diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 2 | ||||
| -rw-r--r-- | src/code/z_camera.c | 2 | ||||
| -rw-r--r-- | src/code/z_demo.c | 9 | ||||
| -rw-r--r-- | src/code/z_kankyo.c | 95 | ||||
| -rw-r--r-- | src/code/z_message.c | 4 | ||||
| -rw-r--r-- | src/code/z_message_nes.c | 4 | ||||
| -rw-r--r-- | src/code/z_message_staff.c | 2 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 24 | ||||
| -rw-r--r-- | src/code/z_play.c | 2 | ||||
| -rw-r--r-- | src/code/z_play_hireso.c | 9 | ||||
| -rw-r--r-- | src/code/z_scene.c | 8 | ||||
| -rw-r--r-- | src/code/z_sram_NES.c | 14 | ||||
| -rw-r--r-- | src/code/z_sub_s.c | 6 |
13 files changed, 83 insertions, 98 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 0a5d51e22..ca6267ff4 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -2402,7 +2402,7 @@ void Actor_DeactivateLens(PlayState* play) { void Actor_InitHalfDaysBit(ActorContext* actorCtx) { s32 halfDayCount = CURRENT_DAY * 2; - if ((gSaveContext.save.time < CLOCK_TIME(6, 0)) || (gSaveContext.save.time > CLOCK_TIME(18, 0))) { + if ((CURRENT_TIME < CLOCK_TIME(6, 0)) || (CURRENT_TIME > CLOCK_TIME(18, 0))) { halfDayCount++; } diff --git a/src/code/z_camera.c b/src/code/z_camera.c index b9123a718..399b1db26 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -7229,7 +7229,7 @@ void Camera_EarthquakeDay3(Camera* camera) { }; if ((CURRENT_DAY == 3) && (CutsceneManager_GetCurrentCsId() == -1)) { - time = gSaveContext.save.time; + time = CURRENT_TIME; timeSpeedOffset = gSaveContext.save.timeSpeedOffset; // Large earthquake created diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 0ef8fed95..c2624dfd8 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -273,9 +273,9 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) { case CS_MISC_FREEZE_TIME: if (!gSaveContext.save.isNight) { - gSaveContext.save.time = ((void)0, gSaveContext.save.time) - (u16)R_TIME_SPEED; + gSaveContext.save.time = CURRENT_TIME - (u16)R_TIME_SPEED; } else { - gSaveContext.save.time = ((void)0, gSaveContext.save.time) - (u16)(2 * R_TIME_SPEED); + gSaveContext.save.time = CURRENT_TIME - (u16)(2 * R_TIME_SPEED); } break; @@ -364,9 +364,8 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) { D_801BB15C = csCtx->curFrame; if (R_TIME_SPEED != 0) { - gSaveContext.save.time = ((void)0, gSaveContext.save.time) + (u16)R_TIME_SPEED; - gSaveContext.save.time = - ((void)0, gSaveContext.save.time) + (u16)((void)0, gSaveContext.save.timeSpeedOffset); + gSaveContext.save.time = CURRENT_TIME + (u16)R_TIME_SPEED; + gSaveContext.save.time = CURRENT_TIME + (u16)((void)0, gSaveContext.save.timeSpeedOffset); } } break; diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index 894daa37f..de4ad150a 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -572,12 +572,11 @@ void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 arg2) { gSaveContext.sunsSongState = SUNSSONG_INACTIVE; - gSaveContext.skyboxTime = ((void)0, gSaveContext.save.time); + gSaveContext.skyboxTime = CURRENT_TIME; Environment_JumpForwardInTime(); - if ((((void)0, gSaveContext.save.time) >= CLOCK_TIME(18, 0)) || - (((void)0, gSaveContext.save.time) < CLOCK_TIME(6, 0))) { + if ((CURRENT_TIME >= CLOCK_TIME(18, 0)) || (CURRENT_TIME < CLOCK_TIME(6, 0))) { gSaveContext.save.isNight = true; } else { gSaveContext.save.isNight = false; @@ -677,9 +676,9 @@ void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 arg2) { envCtx->adjLightSettings.fogNear = 0; envCtx->adjLightSettings.zFar = 0; - envCtx->sunPos.x = -(Math_SinS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f; - envCtx->sunPos.y = (Math_CosS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f; - envCtx->sunPos.z = (Math_CosS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f; + envCtx->sunPos.x = -(Math_SinS(CURRENT_TIME - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f; + envCtx->sunPos.y = (Math_CosS(CURRENT_TIME - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f; + envCtx->sunPos.z = (Math_CosS(CURRENT_TIME - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f; envCtx->windDirection.x = 80; envCtx->windDirection.y = 80; @@ -775,8 +774,7 @@ void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 arg2) { play->envCtx.precipitation[PRECIP_SNOW_MAX] = 0; if (gWeatherMode == WEATHER_MODE_RAIN) { - if (((u32)CURRENT_DAY == 2) && (((void)0, gSaveContext.save.time) >= CLOCK_TIME(7, 0)) && - (((void)0, gSaveContext.save.time) < CLOCK_TIME(17, 30))) { + if (((u32)CURRENT_DAY == 2) && (CURRENT_TIME >= CLOCK_TIME(7, 0)) && (CURRENT_TIME < CLOCK_TIME(17, 30))) { if (Environment_GetStormState(play) != STORM_STATE_OFF) { play->envCtx.precipitation[PRECIP_RAIN_MAX] = 60; } @@ -1209,10 +1207,9 @@ void Environment_UpdateTime(PlayState* play, EnvironmentContext* envCtx, PauseCo ((play->transitionMode == TRANS_MODE_OFF) || (gSaveContext.gameMode != GAMEMODE_NORMAL))) { if (play->transitionTrigger == TRANS_TRIGGER_OFF) { if ((CutsceneManager_GetCurrentCsId() == CS_ID_NONE) && !Play_InCsMode(play)) { - gSaveContext.save.time = ((void)0, gSaveContext.save.time) + (u16)R_TIME_SPEED; + gSaveContext.save.time = CURRENT_TIME + (u16)R_TIME_SPEED; if (R_TIME_SPEED != 0) { - gSaveContext.save.time = - ((void)0, gSaveContext.save.time) + (u16)((void)0, gSaveContext.save.timeSpeedOffset); + gSaveContext.save.time = CURRENT_TIME + (u16)((void)0, gSaveContext.save.timeSpeedOffset); } } } @@ -1220,13 +1217,12 @@ void Environment_UpdateTime(PlayState* play, EnvironmentContext* envCtx, PauseCo } } - if ((((void)0, gSaveContext.skyboxTime) >= CLOCK_TIME(6, 0)) || - (((void)0, gSaveContext.save.time) < CLOCK_TIME(6, 0)) || - (((void)0, gSaveContext.save.time) >= (CLOCK_TIME(6, 0) + 0x10))) { - gSaveContext.skyboxTime = gSaveContext.save.time; + if ((((void)0, gSaveContext.skyboxTime) >= CLOCK_TIME(6, 0)) || (CURRENT_TIME < CLOCK_TIME(6, 0)) || + (CURRENT_TIME >= (CLOCK_TIME(6, 0) + 0x10))) { + gSaveContext.skyboxTime = CURRENT_TIME; } - time = ((void)0, gSaveContext.save.time); + time = CURRENT_TIME; if ((time >= CLOCK_TIME(18, 0)) || (time < CLOCK_TIME(6, 0))) { gSaveContext.save.isNight = true; @@ -1386,9 +1382,9 @@ void Environment_UpdateLights(PlayState* play, EnvironmentContext* envCtx, Light } if (Environment_IsSceneUpsideDown(play)) { - var_v0 = ((void)0, gSaveContext.save.time) + CLOCK_TIME(12, 0); + var_v0 = CURRENT_TIME + CLOCK_TIME(12, 0); } else { - var_v0 = ((void)0, gSaveContext.save.time); + var_v0 = CURRENT_TIME; } temp_s0_2 = var_v0 - CLOCK_TIME(12, 0); @@ -1615,9 +1611,9 @@ void Environment_UpdateSun(PlayState* play) { } if (Environment_IsSceneUpsideDown(play)) { - phi_v0 = ((void)0, gSaveContext.save.time) + CLOCK_TIME(12, 0); + phi_v0 = CURRENT_TIME + CLOCK_TIME(12, 0); } else { - phi_v0 = ((void)0, gSaveContext.save.time); + phi_v0 = CURRENT_TIME; } temp_a0 = phi_v0 - CLOCK_TIME(12, 0); @@ -1747,7 +1743,7 @@ void Environment_UpdatePostmanEvents(PlayState* play) { } if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_90_01)) { - temp_a2_2 = ((void)0, gSaveContext.save.time) - D_801F4E78; + temp_a2_2 = CURRENT_TIME - D_801F4E78; if (CHECK_WEEKEVENTREG(WEEKEVENTREG_89_40) && ((u16)SCHEDULE_TIME_NOW >= (u16)SCHEDULE_TIME(5, 0))) { SET_WEEKEVENTREG(WEEKEVENTREG_90_01); } else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_89_08) && (temp_a2_2 >= CLOCK_TIME(0, 23))) { @@ -1755,7 +1751,7 @@ void Environment_UpdatePostmanEvents(PlayState* play) { D_801F4E78 = 0; } else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_85_80) && (temp_a2_2 >= (CLOCK_TIME(1, 39) - 1))) { SET_WEEKEVENTREG(WEEKEVENTREG_89_08); - D_801F4E78 = gSaveContext.save.time; + D_801F4E78 = CURRENT_TIME; } else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_86_01) && (temp_a2_2 >= (CLOCK_TIME(1, 9) - 1))) { SET_WEEKEVENTREG(WEEKEVENTREG_85_80); } @@ -1788,7 +1784,7 @@ void Environment_DrawSun(PlayState* play) { if ((play->envCtx.sunPos.y > -800.0f) || Environment_IsSceneUpsideDown(play)) { Matrix_Translate(play->view.eye.x + play->envCtx.sunPos.x, play->view.eye.y + play->envCtx.sunPos.y, play->view.eye.z + play->envCtx.sunPos.z, MTXMODE_NEW); - if (((void)0, gSaveContext.save.time) < CLOCK_TIME(12, 0)) { + if (CURRENT_TIME < CLOCK_TIME(12, 0)) { gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, (u8)((u8)(sSunColor * 52.0f) + 203), (u8)((u8)(sSunColor * 19.0f) + 181), (u8)sSunPrimAlpha); gDPSetEnvColor(POLY_OPA_DISP++, (u8)(-(u8)(sSunColor * 5.0f) + 175), @@ -1813,7 +1809,7 @@ void Environment_DrawSunLensFlare(PlayState* play, EnvironmentContext* envCtx, V Vec3f vec) { if ((play->envCtx.precipitation[PRECIP_RAIN_CUR] == 0) && !(GET_ACTIVE_CAM(play)->stateFlags & CAM_STATE_UNDERWATER) && (play->skyboxId == SKYBOX_NORMAL_SKY)) { - f32 v0 = Math_CosS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)); + f32 v0 = Math_CosS(CURRENT_TIME - CLOCK_TIME(12, 0)); Environment_DrawLensFlare(play, &play->envCtx, &play->view, play->state.gfxCtx, vec, 370.0f, v0 * 120.0f, 0x190, true); @@ -2450,11 +2446,10 @@ void Environment_PlaySceneSequence(PlayState* play) { if (play->sequenceCtx.seqId != ((void)0, gSaveContext.seqId)) { Audio_PlaySceneSequence(play->sequenceCtx.seqId, dayMinusOne); } - } else if ((((void)0, gSaveContext.save.time) >= CLOCK_TIME(6, 0)) && - (((void)0, gSaveContext.save.time) <= CLOCK_TIME(17, 10))) { + } else if ((CURRENT_TIME >= CLOCK_TIME(6, 0)) && (CURRENT_TIME <= CLOCK_TIME(17, 10))) { if (gSceneSeqState != SCENESEQ_DEFAULT) { Audio_PlayMorningSceneSequence(play->sequenceCtx.seqId, dayMinusOne); - } else if ((((void)0, gSaveContext.save.time) >= CLOCK_TIME(6, 1)) && + } else if ((CURRENT_TIME >= CLOCK_TIME(6, 1)) && (play->sequenceCtx.seqId != ((void)0, gSaveContext.seqId))) { Audio_PlaySceneSequence(play->sequenceCtx.seqId, dayMinusOne); } @@ -2463,11 +2458,9 @@ void Environment_PlaySceneSequence(PlayState* play) { if (play->sequenceCtx.ambienceId != ((void)0, gSaveContext.ambienceId)) { Audio_PlayAmbience(play->sequenceCtx.ambienceId); } - if ((((void)0, gSaveContext.save.time) > CLOCK_TIME(17, 10)) && - (((void)0, gSaveContext.save.time) < CLOCK_TIME(19, 0))) { + if ((CURRENT_TIME > CLOCK_TIME(17, 10)) && (CURRENT_TIME < CLOCK_TIME(19, 0))) { play->envCtx.timeSeqState = TIMESEQ_EARLY_NIGHT_CRITTERS; - } else if ((((void)0, gSaveContext.save.time) > CLOCK_TIME(19, 0)) || - (((void)0, gSaveContext.save.time) < CLOCK_TIME(5, 0))) { + } else if ((CURRENT_TIME > CLOCK_TIME(19, 0)) || (CURRENT_TIME < CLOCK_TIME(5, 0))) { play->envCtx.timeSeqState = TIMESEQ_NIGHT_CRITTERS; } else { play->envCtx.timeSeqState = TIMESEQ_MORNING_CRITTERS; @@ -2491,14 +2484,14 @@ void Environment_UpdateTimeBasedSequence(PlayState* play) { break; case TIMESEQ_FADE_DAY_BGM: - if (((void)0, gSaveContext.save.time) > CLOCK_TIME(17, 10)) { + if (CURRENT_TIME > CLOCK_TIME(17, 10)) { SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 240); play->envCtx.timeSeqState++; } break; case TIMESEQ_NIGHT_BEGIN_SFX: - if (((void)0, gSaveContext.save.time) >= CLOCK_TIME(18, 0)) { + if (CURRENT_TIME >= CLOCK_TIME(18, 0)) { play->envCtx.timeSeqState++; } break; @@ -2512,7 +2505,7 @@ void Environment_UpdateTimeBasedSequence(PlayState* play) { break; case