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-rw-r--r--src/code/z_actor.c81
-rw-r--r--src/code/z_collision_check.c1
-rw-r--r--src/code/z_demo.c5
-rw-r--r--src/code/z_en_item00.c2
-rw-r--r--src/code/z_kaleido_setup.c2
-rw-r--r--src/code/z_player_lib.c1358
-rw-r--r--src/code/z_shrink_window.c2
7 files changed, 1316 insertions, 135 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 52b113c76..1a2404c1a 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -172,7 +172,7 @@ void ActorShadow_DrawFeet(Actor* actor, Lights* mapper, PlayState* play) {
u8 shadowAlpha = actor->shape.shadowAlpha;
f32 alphaRatio;
- if ((actor->id == ACTOR_PLAYER) && (((Player*)actor)->stateFlags3 & 0x8000)) {
+ if ((actor->id == ACTOR_PLAYER) && (((Player*)actor)->stateFlags3 & PLAYER_STATE3_8000)) {
f32 prevScaleZ = actor->scale.z;
actor->scale.z += 0.03f * fabsf(Math_CosS(((Player*)actor)->unk_AAA));
@@ -469,7 +469,8 @@ void Actor_TargetContextInit(TargetContext* targetCtx, Actor* actor, PlayState*
void Actor_DrawZTarget(TargetContext* targetCtx, PlayState* play) {
Player* player = GET_PLAYER(play);
- if (!(player->stateFlags1 & 0x300006C2)) {
+ if (!(player->stateFlags1 & (PLAYER_STATE1_2 | PLAYER_STATE1_40 | PLAYER_STATE1_80 | PLAYER_STATE1_200 |
+ PLAYER_STATE1_400 | PLAYER_STATE1_10000000 | PLAYER_STATE1_20000000))) {
Actor* actor = targetCtx->targetedActor;
OPEN_DISPS(play->state.gfxCtx);
@@ -519,7 +520,7 @@ void Actor_DrawZTarget(TargetContext* targetCtx, PlayState* play) {
Target_SetPos(targetCtx, targetCtx->unk4C, projectedPos.x, projectedPos.y, projectedPos.z);
- if ((!(player->stateFlags1 & 0x40)) || (actor != player->unk_730)) {
+ if ((!(player->stateFlags1 & PLAYER_STATE1_40)) || (actor != player->unk_730)) {
OVERLAY_DISP = Gfx_CallSetupDL(OVERLAY_DISP, 0x39);
for (spB0 = 0, spAC = targetCtx->unk4C; spB0 < spB8; spB0++, spAC = (spAC + 1) % 3) {
@@ -1291,7 +1292,7 @@ void func_800B6F20(PlayState* play, Input* input, f32 magnitude, s16 baseYaw) {
f32 Player_GetHeight(Player* player) {
f32 extraHeight;
- if (player->stateFlags1 & 0x800000) {
+ if (player->stateFlags1 & PLAYER_STATE1_800000) {
extraHeight = 32.0f;
} else {
extraHeight = 0.0f;
@@ -1302,8 +1303,7 @@ f32 Player_GetHeight(Player* player) {
case PLAYER_FORM_FIERCE_DEITY:
return extraHeight + 124.0f;
case PLAYER_FORM_GORON:
- // (player->stateFlags3 & 0x1000): being curled?
- return extraHeight + ((player->stateFlags3 & 0x1000) ? 34.0f : 80.0f);
+ return extraHeight + ((player->stateFlags3 & PLAYER_STATE3_1000) ? 34.0f : 80.0f);
case PLAYER_FORM_ZORA:
return extraHeight + 68.0f;
case PLAYER_FORM_DEKU:
@@ -1314,9 +1314,9 @@ f32 Player_GetHeight(Player* player) {
}
f32 Player_GetRunSpeedLimit(Player* player) {
- if (player->stateFlags1 & 0x800000) {
+ if (player->stateFlags1 & PLAYER_STATE1_800000) {
return 15.0f;
- } else if (player->stateFlags1 & 0x8000000) {
+ } else if (player->stateFlags1 & PLAYER_STATE1_8000000) {
return (R_RUN_SPEED_LIMIT / 100.0f) * 0.6f;
} else {
return R_RUN_SPEED_LIMIT / 100.0f;
@@ -1324,7 +1324,7 @@ f32 Player_GetRunSpeedLimit(Player* player) {
}
s32 func_800B7118(Player* player) {
- return player->stateFlags1 & 0x8;
+ return player->stateFlags1 & PLAYER_STATE1_8;
}
s32 func_800B7128(Player* player) {
@@ -1334,7 +1334,7 @@ s32 func_800B7128(Player* player) {
s32 func_800B715C(PlayState* play) {
Player* player = GET_PLAYER(play);
- return player->stateFlags2 & 0x8;
+ return player->stateFlags2 & PLAYER_STATE2_8;
}
void Actor_SetCameraHorseSetting(PlayState* play, Player* player) {
@@ -1349,12 +1349,12 @@ void Actor_SetCameraHorseSetting(PlayState* play, Player* player) {
void Actor_MountHorse(PlayState* play, Player* player, Actor* horse) {
player->rideActor = horse;
- player->stateFlags1 |= 0x800000;
+ player->stateFlags1 |= PLAYER_STATE1_800000;
horse->child = &player->actor;
}
s32 func_800B7200(Player* player) {
- return (player->stateFlags1 & 0x20000080) || (player->csMode != 0);
+ return (player->stateFlags1 & (PLAYER_STATE1_20000000 | PLAYER_STATE1_80)) || (player->csMode != 0);
}
void func_800B722C(GameState* gameState, Player* player) {
@@ -1999,13 +1999,16 @@ s32 Actor_HasParent(Actor* actor, PlayState* play) {
s32 Actor_PickUp(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange, f32 yRange) {
Player* player = GET_PLAYER(play);
- if (!(player->stateFlags1 & 0x3C7080) && Player_GetExplosiveHeld(player) < 0) {
+ if (!(player->stateFlags1 &
+ (PLAYER_STATE1_80 | PLAYER_STATE1_1000 | PLAYER_STATE1_2000 | PLAYER_STATE1_4000 | PLAYER_STATE1_40000 |
+ PLAYER_STATE1_80000 | PLAYER_STATE1_100000 | PLAYER_STATE1_200000)) &&
+ Player_GetExplosiveHeld(player) < 0) {
if ((actor->xzDistToPlayer <= xzRange) && (fabsf(actor->playerHeightRel) <= fabsf(yRange))) {
if ((getItemId == GI_MASK_CIRCUS_LEADER || getItemId == GI_PENDANT_OF_MEMORIES ||
getItemId == GI_DEED_LAND ||
((player->heldActor != NULL || actor == player->targetActor) &&
(getItemId > GI_NONE && getItemId < GI_MAX))) ||
- !(player->stateFlags1 & 0x20000800)) {
+ !(player->stateFlags1 & (PLAYER_STATE1_800 | PLAYER_STATE1_20000000))) {
s16 yawDiff = actor->yawTowardsPlayer - player->actor.shape.rot.y;
s32 absYawDiff = ABS_ALT(yawDiff);
@@ -2081,7 +2084,9 @@ s32 Actor_HasRider(PlayState* play, Actor* horse) {
s32 Actor_SetRideActor(PlayState* play, Actor* horse, s32 mountSide) {
Player* player = GET_PLAYER(play);
- if (!(player->stateFlags1 & 0x003C7880)) {
+ if (!(player->stateFlags1 &
+ (PLAYER_STATE1_80 | PLAYER_STATE1_800 | PLAYER_STATE1_1000 | PLAYER_STATE1_2000 | PLAYER_STATE1_4000 |
+ PLAYER_STATE1_40000 | PLAYER_STATE1_80000 | PLAYER_STATE1_100000 | PLAYER_STATE1_200000))) {
player->rideActor = horse;
player->mountSide = mountSide;
ActorCutscene_SetIntentToPlay(0x7C);
@@ -2353,7 +2358,7 @@ Actor* Actor_UpdateActor(UpdateActor_Params* params) {
if (((params->unk_08) && !(actor->flags & params->unk_08)) ||
((tmp = (params->unk_08 == 0)) &&
(!(actor->flags & ACTOR_FLAG_100000) ||
- ((actor->category == ACTORCAT_EXPLOSIVES) && (params->player->stateFlags1 & 0x200))) &&
+ ((actor->category == ACTORCAT_EXPLOSIVES) && (params->player->stateFlags1 & PLAYER_STATE1_200))) &&
(params->unkC != 0) && (actor != params->unk10) && ((actor != params->player->heldActor)) &&
(actor->parent != &params->player->actor))) {
CollisionCheck_ResetDamage(&actor->colChkInfo);
@@ -2395,9 +2400,35 @@ Actor* Actor_UpdateActor(UpdateActor_Params* params) {
return nextActor;
}
-u32 D_801AED58[] = {
- 0x100002C2, 0x100002C2, 0x00000200, 0x100006C2, 0x00000282, 0x300002C2,
- 0x10000282, 0x00000002, 0x300002C2, 0x100006C2, 0x00000002, 0x100002C2,
+u32 D_801AED58[ACTORCAT_MAX] = {
+ /* ACTORCAT_SWITCH */
+ PLAYER_STATE1_2 | PLAYER_STATE1_40 | PLAYER_STATE1_80 | PLAYER_STATE1_200 | PLAYER_STATE1_10000000,
+ /* ACTORCAT_BG */
+ PLAYER_STATE1_2 | PLAYER_STATE1_40 | PLAYER_STATE1_80 | PLAYER_STATE1_200 | PLAYER_STATE1_10000000,
+ /* ACTORCAT_PLAYER */
+ PLAYER_STATE1_200,
+ /* ACTORCAT_EXPLOSIVES */
+ PLAYER_STATE1_2 | PLAYER_STATE1_40 | PLAYER_STATE1_80 | PLAYER_STATE1_200 | PLAYER_STATE1_400 |
+ PLAYER_STATE1_10000000,
+ /* ACTORCAT_NPC */
+ PLAYER_STATE1_2 | PLAYER_STATE1_80 | PLAYER_STATE1_200,
+ /* ACTORCAT_ENEMY */
+ PLAYER_STATE1_2 | PLAYER_STATE1_40 | PLAYER_STATE1_80 | PLAYER_STATE1_200 | PLAYER_STATE1_10000000 |
+ PLAYER_STATE1_20000000,
+ /* ACTORCAT_PROP */
+ PLAYER_STATE1_2 | PLAYER_STATE1_80 | PLAYER_STATE1_200 | PLAYER_STATE1_10000000,
+ /* ACTORCAT_ITEMACTION */
+ PLAYER_STATE1_2,
+ /* ACTORCAT_MISC */
+ PLAYER_STATE1_2 | PLAYER_STATE1_40 | PLAYER_STATE1_80 | PLAYER_STATE1_200 | PLAYER_STATE1_10000000 |
+ PLAYER_STATE1_20000000,
+ /* ACTORCAT_BOSS */
+ PLAYER_STATE1_2 | PLAYER_STATE1_40 | PLAYER_STATE1_80 | PLAYER_STATE1_200 | PLAYER_STATE1_400 |
+ PLAYER_STATE1_10000000,
+ /* ACTORCAT_DOOR */
+ PLAYER_STATE1_2,
+ /* ACTORCAT_CHEST */
+ PLAYER_STATE1_2 | PLAYER_STATE1_40 | PLAYER_STATE1_80 | PLAYER_STATE1_200 | PLAYER_STATE1_10000000,
};
void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
@@ -2427,13 +2458,13 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
tmp = D_801AED58;
- if (player->stateFlags2 & 0x8000000) {
+ if (player->stateFlags2 & PLAYER_STATE2_8000000) {
params.unk_08 = 0x2000000;
} else {
params.unk_08 = 0;
}
- if ((player->stateFlags1 & 0x40) && ((player->actor.textId & 0xFF00) != 0x1900)) {
+ if ((player->stateFlags1 & PLAYER_STATE1_40) && ((player->actor.textId & 0xFF00) != 0x1900)) {
params.unk10 = player->targetActor;
} else {
params.unk10 = NULL;
@@ -2486,7 +2517,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
}
}
- if (!(player->stateFlags1 & 2)) {
+ if (!(player->stateFlags1 & PLAYER_STATE1_2)) {
func_800B5814(&actorCtx->targetContext, player, actor, &play->state);
}
@@ -2835,7 +2866,7 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) {
if (play->actorCtx.lensActive) {
Math_StepToC(&play->actorCtx.lensMaskSize, LENS_MASK_ACTIVE_SIZE, 20);
- if (GET_PLAYER(play)->stateFlags2 & 0x8000000) {
+ if (GET_PLAYER(play)->stateFlags2 & PLAYER_STATE2_8000000) {
Actor_DeactivateLens(play);
}
} else {
@@ -3658,7 +3689,7 @@ s16 Actor_TestFloorInDirection(Actor* actor, PlayState* play, f32 distance, s16
s32 Actor_IsTargeted(PlayState* play, Actor* actor) {
Player* player = GET_PLAYER(play);
- if ((player->stateFlags3 & 0x80000000) && actor->isTargeted) {
+ if ((player->stateFlags3 & PLAYER_STATE3_80000000) && actor->isTargeted) {
return true;
}
@@ -3671,7 +3702,7 @@ s32 Actor_IsTargeted(PlayState* play, Actor* actor) {
s32 Actor_OtherIsTargeted(PlayState* play, Actor* actor) {
