayTableEntry* iter2; - EffectSS2Info.data_table = (z_LoadedParticleEntry*)GameStateHeap_AllocFromEnd(&ctxt->unk74, numEntries * sizeof(z_LoadedParticleEntry)); + EffectSS2Info.data_table = (z_LoadedParticleEntry*)GameStateHeap_AllocFromEnd(&ctxt->commonVars.heap, numEntries * sizeof(z_LoadedParticleEntry)); EffectSS2Info.searchIndex = 0; EffectSS2Info.size = numEntries; @@ -81,11 +81,11 @@ void EffectSS_ResetLoadedParticleEntry(z_LoadedParticleEntry* particle) { particle->priority = 128; particle->draw = NULL; particle->update = NULL; - particle->unk38 = 0; + particle->displayList = 0; particle->unk3C = 0; for (i = 0; i != 13; i++) { - particle->unk40[i] = 0; + particle->regs[i] = 0; } } @@ -282,9 +282,9 @@ void EffectSS_DrawAllParticles(z_GlobalContext* ctxt) { UNK_TYPE s0; s32 i; - s0 = Lights_CreateMapper(&ctxt->unk818, ctxt->unk0); - Lights_MapLights(s0, ctxt->unk818, 0, ctxt); - Lights_UploadLights(s0, ctxt->unk0); + s0 = Lights_CreateMapper(&ctxt->lightsContext, ctxt->commonVars.graphicsContext); + Lights_MapLights(s0, ctxt->lightsContext.lightsHead, 0, ctxt); + Lights_UploadLights(s0, ctxt->commonVars.graphicsContext); for (i = 0; i < EffectSS2Info.size; i++) { if (EffectSS2Info.data_table[i].life > -1) { diff --git a/src/code/z_lib.c b/src/code/z_lib.c index 8bef86d07..23ba6a0cf 100644 --- a/src/code/z_lib.c +++ b/src/code/z_lib.c @@ -255,7 +255,7 @@ s16 Lib_randStride_s(s16 a0, s16 a1, s16 a2) { return (s16)(randZeroOne() * a2) * a1 + a0; } -UNK_RET Lib_CopyVec3f(z_Vector3D* dst, z_Vector3D* src) { +UNK_RET Lib_CopyVec3f(z_Vector3f* dst, z_Vector3f* src) { f32 x = src->x; f32 y = src->y; f32 z = src->z; @@ -265,7 +265,7 @@ UNK_RET Lib_CopyVec3f(z_Vector3D* dst, z_Vector3D* src) { dst->z = z; } -UNK_RET Lib_CopyVec3s(z_Vector3Ds16* dst, z_Vector3Ds16* src) { +UNK_RET Lib_CopyVec3s(z_Vector3s* dst, z_Vector3s* src) { s16 x = src->x; s16 y = src->y; s16 z = src->z; @@ -275,7 +275,7 @@ UNK_RET Lib_CopyVec3s(z_Vector3Ds16* dst, z_Vector3Ds16* src) { dst->z = z; } -UNK_RET Lib_ToVec3f(z_Vector3D* dst, z_Vector3Ds16* src) { +UNK_RET Lib_ToVec3f(z_Vector3f* dst, z_Vector3s* src) { f32 x = src->x; f32 y = src->y; f32 z = src->z; @@ -285,7 +285,7 @@ UNK_RET Lib_ToVec3f(z_Vector3D* dst, z_Vector3Ds16* src) { dst->z = z; } -UNK_RET Lib_ToVec3s(z_Vector3Ds16* dst, z_Vector3D* src) { +UNK_RET Lib_ToVec3s(z_Vector3s* dst, z_Vector3f* src) { f32 x = src->x; f32 y = src->y; f32 z = src->z; @@ -295,55 +295,55 @@ UNK_RET Lib_ToVec3s(z_Vector3Ds16* dst, z_Vector3D* src) { dst->z = z; } -UNK_RET Lib_AddVec3f(z_Vector3D* a0, z_Vector3D* a1, z_Vector3D* a2) { +UNK_RET Lib_AddVec3f(z_Vector3f* a0, z_Vector3f* a1, z_Vector3f* a2) { a2->x = a0->x + a1->x; a2->y = a0->y + a1->y; a2->z = a0->z + a1->z; } -UNK_RET