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-rw-r--r--src/overlays/actors/ovl_Bg_F40_Switch/z_bg_f40_switch.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/overlays/actors/ovl_Bg_F40_Switch/z_bg_f40_switch.c b/src/overlays/actors/ovl_Bg_F40_Switch/z_bg_f40_switch.c
index 9e4f9a590..18063efce 100644
--- a/src/overlays/actors/ovl_Bg_F40_Switch/z_bg_f40_switch.c
+++ b/src/overlays/actors/ovl_Bg_F40_Switch/z_bg_f40_switch.c
@@ -1,7 +1,7 @@
/*
* File: z_bg_f40_switch.c
* Overlay: ovl_Bg_F40_Switch
- * Description: Stone Tower Switch
+ * Description: Stone Tower FloorSwitch
*/
#include "z_bg_f40_switch.h"
@@ -113,7 +113,7 @@ void BgF40Switch_Init(Actor* thisx, PlayState* play) {
this->actionFunc = BgF40Switch_IdleUnpressed;
this->dyna.actor.world.pos.y = this->dyna.actor.home.pos.y + 1.0f;
DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS);
- DynaPolyActor_LoadMesh(play, &this->dyna, &object_f40_switch_Colheader_000118);
+ DynaPolyActor_LoadMesh(play, &this->dyna, &gStoneTowerFloorSwitchCol);
if (!sBgF40SwitchGlobalsInitialized) {
sBgF40SwitchLastUpdateFrame = play->gameplayFrames;
sBgF40SwitchGlobalsInitialized = true;
@@ -189,6 +189,6 @@ void BgF40Switch_Update(Actor* thisx, PlayState* play) {
void BgF40Switch_Draw(Actor* thisx, PlayState* play) {
BgF40Switch* this = THIS;
- Gfx_DrawDListOpa(play, object_f40_switch_DL_000438);
- Gfx_DrawDListOpa(play, object_f40_switch_DL_000390);
+ Gfx_DrawDListOpa(play, gStoneTowerFloorSwitchDL);
+ Gfx_DrawDListOpa(play, gStoneTowerFloorSwitchOutlineDL);
}