diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_effect_soft_sprite_old_init.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index 5fc51b0c3..bbdd528a4 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -702,16 +702,16 @@ void EffectSsKFire_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* ac // EffectSsSolderSrchBall Spawn Functions -void EffectSsSolderSrchBall_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 unused, - s16* linkDetected, s16 drawFlag) { +void EffectSsSolderSrchBall_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, + s16* playerDetected, s16 flags) { EffectSsSolderSrchBallInitParams initParams; Math_Vec3f_Copy(&initParams.pos, pos); Math_Vec3f_Copy(&initParams.velocity, velocity); Math_Vec3f_Copy(&initParams.accel, accel); - initParams.unused = unused; - initParams.linkDetected = linkDetected; - initParams.drawFlag = drawFlag; + initParams.scale = scale; + initParams.playerDetected = playerDetected; + initParams.flags = flags; EffectSs_Spawn(play, EFFECT_SS_SOLDER_SRCH_BALL, 128, &initParams); } |
