diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/PreRender.c | 9 | ||||
| -rw-r--r-- | src/code/code_80183070.c | 1 | ||||
| -rw-r--r-- | src/code/graph.c | 26 | ||||
| -rw-r--r-- | src/code/sched.c | 34 | ||||
| -rw-r--r-- | src/code/speed_meter.c | 15 | ||||
| -rw-r--r-- | src/code/su_mtx.c | 75 | ||||
| -rw-r--r-- | src/code/sys_flashrom.c | 11 | ||||
| -rw-r--r-- | src/code/sys_matrix.c | 7 | ||||
| -rw-r--r-- | src/code/z_actor.c | 46 | ||||
| -rw-r--r-- | src/code/z_actor_dlftbls.c | 1 | ||||
| -rw-r--r-- | src/code/z_bgcheck.c | 7 | ||||
| -rw-r--r-- | src/code/z_collision_check.c | 1 | ||||
| -rw-r--r-- | src/code/z_jpeg.c | 8 | ||||
| -rw-r--r-- | src/code/z_message.c | 13 | ||||
| -rw-r--r-- | src/code/z_quake.c | 7 | ||||
| -rw-r--r-- | src/code/z_scene_proc.c | 1 | ||||
| -rw-r--r-- | src/code/z_shrink_window.c | 7 | ||||
| -rw-r--r-- | src/code/z_skin.c | 9 |
18 files changed, 155 insertions, 123 deletions
diff --git a/src/code/PreRender.c b/src/code/PreRender.c index 70963d126..011b07f1f 100644 --- a/src/code/PreRender.c +++ b/src/code/PreRender.c @@ -5,18 +5,19 @@ * buffer copies and coverage drawing. Also contains software implementations of the Video Interface anti-aliasing and * divot filters. */ - #include "z64prerender.h" -#include "global.h" -#include "PR/gs2dex.h" + #include "libc/alloca.h" #include "libc/stdbool.h" +#include "PR/gs2dex.h" + +#include "global.h" #include "color.h" #include "macros.h" +#include "gfx.h" #include "slowly.h" #include "stack.h" #include "stackcheck.h" -#include "prevent_bss_reordering.h" /** * Assigns the "save" values in PreRender diff --git a/src/code/code_80183070.c b/src/code/code_80183070.c index ce84e3b2b..974cdd4a3 100644 --- a/src/code/code_80183070.c +++ b/src/code/code_80183070.c @@ -1,4 +1,3 @@ -#include "global.h" #include "libc64/sleep.h" void func_80183070(void) { diff --git a/src/code/graph.c b/src/code/graph.c index e13a6ea77..a48dd61bd 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -170,20 +170,20 @@ retry: task->type = M_GFXTASK; task->flags = OS_SC_DRAM_DLIST; - task->ucodeBoot = SysUcode_GetUCodeBoot(); - task->ucodeBootSize = SysUcode_GetUCodeBootSize(); + task->ucode_boot = SysUcode_GetUCodeBoot(); + task->ucode_boot_size = SysUcode_GetUCodeBootSize(); task->ucode = SysUcode_GetUCode(); - task->ucodeData = SysUcode_GetUCodeData(); - task->ucodeSize = SP_UCODE_SIZE; - task->ucodeDataSize = SP_UCODE_DATA_SIZE; - task->dramStack = (u64*)gGfxSPTaskStack; - task->dramStackSize = sizeof(gGfxSPTaskStack); - task->outputBuff = gGfxSPTaskOutputBufferPtr; - task->outputBuffSize = (void*)gGfxSPTaskOutputBufferEnd; - task->dataPtr = (u64*)gGfxMasterDL; - task->dataSize = 0; - task->yieldDataPtr = (u64*)gGfxSPTaskYieldBuffer; - task->yieldDataSize = sizeof(gGfxSPTaskYieldBuffer); + task->ucode_data = SysUcode_GetUCodeData(); + task->ucode_size = SP_UCODE_SIZE; + task->ucode_data_size = SP_UCODE_DATA_SIZE; + task->dram_stack = (u64*)gGfxSPTaskStack; + task->dram_stack_size = sizeof(gGfxSPTaskStack); + task->output_buff = gGfxSPTaskOutputBufferPtr; + task->output_buff_size = (void*)gGfxSPTaskOutputBufferEnd; + task->data_ptr = (u64*)gGfxMasterDL; + task->data_size = 0; + task->yield_data_ptr = (u64*)gGfxSPTaskYieldBuffer; + task->yield_data_size = sizeof(gGfxSPTaskYieldBuffer); scTask->next = NULL; scTask->flags = OS_SC_RCP_MASK | OS_SC_SWAPBUFFER | OS_SC_LAST_TASK; diff --git a/src/code/sched.c b/src/code/sched.c index 77822e27e..48cc5ed6d 100644 --- a/src/code/sched.c +++ b/src/code/sched.c @@ -1,11 +1,16 @@ #include "scheduler.h" + +#include "libc64/sleep.h" + #include "fault.h" #include "idle.h" -#include "libc64/sleep.h" #include "macros.h" +#include "regs.h" +#include "stackcheck.h" #include "viconfig.h" +#include "z64speed_meter.h" +#include "z64thread.h" -// Variables are put before most headers as a hacky way to bypass bss reordering FaultClient sSchedFaultClient; OSTime sRSPGFXStartTime; @@ -16,17 +21,24 @@ OSTime sRDPStartTime; u64* gAudioSPDataPtr; u32 gAudioSPDataSize; -#include "functions.h" -#include "stackcheck.h" -#include "z64speed_meter.h" -#include "z64thread.h" - #define RSP_DONE_MSG 667 #define RDP_DONE_MSG 668 #define NOTIFY_MSG 670 #define RDP_AUDIO_CANCEL_MSG 671 #define RSP_GFX_CANCEL_MSG 672 +#define OS_SC_DP 0x0001 +#define OS_SC_SP 0x0002 +#define OS_SC_YIELD 0x0010 +#define OS_SC_YIELDED 0x0020 + +#define OS_SC_XBUS (OS_SC_SP | OS_SC_DP) +#define OS_SC_DRAM (OS_SC_SP | OS_SC_DP | OS_SC_DRAM_DLIST) +#define OS_SC_DP_XBUS (OS_SC_SP) +#define OS_SC_DP_DRAM (OS_SC_SP | OS_SC_DRAM_DLIST) +#define OS_SC_SP_XBUS (OS_SC_DP) +#define OS_SC_SP_DRAM (OS_SC_DP | OS_SC_DRAM_DLIST) + /** * Set the current framebuffer to the swapbuffer pointed to by the provided cfb */ @@ -193,7 +205,7 @@ halt_rdp: if (dpTask->type == M_GFXTASK) { // Try to stop DP osSyncPrintf("DP止めようとします\n"); - bzero(dpTask->outputBuff, (uintptr_t)dpTask->outputBuffSize - (uintptr_t)dpTask->outputBuff); + bzero(dpTask->output_buff, (uintptr_t)dpTask->output_buff_size - (uintptr_t)dpTask->output_buff); osSendMesg(&sched->interruptQueue, (OSMesg)RDP_DONE_MSG, OS_MESG_NOBLOCK); } } @@ -376,8 +388,8 @@ void Sched_RunTask(Scheduler* sched, OSScTask* spTask, OSScTask* dpTask) { if (spTask->list.t.type == M_AUDTASK) { // Set global pointers to audio task data for use in audio processing - gAudioSPDataPtr = spTask->list.t.dataPtr; - gAudioSPDataSize = spTask->list.t.dataSize; + gAudioSPDataPtr = spTask->list.t.data_ptr; + gAudioSPDataSize = spTask->list.t.data_size; } // Begin task execution @@ -584,7 +596,7 @@ void Sched_FaultClient(void* arg0, void* arg1) { spTask = sched->curRSPTask; if (spTask != NULL) { FaultDrawer_Printf("RSPTask %08x %08x %02x %02x\n%01x %08x %08x\n", spTask, spTask->next, spTask->state, - spTask->flags, spTask->list.t.type, spTask->list.t.dataPtr, spTask->list.t.dataSize); + spTask->flags, spTask->list.t.type, spTask->list.t.data_ptr, spTask->list.t.data_size); } dpTask = sched->curRDPTask; diff --git a/src/code/speed_meter.c b/src/code/speed_meter.c index e82fb2975..d027e913d 100644 --- a/src/code/speed_meter.c +++ b/src/code/speed_meter.c @@ -1,16 +1,15 @@ -#include "prevent_bss_reordering.h" #include "z64speed_meter.h" +#include "libc64/malloc.h" + #include "gfx.h" +#include "main.h" #include "regs.h" #include "sys_cfb.h" -#include "libc64/malloc.h" #include "z64game.h" #include "z64malloc.h" #include "z64view.h" -#include "variables.h" - /** * How much time the RSP ran audio tasks for over the course of `gGraphUpdatePeriod`. */ @@ -78,15 +77,15 @@ typedef struct { #define gDrawRect(gfx, color, ulx, uly, lrx, lry) \ do { \ if (gSysCfbHiResEnabled == true) { \ - u32 tmp = color; \ + u32 c = color; \ gDPPipeSync(gfx); \ - gDPSetFillColor(gfx, ((tmp) << 16) | (tmp)); \ + gDPSetFillColor(gfx, ((c) << 16) | (c)); \ gDPFillRectangle(gfx, (ulx)*2, (uly)*2, (lrx)*2, (lry)*2); \ if (1) {} \ } else { \ - u32 tmp = color; \ + u32 c = color; \ gDPPipeSync(gfx); \ - gDPSetFillColor(gfx, ((tmp) << 16) | (tmp)); \ + gDPSetFillColor(gfx, ((c) << 16) | (c)); \ gDPFillRectangle(gfx, (ulx), (uly), (lrx), (lry)); \ } \ } while (0) diff --git a/src/code/su_mtx.c b/src/code/su_mtx.c index 09cbda90e..29f035161 100644 --- a/src/code/su_mtx.c +++ b/src/code/su_mtx.c @@ -77,43 +77,46 @@ */ void Mtx_SetTranslateScaleMtx(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, f32 translateX, f32 translateY, f32 translateZ) { - Mtx* m = mtx; + struct { + u16 intPart[4][4]; + u16 fracPart[4][4]; + }* mu = (void*)mtx; s32 fixedPoint; - m->m[0][1] = 0; // [i02, i03] == [0, 0] - m->m[2][1] = 0; // [f02, f03] == [0, 0] - m->m[0][3] = 0; // [i12, i13] == [0, 0] - m->m[2][3] = 0; // [f22, f23] == [0, 0] - m->m[1][0] = 0; // [i20, i21] == [0, 0] - // - fixedPoint = scaleX * 0x10000; // - m->m[0][0] = fixedPoint; // [i00, i01] == [scaleX.i, scaleX.f]; i01 is now "dirty" - m->intPart[0][1] = 0; // Clean i01 by zeroing it: [i00, i01] == [scaleX.i, 0] - m->m[2][0] = (u32)fixedPoint << 16; // [f00, f01] == [scaleX.f, 0] - // - fixedPoint = scaleY * 0x10000; // - m->m[0][2] = (u32)fixedPoint >> 16; // [i10, i11] == [0, scaleY.i] - m->m[2][2] = fixedPoint & 0xFFFF; // [f10, f11] == [0, scaleY.f] - // - fixedPoint = scaleZ * 0x10000; // - m->m[1][1] = fixedPoint; // [i22, i23] == [scaleZ.i, scaleZ.f] - m->intPart[2][3] = 0; // [i22, i23] == [scaleZ.i, 0] - m->m[3][1] = (u32)fixedPoint << 16; // [f22, f23] == [scaleZ.f, 0] - // - m->m[3][0] = 0; // [f20, f21] == [0, 0] - // - fixedPoint = translateX * 0x10000; // - m->intPart[3][0] = ((u32)fixedPoint >> 16) & 0xFFFF; // [i30, i31] == [translateX.i, ?] - m->fracPart[3][0] = fixedPoint & 0xFFFF; // [f30, f31] == [translateX.f, ?] - // - fixedPoint = translateY * 0x10000; // - m->intPart[3][1] = ((u32)fixedPoint >> 16) & 0xFFFF; // [i30, i31] == [translateX.i, translateY.i] - m->fracPart[3][1] = fixedPoint & 0xFFFF; // [f30, f31] == [translateX.f, translateY.f] - // - fixedPoint = translateZ * 0x10000; // - m->intPart[3][2] = ((u32)fixedPoint >> 16) & 0xFFFF; // [i30, i31] == [translateZ.i, ?] - m->intPart[3][3] = 1; // [i32, i33] == [translateZ.i, 1] - m->m[3][3] = (u32)fixedPoint << 16; // [f32, f33] == [translateZ.f, 0] + mtx->m[0][1] = 0; // [i02, i03] == [0, 0] + mtx->m[2][1] = 0; // [f02, f03] == [0, 0] + mtx->m[0][3] = 0; // [i12, i13] == [0, 0] + mtx->m[2][3] = 0; // [f22, f23] == [0, 0] + mtx->m[1][0] = 0; // [i20, i21] == [0, 0] + // + fixedPoint = scaleX * 0x10000; // + mtx->m[0][0] = fixedPoint; // [i00, i01] == [scaleX.i, scaleX.f]; i01 is now "dirty" + mu->intPart[0][1] = 