Player* player = GET_PLAYER(play);
- if ((player->stateFlags3 & 0x80000000) && !actor->isTargeted) {
+ if ((player->stateFlags3 & PLAYER_STATE3_80000000) && !actor->isTargeted) {
return true;
}
diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c
index edaa159c6..0e36f1c54 100644
--- a/src/code/z_collision_check.c
+++ b/src/code/z_collision_check.c
@@ -1,3 +1,4 @@
+#include "prevent_bss_reordering.h"
#include "global.h"
Vec3f D_801EDE00;
diff --git a/src/code/z_demo.c b/src/code/z_demo.c
index 25b2b471a..646b91522 100644
--- a/src/code/z_demo.c
+++ b/src/code/z_demo.c
@@ -1,3 +1,4 @@
+#include "prevent_bss_reordering.h"
#include "global.h"
#include "z64quake.h"
#include "z64rumble.h"
@@ -270,10 +271,10 @@ void Cutscene_Command_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdBase* c
gSaveContext.save.playerForm = PLAYER_FORM_DEKU;
break;
case 0x17:
- player->stateFlags2 |= 0x4000000;
+ player->stateFlags2 |= PLAYER_STATE2_4000000;
break;
case 0x18:
- player->stateFlags2 &= ~0x4000000;
+ player->stateFlags2 &= ~PLAYER_STATE2_4000000;
break;
case 0x19:
sCutsceneStoredPlayerForm = gSaveContext.save.playerForm;
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c
index a07e31e2f..969368e26 100644
--- a/src/code/z_en_item00.c
+++ b/src/code/z_en_item00.c
@@ -487,7 +487,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
EnItem00* this = THIS;
s32 pad;
Player* player = GET_PLAYER(play);
- s32 sp38 = player->stateFlags3 & 0x1000;
+ s32 sp38 = player->stateFlags3 & PLAYER_STATE3_1000;
s32 getItemId = GI_NONE;
s32 params;
diff --git a/src/code/z_kaleido_setup.c b/src/code/z_kaleido_setup.c
index a096aaabe..ce23b6506 100644
--- a/src/code/z_kaleido_setup.c
+++ b/src/code/z_kaleido_setup.c
@@ -79,7 +79,7 @@ void KaleidoSetup_Update(PlayState* play) {
if (!Play_InCsMode(play) || ((msgCtx->msgMode != 0) && (msgCtx->currentTextId == 0xFF))) {
if ((play->unk_1887C < 2) && (gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) &&
(gSaveContext.magicState != MAGIC_STATE_FILL)) {
- if (!(gSaveContext.eventInf[1] & 0x80) && !(player->stateFlags1 & 0x20)) {
+ if (!(gSaveContext.eventInf[1] & 0x80) && !(player->stateFlags1 & PLAYER_STATE1_20)) {
if (!(play->actorCtx.flags & ACTORCTX_FLAG_1) &&
!(play->actorCtx.flags & ACTORCTX_FLAG_2)) {
if ((play->actorCtx.unk268 == 0) && CHECK_BTN_ALL(input->press.button, BTN_START)) {
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 6f4198fc7..a6f45dccb 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -1,9 +1,38 @@
+#include "prevent_bss_reordering.h"
#include "global.h"
+#include "objects/gameplay_keep/gameplay_keep.h"
+
+#include "objects/object_link_boy/object_link_boy.h"
#include "objects/object_link_goron/object_link_goron.h"
#include "objects/object_link_zora/object_link_zora.h"
-
+#include "objects/object_link_nuts/object_link_nuts.h"
+#include "objects/object_link_child/object_link_child.h"
+
+#include "objects/object_mask_truth/object_mask_truth.h"
+#include "objects/object_mask_kerfay/object_mask_kerfay.h"
+#include "objects/object_mask_yofukasi/object_mask_yofukasi.h"
+#include "objects/object_mask_rabit/object_mask_rabit.h"
+#include "objects/object_mask_ki_tan/object_mask_ki_tan.h"
+#include "objects/object_mask_json/object_mask_json.h"
+#include "objects/object_mask_romerny/object_mask_romerny.h"
+#include "objects/object_mask_zacho/object_mask_zacho.h"
+#include "objects/object_mask_posthat/object_mask_posthat.h"
#include "objects/object_mask_meoto/object_mask_meoto.h"
+#include "objects/object_mask_bigelf/object_mask_bigelf.h"
+#include "objects/object_mask_gibudo/object_mask_gibudo.h"
+#include "objects/object_mask_gero/object_mask_gero.h"
+#include "objects/object_mask_dancer/object_mask_dancer.h"
+#include "objects/object_mask_skj/object_mask_skj.h"
+#include "objects/object_mask_stone/object_mask_stone.h"
+#include "objects/object_mask_bree/object_mask_bree.h"
+#include "objects/object_mask_bakuretu/object_mask_bakuretu.h"
+#include "objects/object_mask_bu_san/object_mask_bu_san.h"
+#include "objects/object_mask_kyojin/object_mask_kyojin.h"
+#include "objects/object_mask_boy/object_mask_boy.h"
+#include "objects/object_mask_goron/object_mask_goron.h"
+#include "objects/object_mask_zora/object_mask_zora.h"
+#include "objects/object_mask_nuts/object_mask_nuts.h"
void PlayerCall_Init(Actor* thisx, PlayState* play);
void PlayerCall_Destroy(Actor* thisx, PlayState* play);
@@ -17,15 +46,34 @@ typedef struct {
/* 0x1A */ s16 unk_1A;
} struct_801F58B0; // size = 0x1C
-extern struct_801F58B0 D_801F58B0[3][3];
+struct_801F58B0 D_801F58B0[3][3];
+
+Vec3f D_801F59B0[2];
+
+s32 D_801F59C8[2];
+
+typedef struct {
+ /* 0x0 */ s16 unk_0;
+ /* 0x2 */ s16 unk_2;
+ /* 0x4 */ s16 unk_4;
+ /* 0x6 */ s16 unk_6;
+ /* 0x8 */ s16 unk_8;
+} struct_801F59D0; // size = 0xA
+
+struct_801F59D0 D_801F59D0;
+
+Vec3f* D_801F59DC;
-extern s32 D_801F59C8[2];
+s32 D_801F59E0;
-extern s32 D_801F59E0;
+s32 D_801F59E4;
-extern Vec3f D_801F59E8;
+Vec3f D_801F59E8;
-void func_80127B64(struct_801F58B0 arg0[], UNK_TYPE arg1, Vec3f* arg2);
+s32 D_801F59F4;
+s32 D_801F59F8;
+
+void func_80127B64(struct_801F58B0 arg0[], s32 count, Vec3f* arg2);
s32 func_801226E0(PlayState* play, s32 arg1) {
if (arg1 == 0) {
@@ -103,8 +151,6 @@ void func_801229A0(PlayState* play, Player* player) {
void func_801229EC(UNK_TYPE arg0, UNK_TYPE arg1) {
}
-extern s16 sMaskObjectIds[PLAYER_MASK_MAX - 1];
-#if 0
s16 sMaskObjectIds[PLAYER_MASK_MAX - 1] = {
OBJECT_MASK_TRUTH, OBJECT_MASK_KERFAY, OBJECT_MASK_YOFUKASI, OBJECT_MASK_RABIT, OBJECT_MASK_KI_TAN,
OBJECT_MASK_JSON, OBJECT_MASK_ROMERNY, OBJECT_MASK_ZACHO, OBJECT_MASK_POSTHAT, OBJECT_MASK_MEOTO,
@@ -112,7 +158,6 @@ s16 sMaskObjectIds[PLAYER_MASK_MAX - 1] = {
OBJECT_MASK_STONE, OBJECT_MASK_BREE, OBJECT_MASK_BAKURETU, OBJECT_MASK_BU_SAN, OBJECT_MASK_KYOJIN,
OBJECT_MASK_BOY, OBJECT_MASK_GORON, OBJECT_MASK_ZORA, OBJECT_MASK_NUTS,
};
-#endif
// Load mask object?
/**
@@ -197,14 +242,11 @@ typedef struct {
/* 0x4 */ Gfx* dList;
} struct_801BFDD0; // size = 0x08
-extern struct_801BFDD0 D_801BFDD0[];
-#if 0
struct_801BFDD0 D_801BFDD0[] = {
{ { 180, 200, 255 }, gLinkGoronCurledDL },
{ { 155, 0, 0 }, gLinkGoronRollingSpikesAndEffectDL },
{ { 255, 0, 0 }, gLinkGoronGoronPunchEffectDL },
};
-#endif
void func_80122D44(PlayState* play, struct_80122D44_arg1* arg1) {
struct_801BFDD0* temp_s3;
@@ -240,8 +282,6 @@ void func_80122D44(PlayState* play, struct_80122D44_arg1* arg1) {
CLOSE_DISPS(play->state.gfxCtx);
}
-extern u8 sMaskItemIds[PLAYER_MASK_MAX - 1];
-#if 0
u8 sMaskItemIds[PLAYER_MASK_MAX - 1] = {
ITEM_MASK_TRUTH, // PLAYER_MASK_TRUTH
ITEM_MASK_KAFEIS_MASK, // PLAYER_MASK_KAFEIS_MASK
@@ -268,7 +308,6 @@ u8 sMaskItemIds[PLAYER_MASK_MAX - 1] = {
ITEM_MASK_ZORA, // PLAYER_MASK_ZORA
ITEM_MASK_DEKU, // PLAYER_MASK_DEKU
};
-#endif
u8 Player_MaskIdToItemId(s32 maskIdMinusOne) {
return sMaskItemIds[maskIdMinusOne];
@@ -286,8 +325,8 @@ s32 Player_GetCurMaskItemId(PlayState* play) {
void func_80122F28(Player* player) {
if ((player->actor.category == ACTORCAT_PLAYER) &&
- (!(player->stateFlags1 & (PLAYER_STATE1_20000000 | PLAYER_STATE1_800000 | PLAYER_STATE1_200000 |
- PLAYER_STATE1_800 | PLAYER_STATE1_400))) &&
+ (!(player->stateFlags1 & (PLAYER_STATE1_400 | PLAYER_STATE1_800 | PLAYER_STATE1_200000 | PLAYER_STATE1_800000 |
+ PLAYER_STATE1_20000000))) &&
(!(player->stateFlags2 & PLAYER_STATE2_1))) {
if (player->doorType < 0) {
ActorCutscene_SetIntentToPlay(0x7C);
@@ -341,7 +380,20 @@ void func_8012301C(Player* player, PlayState* play2) {
}
}
-extern s16 D_801BFE14[][18];
+FlexSkeletonHeader* gPlayerSkeletons[PLAYER_FORM_MAX] = {
+ &gLinkFierceDeitySkel, &gLinkGoronSkel, &gLinkZoraSkel, &gLinkDekuSkel, &gLinkHumanSkel,
+};
+
+s16 D_801BFE14[][18] = {
+ { 200, 666, 200, 700, 366, 200, 600, 175, 60, 800, 1000, -100, 600, 590, 800, 125, 300, 65 },
+ { 200, 1000, 300, 800, 500, 400, 800, 400, 120, 800, 550, -100, 600, 540, 750, 125, 400, 200 },
+ { 100, 1000, 300, 800, 250, 200, 800, 200, 90, 800, 350, -80, 600, 540, 750, 60, 200, 200 },
+ { 200, 1000, 300, 700, 550, 270, 600, 1000, 120, 800, 600, -100, 600, 590, 750, 125, 200, 130 },
+ { 200, 1000, 300, 700, 550, 270, 700, 300, 120, 800, 600, -100, 600, 590, 750, 125, 200, 130 },
+ { 200, 1000, 300, 700, 550, 270, 700, 300, 120, 800, 600, -100, 600, 590, 750, 125, 200, 130 },
+ { 200, 1000, 300, 700, 550, 270, 700, 200, 120, 800, 600, -140, 600, 590, 750, 125, 200, 130 },
+ { 80, 800, 150, 700, 480, 270, 600, 50, 120, 800, 300, -40, 400, 540, 270, 25, 0, 80 },
+};
// OoT's Player_SetBootData
void func_80123140(PlayState* play, Player* player) {
@@ -403,7 +455,7 @@ void func_80123140(PlayState* play, Player* player) {
}
s32 Player_InBlockingCsMode(PlayState* play, Player* player) {
- return (player->stateFlags1 & (PLAYER_STATE1_20000000 | PLAYER_STATE1_200 | PLAYER_STATE1_80)) ||
+ return (player->stateFlags1 & (PLAYER_STATE1_80 | PLAYER_STATE1_200 | PLAYER_STATE1_20000000)) ||
(player->csMode != 0) || (play->transitionTrigger == TRANS_TRIGGER_START) ||
(play->transitionMode != TRANS_MODE_OFF) || (player->stateFlags1 & PLAYER_STATE1_1) ||
(player->stateFlags3 & PLAYER_STATE3_80) || (play->actorCtx.unk268 != 0);
@@ -420,7 +472,7 @@ s32 func_80123420(Player* player) {
}
s32 func_80123434(Player* player) {
- return player->stateFlags1 & (PLAYER_STATE1_40000000 | PLAYER_STATE1_20000 | PLAYER_STATE1_10000);
+ return player->stateFlags1 & (PLAYER_STATE1_10000 | PLAYER_STATE1_20000 | PLAYER_STATE1_40000000);
}
// Unused
@@ -478,7 +530,7 @@ s32 func_801235DC(PlayState* play, f32 arg1, s16 arg2) {