TIMESEQ_NIGHT_DELAY: - if (((void)0, gSaveContext.save.time) >= CLOCK_TIME(19, 0)) { + if (CURRENT_TIME >= CLOCK_TIME(19, 0)) { play->envCtx.timeSeqState++; } break; @@ -2524,8 +2517,7 @@ void Environment_UpdateTimeBasedSequence(PlayState* play) { break; case TIMESEQ_DAY_BEGIN_SFX: - if ((((void)0, gSaveContext.save.time) < CLOCK_TIME(19, 0)) && - (((void)0, gSaveContext.save.time) >= CLOCK_TIME(5, 0))) { + if ((CURRENT_TIME < CLOCK_TIME(19, 0)) && (CURRENT_TIME >= CLOCK_TIME(5, 0))) { play->envCtx.timeSeqState++; } break; @@ -2545,9 +2537,9 @@ void Environment_UpdateTimeBasedSequence(PlayState* play) { } if ((play->envCtx.timeSeqState != TIMESEQ_REQUEST) && (((void)0, gSaveContext.save.day) == 3) && - (((void)0, gSaveContext.save.time) < CLOCK_TIME(6, 0)) && !func_800FE5D0(play) && - (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && - (play->csCtx.state == 0) && ((play->sceneId != SCENE_00KEIKOKU) || (((void)0, gSaveContext.sceneLayer) != 1)) && + (CURRENT_TIME < CLOCK_TIME(6, 0)) && !func_800FE5D0(play) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && + (play->transitionMode == TRANS_MODE_OFF) && (play->csCtx.state == 0) && + ((play->sceneId != SCENE_00KEIKOKU) || (((void)0, gSaveContext.sceneLayer) != 1)) && (CutsceneManager_GetCurrentCsId() == CS_ID_NONE) && (AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_FINAL_HOURS) && (AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_SONG_OF_SOARING)) { @@ -3061,8 +3053,7 @@ void Environment_PlayStormNatureAmbience(PlayState* play) { (AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) == NA_BGM_FINAL_HOURS)) { Audio_PlayAmbience(AMBIENCE_ID_07); } else if ((play->sequenceCtx.seqId != NA_BGM_NO_MUSIC) && (play->sequenceCtx.ambienceId != AMBIENCE_ID_13)) { - if ((((void)0, gSaveContext.save.time) >= CLOCK_TIME(6, 0)) && - (((void)0, gSaveContext.save.time) < CLOCK_TIME(18, 0))) { + if ((CURRENT_TIME >= CLOCK_TIME(6, 0)) && (CURRENT_TIME < CLOCK_TIME(18, 0))) { Audio_PlayAmbience(play->sequenceCtx.ambienceId); } } @@ -3076,8 +3067,7 @@ void Environment_StopStormNatureAmbience(PlayState* play) { (AudioSeq_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) == NA_BGM_FINAL_HOURS)) { SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_AMBIENCE, 20); } else if ((play->sequenceCtx.seqId != NA_BGM_NO_MUSIC) && (play->sequenceCtx.ambienceId != AMBIENCE_ID_13)) { - if ((((void)0, gSaveContext.save.time) >= CLOCK_TIME(6, 0)) && - (((void)0, gSaveContext.save.time) < CLOCK_TIME(18, 0))) { + if ((CURRENT_TIME >= CLOCK_TIME(6, 0)) && (CURRENT_TIME < CLOCK_TIME(18, 0))) { SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_AMBIENCE, 20); } } @@ -3100,13 +3090,12 @@ void Environment_SetupSkyboxStars(PlayState* play) { f32 phi_f0; if ((play->envCtx.skybox1Index == 0) && (play->skyboxId == SKYBOX_NORMAL_SKY)) { - if ((((void)0, gSaveContext.save.time) >= CLOCK_TIME(21, 0)) || - (((void)0, gSaveContext.save.time) < CLOCK_TIME(2, 0))) { + if ((CURRENT_TIME >= CLOCK_TIME(21, 0)) || (CURRENT_TIME < CLOCK_TIME(2, 0))) { phi_f0 = 1.0f; - } else if (((void)0, gSaveContext.save.time) > CLOCK_TIME(19, 0)) { - phi_f0 = 1.0f - ((CLOCK_TIME(21, 0) - ((void)0, gSaveContext.save.time)) * (1.0f / (CLOCK_TIME(2, 0) + 1))); - } else if (((void)0, gSaveContext.save.time) < CLOCK_TIME(3, 0)) { - phi_f0 = (CLOCK_TIME(3, 0) - ((void)0, gSaveContext.save.time)) * (1.0f / (CLOCK_TIME(1, 0) + 1)); + } else if (CURRENT_TIME > CLOCK_TIME(19, 0)) { + phi_f0 = 1.0f - ((CLOCK_TIME(21, 0) - CURRENT_TIME) * (1.0f / (CLOCK_TIME(2, 0) + 1))); + } else if (CURRENT_TIME < CLOCK_TIME(3, 0)) { + phi_f0 = (CLOCK_TIME(3, 0) - CURRENT_TIME) * (1.0f / (CLOCK_TIME(1, 0) + 1)); } else { phi_f0 = 0.0f; } @@ -3385,7 +3374,7 @@ u32 Environment_GetStormState(PlayState* play) { u8 Environment_IsFinalHours(PlayState* play) { u8 ret = false; - if ((gSaveContext.save.day == 3) && (gSaveContext.save.time < CLOCK_TIME(6, 0))) { + if ((gSaveContext.save.day == 3) && (CURRENT_TIME < CLOCK_TIME(6, 0))) { ret = true; } @@ -3425,8 +3414,8 @@ u8 func_800FE6F8(PlayState* play, s16 timeAdvanceScaling, s16 nextTimeLimit) { u8 ret = false; if (R_TIME_SPEED != 0) { - nextTime = ((void)0, gSaveContext.save.time) + - (R_TIME_SPEED + ((void)0, gSaveContext.save.timeSpeedOffset)) * timeAdvanceScaling * 20; + nextTime = + CURRENT_TIME + (R_TIME_SPEED + ((void)0, gSaveContext.save.timeSpeedOffset)) * timeAdvanceScaling * 20; if (nextTime > nextTimeLimit) { ret = true; } @@ -3518,7 +3507,7 @@ void func_800FEAB0() { void Environment_JumpForwardInTime(void) { if (sTimeJump != 0) { - gSaveContext.save.time = ((void)0, gSaveContext.save.time) + sTimeJump; + gSaveContext.save.time = CURRENT_TIME + sTimeJump; sTimeJump = 0; } } diff --git a/src/code/z_message.c b/src/code/z_message.c index ca0288817..4e541de2e 100644 --- a/src/code/z_message.c +++ b/src/code/z_message.c @@ -2316,7 +2316,7 @@ void Message_Decode(PlayState* play) { decodedBufPos--; } else if (curChar == 0x20A) { digits[0] = 0; - timeInSeconds = TIME_TO_MINUTES_F(gSaveContext.save.time); + timeInSeconds = TIME_TO_MINUTES_F(CURRENT_TIME); digits[1] = timeInSeconds / 60.0f; while (digits[1] >= 10) { digits[0]++; @@ -5908,7 +5908,7 @@ void Message_Update(PlayState* play) { case MSGMODE_NEW_CYCLE_0: play->state.unk_A3 = 1; sp44 = gSaveContext.save.cutsceneIndex; - sp3E = gSaveContext.save.time; + sp3E = CURRENT_TIME; sp40 = gSaveContext.save.day; Sram_SaveEndOfCycle(play); diff --git a/src/code/z_message_nes.c b/src/code/z_message_nes.c index ceb921bae..86a644849 100644 --- a/src/code/z_message_nes.c +++ b/src/code/z_message_nes.c @@ -1130,14 +1130,14 @@ void Message_DecodeNES(PlayState* play) { decodedBufPos--; } else if (curChar == 0xCA) { digits[0] = 0; - digits[1] = TIME_TO_MINUTES_F(gSaveContext.save.time) / 60.0f; + digits[1] = TIME_TO_MINUTES_F(CURRENT_TIME) / 60.0f; while (digits[1] >= 10) { digits[0]++; digits[1] -= 10; } digits[2] = 0; - digits[3] = (s32)TIME_TO_MINUTES_F(gSaveContext.save.time) % 60; + digits[3] = (s32)TIME_TO_MINUTES_F(CURRENT_TIME) % 60; while (digits[3] >= 10) { digits[2]++; digits[3] -= 10; diff --git a/src/code/z_message_staff.c b/src/code/z_message_staff.c index 392266d81..1219f3dc7 100644 --- a/src/code/z_message_staff.c +++ b/src/code/z_message_staff.c @@ -594,7 +594,7 @@ void Message_DecodeCredits(PlayState* play) { } } else if (curChar == 0x1F) { digits[0] = 0; - timeInSeconds = TIME_TO_MINUTES_F(gSaveContext.save.time); + timeInSeconds = TIME_TO_MINUTES_F(CURRENT_TIME); digits[1] = timeInSeconds / 60.0f; while (digits[1] >= 10) { diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 9bf52c4e4..c1098f23a 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -4477,9 +4477,8 @@ void Interface_DrawClock(PlayState* play) { OVERLAY_DISP = Gfx_DrawTexRect4b(OVERLAY_DISP, gThreeDayClockBorderTex, 4, 64, 50, 96, 168, 128, 50, 1, 6, 0, 1 << 10, 1 << 10); - if (((CURRENT_DAY >= 4) || - ((CURRENT_DAY == 3) && (((void)0, gSaveContext.save.time) >= (CLOCK_TIME(0, 0) + 5)) && - (((void)0, gSaveContext.save.time) < CLOCK_TIME(6, 0))))) { + if (((CURRENT_DAY >= 4) || ((CURRENT_DAY == 3) && (CURRENT_TIME >= (CLOCK_TIME(0, 0) + 5)) && + (CURRENT_TIME < CLOCK_TIME(6, 0))))) { Gfx_SetupDL42_Overlay(play->state.gfxCtx); gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); } else { @@ -4601,7 +4600,7 @@ void Interface_DrawClock(PlayState* play) { D_801BF974 ^= 