0; // Clean i01 by zeroing it: [i00, i01] == [scaleX.i, 0] + mtx->m[2][0] = (u32)fixedPoint << 16; // [f00, f01] == [scaleX.f, 0] + // + fixedPoint = scaleY * 0x10000; // + mtx->m[0][2] = (u32)fixedPoint >> 16; // [i10, i11] == [0, scaleY.i] + mtx->m[2][2] = fixedPoint & 0xFFFF; // [f10, f11] == [0, scaleY.f] + // + fixedPoint = scaleZ * 0x10000; // + mtx->m[1][1] = fixedPoint; // [i22, i23] == [scaleZ.i, scaleZ.f] + mu->intPart[2][3] = 0; // [i22, i23] == [scaleZ.i, 0] + mtx->m[3][1] = (u32)fixedPoint << 16; // [f22, f23] == [scaleZ.f, 0] + // + mtx->m[3][0] = 0; // [f20, f21] == [0, 0] + // + fixedPoint = translateX * 0x10000; // + mu->intPart[3][0] = ((u32)fixedPoint >> 16) & 0xFFFF; // [i30, i31] == [translateX.i, ?] + mu->fracPart[3][0] = fixedPoint & 0xFFFF; // [f30, f31] == [translateX.f, ?] + // + fixedPoint = translateY * 0x10000; // + mu->intPart[3][1] = ((u32)fixedPoint >> 16) & 0xFFFF; // [i30, i31] == [translateX.i, translateY.i] + mu->fracPart[3][1] = fixedPoint & 0xFFFF; // [f30, f31] == [translateX.f, translateY.f] + // + fixedPoint = translateZ * 0x10000; // + mu->intPart[3][2] = ((u32)fixedPoint >> 16) & 0xFFFF; // [i30, i31] == [translateZ.i, ?] + mu->intPart[3][3] = 1; // [i32, i33] == [translateZ.i, 1] + mtx->m[3][3] = (u32)fixedPoint << 16; // [f32, f33] == [translateZ.f, 0] // So we end up with // [scaleX.i, 0], [0, 0], @@ -159,6 +162,7 @@ void Mtx_SetTranslateScaleMtx(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, f32 * * @remark Original name: probably something like "suMtxMakeR" or "suMtxMakeRotateVector" */ +// TODO: Find a way to match without the intPart/fracPart union (see Mtx_SetTranslateScaleMtx) void Mtx_SetRotationMtx(Mtx* mtx, s32 angle, f32 axisX, f32 axisY, f32 axisZ) { //! FAKE? The somewhat peculiar distribution of temps in this function seems necessary to match? f32 tempX; @@ -275,6 +279,7 @@ void Mtx_SetRotationMtx(Mtx* mtx, s32 angle, f32 axisX, f32 axisY, f32 axisZ) { * @remark Original name: probably something like "suMtxMakeSRT", although Animal Forest function is a Tait-Bryan * rotation rather than axis-angle. */ +// TODO: Find a way to match without the intPart/fracPart union (see Mtx_SetTranslateScaleMtx) void Mtx_SetTranslationRotationScaleMtx(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, s32 angle, f32 axisX, f32 axisY, f32 axisZ, f32 translateX, f32 translateY, f32 translateZ) { f32 tempX; diff --git a/src/code/sys_flashrom.c b/src/code/sys_flashrom.c index 7ba8f219c..75286d807 100644 --- a/src/code/sys_flashrom.c +++ b/src/code/sys_flashrom.c @@ -1,12 +1,13 @@ -#include "prevent_bss_reordering.h" -#include "global.h" +#include "sys_flashrom.h" + +#include "libc64/malloc.h" +#include "PR/os_internal_flash.h" + #include "fault.h" +#include "macros.h" #include "stack.h" #include "stackcheck.h" -#include "libc64/malloc.h" #include "z64thread.h" -#include "sys_flashrom.h" -#include "PR/os_internal_flash.h" OSMesgQueue sFlashromMesgQueue; OSMesg sFlashromMesg[1]; diff --git a/src/code/sys_matrix.c b/src/code/sys_matrix.c index f84dae383..66db1a35c 100644 --- a/src/code/sys_matrix.c +++ b/src/code/sys_matrix.c @@ -38,9 +38,12 @@ * Throughout this file, `mode` indicates