return false;
}
-s32 func_8012364C(PlayState* play, Player* player, s32 arg2) {
+ItemId func_8012364C(PlayState* play, Player* player, s32 arg2) {
if (arg2 >= 4) {
return ITEM_NONE;
}
@@ -506,42 +558,161 @@ s32 func_8012364C(PlayState* play, Player* player, s32 arg2) {
}
if (arg2 == 1) {
- return (gSaveContext.buttonStatus[1] != BTN_DISABLED)
- ? gSaveContext.save.equips.buttonItems[0][EQUIP_SLOT_C_LEFT]
- : (gSaveContext.hudVisibility == HUD_VISIBILITY_A_B_C)
- ? gSaveContext.save.equips.buttonItems[0][EQUIP_SLOT_C_LEFT]
- : ITEM_NONE;
+ return (gSaveContext.buttonStatus[EQUIP_SLOT_C_LEFT] != BTN_DISABLED) ? BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_LEFT)
+ : (gSaveContext.hudVisibility == HUD_VISIBILITY_A_B_C) ? BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_LEFT)
+ : ITEM_NONE;
}
if (arg2 == 2) {
- return (gSaveContext.buttonStatus[2] != BTN_DISABLED)
- ? gSaveContext.save.equips.buttonItems[0][EQUIP_SLOT_C_DOWN]
- : (gSaveContext.hudVisibility == HUD_VISIBILITY_A_B_C)
- ? gSaveContext.save.equips.buttonItems[0][EQUIP_SLOT_C_DOWN]
- : ITEM_NONE;
+ return (gSaveContext.buttonStatus[EQUIP_SLOT_C_DOWN] != BTN_DISABLED) ? BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN)
+ : (gSaveContext.hudVisibility == HUD_VISIBILITY_A_B_C) ? BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN)
+ : ITEM_NONE;
}
- return (gSaveContext.buttonStatus[3] != BTN_DISABLED) ? gSaveContext.save.equips.buttonItems[0][EQUIP_SLOT_C_RIGHT]
- : (gSaveContext.hudVisibility == HUD_VISIBILITY_A_B_C)
- ? gSaveContext.save.equips.buttonItems[0][EQUIP_SLOT_C_RIGHT]
- : ITEM_NONE;
+ return (gSaveContext.buttonStatus[EQUIP_SLOT_C_RIGHT] != BTN_DISABLED) ? BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_RIGHT)
+ : (gSaveContext.hudVisibility == HUD_VISIBILITY_A_B_C) ? BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_RIGHT)
+ : ITEM_NONE;
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80123810.s")
+u16 sCItemButtons[] = { BTN_CLEFT, BTN_CDOWN, BTN_CRIGHT };
+
+s32 func_80123810(PlayState* play) {
+ Player* player = GET_PLAYER(play);
+ s32 temp_v0;
+ ItemId itemId;
+ s32 i;
+
+ if (gSaveContext.save.unk_06 == 0) {
+ if (CHECK_BTN_ANY(CONTROLLER1(&play->state)->press.button, BTN_A | BTN_B)) {
+ play->interfaceCtx.unk_222 = 0;
+ play->interfaceCtx.unk_224 = 0;
+ Interface_SetHudVisibility(play->msgCtx.unk_120BC);
+ return -1;
+ }
+ } else {
+ gSaveContext.save.unk_06--;
+ }
-extern u8 sActionModelGroups[];
+ for (i = 0; i < ARRAY_COUNT(sCItemButtons); i++) {
+ if (CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, sCItemButtons[i])) {
+ i++;
+ itemId = func_8012364C(play, player, i);
-s32 Player_ActionToModelGroup(Player* player, s32 actionParam) {
- s32 modelGroup = sActionModelGroups[actionParam];
+ play->interfaceCtx.unk_222 = 0;
+ play->interfaceCtx.unk_224 = 0;
+ Interface_SetHudVisibility(play->msgCtx.unk_120BC);
- if ((modelGroup == 2) && Player_IsGoronOrDeku(player)) {
- return 1;
+ if ((itemId >= ITEM_FD) || (temp_v0 = play->unk_18794(play, player, itemId, i), (temp_v0 < 0))) {
+ play_sound(NA_SE_SY_ERROR);
+ return -1;
+ } else {
+ s32 pad;
+
+ player->heldItemButton = i;
+ return temp_v0;
+ }
+ }
+ }
+
+ return 0;
+}
+
+// Used to map action params to model groups
+u8 sActionModelGroups[PLAYER_AP_MAX] = {
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_NONE
+ PLAYER_MODELGROUP_13, // PLAYER_AP_LAST_USED
+ PLAYER_MODELGROUP_STICK, // PLAYER_AP_FISHING_ROD
+ PLAYER_MODELGROUP_ONE_HAND_SWORD, // PLAYER_AP_SWORD_KOKIRI
+ PLAYER_MODELGROUP_ONE_HAND_SWORD, // PLAYER_AP_SWORD_RAZOR
+ PLAYER_MODELGROUP_ONE_HAND_SWORD, // PLAYER_AP_SWORD_GILDED
+ PLAYER_MODELGROUP_TWO_HAND_SWORD, // PLAYER_AP_SWORD_GREAT_FAIRY
+ PLAYER_MODELGROUP_STICK, // PLAYER_AP_STICK
+ PLAYER_MODELGROUP_ZORA_FINS, // PLAYER_AP_ZORA_FINS
+ PLAYER_MODELGROUP_BOW, // PLAYER_AP_BOW
+ PLAYER_MODELGROUP_BOW, // PLAYER_AP_BOW_FIRE
+ PLAYER_MODELGROUP_BOW, // PLAYER_AP_BOW_ICE
+ PLAYER_MODELGROUP_BOW, // PLAYER_AP_BOW_LIGHT
+ PLAYER_MODELGROUP_HOOKSHOT, // PLAYER_AP_HOOKSHOT
+ PLAYER_MODELGROUP_EXPLOSIVES, // PLAYER_AP_BOMB
+ PLAYER_MODELGROUP_EXPLOSIVES, // PLAYER_AP_POWDER_KEG
+ PLAYER_MODELGROUP_EXPLOSIVES, // PLAYER_AP_BOMBCHU
+ PLAYER_MODELGROUP_8, // PLAYER_AP_11
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_NUT
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_PICTO_BOX
+ PLAYER_MODELGROUP_INSTRUMENT, // PLAYER_AP_OCARINA
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_FISH
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_SPRING_WATER
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_HOT_SPRING_WATER
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_ZORA_EGG
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_DEKU_PRINCESS
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_GOLD_DUST
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_1C
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_SEAHORSE
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_MUSHROOM
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_HYLIAN_LOACH
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_BUG
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_POE
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_BIG_POE
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_POTION_RED
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_POTION_BLUE
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_POTION_GREEN
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_MILK
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_MILK_HALF
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_CHATEAU
+ PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_FAIRY
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MOON_TEAR
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_DEED_LAND
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_ROOM_KEY
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_LETTER_TO_KAFEI
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MAGIC_BEANS
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_DEED_SWAMP
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_DEED_MOUNTAIN
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_DEED_OCEAN
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_32
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_LETTER_MAMA
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_34
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_35
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_PENDANT_OF_MEMORIES
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_37
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_38
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_39
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_TRUTH
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_KAFEIS_MASK
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_ALL_NIGHT
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_BUNNY
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_KEATON
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_GARO
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_ROMANI
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_CIRCUS_LEADER
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_POSTMAN
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_COUPLE
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_GREAT_FAIRY
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_GIBDO
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_DON_GERO
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_KAMARO
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_CAPTAIN
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_STONE
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_BREMEN
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_BLAST
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_SCENTS
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_GIANT
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_FIERCE_DEITY
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_GORON
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_ZORA
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_DEKU
+ PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_LENS
+};
+
+PlayerModelGroup Player_ActionToModelGroup(Player* player, PlayerActionParam actionParam) {
+ PlayerModelGroup modelGroup = sActionModelGroups[actionParam];
+
+ if ((modelGroup == PLAYER_MODELGROUP_ONE_HAND_SWORD) && Player_IsGoronOrDeku(player)) {
+ return PLAYER_MODELGROUP_1;
}
return modelGroup;
}
-extern u8 D_801BFF90[PLAYER_FORM_MAX];
-#if 0
u8 D_801BFF90[PLAYER_FORM_MAX] = {
PLAYER_BOOTS_FIERCE_DEITY, // PLAYER_FORM_FIERCE_DEITY
PLAYER_BOOTS_GORON, // PLAYER_FORM_GORON
@@ -549,10 +720,7 @@ u8 D_801BFF90[PLAYER_FORM_MAX] = {
PLAYER_BOOTS_DEKU, // PLAYER_FORM_DEKU
PLAYER_BOOTS_HYLIAN, // PLAYER_FORM_HUMAN
};
-#endif
-extern u8 sPlayerStrengths[PLAYER_FORM_MAX];
-#if 0
u8 sPlayerStrengths[PLAYER_FORM_MAX] = {
PLAYER_STRENGTH_HUMAN, // PLAYER_FORM_FIERCE_DEITY
PLAYER_STRENGTH_GORON, // PLAYER_FORM_GORON
@@ -560,44 +728,470 @@ u8 sPlayerStrengths[PLAYER_FORM_MAX] = {
PLAYER_STRENGTH_DEKU, // PLAYER_FORM_DEKU
PLAYER_STRENGTH_HUMAN, // PLAYER_FORM_HUMAN
};
-#endif
typedef struct {
/* 0x00 */ u8 flag;
/* 0x02 */ u16 textId;
} TextTriggerEntry; // size = 0x04
-extern TextTriggerEntry sEnvironmentTextTriggers[];
// These textIds are OoT remnants. The corresponding text entries are not present in this game, and so these don't point
// to anything relevant.
