diff options
Diffstat (limited to 'src/overlays/actors/ovl_En_Bombers/z_en_bombers.c')
| -rw-r--r-- | src/overlays/actors/ovl_En_Bombers/z_en_bombers.c | 151 |
1 files changed, 75 insertions, 76 deletions
diff --git a/src/overlays/actors/ovl_En_Bombers/z_en_bombers.c b/src/overlays/actors/ovl_En_Bombers/z_en_bombers.c index e56ec790b..b7e8ce7c0 100644 --- a/src/overlays/actors/ovl_En_Bombers/z_en_bombers.c +++ b/src/overlays/actors/ovl_En_Bombers/z_en_bombers.c @@ -56,81 +56,80 @@ static ColliderCylinderInit sCylinderInit = { typedef enum { /* -1 */ ENBOMBERS_ANIM_NONE = -1, - /* 0x00 */ ENBOMBERS_ANIM_0, - /* 0x01 */ ENBOMBERS_ANIM_1, - /* 0x02 */ ENBOMBERS_ANIM_2, - /* 0x03 */ ENBOMBERS_ANIM_3, - /* 0x04 */ ENBOMBERS_ANIM_4, - /* 0x05 */ ENBOMBERS_ANIM_5, - /* 0x06 */ ENBOMBERS_ANIM_6, - /* 0x07 */ ENBOMBERS_ANIM_7, - /* 0x08 */ ENBOMBERS_ANIM_8, - /* 0x09 */ ENBOMBERS_ANIM_9, - /* 0x0A */ ENBOMBERS_ANIM_10, - /* 0x0B */ ENBOMBERS_ANIM_11, - /* 0x0C */ ENBOMBERS_ANIM_12, - /* 0x0D */ ENBOMBERS_ANIM_13, - /* 0x0E */ ENBOMBERS_ANIM_14, - /* 0x0F */ ENBOMBERS_ANIM_15, - /* 0x10 */ ENBOMBERS_ANIM_16, + /* 0x00 */ ENBOMBERS_ANIM_IDLE, + /* 0x01 */ ENBOMBERS_ANIM_TALK_HANDS_ON_HIPS, + /* 0x02 */ ENBOMBERS_ANIM_WALK, + /* 0x03 */ ENBOMBERS_ANIM_SURPRISE, + /* 0x04 */ ENBOMBERS_ANIM_HIDE_UNDER_BOX, + /* 0x05 */ ENBOMBERS_ANIM_DAZED, + /* 0x06 */ ENBOMBERS_ANIM_SIT, + /* 0x07 */ ENBOMBERS_ANIM_HOLD_CUCCO, + /* 0x08 */ ENBOMBERS_ANIM_TURN_AROUND, + /* 0x09 */ ENBOMBERS_ANIM_SHOW_NUMBER, + /* 0x0A */ ENBOMBERS_ANIM_TALK_SHOWING_NUMBER, + /* 0x0B */ ENBOMBERS_ANIM_TAUNT, + /* 0x0C */ ENBOMBERS_ANIM_JUMP, + /* 0x0D */ ENBOMBERS_ANIM_ARM_SWIPE, + /* 0x0E */ ENBOMBERS_ANIM_SALUTE, + /* 0x0F */ ENBOMBERS_ANIM_RUN, + /* 0x10 */ ENBOMBERS_ANIM_LOOK_AROUND, /* 0x11 */ ENBOMBERS_ANIM_MAX } EnBombersAnimation; static AnimationHeader* sAnimations[ENBOMBERS_ANIM_MAX] = { - &gBomberIdleAnim, // ENBOMBERS_ANIM_0 - &object_cs_Anim_0053F4, // ENBOMBERS_ANIM_1 - &object_cs_Anim_01007C, // ENBOMBERS_ANIM_2 - &object_cs_Anim_00349C, // ENBOMBERS_ANIM_3 - &object_cs_Anim_004960, // ENBOMBERS_ANIM_4 - &object_cs_Anim_005128, // ENBOMBERS_ANIM_5 - &object_cs_Anim_004C1C, // ENBOMBERS_ANIM_6 - &object_cs_Anim_001A1C, // ENBOMBERS_ANIM_7 - &object_cs_Anim_003EE4, // ENBOMBERS_ANIM_8 - &object_cs_Anim_00478C, // ENBOMBERS_ANIM_9 - &object_cs_Anim_00433C, // ENBOMBERS_ANIM_10 - &object_cs_Anim_0060E8, // ENBOMBERS_ANIM_11 - &object_cs_Anim_001708, // ENBOMBERS_ANIM_12 - &object_cs_Anim_005DC4, // ENBOMBERS_ANIM_13 - &object_cs_Anim_0026B0, // ENBOMBERS_ANIM_14 - &object_cs_Anim_0036B0, // ENBOMBERS_ANIM_15 - &object_cs_Anim_0031C4, // ENBOMBERS_ANIM_16 + &gBomberIdleAnim, // ENBOMBERS_ANIM_IDLE + &gBomberTalkHandsOnHipsAnim, // ENBOMBERS_ANIM_TALK_HANDS_ON_HIPS + &gBomberWalkAnim, // ENBOMBERS_ANIM_WALK + &gBomberSurpriseAnim, // ENBOMBERS_ANIM_SURPRISE + &gBomberHideUnderBoxAnim, // ENBOMBERS_ANIM_HIDE_UNDER_BOX + &gBomberDazedAnim, // ENBOMBERS_ANIM_DAZED + &gBomberSitAnim, // ENBOMBERS_ANIM_SIT + &gBomberHoldCuccoAnim, // ENBOMBERS_ANIM_HOLD_CUCCO + &gBomberTurnAroundAnim, // ENBOMBERS_ANIM_TURN_AROUND + &gBomberShowNumberAnim, // ENBOMBERS_ANIM_SHOW_NUMBER + &gBomberTalkShowingNumberAnim, // ENBOMBERS_ANIM_TALK_SHOWING_NUMBER + &gBomberTauntAnim, // ENBOMBERS_ANIM_TAUNT + &gBomberJumpAnim, // ENBOMBERS_ANIM_JUMP + &gBomberArmSwipeAnim, // ENBOMBERS_ANIM_ARM_SWIPE + &gBomberSaluteAnim, // ENBOMBERS_ANIM_SALUTE + &gBomberRunAnim, // ENBOMBERS_ANIM_RUN + &gBomberLookAroundAnim, // ENBOMBERS_ANIM_LOOK_AROUND }; static u8 sAnimationModes[ENBOMBERS_ANIM_MAX] = { - ANIMMODE_LOOP, // ENBOMBERS_ANIM_0 - ANIMMODE_LOOP, // ENBOMBERS_ANIM_1 - ANIMMODE_LOOP, // ENBOMBERS_ANIM_2 - ANIMMODE_ONCE, // ENBOMBERS_ANIM_3 - ANIMMODE_ONCE, // ENBOMBERS_ANIM_4 - ANIMMODE_LOOP, // ENBOMBERS_ANIM_5 - ANIMMODE_LOOP, // ENBOMBERS_ANIM_6 - ANIMMODE_LOOP, // ENBOMBERS_ANIM_7 - ANIMMODE_ONCE, // ENBOMBERS_ANIM_8 - ANIMMODE_LOOP, // ENBOMBERS_ANIM_9 - ANIMMODE_LOOP, // ENBOMBERS_ANIM_10 - ANIMMODE_LOOP, // ENBOMBERS_ANIM_11 - ANIMMODE_ONCE, // ENBOMBERS_ANIM_12 - ANIMMODE_LOOP, // ENBOMBERS_ANIM_13 - ANIMMODE_ONCE, // ENBOMBERS_ANIM_14 - ANIMMODE_LOOP, // ENBOMBERS_ANIM_15 - ANIMMODE_LOOP, // ENBOMBERS_ANIM_16 + ANIMMODE_LOOP, // ENBOMBERS_ANIM_IDLE + ANIMMODE_LOOP, // ENBOMBERS_ANIM_TALK_HANDS_ON_HIPS + ANIMMODE_LOOP, // ENBOMBERS_ANIM_WALK + ANIMMODE_ONCE, // ENBOMBERS_ANIM_SURPRISE + ANIMMODE_ONCE, // ENBOMBERS_ANIM_HIDE_UNDER_BOX + ANIMMODE_LOOP, // ENBOMBERS_ANIM_DAZED + ANIMMODE_LOOP, // ENBOMBERS_ANIM_SIT + ANIMMODE_LOOP, // ENBOMBERS_ANIM_HOLD_CUCCO + ANIMMODE_ONCE, // ENBOMBERS_ANIM_TURN_AROUND + ANIMMODE_LOOP, // ENBOMBERS_ANIM_SHOW_NUMBER + ANIMMODE_LOOP, // ENBOMBERS_ANIM_TALK_SHOWING_NUMBER + ANIMMODE_LOOP, // ENBOMBERS_ANIM_TAUNT + ANIMMODE_ONCE, // ENBOMBERS_ANIM_JUMP + ANIMMODE_LOOP, // ENBOMBERS_ANIM_ARM_SWIPE + ANIMMODE_ONCE, // ENBOMBERS_ANIM_SALUTE + ANIMMODE_LOOP, // ENBOMBERS_ANIM_RUN + ANIMMODE_LOOP, // ENBOMBERS_ANIM_LOOK_AROUND }; #include "assets/overlays/ovl_En_Bombers/ovl_En_Bombers.c" -Gfx* D_80C04818[] = { - ovl_En_Bombers_DL_12C8, ovl_En_Bombers_DL_12D8, ovl_En_Bombers_DL_12D8, - ovl_En_Bombers_DL_12D8, ovl_En_Bombers_DL_12D8, +static Gfx* sBomberDisplayLists[] = { + gBomberRedBandanaDL, gBomberBlueBandanaDL, gBomberBlueBandanaDL, gBomberBlueBandanaDL, gBomberBlueBandanaDL, }; -TexturePtr