diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/audio/code_8019AF00.c | 2 | ||||
| -rw-r--r-- | src/code/z_common_data.c | 4 | ||||
| -rw-r--r-- | src/code/z_game_over.c | 4 | ||||
| -rw-r--r-- | src/code/z_scene.c | 2 |
4 files changed, 6 insertions, 6 deletions
diff --git a/src/code/audio/code_8019AF00.c b/src/code/audio/code_8019AF00.c index 227384d0a..9354af188 100644 --- a/src/code/audio/code_8019AF00.c +++ b/src/code/audio/code_8019AF00.c @@ -296,7 +296,7 @@ #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A2D54.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A2DE0.s") +#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/Audio_IsSequencePlaying.s") #pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_801A2E54.s") diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c index 88fa3e103..26fd324a7 100644 --- a/src/code/z_common_data.c +++ b/src/code/z_common_data.c @@ -5,9 +5,9 @@ SaveContext gSaveContext; void SaveContext_Init(void) { bzero(&gSaveContext, sizeof(gSaveContext)); gSaveContext.playerForm = 0; - gSaveContext.seqIndex = 0xFF; + gSaveContext.seqIndex = (u8)NA_BGM_DISABLED; gSaveContext.nightSeqIndex = 0xFF; - gSaveContext.unk_3F46 = 0; + gSaveContext.unk_3F46 = NA_BGM_GENERAL_SFX; gSaveContext.nextCutsceneIndex = 0xFFEF; gSaveContext.cutsceneTrigger = 0; gSaveContext.unk_3F4D = 0; diff --git a/src/code/z_game_over.c b/src/code/z_game_over.c index c510c1974..979b28cba 100644 --- a/src/code/z_game_over.c +++ b/src/code/z_game_over.c @@ -45,7 +45,7 @@ void GameOver_Update(GlobalContext* globalCtx) { gSaveContext.unk_3DC0 = 2000; gSaveContext.naviTimer = 0; - gSaveContext.seqIndex = 0xFF; + gSaveContext.seqIndex = (u8)NA_BGM_DISABLED; gSaveContext.nightSeqIndex = 0xFF; gSaveContext.eventInf[0] = 0; gSaveContext.eventInf[1] = 0; @@ -66,7 +66,7 @@ void GameOver_Update(GlobalContext* globalCtx) { gameOverCtx->state = GAMEOVER_DEATH_WAIT_GROUND; break; case GAMEOVER_DEATH_FADE_OUT: - if (func_801A8A50(1) != 32) { + if (func_801A8A50(1) != NA_BGM_GAME_OVER) { func_80169F78(globalCtx); if (gSaveContext.respawnFlag != -7) { gSaveContext.respawnFlag = -6; diff --git a/src/code/z_scene.c b/src/code/z_scene.c index dd158ac07..293a9762d 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -449,7 +449,7 @@ void Scene_HeaderCmdSoundSettings(GlobalContext* globalCtx, SceneCmd* cmd) { globalCtx->soundCtx.seqIndex = cmd->soundSettings.musicSeq; globalCtx->soundCtx.nightSeqIndex = cmd->soundSettings.nighttimeSFX; - if (gSaveContext.seqIndex == 0xFF || func_801A8A50(0) == 0x57) { + if (gSaveContext.seqIndex == (u8)NA_BGM_DISABLED || func_801A8A50(0) == NA_BGM_FINAL_HOURS) { audio_setBGM(cmd->soundSettings.bgmId); } } |