-#if 0
TextTriggerEntry sEnvironmentTextTriggers[] = {
{ 1, 0x26FC },
{ 2, 0x26FD },
{ 0, 0 },
{ 2, 0x26FD },
};
-#endif
-extern Gfx** sPlayerDListGroups[];
+PlayerModelIndices gPlayerModelTypes[PLAYER_MODELGROUP_MAX] = {
+ /* PLAYER_MODELGROUP_0 */
+ { PLAYER_ANIMTYPE_2, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_SHIELD, PLAYER_MODELTYPE_SHEATH_12,
+ PLAYER_MODELTYPE_WAIST },
+ /* PLAYER_MODELGROUP_1 */
+ { PLAYER_ANIMTYPE_1, PLAYER_MODELTYPE_LH_ONE_HAND_SWORD, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_15,
+ PLAYER_MODELTYPE_WAIST },
+ /* PLAYER_MODELGROUP_ONE_HAND_SWORD */
+ { PLAYER_ANIMTYPE_1, PLAYER_MODELTYPE_LH_ONE_HAND_SWORD, PLAYER_MODELTYPE_RH_SHIELD, PLAYER_MODELTYPE_SHEATH_13,
+ PLAYER_MODELTYPE_WAIST },
+ /* PLAYER_MODELGROUP_DEFAULT */
+ { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_14,
+ PLAYER_MODELTYPE_WAIST },
+ /* PLAYER_MODELGROUP_4 */
+ { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_14,
+ PLAYER_MODELTYPE_WAIST },
+ /* PLAYER_MODELGROUP_TWO_HAND_SWORD */
+ { PLAYER_ANIMTYPE_3, PLAYER_MODELTYPE_LH_TWO_HAND_SWORD, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_14,
+ PLAYER_MODELTYPE_WAIST },
+ /* PLAYER_MODELGROUP_BOW */
+ { PLAYER_ANIMTYPE_4, PLAYER_MODELTYPE_LH_CLOSED, PLAYER_MODELTYPE_RH_BOW, PLAYER_MODELTYPE_SHEATH_14,
+ PLAYER_MODELTYPE_WAIST },
+ /* PLAYER_MODELGROUP_EXPLOSIVES */
+ { PLAYER_ANIMTYPE_5, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_14,
+ PLAYER_MODELTYPE_WAIST },
+ /* PLAYER_MODELGROUP_8 */
+ { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_4, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_14,
+ PLAYER_MODELTYPE_WAIST },
+ /* PLAYER_MODELGROUP_HOOKSHOT */
+ { PLAYER_ANIMTYPE_4, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_HOOKSHOT, PLAYER_MODELTYPE_SHEATH_14,
+ PLAYER_MODELTYPE_WAIST },
+ /* PLAYER_MODELGROUP_STICK */
+ { PLAYER_ANIMTYPE_3, PLAYER_MODELTYPE_LH_CLOSED, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_14,
+ PLAYER_MODELTYPE_WAIST },
+ /* PLAYER_MODELGROUP_INSTRUMENT */
+ { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_INSTRUMENT, PLAYER_MODELTYPE_SHEATH_14,
+ PLAYER_MODELTYPE_WAIST },
+ /* PLAYER_MODELGROUP_BOTTLE */
+ { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_BOTTLE, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_14,
+ PLAYER_MODELTYPE_WAIST },
+ /* PLAYER_MODELGROUP_13 */
+ { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_ONE_HAND_SWORD, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_15,
+ PLAYER_MODELTYPE_WAIST },
+ /* PLAYER_MODELGROUP_ZORA_FINS */
+ { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_CLOSED, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_14,
+ PLAYER_MODELTYPE_WAIST },
+};
+
+/* DLists groups start */
+// Note: Only the ones with size 2 * PLAYER_FORM_MAX
+
+Gfx* gPlayerWaistDLs[2 * PLAYER_FORM_MAX] = {
+ gLinkFierceDeityWaistDL, gLinkFierceDeityWaistDL, gLinkGoronWaistDL, gLinkGoronWaistDL, gLinkZoraWaistDL,
+ gLinkZoraWaistDL, gLinkDekuWaistDL, gLinkDekuWaistDL, gLinkHumanWaistDL, gLinkHumanWaistDL,
+};
+
+Gfx* gPlayerHandHoldingShields[PLAYER_SHIELD_MAX - 1][2] = {
+ { gLinkHumanRightHandHoldingHylianShieldDL, gLinkHumanRightHandHoldingHylianShieldDL },
+ { gLinkHumanRightHandHoldingMirrorShieldDL, gLinkHumanRightHandHoldingMirrorShieldDL },
+};
+
+Gfx* gPlayerSheath12DLs[2 * PLAYER_FORM_MAX] = {
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ gLinkDekuSheathDL,
+ gLinkDekuSheathDL,
+ gLinkHumanSheathEmptyDL,
+ gLinkHumanSheathEmptyDL,
+};
+
+Gfx* gPlayerSheath13DLs[2 * PLAYER_FORM_MAX] = {
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ gLinkDekuSheathDL,
+ gLinkDekuSheathDL,
+ gLinkHumanSheathEmptyDL,
+ gLinkHumanSheathEmptyDL,
+};
+
+Gfx* gPlayerSheath14DLs[2 * PLAYER_FORM_MAX] = {
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ gLinkDekuSheathDL,
+ gLinkDekuSheathDL,
+ gLinkHumanSheathEmptyDL,
+ gLinkHumanSheathEmptyDL,
+};
+
+Gfx* gPlayerShields[][2] = {
+ { gLinkHumanHylianShieldWithMtxDL, gLinkHumanHylianShieldWithMtxDL },
+ { gLinkHumanMirrorShieldWithMtxDL, gLinkHumanMirrorShieldWithMtxDL },
+};
+
+Gfx* gPlayerSheathedSwords[][2] = {
+ { gLinkHumanSheathedKokiriSwordDL, gLinkHumanSheathedKokiriSwordDL },
+ { gLinkHumanSheathedRazorSwordDL, gLinkHumanSheathedRazorSwordDL },
+ { gLinkHumanSheathedGildedSwordDL, gLinkHumanSheathedGildedSwordDL },
+};
+
+Gfx* gPlayerSwordSheaths[][2] = {
+ { gLinkHumanKokiriSwordSheathDL, gLinkHumanKokiriSwordSheathDL },
+ { gLinkHumanRazorSwordSheathDL, gLinkHumanRazorSwordSheathDL },
+ { gLinkHumanGildedSwordSheathDL, gLinkHumanGildedSwordSheathDL },
+};
+
+Gfx* gPlayerLeftHandTwoHandSwordDLs[2 * PLAYER_FORM_MAX] = {
+ gLinkFierceDeityLeftHandHoldingSwordDL,
+ gLinkFierceDeityLeftHandHoldingSwordDL,
+ gLinkGoronLeftHandOpenDL,
+ gLinkGoronLeftHandOpenDL,
+ gLinkZoraLeftHandOpenDL,
+ gLinkZoraLeftHandOpenDL,
+ gLinkDekuLeftHandDL,
+ gLinkDekuLeftHandDL,
+ gLinkHumanLeftHandHoldingGreatFairysSwordDL,
+ gLinkHumanLeftHandHoldingGreatFairysSwordDL,
+};
+
+Gfx* gPlayerLeftHandOpenDLs[2 * PLAYER_FORM_MAX] = {
+ gLinkFierceDeityLeftHandDL, gLinkFierceDeityLeftHandDL, gLinkGoronLeftHandOpenDL, gLinkGoronLeftHandOpenDL,
+ gLinkZoraLeftHandOpenDL, gLinkZoraLeftHandOpenDL, gLinkDekuLeftHandDL, gLinkDekuLeftHandDL,
+ gLinkHumanLeftHandOpenDL, gLinkHumanLeftHandOpenDL,
+};
+
+Gfx* gPlayerLeftHandClosedDLs[2 * PLAYER_FORM_MAX] = {
+ gLinkFierceDeityLeftHandDL, gLinkFierceDeityLeftHandDL, gLinkGoronLeftHandClosedDL, gLinkGoronLeftHandClosedDL,
+ gLinkZoraLeftHandClosedDL, gLinkZoraLeftHandClosedDL, gLinkDekuLeftHandDL, gLinkDekuLeftHandDL,
+ gLinkHumanLeftHandClosedDL, gLinkHumanLeftHandClosedDL,
+};
+
+Gfx* gPlayerLeftHandOneHandSwordDLs[2 * PLAYER_FORM_MAX] = {
+ gLinkFierceDeityLeftHandDL,
+ gLinkFierceDeityLeftHandDL,
+ gLinkGoronLeftHandOpenDL,
+ gLinkGoronLeftHandOpenDL,
+ gLinkZoraLeftHandClosedDL,
+ gLinkZoraLeftHandClosedDL,
+ gLinkDekuLeftHandDL,
+ gLinkDekuLeftHandDL,
+ gLinkHumanLeftHandHoldingKokiriSwordDL,
+ gLinkHumanLeftHandHoldingKokiriSwordDL,
+};
+
+Gfx* D_801C018C[][2] = {
+ { gLinkHumanLeftHandHoldingKokiriSwordDL, gLinkHumanLeftHandHoldingKokiriSwordDL },
+ { gLinkHumanLeftHandHoldingRazorSwordDL, gLinkHumanLeftHandHoldingRazorSwordDL },
+ { gLinkHumanLeftHandHoldingGildedSwordDL, gLinkHumanLeftHandHoldingGildedSwordDL },
+};
+
+Gfx* gPlayerRightHandOpenDLs[2 * PLAYER_FORM_MAX] = {
+ gLinkFierceDeityRightHandDL, gLinkFierceDeityRightHandDL, gLinkGoronRightHandOpenDL, gLinkGoronRightHandOpenDL,
+ gLinkZoraRightHandOpenDL, gLinkZoraRightHandOpenDL, gLinkDekuRightHandDL, gLinkDekuRightHandDL,
+ gLinkHumanRightHandOpenDL, gLinkHumanRightHandOpenDL,
+};
+
+Gfx* gPlayerRightHandClosedDLs[2 * PLAYER_FORM_MAX] = {
+ gLinkFierceDeityRightHandDL, gLinkFierceDeityRightHandDL, gLinkGoronRightHandClosedDL, gLinkGoronRightHandClosedDL,
+ gLinkZoraRightHandClosedDL, gLinkZoraRightHandClosedDL, gLinkDekuRightHandDL, gLinkDekuRightHandDL,
+ gLinkHumanRightHandClosedDL, gLinkHumanRightHandClosedDL,
+};
+
+Gfx* gPlayerRightHandBowDLs[2 * PLAYER_FORM_MAX] = {
+ gLinkFierceDeityRightHandDL,
+ gLinkFierceDeityRightHandDL,
+ gLinkGoronRightHandOpenDL,
+ gLinkGoronRightHandOpenDL,
+ gLinkZoraRightHandOpenDL,
+ gLinkZoraRightHandOpenDL,
+ gLinkDekuRightHandDL,
+ gLinkDekuRightHandDL,
+ gLinkHumanRightHandHoldingBowDL,
+ gLinkHumanRightHandHoldingBowDL,
+};
+
+Gfx* gPlayerRightHandInstrumentDLs[2 * PLAYER_FORM_MAX] = {
+ gLinkFierceDeityRightHandDL,
+ gLinkFierceDeityRightHandDL,
+ gLinkGoronRightHandOpenDL,
+ gLinkGoronRightHandOpenDL,
+ gLinkZoraRightHandOpenDL,
+ gLinkZoraRightHandOpenDL,
+ gLinkDekuRightHandDL,
+ gLinkDekuRightHandDL,
+ gLinkHumanRightHandHoldingOcarinaDL,
+ gLinkHumanRightHandHoldingOcarinaDL,
+};
+
+Gfx* gPlayerRightHandHookshotDLs[2 * PLAYER_FORM_MAX] = {
+ gLinkFierceDeityRightHandDL,
+ gLinkFierceDeityRightHandDL,
+ gLinkGoronRightHandOpenDL,
+ gLinkGoronRightHandOpenDL,
+ gLinkZoraRightHandOpenDL,
+ gLinkZoraRightHandOpenDL,
+ gLinkDekuRightHandDL,
+ gLinkDekuRightHandDL,
+ gLinkHumanRightHandHoldingHookshotDL,
+ gLinkHumanRightHandHoldingHookshotDL,
+};
+
+Gfx* gPlayerLeftHandBottleDLs[2 * PLAYER_FORM_MAX] = {
+ gLinkFierceDeityLeftHandDL,
+ gLinkFierceDeityLeftHandDL,
+ gLinkGoronLeftHandHoldBottleDL,
+ gLinkGoronLeftHandHoldBottleDL,
+ gLinkZoraLeftHandHoldBottleDL,
+ gLinkZoraLeftHandHoldBottleDL,
+ gLinkDekuLeftHandDL,
+ gLinkDekuLeftHandDL,
+ gLinkHumanLeftHandHoldBottleDL,
+ gLinkHumanLeftHandHoldBottleDL,
+};
+
+/* DLists groups end */
+
+Gfx* D_801C0294[PLAYER_FORM_MAX] = {
+ gLinkFierceDeityLeftForearmDL, gLinkGoronLeftForearmDL, gLinkZoraLeftForearmDL,
+ gLinkDekuLeftForearmDL, gLinkHumanLeftForearmDL,
+};
+
+Gfx* D_801C02A8[PLAYER_FORM_MAX] = {
+ gLinkFierceDeityLeftHandDL, gLinkGoronLeftHandOpenDL, gLinkZoraLeftHandClosedDL,
+ gLinkDekuLeftHandDL, gLinkHumanLeftHandClosedDL,
+};
+
+Gfx* D_801C02BC[PLAYER_FORM_MAX] = {
+ gLinkFierceDeityRightShoulderDL, gLinkGoronRightShoulderDL, gLinkZoraRightShoulderDL,