1; } - timeInSeconds = TIME_TO_SECONDS_F(gSaveContext.save.time); + timeInSeconds = TIME_TO_SECONDS_F(CURRENT_TIME); timeInSeconds -= ((s16)(timeInSeconds / 3600.0f)) * 3600.0f; Gfx_SetupDL42_Overlay(play->state.gfxCtx); @@ -4640,7 +4639,7 @@ void Interface_DrawClock(PlayState* play) { // determines the current hour for (sp1C6 = 0; sp1C6 <= 24; sp1C6++) { - if (((void)0, gSaveContext.save.time) < sThreeDayClockHours[sp1C6 + 1]) { + if (CURRENT_TIME < sThreeDayClockHours[sp1C6 + 1]) { break; } } @@ -4648,7 +4647,7 @@ void Interface_DrawClock(PlayState* play) { /** * Section: Draw Three-Day Clock's Sun (for the Day-Time Hours Tracker) */ - time = gSaveContext.save.time; + time = CURRENT_TIME; sp1D8 = Math_SinS(time) * -40.0f; temp_f14 = Math_CosS(time) * -34.0f; @@ -4691,7 +4690,7 @@ void Interface_DrawClock(PlayState* play) { /** * Section: Draws Three-Day Clock's Hour Digit Above the Sun */ - sp1CC = gSaveContext.save.time * 0.000096131f; // (2.0f * 3.15f / 0x10000) + sp1CC = CURRENT_TIME * 0.000096131f; // (2.0f * 3.15f / 0x10000) // Rotates Three-Day Clock's Hour Digit To Above the Sun Matrix_Translate(0.0f, R_THREE_DAY_CLOCK_Y_POS / 10.0f, 0.0f, MTXMODE_NEW); @@ -4741,9 +4740,8 @@ void Interface_DrawClock(PlayState* play) { // Final Hours if ((CURRENT_DAY >= 4) || - ((CURRENT_DAY == 3) && (((void)0, gSaveContext.save.time) >= (CLOCK_TIME(0, 0) + 5)) && - (((void)0, gSaveContext.save.time) < CLOCK_TIME(6, 0)))) { - if (((void)0, gSaveContext.save.time) >= CLOCK_TIME(5, 0)) { + ((CURRENT_DAY == 3) && (CURRENT_TIME >= (CLOCK_TIME(0, 0) + 5)) && (CURRENT_TIME < CLOCK_TIME(6, 0)))) { + if (CURRENT_TIME >= CLOCK_TIME(5, 0)) { // The Final Hours clock will flash red colorStep = ABS_ALT(sFinalHoursClockDigitsRed - @@ -7033,7 +7031,7 @@ void Interface_Update(PlayState* play) { if (play->envCtx.sceneTimeSpeed != 0) { if (gSaveContext.sunsSongState != SUNSSONG_SPEED_TIME) { sIsSunsPlayedAtDay = false; - if ((gSaveContext.save.time >= CLOCK_TIME(6, 0)) && (gSaveContext.save.time <= CLOCK_TIME(18, 0))) { + if ((CURRENT_TIME >= CLOCK_TIME(6, 0)) && (CURRENT_TIME <= CLOCK_TIME(18, 0))) { sIsSunsPlayedAtDay = true; } @@ -7042,7 +7040,7 @@ void Interface_Update(PlayState* play) { R_TIME_SPEED = 400; } else if (!sIsSunsPlayedAtDay) { // Nighttime - if ((gSaveContext.save.time >= CLOCK_TIME(6, 0)) && (gSaveContext.save.time <= CLOCK_TIME(18, 0))) { + if ((CURRENT_TIME >= CLOCK_TIME(6, 0)) && (CURRENT_TIME <= CLOCK_TIME(18, 0))) { // Daytime has been reached. End suns song effect gSaveContext.sunsSongState = SUNSSONG_INACTIVE; R_TIME_SPEED = sPrevTimeSpeed; @@ -7050,7 +7048,7 @@ void Interface_Update(PlayState* play) { } } else { // Daytime - if (gSaveContext.save.time > CLOCK_TIME(18, 0)) { + if (CURRENT_TIME > CLOCK_TIME(18, 0)) { // Nighttime has been reached. End suns song effect gSaveContext.sunsSongState = SUNSSONG_INACTIVE; R_TIME_SPEED = sPrevTimeSpeed; diff --git a/src/code/z_play.c b/src/code/z_play.c index ca4fb500d..83a2d25ce 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -2213,7 +2213,7 @@ void Play_Init(GameState* thisx) { gSaveContext.skyboxTime = gSaveContext.nextDayTime; } - if ((gSaveContext.save.time >= CLOCK_TIME(18, 0)) || (gSaveContext.save.time < CLOCK_TIME(6, 30))) { + if ((CURRENT_TIME >= CLOCK_TIME(18, 0)) || (CURRENT_TIME < CLOCK_TIME(6, 30))) { gSaveContext.save.isNight = true; } else { gSaveContext.save.isNight = false; diff --git a/src/code/z_play_hireso.c b/src/code/z_play_hireso.c index e9610039f..1871bc67f 100644 --- a/src/code/z_play_hireso.c +++ b/src/code/z_play_hireso.c @@ -698,13 +698,12 @@ void BombersNotebook_DrawTimeOfDay(Gfx** gfxP) { s32 tensDigit; s32 hours; - time = (((void)0, gSaveContext.save.time) - CLOCK_TIME(6, 