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-rw-r--r--src/code/title_setup.c4
-rw-r--r--src/code/z_actor_dlftbls.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/code/title_setup.c b/src/code/title_setup.c
index f4740d136..b828491e9 100644
--- a/src/code/title_setup.c
+++ b/src/code/title_setup.c
@@ -1,5 +1,5 @@
#include <ultra64.h>
-#include <global_overlay.h>
+#include <global.h>
void TitleSetup_GameStateResetContext(void) {
XREG(2) = 0;
@@ -53,7 +53,7 @@ void TitleSetup_InitImpl(GameState *gameState) {
gameState->running = 0;
setNextGamestate:; // This label is probably a leftover of a debug ifdef, it's essential to not have gameState->running reordered!
- SET_NEXT_GAMESTATE(gameState, &Title_Init, TitleContext);
+ SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext);
}
void TitleSetup_Destroy(GameState *gameState) {
diff --git a/src/code/z_actor_dlftbls.c b/src/code/z_actor_dlftbls.c
index a3f715450..88274f515 100644
--- a/src/code/z_actor_dlftbls.c
+++ b/src/code/z_actor_dlftbls.c
@@ -1,6 +1,6 @@
#include <ultra64.h>
#include <global.h>
-#include <global_overlay.h>
+#include "initvars.h"
#define ACTOR_OVERLAY(name, allocType) \
{ \