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-rw-r--r--src/overlays/actors/ovl_Boss_03/z_boss_03.c32
1 files changed, 26 insertions, 6 deletions
diff --git a/src/overlays/actors/ovl_Boss_03/z_boss_03.c b/src/overlays/actors/ovl_Boss_03/z_boss_03.c
index c48843812..a44cb515b 100644
--- a/src/overlays/actors/ovl_Boss_03/z_boss_03.c
+++ b/src/overlays/actors/ovl_Boss_03/z_boss_03.c
@@ -50,6 +50,7 @@
*/
#include "z_boss_03.h"
+#include "vt.h"
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
#include "overlays/actors/ovl_En_Water_Effect/z_en_water_effect.h"
#include "overlays/actors/ovl_Item_B_Heart/z_item_b_heart.h"
@@ -480,6 +481,12 @@ void Boss03_Init(Actor* thisx, PlayState* play2) {
return;
}
+ PRINTF(VT_FGCOL(CYAN) T(" ☆ ボス1発生 ☆ \n", " ☆ Boss 1 appears ☆ \n") VT_RST);
+
+#if MM_VERSION < N64_US
+ if (1) {}
+#endif
+
this->actor.world.pos = sGyorgInitialPos;
// Since Boss03_RandZeroOne is only used on this Init function, the resulting values end up being deterministic
@@ -622,12 +629,19 @@ void func_809E34B8(Boss03* this, PlayState* play) {
// Player is above water && Player is standing on ground
if ((this->waterHeight < player->actor.world.pos.y) && (player->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) {
Boss03_SetupPrepareCharge(this, play);
- } else if ((player->transformation != PLAYER_FORM_GORON) && (player->transformation != PLAYER_FORM_DEKU)) {
- if (KREG(70) == 0) {
- Boss03_SetupChasePlayer(this, play);
- } else if (this->numSpawnedSmallFish <= 0) {
- Boss03_SetupChasePlayer(this, play);
- }
+ return;
+ }
+
+#if MM_VERSION >= N64_US
+ if ((player->transformation == PLAYER_FORM_GORON) || (player->transformation == PLAYER_FORM_DEKU)) {
+ return;
+ }
+#endif
+
+ if (KREG(70) == 0) {
+ Boss03_SetupChasePlayer(this, play);
+ } else if (this->numSpawnedSmallFish <= 0) {
+ Boss03_SetupChasePlayer(this, play);
}
}
}
@@ -1956,6 +1970,12 @@ void Boss03_Update(Actor* thisx, PlayState* play2) {
s16 j;
f32 yRot;
+ PRINTF("FISH COUNT %d\n", this->numSpawnedSmallFish);
+
+#if MM_VERSION < N64_US
+ if (1) {}
+#endif
+
this->actor.hintId = TATL_HINT_ID_GYORG;
if (!D_809E9842 && (player->actor.world.pos.y < (PLATFORM_HEIGHT + 5.0f))) {