0)); + time = CURRENT_TIME - CLOCK_TIME(6, 0); if (CURRENT_DAY == 0) { time = 0; } timeOfDayRectLeft = sBombersNotebookDayRectRectLeft[CURRENT_DAY] + (time / CLOCK_TIME(0, 10)); - if ((CURRENT_DAY_CLAMP_MIN_1 == 1) || - ((CURRENT_DAY_CLAMP_MIN_1 == 2) && (((void)0, gSaveContext.save.time) < CLOCK_TIME(12, 0)))) { + if ((CURRENT_DAY_CLAMP_MIN_1 == 1) || ((CURRENT_DAY_CLAMP_MIN_1 == 2) && (CURRENT_TIME < CLOCK_TIME(12, 0)))) { timeOfDayRectLeft -= 32; lineRectLeft = timeOfDayRectLeft + 32; } else if ((CURRENT_DAY_CLAMP_MIN_1 == 2) && (time >= (CLOCK_TIME(17, 0) - CLOCK_TIME(6, 0))) && @@ -772,7 +771,7 @@ void BombersNotebook_DrawTimeOfDay(Gfx** gfxP) { gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, 255); tensDigit = 0; - onesDigit = ((void)0, gSaveContext.save.time) / CLOCK_TIME_HOUR; + onesDigit = CURRENT_TIME / CLOCK_TIME_HOUR; if (CURRENT_DAY == 0) { onesDigit = 6; } @@ -809,7 +808,7 @@ void BombersNotebook_DrawTimeOfDay(Gfx** gfxP) { if (CURRENT_DAY == 0) { onesDigit = TIME_TO_MINUTES_ALT_F((CLOCK_TIME_F(6, 0) - (hours * CLOCK_TIME_HOUR_F))); } else { - onesDigit = TIME_TO_MINUTES_ALT_F(((void)0, gSaveContext.save.time) - (hours * CLOCK_TIME_HOUR_F)); + onesDigit = TIME_TO_MINUTES_ALT_F(CURRENT_TIME - (hours * CLOCK_TIME_HOUR_F)); } do { if (onesDigit >= 10) { diff --git a/src/code/z_scene.c b/src/code/z_scene.c index 1798e55bf..8f2fe0cf6 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -411,12 +411,12 @@ void Scene_CommandTimeSettings(PlayState* play, SceneCmd* cmd) { R_TIME_SPEED = play->envCtx.sceneTimeSpeed; } - play->envCtx.sunPos.x = -(Math_SinS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f; - play->envCtx.sunPos.y = (Math_CosS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f; - play->envCtx.sunPos.z = (Math_CosS(((void)0, gSaveContext.save.time) - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f; + play->envCtx.sunPos.x = -(Math_SinS(CURRENT_TIME - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f; + play->envCtx.sunPos.y = (Math_CosS(CURRENT_TIME - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f; + play->envCtx.sunPos.z = (Math_CosS(CURRENT_TIME - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f; if ((play->envCtx.sceneTimeSpeed == 0) && (gSaveContext.save.cutsceneIndex < 0xFFF0)) { - gSaveContext.skyboxTime = gSaveContext.save.time; + gSaveContext.skyboxTime = CURRENT_TIME; if ((gSaveContext.skyboxTime >= CLOCK_TIME(4, 0)) && (gSaveContext.skyboxTime < CLOCK_TIME(6, 30))) { gSaveContext.skyboxTime = CLOCK_TIME(5, 0); diff --git a/src/code/z_sram_NES.c b/src/code/z_sram_NES.c index e4eb1ef9a..e4a74e04c 100644 --- a/src/code/z_sram_NES.c +++ b/src/code/z_sram_NES.c @@ -1389,7 +1389,7 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) { u16 maskCount; if (gSaveContext.flashSaveAvailable) { - D_801F6AF0 = gSaveContext.save.time; + D_801F6AF0 = CURRENT_TIME; D_801F6AF2 = gSaveContext.flashSaveAvailable; sp64 = 0; @@ -1482,7 +1482,7 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) { fileSelect->health[sp76] = gSaveContext.save.saveInfo.playerData.health; fileSelect->defenseHearts[sp76] = gSaveContext.save.saveInfo.inventory.defenseHearts; fileSelect->questItems[sp76] = gSaveContext.save.saveInfo.inventory.questItems; - fileSelect->time[sp76] = gSaveContext.save.time; + fileSelect->time[sp76] = CURRENT_TIME; fileSelect->day[sp76] = gSaveContext.save.day; fileSelect->isOwlSave[sp76] = gSaveContext.save.isOwlSave; fileSelect->rupees[sp76] = gSaveContext.save.saveInfo.playerData.rupees; @@ -1596,7 +1596,7 @@ void