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-rw-r--r--src/code/z_elf_message.c2
-rw-r--r--src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c4
-rw-r--r--src/overlays/actors/ovl_En_Bombers2/z_en_bombers2.c5
3 files changed, 6 insertions, 5 deletions
diff --git a/src/code/z_elf_message.c b/src/code/z_elf_message.c
index 029b07fa1..cd486a8a4 100644
--- a/src/code/z_elf_message.c
+++ b/src/code/z_elf_message.c
@@ -74,7 +74,7 @@ u16 QuestHint_GetTatlTextId(PlayState* play) {
return 0x223;
}
- if (CHECK_WEEKEVENTREG(WEEKEVENTREG_73_80)) {
+ if (CHECK_WEEKEVENTREG(WEEKEVENTREG_ENTERED_BOMBERS_CODE)) {
return 0x222;
}
diff --git a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c
index 390b30689..219a94cd3 100644
--- a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c
+++ b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c
@@ -154,8 +154,8 @@ void EnBomBowlMan_Init(Actor* thisx, PlayState* play) {
this->path = SubS_GetPathByIndex(play, this->pathIndex, ENBOMBOWLMAN_PATH_INDEX_NONE);
this->unk_2C8 = 80.0f;
- if ((gSaveContext.save.entrance == ENTRANCE(EAST_CLOCK_TOWN, 2)) && CHECK_WEEKEVENTREG(WEEKEVENTREG_73_80) &&
- !CHECK_QUEST_ITEM(QUEST_BOMBERS_NOTEBOOK)) {
+ if ((gSaveContext.save.entrance == ENTRANCE(EAST_CLOCK_TOWN, 2)) &&
+ CHECK_WEEKEVENTREG(WEEKEVENTREG_ENTERED_BOMBERS_CODE) && !CHECK_QUEST_ITEM(QUEST_BOMBERS_NOTEBOOK)) {
this->csId = this->actor.csId;
if (this->csId == 0) {
Actor_Kill(&this->actor);
diff --git a/src/overlays/actors/ovl_En_Bombers2/z_en_bombers2.c b/src/overlays/actors/ovl_En_Bombers2/z_en_bombers2.c
index 17ebd7c17..ca088d2fd 100644
--- a/src/overlays/actors/ovl_En_Bombers2/z_en_bombers2.c
+++ b/src/overlays/actors/ovl_En_Bombers2/z_en_bombers2.c
@@ -114,7 +114,8 @@ void EnBombers2_Init(Actor* thisx, PlayState* play) {
this->actor.attentionRangeType = ATTENTION_RANGE_6;
Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
- if (CHECK_WEEKEVENTREG(WEEKEVENTREG_73_80) || (gSaveContext.save.entrance == ENTRANCE(EAST_CLOCK_TOWN, 2))) {
+ if (CHECK_WEEKEVENTREG(WEEKEVENTREG_ENTERED_BOMBERS_CODE) ||
+ (gSaveContext.save.entrance == ENTRANCE(EAST_CLOCK_TOWN, 2))) {
this->actor.world.pos.x += Math_SinS(this->actor.home.rot.y + 0xC100) * 50.0f;
cos = Math_CosS(this->actor.home.rot.y + 0xC100) * 50.0f;
this->unk_2AC = true;
@@ -363,7 +364,7 @@ void func_80C0520C(EnBombers2* this, PlayState* play) {
EnBombers2_ChangeAnim(this, ENBOMBERS_ANIM_6, 1.0f);
this->unk_2A8 = 0;
this->unk_2C0 = 1;
- SET_WEEKEVENTREG(WEEKEVENTREG_73_80);
+ SET_WEEKEVENTREG(WEEKEVENTREG_ENTERED_BOMBERS_CODE);
CutsceneManager_Stop(this->csId);
this->unk_2AC = true;
this->actor.textId = sTextIds[this->textIdIndex];