whether to multiply the matrix on top of the stack by the new construction * (APPLY), or to just overwrite it (NEW). */ +#include "sys_matrix.h" -#include "prevent_bss_reordering.h" -#include "global.h" +#include "gfx.h" +#include "macros.h" +#include "z64game.h" +#include "z64skin_matrix.h" /* data */ diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 532d71ec9..937b986e6 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -2,35 +2,20 @@ * File: z_actor.c * Description: */ - -#include "z64actor.h" - -#include "prevent_bss_reordering.h" #include "fault.h" #include "sys_cfb.h" #include "loadfragment.h" -#include "z64horse.h" -#include "z64malloc.h" -#include "z64quake.h" -#include "z64rumble.h" -#include "overlays/actors/ovl_En_Horse/z_en_horse.h" -#include "overlays/actors/ovl_En_Part/z_en_part.h" -#include "overlays/actors/ovl_En_Box/z_en_box.h" -#include "objects/gameplay_keep/gameplay_keep.h" -#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" -#include "objects/object_bdoor/object_bdoor.h" - -// bss +// Variables are put before most headers as a hacky way to bypass bss reordering FaultClient sActorFaultClient; // 2 funcs -CollisionPoly* D_801ED8B0; // 1 func -s32 D_801ED8B4; // 2 funcs +struct CollisionPoly* D_801ED8B0; // 1 func +s32 D_801ED8B4; // 2 funcs -Actor* sTargetableNearestActor; -Actor* sTargetablePrioritizedActor; -Actor* D_801ED8C0; -Actor* D_801ED8C4; +struct Actor* sTargetableNearestActor; +struct Actor* sTargetablePrioritizedActor; +struct Actor* D_801ED8C0; +struct Actor* D_801ED8C4; f32 sTargetableNearestActorDistSq; f32 sBgmEnemyDistSq; @@ -41,7 +26,22 @@ s16 sTargetPlayerRotY; Mtx sActorHiliteMtx; -Actor* D_801ED920; // 2 funcs. 1 out of z_actor +struct Actor* D_801ED920; // 2 funcs. 1 out of z_actor + +#include "z64actor.h" + +#include "z64horse.h" +#include "z64malloc.h" +#include "z64quake.h" +#include "z64rumble.h" + +#include "overlays/actors/ovl_En_Horse/z_en_horse.h" +#include "overlays/actors/ovl_En_Part/z_en_part.h" +#include "overlays/actors/ovl_En_Box/z_en_box.h" + +#include "objects/gameplay_keep/gameplay_keep.h" +#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" +#include "objects/object_bdoor/object_bdoor.h" #define ACTOR_AUDIO_FLAG_SFX_ACTOR_POS (1 << 0) #define ACTOR_AUDIO_FLAG_SFX_CENTERED_1 (1 << 1) diff --git a/src/code/z_actor_dlftbls.c b/src/code/z_actor_dlftbls.c index a20f5f93c..866d99c3f 100644 --- a/src/code/z_actor_dlftbls.c +++ b/src/code/z_actor_dlftbls.c @@ -1,4 +1,3 @@ -#include "prevent_bss_reordering.h" #include "global.h" #include "fault.h" diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index 6fe6e2d3b..7a1cf4c74 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -1,8 +1,13 @@ #include "prevent_bss_reordering.h" -#include "fault.h" +#include "z64bgcheck.h" + #include "libc64/fixed_point.h" #include "libc64/sprintf.h" + +#include "fault.h" #include "vt.h" +#include "z64actor.h" + #include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" #define DYNA_RAYCAST_FLOORS 1 diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index 818b2023c..869b3fd74 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -1,4 +1,3 @@ -#include "prevent_bss_reordering.h" #include "z64collision_check.h" #include "z64actor.h" diff --git a/src/code/z_jpeg.c b/src/code/z_jpeg.c index a571e4d9d..222e80173 100644 --- a/src/code/z_jpeg.c +++ b/src/code/z_jpeg.c @@ -53,10 +53,10 @@ void Jpeg_ScheduleDecoderTask(JpegContext* jpegCtx) { workBuf->taskData.qTableVPtr = &workBuf->qTableV; sJpegTask.flags = 0; - sJpegTask.ucodeBoot = SysUcode_GetUCodeBoot(); - sJpegTask.ucodeBootSize = SysUcode_GetUCodeBootSize(); - sJpegTask.yieldDataPtr = (u64*)&workBuf->yieldData; - sJpegTask.dataPtr = (u64*)&workBuf->taskData; + sJpegTask.ucode_boot = SysUcode_GetUCodeBoot(); + sJpegTask.ucode_boot_size = SysUcode_GetUCodeBootSize(); + sJpegTask.yield_data_ptr = (u64*)&workBuf->yieldData; + sJpegTask.data_ptr = (u64*)&workBuf->taskData; jpegCtx->scTask.next = NULL; jpegCtx->scTask.flags = OS_SC_NEEDS_RSP; diff --git a/src/code/z_message.c b/src/code/z_message.c index d27fcaf26..21205ddab 100644 --- a/src/code/z_message.c +++ b/src/code/z_message.c @@ -1,12 +1,15 @@ -#include "prevent_bss_reordering.h" -#include "global.h" +#include "z64message.h" +#include "message_data_static.h" + +#include "padmgr.h" +#include "z64actor.h" #include "z64horse.h" #include "z64shrink_window.h" -#include "z64view.h" -#include "message_data_static.h" -#include "interface/parameter_static/parameter_static.h" + #include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" +#include "interface/parameter_static/parameter_static.h" + u8 D_801C6A70 = 0; s16 sOcarinaButtonIndexBufPos = 0; s16 sOcarinaButtonIndexBufLen = 0; diff --git a/src/code/z_quake.c b/src/code/z_quake.c index c4b6e6782..9c42e1f37 100644 --- a/src/code/z_quake.c +++ b/src/code/z_quake.c @@ -1,7 +1,8 @@ -#include "prevent_bss_reordering.h" -#include "global.h" -#include "libc/string.h" #include "z64quake.h" + +#include "libc/string.h" + +#include "global.h" #include "z64view.h" typedef struct { diff --git a/src/code/z_scene_proc.c b/src/code/z_scene_proc.c index 2daa0ee78..b4597a5c2 100644 --- a/src/code/z_scene_proc.c +++ b/src/code/z_scene_proc.c @@ -1,4 +1,3 @@ -#include "prevent_bss_reordering.h" #include "global.h" s32 sMatAnimStep; diff --git a/src/code/z_shrink_window.c b/src/code/z_shrink_window.c index c4084a18c..5dc28737d 100644 --- a/src/code/z_shrink_window.c +++ b/src/code/z_shrink_window.c @@ -2,11 +2,12 @@ * File: z_shrink_window.c * Description: Draws black top/bottom/side borders on the viewing window (e.g. Z-targeting, talking to NPC) */ - -#include "prevent_bss_reordering.h" -#include "global.h" #include "z64shrink_window.h" +#include "gfx.h" +#include "main.h" +#include "z64math.h" + typedef struct { /* 0x0 */ s8 letterboxTarget; /* 0x1 */ s8 letterboxSize; diff --git a/src/code/z_skin.c b/src/code/z_skin.c index 0139335e4..cbf85860b 100644 --- a/src/code/z_skin.c +++ b/src/code/z_skin.c @@ -1,7 +1,12 @@ -#include "prevent_bss_reordering.h" -#include "global.h" #include "z64skin.h" +#include "libc/stdbool.h" + +#include "global.h" +#include "gfx.h" +#include "sys_matrix.h" +#include "z64actor.h" + // 60 is an arbitrary number which specifies the max amount of limbs per skeleton this system supports MtxF gSkinLimbMatrices[60]; |