D_80C0482C[] = { - object_cs_Tex_00C520, - object_cs_Tex_00CD20, - object_cs_Tex_00D520, +static TexturePtr sEyeTextures[] = { + gBomberEyeOpenTex, + gBomberEyeHalfTex, + gBomberEyeClosedTex, }; -TexturePtr D_80C04838[] = { - object_cs_Tex_00E620, object_cs_Tex_00EA20, object_cs_Tex_00EE20, object_cs_Tex_00DD20, object_cs_Tex_00F220, +static TexturePtr sNumberTextures[] = { + gBomberNumber1Tex, gBomberNumber2Tex, gBomberNumber3Tex, gBomberNumber4Tex, gBomberNumber5Tex, }; void EnBombers_Init(Actor* thisx, PlayState* play) { @@ -139,8 +138,8 @@ void EnBombers_Init(Actor* thisx, PlayState* play) { this->actor.colChkInfo.mass = MASS_IMMOVABLE; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 19.0f); this->actor.gravity = -1.0f; - SkelAnime_InitFlex(play, &this->skelAnime, &object_cs_Skel_00F82C, &gBomberIdleAnim, this->jointTable, - this->morphTable, OBJECT_CS_LIMB_MAX); + SkelAnime_InitFlex(play, &this->skelAnime, &gBomberSkel, &gBomberIdleAnim, this->jointTable, this->morphTable, + OBJECT_CS_LIMB_MAX); Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit); this->actor.attentionRangeType = ATTENTION_RANGE_0; Actor_SetScale(&this->actor, 0.01f); @@ -207,13 +206,13 @@ void EnBombers_ChangeAnim(EnBombers* this, s32 animIndex, f32 playSpeed) { } void func_80C038B4(EnBombers* this) { - if ((this->animIndex == ENBOMBERS_ANIM_2) && + if ((this->animIndex == ENBOMBERS_ANIM_WALK) && (Animation_OnFrame(&this->skelAnime, 9.0f) || Animation_OnFrame(&this->skelAnime, 10.0f) || Animation_OnFrame(&this->skelAnime, 17.0f) || Animation_OnFrame(&this->skelAnime, 18.0f))) { Actor_PlaySfx(&this->actor, NA_SE_EV_BOMBERS_WALK); } - if ((this->animIndex == ENBOMBERS_ANIM_15) && + if ((this->animIndex == ENBOMBERS_ANIM_RUN) && (Animation_OnFrame(&this->skelAnime, 0.0f) || Animation_OnFrame(&this->skelAnime, 2.0f) || Animation_OnFrame(&this->skelAnime, 4.0f) || Animation_OnFrame(&this->skelAnime, 6.0f))) { Actor_PlaySfx(&this->actor, NA_SE_EV_BOMBERS_WALK); @@ -290,7 +289,7 @@ void func_80C03AF4(EnBombers* this, PlayState* play) { abs = ABS_ALT(BINANG_SUB(this->actor.world.rot.y, Math_Vec3f_Yaw(&this->actor.world.pos, &sp60))); if ((abs < 0x4000) && !BgCheck_EntityLineTest1(&play->colCtx, &this->actor.world.pos, &sp60, &sp6C, &colPoly, true, false, false, true, &bgId)) { - EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_2, 1.0f); + EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_WALK, 1.0f); Math_Vec3f_Copy(&this->unk_294, &sp60); this->unk_2AA = Rand_S16Offset(30, 50); this->unk_2A0++; @@ -313,9 +312,9 @@ void func_80C03AF4(EnBombers* this, PlayState* play) { false, true, &bgId)) { this->unk_2A8 = 0; if (Rand_ZeroOne() < 0.5f) { - EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_16, 