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-rw-r--r--src/code/z_schedule.c66
-rw-r--r--src/code/z_sub_s.c4
2 files changed, 35 insertions, 35 deletions
diff --git a/src/code/z_schedule.c b/src/code/z_schedule.c
index 2380cef13..cfc6293ba 100644
--- a/src/code/z_schedule.c
+++ b/src/code/z_schedule.c
@@ -6,7 +6,7 @@
(dest) = (temp) * (0x10000 / 60 / 24.0f); \
(dest) = SCHEDULE_CONVERT_TIME(dest);
-s32 Schedule_CheckFlagS(PlayState* play, u8** script, ScheduleResult* result) {
+s32 Schedule_CheckFlagS(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdCheckFlagS* cmd = (ScheduleCmdCheckFlagS*)*script;
u16 flag = (cmd->flagByte << 8) | cmd->flagMask;
@@ -17,7 +17,7 @@ s32 Schedule_CheckFlagS(PlayState* play, u8** script, ScheduleResult* result) {
return false;
}
-s32 Schedule_CheckFlagL(PlayState* play, u8** script, ScheduleResult* result) {
+s32 Schedule_CheckFlagL(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdCheckFlagL* cmd = (ScheduleCmdCheckFlagL*)*script;
u16 flag = (cmd->flagByte << 8) | cmd->flagMask;
@@ -28,7 +28,7 @@ s32 Schedule_CheckFlagL(PlayState* play, u8** script, ScheduleResult* result) {
return false;
}
-s32 Schedule_CheckTimeRangeS(PlayState* play, u8** script, ScheduleResult* result) {
+s32 Schedule_CheckTimeRangeS(PlayState* play, u8** script, ScheduleOutput* output) {
s32 inRange = false;
ScheduleCmdCheckTimeRangeS* cmd = (ScheduleCmdCheckTimeRangeS*)*script;
f32 f;
@@ -54,7 +54,7 @@ s32 Schedule_CheckTimeRangeS(PlayState* play, u8** script, ScheduleResult* resul
return false;
}
-s32 Schedule_CheckTimeRangeL(PlayState* play, u8** script, ScheduleResult* result) {
+s32 Schedule_CheckTimeRangeL(PlayState* play, u8** script, ScheduleOutput* output) {
s32 inRange = false;
ScheduleCmdCheckTimeRangeL* cmd = (ScheduleCmdCheckTimeRangeL*)*script;
f32 f;
@@ -80,33 +80,33 @@ s32 Schedule_CheckTimeRangeL(PlayState* play, u8** script, ScheduleResult* resul
return false;
}
-s32 Schedule_ReturnValueL(PlayState* play, u8** script, ScheduleResult* result) {
+s32 Schedule_ReturnValueL(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdReturnValueL* cmd = (ScheduleCmdReturnValueL*)*script;
//! @bug result is a u8, value is truncated
- result->result = (cmd->retH << 8) | cmd->retL;
- result->hasResult = true;
+ output->result = (cmd->retH << 8) | cmd->retL;
+ output->hasResult = true;
return true;
}
-s32 Schedule_ReturnNone(PlayState* play, u8** script, ScheduleResult* result) {
- result->hasResult = false;
+s32 Schedule_ReturnNone(PlayState* play, u8** script, ScheduleOutput* output) {
+ output->hasResult = false;
return true;
}
-s32 Schedule_ReturnEmpty(PlayState* play, u8** script, ScheduleResult* result) {
- result->hasResult = true;
+s32 Schedule_ReturnEmpty(PlayState* play, u8** script, ScheduleOutput* output) {
+ output->hasResult = true;
return true;
}
-s32 Schedule_Nop(PlayState* play, u8** script, ScheduleResult* result) {
+s32 Schedule_Nop(PlayState* play, u8** script, ScheduleOutput* output) {
return false;
}
-s32 Schedule_CheckMiscS(PlayState* play, u8** script, ScheduleResult* result) {
+s32 Schedule_CheckMiscS(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdCheckMiscS* cmd = (ScheduleCmdCheckMiscS*)*script;
if (((cmd->which == SCHEDULE_CHECK_MISC_ROOM_KEY) && (INV_CONTENT(ITEM_ROOM_KEY) == ITEM_ROOM_KEY)) ||
@@ -119,16 +119,16 @@ s32 Schedule_CheckMiscS(PlayState* play, u8** script, ScheduleResult* result) {
return false;
}
-s32 Schedule_ReturnValueS(PlayState* play, u8** script, ScheduleResult* result) {
+s32 Schedule_ReturnValueS(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdReturnValueS* cmd = (ScheduleCmdReturnValueS*)*script;
- result->result = cmd->result;
- result->hasResult = true;
+ output->result = cmd->result;
+ output->hasResult = true;
return true;
}
-s32 Schedule_CheckNotInSceneS(PlayState* play, u8** script, ScheduleResult* result) {
+s32 Schedule_CheckNotInSceneS(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdCheckNotInSceneS* cmd = (ScheduleCmdCheckNotInSceneS*)*script;
s16 scene = (cmd->sceneH << 8) | cmd->sceneL;
@@ -139,7 +139,7 @@ s32 Schedule_CheckNotInSceneS(PlayState* play, u8** script, ScheduleResult* resu
return false;
}
-s32 Schedule_CheckNotInSceneL(PlayState* play, u8** script, ScheduleResult* result) {
+s32 Schedule_CheckNotInSceneL(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdCheckNotInSceneL* cmd = (ScheduleCmdCheckNotInSceneL*)*script;