+ gLinkDekuRightShoulderDL, gLinkHumanRightShoulderDL,
+};
+
+Gfx* D_801C02D0[PLAYER_FORM_MAX] = {
+ gLinkFierceDeityRightHandDL,
+ //! @bug This is in the middle of a texture in the link_goron object. It has the same offset as a link_nuts dlist
+ 0x060038C0,
+ gLinkZoraRightHandOpenDL,
+ gLinkDekuRightHandDL,
+ object_link_child_DL_018490,
+};
+
+Gfx* D_801C02E4[PLAYER_FORM_MAX] = {
+ gLinkFierceDeityRightHandDL,
+ //! @bug This is in the middle of a texture in the link_goron object. It has the same offset as a link_nuts dlist
+ 0x060038C0,
+ gLinkZoraRightHandOpenDL,
+ gLinkDekuRightHandDL,
+ object_link_child_DL_017B40,
+};
-void func_801239AC(Player* player) {
+// Indexed by model types (left hand, right hand, sheath or waist)
+Gfx** sPlayerDListGroups[PLAYER_MODELTYPE_MAX] = {
+ gPlayerLeftHandOpenDLs, // PLAYER_MODELTYPE_LH_OPEN
+ gPlayerLeftHandClosedDLs, // PLAYER_MODELTYPE_LH_CLOSED
+ gPlayerLeftHandOneHandSwordDLs, // PLAYER_MODELTYPE_LH_ONE_HAND_SWORD
+ gPlayerLeftHandTwoHandSwordDLs, // PLAYER_MODELTYPE_LH_TWO_HAND_SWORD
+ gPlayerLeftHandOpenDLs, // PLAYER_MODELTYPE_LH_4
+ gPlayerLeftHandBottleDLs, // PLAYER_MODELTYPE_LH_BOTTLE
+ gPlayerRightHandOpenDLs, // PLAYER_MODELTYPE_RH_OPEN
+ gPlayerRightHandClosedDLs, // PLAYER_MODELTYPE_RH_CLOSED
+ gPlayerRightHandClosedDLs, // PLAYER_MODELTYPE_RH_SHIELD
+ gPlayerRightHandBowDLs, // PLAYER_MODELTYPE_RH_BOW
+ gPlayerRightHandInstrumentDLs, // PLAYER_MODELTYPE_RH_INSTRUMENT
+ gPlayerRightHandHookshotDLs, // PLAYER_MODELTYPE_RH_HOOKSHOT
+ gPlayerSheath12DLs, // PLAYER_MODELTYPE_SHEATH_12
+ gPlayerSheath13DLs, // PLAYER_MODELTYPE_SHEATH_13
+ gPlayerSheath14DLs, // PLAYER_MODELTYPE_SHEATH_14
+ gPlayerSheath14DLs, // PLAYER_MODELTYPE_SHEATH_15
+ gPlayerWaistDLs, // PLAYER_MODELTYPE_WAIST
+ NULL, // PLAYER_MODELTYPE_17
+};
+
+struct_80124618 D_801C0340[] = {
+ { 0, { 0, 0, 0 } }, { 5, { 0, 0, 0 } }, { 7, { 100, 100, 100 } },
+ { 9, { 110, 110, 110 } }, { 11, { 100, 100, 100 } },
+};
+struct_80124618 D_801C0368[] = {
+ { 0, { 0, 0, 0 } }, { 4, { 0, 0, 0 } }, { 6, { 120, 150, 60 } }, { 8, { 130, 80, 160 } },
+ { 9, { 100, 100, 100 } }, { 10, { 90, 100, 90 } }, { 11, { 100, 100, 100 } },
+};
+struct_80124618 D_801C03A0[] = {
+ { 0, { 100, 100, 100 } },
+ { 2, { 120, 120, 120 } },
+ { 6, { 90, 90, 90 } },
+ { 7, { 93, 93, 93 } },
+};
+struct_80124618 D_801C03C0[] = {
+ { 0, { 200, 100, 110 } },
+ { 2, { 90, 100, 100 } },
+ { 3, { 100, 100, 100 } },
+ { 7, { 100, 100, 100 } },
+};
+struct_80124618 D_801C03E0[] = {
+ { 0, { 100, 100, 110 } }, { 2, { 60, 100, 80 } }, { 3, { 130, 105, 110 } },
+ { 7, { 130, 105, 110 } }, { 10, { 100, 100, 100 } }, { 19, { 100, 100, 100 } },
+};
+struct_80124618 D_801C0410[] = {
+ { 0, { 0, 0, 0 } },
+ { 2, { 80, 110, 80 } },
+ { 3, { 100, 100, 100 } },
+};
+struct_80124618 D_801C0428[] = {
+ { 0, { 0, 0, 0 } }, { 6, { 0, 0, 0 } }, { 7, { 60, 60, 50 } }, { 8, { 120, 130, 100 } },
+ { 9, { 100, 120, 80 } }, { 11, { 100, 100, 100 } }, { 13, { 100, 100, 100 } },
+};
+struct_80124618 D_801C0460[] = {
+ { 0, { 100, 100, 100 } }, { 5, { 100, 100, 100 } }, { 7, { 100, 74, 80 } },
+ { 8, { 100, 180, 130 } }, { 10, { 100, 80, 80 } }, { 13, { 100, 100, 100 } },
+};
+struct_80124618 D_801C0490[] = {
+ { 0, { 100, 100, 100 } }, { 1, { 100, 100, 100 } }, { 2, { 90, 100, 105 } }, { 4, { 110, 100, 100 } },
+ { 5, { 90, 100, 105 } }, { 6, { 100, 100, 100 } }, { 7, { 90, 100, 105 } }, { 8, { 100, 100, 100 } },
+ { 9, { 90, 100, 105 } }, { 10, { 100, 100, 100 } }, { 11, { 90, 100, 105 } }, { 12, { 110, 100, 100 } },
+ { 13, { 100, 100, 100 } }, { 14, { 90, 100, 105 } }, { 15, { 90, 100, 105 } }, { 17, { 100, 100, 100 } },
+};
+struct_80124618 D_801C0510[] = {
+ { 0, { 100, 100, 100 } }, { 4, { 100, 100, 100 } }, { 5, { 90, 110, 100 } },
+ { 6, { 110, 105, 100 } }, { 8, { 100, 100, 100 } },
+};
+struct_80124618 D_801C0538[] = {
+ { 0, { 100, 100, 100 } }, { 5, { 100, 100, 100 } }, { 6, { 0, 0, 0 } },
+ { 8, { 100, 100, 100 } }, { 14, { 100, 100, 100 } },
+};
+struct_80124618 D_801C0560[] = {
+ { 0, { 100, 100, 100 } },
+ { 2, { 95, 95, 100 } },
+ { 3, { 105, 105, 100 } },
+ { 5, { 102, 102, 102 } },
+};
+struct_80124618 D_801C0580[] = {
+ { 0, { 100, 100, 100 } }, { 9, { 100, 100, 100 } }, { 10, { 150, 150, 150 } },
+ { 12, { 0, 0, 0 } }, { 14, { 0, 0, 0 } },
+};
+struct_80124618 D_801C05A8[] = {
+ { 0, { 100, 100, 100 } },
+ { 6, { 100, 100, 100 } },
+ { 7, { 0, 0, 0 } },
+ { 17, { 0, 0, 0 } },
+};
+struct_80124618 D_801C05C8[] = {
+ { 0, { 0, 0, 0 } },
+ { 17, { 50, 50, 50 } },
+};
+struct_80124618 D_801C05D8[] = {
+ { 0, { 0, 0, 0 } },
+ { 5, { 0, 0, 0 } },
+ { 9, { 100, 100, 100 } },
+};
+struct_80124618 D_801C05F0[] = {
+ { 0, { 100, 100, 100 } },
+ { 5, { 100, 100, 100 } },
+ { 9, { 0, 0, 0 } },
+};
+struct_80124618 D_801C0608[] = {
+ { 0, { 100, 100, 100 } },
+ { 10, { 100, 100, 100 } },
+ { 32, { 100, 115, 105 } },
+ { 58, { 100, 101, 100 } },
+};
+struct_80124618 D_801C0628[] = {
+ { 0, { 100, 100, 100 } }, { 5, { 100, 100, 100 } }, { 15, { 100, 100, 105 } }, { 25, { 100, 100, 105 } },
+ { 34, { 100, 100, 100 } }, { 46, { 100, 100, 100 } }, { 57, { 100, 100, 105 } }, { 67, { 100, 100, 105 } },
+ { 76, { 100, 100, 100 } }, { 78, { 100, 100, 100 } },
+};
+struct_80124618 D_801C0678[] = {
+ { 0, { 0, 0, 0 } },
+ { 6, { 0, 0, 0 } },
+ { 8, { 100, 100, 100 } },
+ { 11, { 100, 100, 100 } },
+};
+struct_80124618 D_801C0698[] = {
+ { 0, { 0, 0, 0 } },
+ { 7, { 1120, 112, 112 } },
+ { 8, { 140, 168, 168 } },
+ { 11, { 140, 140, 140 } },
+};
+struct_80124618 D_801C06B8[] = {
+ { 0, { 100, 100, 100 } }, { 7, { 100, 100, 100 } }, { 8, { 70, 30, 70 } }, { 10, { 0, 0, 0 } }, { 14, { 0, 0, 0 } },
+};
+struct_80124618 D_801C06E0[] = {
+ { 0, { 140, 140, 140 } },
+ { 1, { 0, 0, 0 } },
+ { 14, { 0, 0, 0 } },
+};
+struct_80124618 D_801C06F8[] = {
+ { 0, { 100, 100, 100 } },
+ { 5, { 100, 100, 100 } },
+ { 6, { 0, 0, 0 } },
+ { 10, { 0, 0, 0 } },
+};
+struct_80124618 D_801C0718[] = {
+ { 0, { 140, 140, 140 } },
+ { 1, { 0, 0, 0 } },
+ { 10, { 0, 0, 0 } },
+};
+struct_80124618 D_801C0730[] = {
+ { 0, { 100, 100, 100 } },
+ { 13, { 100, 100, 100 } },
+};
+struct_80124618 D_801C0740[] = {
+ { 0, { 140, 140, 140 } },
+ { 13, { 140, 140, 140 } },
+};
+struct_80124618 D_801C0750[] = {
+ { 0, { 100, 100, 100 } }, { 5, { 100, 100, 100 } }, { 6, { 200, 200, 200 } },
+ { 10, { 200, 200, 200 } }, { 11, { 100, 100, 100 } },
+};
+
+// alpha values
+u8 D_801C0778[] = {
+ 0, 0, 0, 0, 0, 100, 200, 255, 255, 255, 200, 100,
+};
+
+struct_80124618 D_801C0784[] = {
+ { 0, { 100, 100, 100 } }, { 14, { 100, 100, 100 } }, { 15, { 200, 200, 200 } },
+ { 16, { 200, 200, 200 } }, { 18, { 100, 100, 100 } },
+};
+
+u8 D_801C07AC[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 100, 200, 255, 255, 255, 200, 100, 0,
+};
+
+void Player_SetModelsForHoldingShield(Player* player) {
if (player->stateFlags1 & PLAYER_STATE1_400000) {
if ((player->heldItemActionParam < 0) || (player->heldItemActionParam == player->itemActionParam)) {
if (!Player_IsHoldingTwoHandedWeapon(player)) {
if (!Player_IsGoronOrDeku(player)) {
D_801F59E0 = player->transformation * 2;
- player->rightHandType = 8;
- player->rightHandDLists = &sPlayerDListGroups[8][D_801F59E0];
+ player->rightHandType = PLAYER_MODELTYPE_RH_SHIELD;
+ player->rightHandDLists = &sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD][D_801F59E0];
- if (player->sheathType == 14) {
- player->sheathType = 12;
- } else if (player->sheathType == 15) {
- player->sheathType = 13;
+ if (player->sheathType == PLAYER_MODELTYPE_SHEATH_14) {
+ player->sheathType = PLAYER_MODELTYPE_SHEATH_12;
+ } else if (player->sheathType == PLAYER_MODELTYPE_SHEATH_15) {
+ player->sheathType = PLAYER_MODELTYPE_SHEATH_13;
}
player->sheathDLists = &sPlayerDListGroups[player->sheathType][D_801F59E0];
- player->modelAnimType = 2;
+ player->modelAnimType = PLAYER_ANIMTYPE_2;
player->heldItemActionParam = -1;
}
}
@@ -605,43 +1199,43 @@ void func_801239AC(Player* player) {
}
}
-void Player_SetModels(Player* player, s32 modelGroup) {
- u8* playerModelTypes;
+void Player_SetModels(Player* player, PlayerModelGroup modelGroup) {
+ PlayerModelIndices* playerModelTypes;
D_801F59E0 = player->transformation * 2;
- player->leftHandType = gPlayerModelTypes[modelGroup][1];
- player->rightHandType = gPlayerModelTypes[modelGroup][2];
- player->sheathType = gPlayerModelTypes[modelGroup][3];
+ player->leftHandType = gPlayerModelTypes[modelGroup].leftHandType;
+ player->rightHandType = gPlayerModelTypes[modelGroup].rightHandType;
+ player->sheathType = gPlayerModelTypes[modelGroup].sheathType;
- if (player->sheathType == 14) {
+ if (player->sheathType == PLAYER_MODELTYPE_SHEATH_14) {
if (CUR_FORM_EQUIP(EQUIP_SLOT_B) == ITEM_NONE) {
- player->sheathType = 15;
+ player->sheathType = PLAYER_MODELTYPE_SHEATH_15;
}
}
- playerModelTypes = gPlayerModelTypes[modelGroup];
+ playerModelTypes = &gPlayerModelTypes[modelGroup];
- player->leftHandDLists = &sPlayerDListGroups[playerModelTypes[1]][D_801F59E0];