Lib_SubVec3f(z_Vector3D* a0, z_Vector3D* a1, z_Vector3D* a2) { +UNK_RET Lib_SubVec3f(z_Vector3f* a0, z_Vector3f* a1, z_Vector3f* a2) { a2->x = a0->x - a1->x; a2->y = a0->y - a1->y; a2->z = a0->z - a1->z; } -UNK_RET Lib_SubVec3sToVec3f(z_Vector3D* a0, z_Vector3Ds16* a1, z_Vector3Ds16* a2) { +UNK_RET Lib_SubVec3sToVec3f(z_Vector3f* a0, z_Vector3s* a1, z_Vector3s* a2) { a0->x = a1->x - a2->x; a0->y = a1->y - a2->y; a0->z = a1->z - a2->z; } -UNK_RET Lib_ScaleInPlaceVec3f(z_Vector3D* a0, f32 a1) { +UNK_RET Lib_ScaleInPlaceVec3f(z_Vector3f* a0, f32 a1) { a0->x *= a1; a0->y *= a1; a0->z *= a1; } -UNK_RET Lib_ScaleVec3f(z_Vector3D* a0, f32 a1, z_Vector3D* a2) { +UNK_RET Lib_ScaleVec3f(z_Vector3f* a0, f32 a1, z_Vector3f* a2) { a2->x = a0->x * a1; a2->y = a0->y * a1; a2->z = a0->z * a1; } -UNK_RET Lib_LerpVec3f(z_Vector3D* a0, z_Vector3D* a1, f32 a2, z_Vector3D* a3) { +UNK_RET Lib_LerpVec3f(z_Vector3f* a0, z_Vector3f* a1, f32 a2, z_Vector3f* a3) { a3->x = (a1->x - a0->x) * a2 + a0->x; a3->y = (a1->y - a0->y) * a2 + a0->y; a3->z = (a1->z - a0->z) * a2 + a0->z; } -UNK_RET Lib_AddScaledVec3f(z_Vector3D* a0, z_Vector3D* a1, f32 a2, z_Vector3D* a3) { +UNK_RET Lib_AddScaledVec3f(z_Vector3f* a0, z_Vector3f* a1, f32 a2, z_Vector3f* a3) { a3->x = a1->x * a2 + a0->x; a3->y = a1->y * a2 + a0->y; a3->z = a1->z * a2 + a0->z; } -UNK_RET Lib_ModifyRandScaled(z_Vector3D* a0, f32 a1, z_Vector3D* a2) { +UNK_RET Lib_ModifyRandScaled(z_Vector3f* a0, f32 a1, z_Vector3f* a2) { a2->x = randPlusMinusPoint5Scaled(a1) + a0->x; a2->y = randPlusMinusPoint5Scaled(a1) + a0->y; a2->z = randPlusMinusPoint5Scaled(a1) + a0->z; } -void Lib_ScaledNormalizedDifferenceVec3f(z_Vector3D* a0, z_Vector3D* a1, f32 a2, z_Vector3D* a3) { +void Lib_ScaledNormalizedDifferenceVec3f(z_Vector3f* a0, z_Vector3f* a1, f32 a2, z_Vector3f* a3) { f32 f0 = Lib_DistanceAndDifferenceVec3f(a0, a1, a3); f32 f2; @@ -358,24 +358,24 @@ void Lib_ScaledNormalizedDifferenceVec3f(z_Vector3D* a0, z_Vector3D* a1, f32 a2, a3->z *= f2; } -f32 Lib_DistanceVec3f(z_Vector3D* a0, z_Vector3D* a1) { - z_Vector3D sp1C; +f32 Lib_DistanceVec3f(z_Vector3f* a0, z_Vector3f* a1) { + z_Vector3f sp1C; Lib_SubVec3f(a1, a0, &sp1C); return sqrtf((sp1C.x * sp1C.x) + (sp1C.y * sp1C.y) + (sp1C.z * sp1C.z)); } -f32 Lib_DistanceAndDifferenceVec3f(z_Vector3D* a0, z_Vector3D* a1, z_Vector3D* a2) { +f32 Lib_DistanceAndDifferenceVec3f(z_Vector3f* a0, z_Vector3f* a1, z_Vector3f* a2) { Lib_SubVec3f(a1, a0, a2); return sqrtf((a2->x * a2->x) + (a2->y * a2->y) + (a2->z * a2->z)); } -f32 Lib_DistanceXZVec3f(z_Vector3D* a0, z_Vector3D* a1) { +f32 Lib_DistanceXZVec3f(z_Vector3f* a0, z_Vector3f* a1) { f32 dx = a1->x - a0->x; f32 dz = a1->z - a0->z; return sqrtf((dx * dx) + (dz * dz)); } -f32 