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-rw-r--r--src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c b/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c
index 4edc1e3b1..c8f5a74c7 100644
--- a/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c
+++ b/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c
@@ -97,12 +97,12 @@ void EffectSsFhgFlash_Update(PlayState* play, u32 index, EffectSs* this) {
s32 pad;
Vec3f* bodyPartPos;
BossHakugin* goht = (BossHakugin*)this->actor;
- s32 index = goht->unk_191 - 3;
+ s32 gohtIndex = goht->unk_191 - 3;
- if (index < 0) {
+ if (gohtIndex < 0) {
bodyPartPos = &goht->unk_2F00[this->rParams][12].unk_00;
} else {
- bodyPartPos = &goht->unk_2F00[this->rParams][index].unk_00;
+ bodyPartPos = &goht->unk_2F00[this->rParams][gohtIndex].unk_00;
}
this->pos.x = Rand_CenteredFloat(70.0f) + bodyPartPos->x;