- player->rightHandDLists = &sPlayerDListGroups[playerModelTypes[2]][D_801F59E0];
- player->sheathDLists = &sPlayerDListGroups[playerModelTypes[3]][D_801F59E0];
- player->waistDLists = &sPlayerDListGroups[playerModelTypes[4]][D_801F59E0];
+ player->leftHandDLists = &sPlayerDListGroups[playerModelTypes->leftHandType][D_801F59E0];
+ player->rightHandDLists = &sPlayerDListGroups[playerModelTypes->rightHandType][D_801F59E0];
+ player->sheathDLists = &sPlayerDListGroups[playerModelTypes->sheathType][D_801F59E0];
+ player->waistDLists = &sPlayerDListGroups[playerModelTypes->waistType][D_801F59E0];
- func_801239AC(player);
+ Player_SetModelsForHoldingShield(player);
}
-void Player_SetModelGroup(Player* player, s32 modelGroup) {
+void Player_SetModelGroup(Player* player, PlayerModelGroup modelGroup) {
player->modelGroup = modelGroup;
- if (modelGroup == 1) {
- player->modelAnimType = 0;
+ if (modelGroup == PLAYER_MODELGROUP_1) {
+ player->modelAnimType = PLAYER_ANIMTYPE_0;
} else {
- player->modelAnimType = gPlayerModelTypes[modelGroup][0];
+ player->modelAnimType = gPlayerModelTypes[modelGroup].modelAnimType;
}
- if (player->modelAnimType < 3) {
+ if (player->modelAnimType < PLAYER_ANIMTYPE_3) {
if (((player->transformation != PLAYER_FORM_FIERCE_DEITY) && (player->transformation != PLAYER_FORM_HUMAN)) ||
(player->currentShield == PLAYER_SHIELD_NONE)) {
- player->modelAnimType = 0;
+ player->modelAnimType = PLAYER_ANIMTYPE_0;
}
}
@@ -669,7 +1263,7 @@ void Player_SetEquipmentData(PlayState* play, Player* player) {
}
}
-void func_80123D50(PlayState* play, Player* player, s32 itemId, s32 actionParam) {
+void func_80123D50(PlayState* play, Player* player, ItemId itemId, PlayerActionParam actionParam) {
Inventory_UpdateBottleItem(play, itemId, player->heldItemButton);
if (itemId != ITEM_BOTTLE) {
@@ -687,16 +1281,16 @@ void func_80123DA4(Player* player) {
void func_80123DC0(Player* player) {
if ((player->actor.bgCheckFlags & 1) ||
- (player->stateFlags1 & (PLAYER_STATE1_8000000 | PLAYER_STATE1_800000 | PLAYER_STATE1_200000)) ||
- (!(player->stateFlags1 & (PLAYER_STATE1_80000 | PLAYER_STATE1_40000)) &&
+ (player->stateFlags1 & (PLAYER_STATE1_200000 | PLAYER_STATE1_800000 | PLAYER_STATE1_8000000)) ||
+ (!(player->stateFlags1 & (PLAYER_STATE1_40000 | PLAYER_STATE1_80000)) &&
((player->actor.world.pos.y - player->actor.floorHeight) < 100.0f))) {
- player->stateFlags1 &= ~(PLAYER_STATE1_40000000 | PLAYER_STATE1_80000 | PLAYER_STATE1_40000 |
- PLAYER_STATE1_20000 | PLAYER_STATE1_10000 | PLAYER_STATE1_8000);
- } else if (!(player->stateFlags1 & (PLAYER_STATE1_200000 | PLAYER_STATE1_80000 | PLAYER_STATE1_40000))) {
+ player->stateFlags1 &= ~(PLAYER_STATE1_8000 | PLAYER_STATE1_10000 | PLAYER_STATE1_20000 | PLAYER_STATE1_40000 |
+ PLAYER_STATE1_80000 | PLAYER_STATE1_40000000);
+ } else if (!(player->stateFlags1 & (PLAYER_STATE1_40000 | PLAYER_STATE1_80000 | PLAYER_STATE1_200000))) {
player->stateFlags1 |= PLAYER_STATE1_80000;
} else if ((player->stateFlags1 & PLAYER_STATE1_40000) && (player->transformation == PLAYER_FORM_DEKU)) {
player->stateFlags1 &=
- ~(PLAYER_STATE1_40000000 | PLAYER_STATE1_20000 | PLAYER_STATE1_10000 | PLAYER_STATE1_8000);
+ ~(PLAYER_STATE1_8000 | PLAYER_STATE1_10000 | PLAYER_STATE1_20000 | PLAYER_STATE1_40000000);
}
func_80123DA4(player);
@@ -764,7 +1358,7 @@ s32 Player_HasMirrorShieldEquipped(PlayState* play) {
s32 Player_IsHoldingMirrorShield(PlayState* play) {
Player* player = GET_PLAYER(play);
- return (player->transformation == PLAYER_FORM_HUMAN) && (player->rightHandType == 8) &&
+ return (player->transformation == PLAYER_FORM_HUMAN) && (player->rightHandType == PLAYER_MODELTYPE_RH_SHIELD) &&
(player->currentShield == PLAYER_SHIELD_MIRROR_SHIELD);
}
@@ -776,7 +1370,7 @@ s32 func_801240DC(Player* player) {
return Player_IsHoldingHookshot(player) && (player->heldActor == NULL);
}
-s32 func_80124110(Player* player, s32 actionParam) {
+s32 func_80124110(Player* player, PlayerActionParam actionParam) {
s32 temp_v0 = actionParam - PLAYER_AP_FISHING_ROD;
if (player->transformation != PLAYER_FORM_GORON) {
@@ -793,7 +1387,7 @@ s32 func_80124148(Player* player) {
return func_80124110(player, player->itemActionParam);
}
-s32 Player_ActionToMeleeWeapon(s32 actionParam) {
+s32 Player_ActionToMeleeWeapon(PlayerActionParam actionParam) {
s32 weapon = actionParam - (PLAYER_AP_SWORD_KOKIRI - 1);
if ((weapon > 0) && (weapon <= (PLAYER_AP_ZORA_FINS - (PLAYER_AP_SWORD_KOKIRI - 1)))) {
@@ -815,7 +1409,7 @@ s32 Player_IsHoldingTwoHandedWeapon(Player* player) {
return false;
}
-s32 Player_ActionToBottle(Player* player, s32 actionParam) {
+s32 Player_ActionToBottle(Player* player, PlayerActionParam actionParam) {
s32 bottle = actionParam - PLAYER_AP_BOTTLE;
// Relies on bottle-related action params to be contiguous
@@ -830,7 +1424,7 @@ s32 Player_GetBottleHeld(Player* Player) {
return Player_ActionToBottle(Player, Player->itemActionParam);
}
-s32 Player_ActionToExplosive(Player* player, s32 actionParam) {
+s32 Player_ActionToExplosive(Player* player, PlayerActionParam actionParam) {
s32 explosive = actionParam - PLAYER_AP_BOMB;
// Relies on explosive-related action params to be contiguous
@@ -845,8 +1439,7 @@ s32 Player_GetExplosiveHeld(Player* player) {
return Player_ActionToExplosive(player, player->itemActionParam);
}
-// Convert actionParam to sword
-s32 func_80124278(Actor* actor, s32 actionParam) {
+s32 Player_ActionToSword(Actor* actor, PlayerActionParam actionParam) {
s32 sword = 0;
//! FAKE:
@@ -896,6 +1489,7 @@ s32 Player_GetEnvTimerType(PlayState* play) {
return envTimerType + 1;
}
+void func_80124420(Player* player);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80124420.s")
void func_80124618(struct_80124618 arg0[], f32 curFrame, Vec3f* arg2) {
@@ -911,7 +1505,6 @@ void func_80124618(struct_80124618 arg0[], f32 curFrame, Vec3f* arg2) {
} while (temp_v1 < currentFrame);
temp_f0 = arg0[-1].unk_0;
-
progress = (curFrame - temp_f0) / (temp_v1 - temp_f0);
temp_f14 = arg0[-1].unk_2.x;
@@ -924,16 +1517,185 @@ void func_80124618(struct_80124618 arg0[], f32 curFrame, Vec3f* arg2) {
arg2->z = LERPIMP(temp_f14, arg0->unk_2.z, progress) * 0.01f;
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_801246F4.s")
+struct_80124618 D_801C07C0[] = {
+ { 0, { 100, 100, 100 } }, { 10, { 100, 100, 100 } }, { 11, { 100, 120, 120 } },
+ { 12, { 100, 120, 120 } }, { 14, { 100, 100, 100 } }, { 19, { 100, 100, 100 } },
+};
+
+struct_80124618 D_801C07F0[] = {
+ { 0, { 40, 60, 70 } }, { 3, { 40, 60, 70 } }, { 4, { 75, 90, 85 } },
+ { 5, { 110, 120, 100 } }, { 7, { 100, 100, 100 } }, { 8, { 100, 100, 100 } },
+};
+struct_80124618 D_801C0820[] = {
+ { 0, { 100, 100, 100 } },
+ { 7, { 100, 100, 100 } },
+ { 12, { 40, 60, 70 } },
+};
+struct_80124618 D_801C0838[] = {
+ { 0, { 40, 60, 70 } },
+ { 7, { 40, 60, 70 } },
+ { 12, { 100, 100, 100 } },
+};
+
+Gfx gCullBackDList[] = {
+ gsSPSetGeometryMode(G_CULL_BACK),
+ gsSPEndDisplayList(),
+};
+Gfx gCullFrontDList[] = {
+ gsSPSetGeometryMode(G_CULL_FRONT),
+ gsSPEndDisplayList(),
+};
+
+TexturePtr sPlayerEyesTextures[] = {
+ gLinkHumanEyesOpenTex, gLinkHumanEyesHalfTex, gLinkHumanEyesClosedTex, gLinkHumanEyesRollRightTex,
+ gLinkHumanEyesRollLeftTex, gLinkHumanEyesRollUpTex, gLinkHumanEyesRollDownTex, object_link_child_Tex_003800,
+};
+
+TexturePtr sPlayerMouthTextures[] = {
+ gLinkHumanMouthClosedTex,
+ gLinkHumanMouthTeethTex,
+ gLinkHumanMouthAngryTex,
+ gLinkHumanMouthHappyTex,
+};
+
+typedef struct PlayerFaceIndices {
+ /* 0x00 */ u8 eyeIndex;
+ /* 0x01 */ u8 mouthIndex;
+} PlayerFaceIndices; // size = 0x02
+
+PlayerFaceIndices sPlayerFaces[] = {
+ { PLAYER_EYES_OPEN, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_0
+ { PLAYER_EYES_HALF, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_1
+ { PLAYER_EYES_CLOSED, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_2
+ { PLAYER_EYES_OPEN, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_3
+ { PLAYER_EYES_HALF, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_4
+ { PLAYER_EYES_CLOSED, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_5
+ { PLAYER_EYES_ROLL_LEFT, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_6
+ { PLAYER_EYES_ROLL_UP, PLAYER_MOUTH_TEETH }, // PLAYER_FACE_7
+ { PLAYER_EYES_7, PLAYER_MOUTH_ANGRY }, // PLAYER_FACE_8
+ { PLAYER_EYES_OPEN, PLAYER_MOUTH_ANGRY }, // PLAYER_FACE_9
+ { PLAYER_EYES_ROLL_RIGHT, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_10
+ { PLAYER_EYES_ROLL_LEFT, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_11
+ { PLAYER_EYES_CLOSED, PLAYER_MOUTH_ANGRY }, // PLAYER_FACE_12
+ { PLAYER_EYES_HALF, PLAYER_MOUTH_TEETH }, // PLAYER_FACE_13
+ { PLAYER_EYES_OPEN, PLAYER_MOUTH_ANGRY }, // PLAYER_FACE_14
+ { PLAYER_EYES_OPEN, PLAYER_MOUTH_HAPPY }, // PLAYER_FACE_15
+};
+
+// Note the correct pointer to pass as the jointTable is the jointTable pointer from the SkelAnime struct, not the
+// buffer from the Player struct itself since that one may be misaligned.