Lib_DistanceAndDifferenceXZVec3f(z_Vector3D* a0, z_Vector3D* a1, f32* a2, f32* a3) { +f32 Lib_DistanceAndDifferenceXZVec3f(z_Vector3f* a0, z_Vector3f* a1, f32* a2, f32* a3) { *a2 = a1->x - a0->x; *a3 = a1->z - a0->z; return sqrtf((*a2 * *a2) + (*a3 * *a3)); @@ -383,7 +383,7 @@ f32 Lib_DistanceAndDifferenceXZVec3f(z_Vector3D* a0, z_Vector3D* a1, f32* a2, f3 #ifdef NONMATCHING -UNK_RET Lib_PushAwayXZVec3f(z_Vector3D* a0, z_Vector3D* a1, f32 a2) { +UNK_RET Lib_PushAwayXZVec3f(z_Vector3f* a0, z_Vector3f* a1, f32 a2) { f32 sp24; f32 sp20; f32 f0 = Lib_DistanceAndDifferenceXZVec3f(a1, a0, &sp24, &sp20); @@ -405,17 +405,17 @@ GLOBAL_ASM("./asm/nonmatching/z_lib/Lib_PushAwayXZVec3f.asm") #endif -f32 Lib_DistanceYVec3f(z_Vector3D* a0, z_Vector3D* a1) { +f32 Lib_DistanceYVec3f(z_Vector3f* a0, z_Vector3f* a1) { return a1->y - a0->y; } -UNK_TYPE Lib_YawVec3f(z_Vector3D* a0, z_Vector3D* a1) { +UNK_TYPE Lib_YawVec3f(z_Vector3f* a0, z_Vector3f* a1) { f32 f14 = a1->x - a0->x; f32 f12 = a1->z - a0->z; return atans_flip(f12, f14); } -UNK_TYPE Lib_PitchVec3f(z_Vector3D* a0, z_Vector3D* a1) { +UNK_TYPE Lib_PitchVec3f(z_Vector3f* a0, z_Vector3f* a1) { return atans_flip(Lib_DistanceXZVec3f(a0, a1), a0->y - a1->y); } @@ -458,7 +458,7 @@ UNK_RET Lib_ApplyActorInitVarFloat1000th(u8* a0, z_ActorCompInitEntry* a1) { } UNK_RET Lib_ApplyActorInitVarVector3f(u8* a0, z_ActorCompInitEntry* a1) { - z_Vector3D* v0 = (z_Vector3D*)(a0 + a1->offset); + z_Vector3f* v0 = (z_Vector3f*)(a0 + a1->offset); f32 f0 = (f32)(a1->value); v0->z = f0; @@ -467,7 +467,7 @@ UNK_RET Lib_ApplyActorInitVarVector3f(u8* a0, z_ActorCompInitEntry* a1) { } UNK_RET Lib_ApplyActorInitVarVector3f1000th(u8* a0, z_ActorCompInitEntry* a1) { - z_Vector3D* v0 = (z_Vector3D*)(a0 + a1->offset); + z_Vector3f* v0 = (z_Vector3f*)(a0 + a1->offset); f32 f0 = (f32)(a1->value) / 1000; v0->z = f0; @@ -476,7 +476,7 @@ UNK_RET Lib_ApplyActorInitVarVector3f1000th(u8* a0, z_ActorCompInitEntry* a1) { } UNK_RET Lib_ApplyActorInitVarVector3s(u8* a0, z_ActorCompInitEntry* a1) { - z_Vector3Ds16* v0 = (z_Vector3Ds16*)(a0 + a1->offset); + z_Vector3s* v0 = (z_Vector3s*)(a0 + a1->offset); s16 v1 = (s16)(a1->value); v0->z = v1; @@ -600,7 +600,7 @@ UNK_RET func_801000F4(UNK_TYPE a0, u16 a1) { func_8019F1C0(a0, a1); } -void Lib_TranslateAndRotateYVec3f(z_Vector3D* a0, s16 a1, z_Vector3D* a2, z_Vector3D* a3) { +void Lib_TranslateAndRotateYVec3f(z_Vector3f* a0, s16 a1, z_Vector3f* a2, z_Vector3f* a3) { f32 sp1C; f32 f0; @@ -626,8 +626,8 @@ GLOBAL_ASM("./asm/nonmatching/z_lib/Lib_LerpRGB.asm") #endif -f32 Lib_PushAwayVec3f(z_Vector3D* a0, z_Vector3D* a1, f32 a2) { - z_Vector3D sp24; +f32 Lib_PushAwayVec3f(z_Vector3f* a0, z_Vector3f* a1, f32 a2) { + z_Vector3f sp24; f32 f2; f32 f0; |