func_801457CC(GameState* gameState, SramContext* sramCtx) { fileSelect->health[sp76] = gSaveContext.save.saveInfo.playerData.health; fileSelect->defenseHearts[sp76] = gSaveContext.save.saveInfo.inventory.defenseHearts; fileSelect->questItems[sp76] = gSaveContext.save.saveInfo.inventory.questItems; - fileSelect->time[sp76] = gSaveContext.save.time; + fileSelect->time[sp76] = CURRENT_TIME; fileSelect->day[sp76] = gSaveContext.save.day; fileSelect->isOwlSave[sp76] = gSaveContext.save.isOwlSave; fileSelect->rupees[sp76] = gSaveContext.save.saveInfo.playerData.rupees; @@ -1713,7 +1713,7 @@ void Sram_CopySave(FileSelectState* fileSelect2, SramContext* sramCtx) { fileSelect->defenseHearts[fileSelect->copyDestFileIndex + 2] = gSaveContext.save.saveInfo.inventory.defenseHearts; fileSelect->questItems[fileSelect->copyDestFileIndex + 2] = gSaveContext.save.saveInfo.inventory.questItems; - fileSelect->time[fileSelect->copyDestFileIndex + 2] = gSaveContext.save.time; + fileSelect->time[fileSelect->copyDestFileIndex + 2] = CURRENT_TIME; fileSelect->day[fileSelect->copyDestFileIndex + 2] = gSaveContext.save.day; fileSelect->isOwlSave[fileSelect->copyDestFileIndex + 2] = gSaveContext.save.isOwlSave; fileSelect->rupees[fileSelect->copyDestFileIndex + 2] = gSaveContext.save.saveInfo.playerData.rupees; @@ -1754,7 +1754,7 @@ void Sram_CopySave(FileSelectState* fileSelect2, SramContext* sramCtx) { fileSelect->health[fileSelect->copyDestFileIndex] = gSaveContext.save.saveInfo.playerData.health; fileSelect->defenseHearts[fileSelect->copyDestFileIndex] = gSaveContext.save.saveInfo.inventory.defenseHearts; fileSelect->questItems[fileSelect->copyDestFileIndex] = gSaveContext.save.saveInfo.inventory.questItems; - fileSelect->time[fileSelect->copyDestFileIndex] = gSaveContext.save.time; + fileSelect->time[fileSelect->copyDestFileIndex] = CURRENT_TIME; fileSelect->day[fileSelect->copyDestFileIndex] = gSaveContext.save.day; fileSelect->isOwlSave[fileSelect->copyDestFileIndex] = gSaveContext.save.isOwlSave; fileSelect->rupees[fileSelect->copyDestFileIndex] = gSaveContext.save.saveInfo.playerData.rupees; @@ -1818,7 +1818,7 @@ void Sram_InitSave(FileSelectState* fileSelect2, SramContext* sramCtx) { fileSelect->health[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.playerData.health; fileSelect->defenseHearts[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.inventory.defenseHearts; fileSelect->questItems[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.inventory.questItems; - fileSelect->time[fileSelect->buttonIndex] = gSaveContext.save.time; + fileSelect->time[fileSelect->buttonIndex] = CURRENT_TIME; fileSelect->day[fileSelect->buttonIndex] = gSaveContext.save.day; fileSelect->isOwlSave[fileSelect->buttonIndex] = gSaveContext.save.isOwlSave; fileSelect->rupees[fileSelect->buttonIndex] = gSaveContext.save.saveInfo.playerData.rupees; @@ -1890,7 +1890,7 @@ void Sram_SaveSpecialEnterClockTown(PlayState* play) { void Sram_SaveSpecialNewDay(PlayState* play) { s32 cutsceneIndex = gSaveContext.save.cutsceneIndex; s32 day; - u16 time = gSaveContext.save.time; + u16 time = CURRENT_TIME; day = gSaveContext.save.day; diff --git a/src/code/z_sub_s.c b/src/code/z_sub_s.c index f5a233ede..9e19c1dad 100644 --- a/src/code/z_sub_s.c +++ b/src/code/z_sub_s.c @@ -588,9 +588,9 @@ s32 SubS_HasReachedPoint(Actor* actor, Path* path, s32 pointIndex) { Path* SubS_GetDayDependentPath(PlayState* play, u8 pathIndex, u8 pathIndexNone, s32* startPointIndex) { Path* path = NULL; s32 found = false; - s32 time = (((s16)TIME_TO_MINUTES_F(gSaveContext.save.time) % 60) + - ((s16)TIME_TO_MINUTES_F(gSaveContext.save.time) / 60) * 60) / - 30; + s16 time1 = TIME_TO_MINUTES_F(CURRENT_TIME); + s16 time2 = TIME_TO_MINUTES_F(CURRENT_TIME); + s32 time = ((time1 % 60) + (time2 / 60) * 60) / 30; s32 day = CURRENT_DAY; if (pathIndex == pathIndexNone) { |