+void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod,
+ PlayerTransformation playerForm, s32 boots, s32 face, OverrideLimbDrawFlex overrideLimbDraw,
+ PostLimbDrawFlex postLimbDraw, Actor* actor) {
+ s32 eyeIndex = (jointTable[22].x & 0xF) - 1;
+ s32 mouthIndex = ((jointTable[22].x >> 4) & 0xF) - 1;
+ Gfx* gfx;
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ gfx = POLY_OPA_DISP;
+
+ if (eyeIndex < 0) {
+ eyeIndex = sPlayerFaces[face].eyeIndex;
+ }
+
+ if (playerForm == PLAYER_FORM_GORON) {
+ if ((eyeIndex >= PLAYER_EYES_ROLL_RIGHT) && (eyeIndex <= PLAYER_EYES_ROLL_DOWN)) {
+ eyeIndex = PLAYER_EYES_OPEN;
+ } else if (eyeIndex == PLAYER_EYES_7) {
+ eyeIndex = PLAYER_EYES_ROLL_RIGHT;
+ }
+ }
+
+ gSPSegment(&gfx[0], 0x08, Lib_SegmentedToVirtual(sPlayerEyesTextures[eyeIndex]));
+
+ if (mouthIndex < 0) {
+ mouthIndex = sPlayerFaces[face].mouthIndex;
+ }
+
+ gSPSegment(&gfx[1], 0x09, Lib_SegmentedToVirtual(sPlayerMouthTextures[mouthIndex]));
+
+ POLY_OPA_DISP = &gfx[2];
+
+ D_801F59E0 = playerForm * 2;
+ D_801F59E4 = lod;
+ SkelAnime_DrawFlexLod(play, skeleton, jointTable, dListCount, overrideLimbDraw, postLimbDraw, actor, lod);
+
+ CLOSE_DISPS(play->state.gfxCtx);
+}
+
+Vec3f D_801C08C0[PLAYER_FORM_MAX] = {
+ { 1304.0f, 0.0f, 0.0f }, { 1156.0f, 0.0f, 0.0f }, { 1406.0f, 0.0f, 0.0f },
+ { 408.0f, 0.0f, 0.0f }, { 695.0f, 0.0f, 0.0f },
+};
+
+f32 D_801C08FC[PLAYER_FORM_MAX] = {
+ 1265.0f, 1056.0f, 1506.0f, 359.0f, 826.0f,
+};
+f32 D_801C0910[PLAYER_FORM_MAX] = {
+ 170.0416f, 133.63359f, 197.68358f, 16.646399f, 48.302498f,
+};
+f32 D_801C0924[PLAYER_FORM_MAX] = {
+ 10.019104f, 22.120003f, -29.12001f, 3.7582989f, -19.925102f,
+};
+f32 D_801C0938[PLAYER_FORM_MAX] = {
+ 5.0f, 4.0f, 1.0f, 1.0f, 3.0f,
+};
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80124870.s")
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80124CC4.s")
+void func_80124CC4(PlayState* play, Player* player, f32 arg2) {
+ static Vec3f D_801C094C = { -500.0f, -100.0f, 0.0f };
+ CollisionPoly* poly;
+ s32 bgId;
+ Vec3f sp7C;
+ Vec3f sp70;
+ Vec3f pos;
+ Vec3f sp58;
+ f32 sp54;
+ f32 scale;
+
+ D_801C094C.z = 0.0f;
+ Matrix_MultVec3f(&D_801C094C, &sp7C);
+ D_801C094C.z = arg2;
+ Matrix_MultVec3f(&D_801C094C, &sp70);
+
+ if (BgCheck_AnyLineTest3(&play->colCtx, &sp7C, &sp70, &pos, &poly, true, true, true, true, &bgId)) {
+ if (!func_800B90AC(play, &player->actor, poly, bgId, &pos) ||
+ BgCheck_ProjectileLineTest(&play->colCtx, &sp7C, &sp70, &pos, &poly, true, true, true, true, &bgId)) {
+ OPEN_DISPS(play->state.gfxCtx);
+
+ OVERLAY_DISP = Gfx_CallSetupDL(OVERLAY_DISP, 7);
+
+ SkinMatrix_Vec3fMtxFMultXYZW(&play->viewProjectionMtxF, &pos, &sp58, &sp54);
+ if (sp54 < 200.0f) {
+ scale = 0.08f;
+ } else {
+ scale = (sp54 / 200.0f) * 0.08f;
+ }
+ Matrix_Translate(pos.x, pos.y, pos.z, MTXMODE_NEW);
+ Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
+
+ gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+
+ gSPSegment(OVERLAY_DISP++, 0x06, play->objectCtx.status[player->actor.objBankIndex].segment);
+ gSPDisplayList(OVERLAY_DISP++, gameplay_keep_DL_04F250);
+
+ CLOSE_DISPS(play->state.gfxCtx);
+ }
+ }
+}
-extern s32 D_801C0958;
-#if 0
s32 D_801C0958 = false;
-#endif
+
+Gfx** D_801C095C[] = {
+ gPlayerLeftHandClosedDLs,
+ gPlayerLeftHandOpenDLs,
+};
+Gfx** D_801C0964[] = {
+ gPlayerRightHandClosedDLs,
+ gPlayerRightHandOpenDLs,
+};
void func_80124F18(s16* arg0, f32* arg1, s16 arg2, f32 arg3, f32 arg4) {
f32 phi_f12;
@@ -1067,14 +1829,11 @@ s32 func_801263FC(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80126440.s")
-extern u8 D_801C096C[PLAYER_SHIELD_MAX];
-#if 0
u8 D_801C096C[PLAYER_SHIELD_MAX] = {
COLTYPE_METAL,
COLTYPE_METAL,
COLTYPE_METAL,
};
-#endif
void func_801265C8(PlayState* play, Player* player, ColliderQuad* collider, Vec3f arg3[4]) {
if (player->stateFlags1 & PLAYER_STATE1_400000) {
@@ -1094,6 +1853,146 @@ void func_801265C8(PlayState* play, Player* player, ColliderQuad* collider, Vec3
}
}
+Vec3f D_801C0970[] = {
+ { 0.0f, 400.0f, 0.0f },
+ { 0.0f, 1400.0f, -1000.0f },
+ { 0.0f, -400.0f, 1000.0f },
+};
+
+Vec3f D_801C0994[] = {
+ { 5000.0f, 400.0f, 0.0f },
+ { 5000.0f, -400.0f, 1000.0f },
+ { 5000.0f, 1400.0f, -1000.0f },
+};
+
+Vec3f D_801C09B8[] = {
+ { 0.0f, 750.0f, 750.0f },
+ { 1500.0f, 1500.0f, 1500.0f },
+ { -2500.0f, -2000.0f, -3000.0f },
+};
+
+Vec3f D_801C09DC[] = {
+ { 900.0f, 300.0f, 100.0f },
+ { 1300.0f, 700.0f, -300.0f },
+ { 500.0f, -100.0f, 500.0f },
+};
+
+Vec3f D_801C0A00[] = {
+ { -2500.0f, 1400.0f, 1100.0f },
+ { -2900.0f, 1000.0f, 1500.0f },
+ { -2100.0f, 1800.0f, 700.0f },
+};
+
+Vec3f D_801C0A24[] = {
+ { 0.0f, 0.0f, 0.0f },
+ { -800.0f, 800.0f, 800.0f },
+ { -800.0f, -800.0f, -800.0f },
+};
+
+Vec3f D_801C0A48[] = {
+ { 2000.0f, 0.0f, 0.0f },
+ { 2800.0f, -800.0f, -800.0f },
+ { 2800.0f, 800.0f, 800.0f },
+};
+
+Vec3f D_801C0A6C[] = {
+ { -400.0f, 800.0f, 0.0f },
+ { -5000.0f, -500.0f, -4000.0f },
+ { -5000.0f, 8000.0f, 4000.0f },
+};
+
+Vec3f D_801C0A90[] = {
+ { -400.0f, 1800.0f, 0.0f },
+ { 5000.0f, 8000.0f, 4000.0f },
+ { 5000.0f, -500.0f, -4000.0f },
+};
+
+Gfx* D_801C0AB4[] = {
+ object_link_zora_DL_00CC38,
+ object_link_zora_DL_00CDA0,
+};
+
+Gfx* D_801C0ABC[] = {
+ object_link_zora_DL_010868,
+ object_link_zora_DL_010978,
+};
+
+Vec3f D_801C0AC4[] = {
+ { 5400.0f, 1700.0f, 1800.0f },
+ { 5400.0f, 1700.0f, -1800.0f },
+};
+
+Vec3f D_801C0ADC[] = {
+ { 5250.0f, 570.0f, 2400.0f },
+ { 5250.0f, 570.0f, -2400.0f },
+};
+
+struct_80124618* D_801C0AF4[] = {
+ D_801C0678,
+ D_801C0698,
+};
+
+struct_80124618* D_801C0AFC[] = {
+ D_801C06B8,
+ D_801C06E0,
+};
+
+struct_80124618* D_801C0B04[] = {
+ D_801C06F8,
+ D_801C0718,
+};
+
+struct_80124618* D_801C0B0C[] = {
+ D_801C0730,
+ D_801C0740,
+};
+
+Gfx* D_801C0B14[] = {
+ object_link_nuts_DL_008760,
+ object_link_nuts_DL_008660,
+};
+
+u8 D_801C0B1C[] = {
+ 0x0C,
+ 0x0F,
+};
+
+Gfx* D_801C0B20[] = {
+ object_mask_truth_DL_0001A0,
+ object_mask_kerfay_DL_000D40,
+ object_mask_yofukasi_DL_000490,
+ object_mask_rabit_DL_000610,
+ object_mask_ki_tan_DL_0004A0,
+ object_mask_json_DL_0004C0,
+ object_mask_romerny_DL_0007A0,
+ object_mask_zacho_DL_000700,
+ object_mask_posthat_DL_000290,
+ object_mask_meoto_DL_0005A0,
+ object_mask_bigelf_DL_0016F0,
+ object_mask_gibudo_DL_000250,
+ gDonGeroMaskDL,
+ object_mask_dancer_DL_000EF0,
+ object_mask_skj_DL_0009F0,
+ object_mask_stone_DL_000820,
+ object_mask_bree_DL_0003C0,
+ object_mask_bakuretu_DL_0005C0,
+ object_mask_bu_san_DL_000710,
+ object_mask_kyojin_DL_000380,
+ gameplay_keep_DL_00B260,
+ gameplay_keep_DL_005A10,
+ gameplay_keep_DL_005360,
+ gameplay_keep_DL_0056C0,
+ object_mask_boy_DL_000900,
+ object_mask_goron_DL_0014A0,
+ object_mask_zora_DL_000DB0,
+ object_mask_nuts_DL_001D90,
+};
+
+Vec3f D_801C0B90[] = {
+ { 950.0f, -800.0f, 300.0f },
+ { 950.0f, -800.0f, -300.0f },
+};
+
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8012669C.s")
void Player_DrawGetItemImpl(PlayState* play, Player* player, Vec3f* refPos, s32 drawIdPlusOne) {
@@ -1191,21 +2090,270 @@ void Player_DrawCouplesMask(PlayState* play, Player* player) {
AnimatedMat_DrawOpa(play, Lib_SegmentedToVirtual(&object_mask_meoto_Matanimheader_001CD8));
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80127594.s")
+void Player_DrawCircusLeadersMask(PlayState* play, Actor* actor) {
+ static Vec3f bubbleVelocity = { 0.0f, 0.0f, 0.0f };
+ static Vec3f bubbleAccel = { 0.0f, 0.0f, 0.0f };
+ Gfx* gfx;
+ s32 i;
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ gfx = POLY_XLU_DISP;
+
+ for (i = 0; i < ARRAY_COUNT(D_801C0B90); i++) {
+ f32 scaleY = (D_801F59C8[i] / 400.0f) * 0.1f;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_801278F8.s")
+ Matrix_MultVec3f(&D_801C0B90[i], &D_801F59B0[i]);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80127A60.s")
+ //! FAKE
+ if (1) {}
+
+ D_801F59B0[i].y += -10.0f * scaleY;
+
+ if (D_801F59C8[i] < 0x190) {
+ f32 scaleXZ = CLAMP_MAX(scaleY, 0.05f);
+
+ Matrix_Push();
+ Matrix_Translate(D_801F59B0[i].x, D_801F59B0[i].y, D_801F59B0[i].z, MTXMODE_NEW);