s16 scene = (cmd->sceneH << 8) | cmd->sceneL;
@@ -150,7 +150,7 @@ s32 Schedule_CheckNotInSceneL(PlayState* play, u8** script, ScheduleResult* resu
return false;
}
-s32 Schedule_CheckNotInDayS(PlayState* play, u8** script, ScheduleResult* result) {
+s32 Schedule_CheckNotInDayS(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdCheckNotInDayS* cmd = (ScheduleCmdCheckNotInDayS*)*script;
s16 day = (cmd->dayH << 8) | cmd->dayL;
@@ -161,7 +161,7 @@ s32 Schedule_CheckNotInDayS(PlayState* play, u8** script, ScheduleResult* result
return false;
}
-s32 Schedule_CheckNotInDayL(PlayState* play, u8** script, ScheduleResult* result) {
+s32 Schedule_CheckNotInDayL(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdCheckNotInDayL* cmd = (ScheduleCmdCheckNotInDayL*)*script;
s16 day = (cmd->dayH << 8) | cmd->dayL;
@@ -172,7 +172,7 @@ s32 Schedule_CheckNotInDayL(PlayState* play, u8** script, ScheduleResult* result
return false;
}
-s32 Schedule_ReturnTime(PlayState* play, u8** script, ScheduleResult* result) {
+s32 Schedule_ReturnTime(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdReturnTime* cmd = (ScheduleCmdReturnTime*)*script;
f32 f;
u16 time0;
@@ -183,15 +183,15 @@ s32 Schedule_ReturnTime(PlayState* play, u8** script, ScheduleResult* result) {
SCHEDULE_CALC_TIME(cmd->time1Hr, cmd->time1Min, time1, f);
time1--;
- result->result = cmd->result;
- result->time0 = time0;
- result->time1 = time1;
- result->hasResult = true;
+ output->result = cmd->result;
+ output->time0 = time0;
+ output->time1 = time1;
+ output->hasResult = true;
return true;
}
-s32 Schedule_CheckBeforeTimeS(PlayState* play, u8** script, ScheduleResult* result) {
+s32 Schedule_CheckBeforeTimeS(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdCheckBeforeTimeS* cmd = (ScheduleCmdCheckBeforeTimeS*)*script;
f32 f;
u16 testTime;
@@ -208,7 +208,7 @@ s32 Schedule_CheckBeforeTimeS(PlayState* play, u8** script, ScheduleResult* resu
return false;
}
-s32 Schedule_CheckBeforeTimeL(PlayState* play, u8** script, ScheduleResult* result) {
+s32 Schedule_CheckBeforeTimeL(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdCheckBeforeTimeL* cmd = (ScheduleCmdCheckBeforeTimeL*)*script;
f32 f;
u16 testTime;
@@ -225,21 +225,21 @@ s32 Schedule_CheckBeforeTimeL(PlayState* play, u8** script, ScheduleResult* resu
return false;
}
-s32 Schedule_BranchS(PlayState* play, u8** script, ScheduleResult* result) {
+s32 Schedule_BranchS(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdBranchS* cmd = (ScheduleCmdBranchS*)*script;
*script += cmd->offset;
return false;
}
-s32 Schedule_BranchL(PlayState* play, u8** script, ScheduleResult* result) {
+s32 Schedule_BranchL(PlayState* play, u8** script, ScheduleOutput* output) {
ScheduleCmdBranchL* cmd = (ScheduleCmdBranchL*)*script;
*script += (s16)((cmd->offsetH << 8) | cmd->offsetL);
return false;
}
-static s32 (*sScheduleCmdFuncs[])(PlayState*, u8**, ScheduleResult*) = {
+static s32 (*sScheduleCmdFuncs[])(PlayState*, u8**, ScheduleOutput*) = {
Schedule_CheckFlagS, Schedule_CheckFlagL, Schedule_CheckTimeRangeS, Schedule_CheckTimeRangeL,
Schedule_ReturnValueL, Schedule_ReturnNone, Schedule_ReturnEmpty, Schedule_Nop,
Schedule_CheckMiscS, Schedule_ReturnValueS, Schedule_CheckNotInSceneS, Schedule_CheckNotInSceneL,
@@ -269,15 +269,15 @@ static u8 sScheduleCmdSizes[] = {
sizeof(ScheduleCmdBranchL),
};
-s32 Schedule_RunScript(PlayState* play, u8* script, ScheduleResult* result) {
+s32 Schedule_RunScript(PlayState* play, u8* script, ScheduleOutput* output) {
u8 size;
s32 stop;
do {
size = sScheduleCmdSizes[*script];
- stop = (*sScheduleCmdFuncs[*script])(play, &script, result);
+ stop = (*sScheduleCmdFuncs[*script])(play, &script, output);
script += size;
} while (!stop);
- return result->hasResult;
+ return output->hasResult;
}
diff --git a/src/code/z_sub_s.c b/src/code/z_sub_s.c
index f8c6b1a21..e7491a830 100644
--- a/src/code/z_sub_s.c
+++ b/src/code/z_sub_s.c
@@ -480,13 +480,13 @@ void SubS_TimePathing_ComputeInitialY(PlayState* play, Path* path, s32 waypoint,
}
}
-Path* SubS_GetAdditionalPath(PlayState* play, u8 pathIndex, s32 max) {
+Path* SubS_GetAdditionalPath(PlayState* play, u8 pathIndex, s32 limit) {
Path* path;
s32 i = 0;
do {
path = &play->setupPathList[pathIndex];
- if (i >= max) {
+ if (i >= limit) {
break;
}
pathIndex = path->unk1;