1.0f); + EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_LOOK_AROUND, 1.0f); } else { - EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_0, 1.0f); + EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_IDLE, 1.0f); } this->unk_2A0 = 0; this->unk_2B4 = 0.0f; @@ -329,9 +328,9 @@ void func_80C03AF4(EnBombers* this, PlayState* play) { if ((this->unk_2AA == 0) || (sqrtf(SQ(x) + SQ(z)) < 4.0f)) { this->unk_2A8 = Rand_S16Offset(20, 20); if (!(this->unk_2A8 & 1)) { - EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_16, 1.0f); + EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_LOOK_AROUND, 1.0f); } else { - EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_0, 1.0f); + EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_IDLE, 1.0f); } this->unk_2A0 = 0; this->unk_2B4 = 0.0f; @@ -365,7 +364,7 @@ void func_80C03AF4(EnBombers* this, PlayState* play) { void func_80C03F64(EnBombers* this) { this->unk_2A4 = this->actor.yawTowardsPlayer; - EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_1, 1.0f); + EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_TALK_HANDS_ON_HIPS, 1.0f); this->unk_2C0 = 1; this->actionFunc = func_80C03FAC; } @@ -427,7 +426,7 @@ void func_80C03FAC(EnBombers* this, PlayState* play) { } else { Audio_PlaySfx_MessageDecide(); this->actor.textId = 0x74D; - EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_14, 1.0f); + EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_SALUTE, 1.0f); sp2A = 1; } } else if (this->actor.textId == 0x744) { @@ -487,8 +486,8 @@ void func_80C03FAC(EnBombers* this, PlayState* play) { } void func_80C042F8(EnBombers* this) { - if (this->animIndex != ENBOMBERS_ANIM_6) { - EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_6, 1.0f); + if (this->animIndex != ENBOMBERS_ANIM_SIT) { + EnBombers_ChangeAnim(this, ENBOMBERS_ANIM_SIT, 1.0f); } this->actor.textId = 0x72D; this->unk_28E = 0x1F40; @@ -582,9 +581,9 @@ void EnBombers_Draw(Actor* thisx, PlayState* play) { Gfx_SetupDL25_Opa(play->state.gfxCtx); Gfx_SetupDL25_Xlu(play->state.gfxCtx); - gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(D_80C0482C[this->unk_2B8])); - gSPSegment(POLY_OPA_DISP++, 0x09, Lib_SegmentedToVirtual(D_80C04838[this->unk_2BE])); - gSPSegment(POLY_OPA_DISP++, 0x0A, Lib_SegmentedToVirtual(D_80C04818[this->unk_2BE])); + gSPSegment(POLY_OPA_DISP++, 0x08, Lib_SegmentedToVirtual(sEyeTextures[this->unk_2B8])); + gSPSegment(POLY_OPA_DISP++, 0x09, Lib_SegmentedToVirtual(sNumberTextures[this->unk_2BE])); + gSPSegment(POLY_OPA_DISP++, 0x0A, Lib_SegmentedToVirtual(sBomberDisplayLists[this->unk_2BE])); Scene_SetRenderModeXlu(play, 0, 1); SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, |