+ Matrix_Scale(scaleXZ, scaleY, scaleXZ, MTXMODE_APPLY);
+
+ gSPMatrix(&gfx[0], Matrix_NewMtx(play->state.gfxCtx), G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPSegment(&gfx[1], 0x08, VIRTUAL_TO_PHYSICAL(SEGMENTED_TO_VIRTUAL(gEffBubble1Tex)));
+ gDPSetPrimColor(&gfx[2], 0, 0, 255, 255, 255, 255);
+ gDPSetEnvColor(&gfx[3], 150, 150, 150, 0);
+ gSPDisplayList(&gfx[4], gEffBubbleDL);
+ gSPPopMatrix(&gfx[5], G_MTX_MODELVIEW);
+
+ Matrix_Pop();
+
+ gfx = &gfx[6];
+ } else {
+ Player* player = (Player*)actor;
+ f32 temp_f0 = sqrtf(SQ(player->actor.velocity.x) + SQ(player->actor.velocity.z));
+ s16 phi_s0 = temp_f0 * 2000.0f;
+ f32 temp_f20;
+
+ bubbleVelocity.y = temp_f0 * 0.4f;
+ bubbleAccel.y = -0.3f;
+
+ if (phi_s0 > 0x3E80) {
+ phi_s0 = 0x3E80;
+ }
+
+ phi_s0 = player->actor.focus.rot.y + ((i != 0) ? phi_s0 : -phi_s0);
+ temp_f20 = temp_f0 * 0.2f;
+
+ if (temp_f20 > 4.0f) {
+ temp_f20 = 4.0f;
+ }
+
+ bubbleVelocity.x = -Math_SinS(phi_s0) * temp_f20;
+ bubbleVelocity.z = -Math_CosS(phi_s0) * temp_f20;
+
+ EffectSsDtBubble_SpawnColorProfile(play, &D_801F59B0[i], &bubbleVelocity, &bubbleAccel, 20, 20, 3, 0);
+ D_801F59C8[i] -= 0x190;
+ }
+ }
+
+ POLY_XLU_DISP = gfx;
+
+ CLOSE_DISPS(play->state.gfxCtx);
+}
+
+void Player_DrawBlastMask(PlayState* play, Player* player) {
+ static Gfx D_801C0BC0[] = {
+ gsDPSetEnvColor(0, 0, 0, 255),
+ gsSPEndDisplayList(),
+ };
+ static Gfx D_801C0BD0[] = {
+ gsDPSetRenderMode(AA_EN | Z_CMP | Z_UPD | IM_RD | CLR_ON_CVG | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL |
+ G_RM_FOG_SHADE_A,
+ AA_EN | Z_CMP | Z_UPD | IM_RD | CLR_ON_CVG | CVG_DST_WRAP | ZMODE_XLU | FORCE_BL |
+ GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)),
+ gsSPEndDisplayList(),
+ };
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ if (player->unk_B60 != 0) {
+ s32 alpha;
+
+ gSegments[0xA] = VIRTUAL_TO_PHYSICAL(player->maskObjectSegment);
+
+ AnimatedMat_DrawOpa(play, Lib_SegmentedToVirtual(&object_mask_bakuretu_Matanimheader_0011F8));
+
+ if (player->unk_B60 < 11) {
+ alpha = (player->unk_B60 / 10.0f) * 255;
+ } else {
+ alpha = 255;
+ }
+
+ gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, (u8)alpha);
+ gSPDisplayList(POLY_OPA_DISP++, object_mask_bakuretu_DL_000440);
+ gSPSegment(POLY_OPA_DISP++, 0x09, D_801C0BD0);
+ gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, (u8)(255 - alpha));
+ } else {
+ gSPSegment(POLY_OPA_DISP++, 0x09, D_801C0BC0);
+ }
+
+ CLOSE_DISPS(play->state.gfxCtx);
+}
+
+Vec3f D_801C0BE0 = { 0.0f, 0.3f, 0.0f };
+Vec3f D_801C0BEC = { 0.0f, -0.025f, 0.0f };
+Color_RGBA8 D_801C0BF8 = { 250, 100, 100, 0 };
+Color_RGBA8 D_801C0BFC = { 0, 0, 100, 0 };
+
+Vec3f D_801C0C00 = { 0.0f, 20.0f, 0.0f };
+
+Vec3f D_801C0C0C[] = {
+ { 174.0f, -1269.0f, -1.0f },
+ { 401.0f, -729.0f, -701.0f },
+ { 401.0f, -729.0f, 699.0f },
+};
+
+Vec3f D_801C0C30[] = {
+ { 74.0f, -1269.0f, -1.0f },
+ { 301.0f, -729.0f, -701.0f },
+ { 301.0f, -729.0f, 699.0f },
+};
+
+typedef struct {
+ /* 0x00 */ f32 unk_00;
+ /* 0x04 */ s16 unk_04;
+ /* 0x06 */ s16 unk_06;
+ /* 0x08 */ Vec3f unk_08;
+ /* 0x14 */ f32 unk_14;
+ /* 0x18 */ s16 unk_18;
+ /* 0x1A */ s16 unk_1A;
+} struct_80128388_arg1; // size = 0x1C
+
+struct_80128388_arg1 D_801C0C54[] = {
+ { 0.0f, 0x0000, 0x8000, { 0.0f, 0.0f, 0.0f }, 0.0f, 0x0000, 0x0000 },
+ { 16.8f, 0x0000, 0x0000, { 0.0f, 0.0f, 0.0f }, 20.0f, 0x1388, 0x1388 },
+ { 30.0f, 0x0000, 0x0000, { 0.0f, 0.0f, 0.0f }, 20.0f, 0x1F40, 0x2EE0 },
+};
+
+Color_RGB8 D_801C0CA8[] = {
+ { 255, 255, 255 }, { 80, 80, 255 }, { 136, 192, 255 }, { 136, 192, 255 }, { 184, 232, 232 }, { 248, 200, 0 },
+ { 255, 180, 0 }, { 0, 128, 0 }, { 252, 238, 0 }, { 131, 0, 174 }, { 64, 64, 32 }, { 0, 0, 255 },
+ { 255, 0, 255 }, { 255, 0, 255 }, { 255, 0, 0 }, { 0, 0, 255 }, { 0, 200, 0 }, { 255, 255, 255 },
+ { 255, 255, 255 }, { 255, 255, 255 }, { 80, 80, 255 },
+};
+
+Vec3f D_801C0CE8[PLAYER_FORM_MAX] = {
+ { 0.0f, 0.0f, 0.0f }, { 300.0f, 300.0f, -230.0f }, { 0.0f, 90.0f, -50.0f },
+ { 0.0f, 20.0f, -60.0f }, { 0.0f, 0.0f, 0.0f },
+};
+Vec3f D_801C0D24[PLAYER_FORM_MAX] = {
+ { 200.0f, 300.0f, 0.0f }, { 200.0f, 200.0f, 0.0f }, { 200.0f, 300.0f, 0.0f },
+ { 200.0f, 150.0f, 0.0f }, { 200.0f, 200.0f, 0.0f },
+};
+Vec3f D_801C0D60 = { 398.0f, 1419.0f, 244.0f };
+Vec3f D_801C0D6C = { 420.0f, 1210.0f, 380.0f };
+
+f32 D_801C0D78[] = {
+ 0.0f, // Player is not holding a melee weapon
+ 3000.0f, // PLAYER_AP_SWORD_KOKIRI
+ 3000.0f, // PLAYER_AP_SWORD_RAZOR
+ 4000.0f, // PLAYER_AP_SWORD_GILDED
+ 5500.0f, // PLAYER_AP_SWORD_GREAT_FAIRY
+ -1.0f, // PLAYER_AP_STICK
+ 2500.0f, // PLAYER_AP_ZORA_FINS
+};
+
+Gfx* D_801C0D94 = object_link_child_DL_017818;
+
+f32 D_801C0D98 = -35.0f;
+
+f32 D_801C0D9C = -395.0f;
+f32 D_801C0DA0 = 0.0f;
+
+f32 D_801C0DA4 = 0.0f;
+
+Vec3f D_801C0DA8[4] = {
+ { -4500.0f, -3000.0f, -600.0f },
+ { 1500.0f, -3000.0f, -600.0f },
+ { -4500.0f, 3000.0f, -600.0f },
+ { 1500.0f, 3000.0f, -600.0f },
+};
+
+Vec3f D_801C0DD8 = { 50.0f, 800.0f, 0.0f };
+Vec3f D_801C0DE4 = { 50.0f, 850.0f, 0.0f };
+Gfx* D_801C0DF0[] = {
+ object_link_goron_DL_010590, object_link_goron_DL_010368, object_link_goron_DL_010140,
+ object_link_goron_DL_00FF18, object_link_goron_DL_00FCF0,
+};
+
+Vec2f D_801C0E04[PLAYER_FORM_MAX] = {
+ { 140.0f, -130.0f }, { 0.0f, -200.0f }, { -160.0f, 0.0f }, { 220.0f, -200.0f }, { 0.0f, 0.0f },
+};
+
+Gfx* D_801C0E2C[] = {
+ object_link_nuts_DL_007A28, object_link_nuts_DL_0077D0, object_link_nuts_DL_007548,
+ object_link_nuts_DL_007900, object_link_nuts_DL_0076A0,
+};
+Vec3f D_801C0E40[PLAYER_FORM_MAX] = {
+ { 0.0f, 0.0f, 0.0f }, { -578.3f, -1100.9f, 0.0f }, { -189.5f, -594.87f, 0.0f },
+ { -570.0f, -812.0f, 0.0f }, { -230.0f, -520.0f, 0.0f },
+};
+Vec3f D_801C0E7C = { 1100.0f, -700.0f, 0.0f };
+
+// unused
+Vec3f D_801C0E88 = { 1600.0f, -1700.0f, -70.0f };
+
+Vec3f D_801C0E94 = { 1800.0f, -300.0f, 0.0f };
+Vec3f D_801C0EA0 = { 1300.0f, -400.0f, 0.0f };
+Vec3f D_801C0EAC = { 630.0f, 100.0f, -30.0f };
+Vec3s D_801C0EB8 = { 0, 0, 0x7FFF };
+
+#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/Player_DrawBunnyHood.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80127B64.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80127BE8.s")
+void func_80127DA4(PlayState* play, struct_801F58B0 arg1[], struct_80128388_arg1 arg2[], s32 arg3, Vec3f* arg4,
+ Vec3f* arg5, u32* arg6);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80127DA4.s")
+void func_80128388(struct_801F58B0 arg0[], struct_80128388_arg1 arg1[], s32 arg2, Mtx** arg3);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80128388.s")
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_801284A0.s")
+void Player_DrawGreatFairysMask(PlayState* play, Player* player) {
+ s32 pad;
+ Mtx* sp90 = GRAPH_ALLOC(play->state.gfxCtx, 6 * sizeof(Mtx));
+ Vec3f sp84;
+ Vec3f sp78;
+ Vec3f* iter = D_801C0C0C;
+ Vec3f* iter2 = D_801C0C30;
+ u32 sp6C = play->gameplayFrames;
+ s32 i;
+
+ OPEN_DISPS(play->state.gfxCtx);
+
+ gSPSegment(POLY_OPA_DISP++, 0x0B, sp90);
+
+ Matrix_MultVec3f(&D_801C0C00, &D_801C0C54[1].unk_08);
+ Math_Vec3f_Lerp(&player->bodyPartsPos[7], &player->bodyPartsPos[0], 0.2f, &D_801C0C54[2].unk_08);
+
+ for (i = 0; i < ARRAY_COUNT(D_801C0C0C); i++) {
+ Matrix_MultVec3f(iter, &sp84);
+ Matrix_MultVec3f(iter2, &sp78);
+
+ func_80127DA4(play, D_801F58B0[i], D_801C0C54, 3, &sp84, &sp78, &sp6C);
+ sp6C += 11;
+
+ Matrix_Push();
+ Matrix_Translate(iter->x, iter->y, iter->z, MTXMODE_APPLY);
+ func_80128388(D_801F58B0[i], D_801C0C54, 3, &sp90);
+ Matrix_Pop();
+ iter++;
+ iter2++;
+ }
+
+ CLOSE_DISPS(play->state.gfxCtx);
+}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_80128640.s")
diff --git a/src/code/z_shrink_window.c b/src/code/z_shrink_window.c
index acbdb5c5b..21d8bde40 100644
--- a/src/code/z_shrink_window.c
+++ b/src/code/z_shrink_window.c
@@ -2,7 +2,7 @@
* File: z_shrink_window.c
* Description: Draws black top/bottom/side borders on the viewing window (e.g. Z-targeting, talking to NPC)
*/
-#include "prevent_bss_reordering.h"
+
#include "global.h"
#include "z64shrink_window.h"