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-rw-r--r--src/code/z_actor.c19
-rw-r--r--src/overlays/actors/ovl_En_Bom/z_en_bom.h12
-rw-r--r--src/overlays/actors/ovl_En_Daiku2/z_en_daiku2.c557
-rw-r--r--src/overlays/actors/ovl_En_Daiku2/z_en_daiku2.h47
4 files changed, 592 insertions, 43 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 778f8ad18..fd6580f51 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -845,7 +845,24 @@ void Actor_FreeOverlay(ActorOverlay* entry) {
#pragma GLOBAL_ASM("asm/non_matchings/code/z_actor/func_800BE03C.s")
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_actor/func_800BE0B8.s")
+Actor* func_800BE0B8(GlobalContext* globalCtx, Actor* inActor, s16 arg2, u8 arg3, f32 arg4) {
+ Actor* actor = globalCtx->actorCtx.actorList[arg3].first;
+
+ while (actor != NULL) {
+ if (actor == inActor || ((arg2 != -1) && (arg2 != actor->id))) {
+ actor = actor->next;
+ continue;
+ }
+
+ if (Actor_DistanceBetweenActors(inActor, actor) <= arg4) {
+ return actor;
+ }
+
+ actor = actor->next;
+ }
+
+ return NULL;
+}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_actor/func_800BE184.s")
diff --git a/src/overlays/actors/ovl_En_Bom/z_en_bom.h b/src/overlays/actors/ovl_En_Bom/z_en_bom.h
index 32b43f32c..65dd183a7 100644
--- a/src/overlays/actors/ovl_En_Bom/z_en_bom.h
+++ b/src/overlays/actors/ovl_En_Bom/z_en_bom.h
@@ -8,11 +8,13 @@ struct EnBom;
typedef void (*EnBomActionFunc)(struct EnBom* this, GlobalContext* globalCtx);
typedef struct EnBom {
- /* 0x0000 */ Actor actor;
- /* 0x0144 */ char unk_144[0xAC];
- /* 0x01F0 */ s16 timer;
- /* 0x01F2 */ char unk_1F2[0xE];
- /* 0x0200 */ EnBomActionFunc actionFunc;
+ /* 0x000 */ Actor actor;
+ /* 0x144 */ char unk_144[0xAC];
+ /* 0x1F0 */ s16 timer;
+ /* 0x1F2 */ char unk_1F2[0x7];
+ /* 0x1F9 */ u8 unk_1F9;
+ /* 0x1FA */ char unk_1FA[0x6];
+ /* 0x200 */ EnBomActionFunc actionFunc;
} EnBom; // size = 0x204
extern const ActorInit En_Bom_InitVars;
diff --git a/src/overlays/actors/ovl_En_Daiku2/z_en_daiku2.c b/src/overlays/actors/ovl_En_Daiku2/z_en_daiku2.c
index 3ae06ef82..9e34154a2 100644
--- a/src/overlays/actors/ovl_En_Daiku2/z_en_daiku2.c
+++ b/src/overlays/actors/ovl_En_Daiku2/z_en_daiku2.c
@@ -1,4 +1,11 @@
+/*
+ * File: z_en_daiku2.c
+ * Overlay: ovl_En_Daiku2
+ * Description: Milk Road Carpenter
+ */
+
#include "z_en_daiku2.h"
+#include "overlays/actors/ovl_En_Bom/z_en_bom.h"
#define FLAGS 0x00000009
@@ -9,13 +16,36 @@ void EnDaiku2_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnDaiku2_Update(Actor* thisx, GlobalContext* globalCtx);
void EnDaiku2_Draw(Actor* thisx, GlobalContext* globalCtx);
+void func_80BE65B4(EnDaiku2* this, GlobalContext* globalCtx);
void func_80BE66E4(EnDaiku2* this, GlobalContext* globalCtx);
+void func_80BE6B40(EnDaiku2* this, GlobalContext* globalCtx);
void func_80BE6BC0(EnDaiku2* this, GlobalContext* globalCtx);
+void func_80BE6CFC(EnDaiku2* this);
void func_80BE6D40(EnDaiku2* this, GlobalContext* globalCtx);
+void func_80BE6EB0(EnDaiku2* this);
void func_80BE6EF0(EnDaiku2* this, GlobalContext* globalCtx);
+void func_80BE7600(EnDaiku2* this, GlobalContext* globalCtx);
+void func_80BE71A0(EnDaiku2* this);
void func_80BE71D8(EnDaiku2* this, GlobalContext* globalCtx);
+void func_80BE7504(EnDaiku2* this, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3, f32 arg4, s16 arg5);
+void func_80BE7718(EnDaiku2* this, GlobalContext* globalCtx);
+
+extern AnimationHeader D_06002134;
+extern AnimationHeader D_06002FA0;
+extern AnimationHeader D_0600ACD0;
+extern AnimationHeader D_0600C92C;
+extern AnimationHeader D_06000C44;
+extern AnimationHeader D_0600C234;
+extern AnimationHeader D_06000600;
+extern AnimationHeader D_06001114;
+extern AnimationHeader D_0600B690;
+extern AnimationHeader D_06001A24;
+extern AnimationHeader D_0600D328;
+extern FlexSkeletonHeader D_0600A850;
+extern Gfx D_06009638[];
+extern Gfx D_0600A390[];
+extern Gfx D_060009E0[];
-#if 0
const ActorInit En_Daiku2_InitVars = {
ACTOR_EN_DAIKU2,
ACTORCAT_NPC,
@@ -28,60 +58,523 @@ const ActorInit En_Daiku2_InitVars = {
(ActorFunc)EnDaiku2_Draw,
};
-// static ColliderCylinderInit sCylinderInit = {
-static ColliderCylinderInit D_80BE7900 = {
- { COLTYPE_NONE, AT_NONE, AC_NONE, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_2, COLSHAPE_CYLINDER, },
- { ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_NONE, OCELEM_ON, },
+static u16 sTextIds[] = {
+ 0x32CB, 0x32CC, 0x32CD, 0x32CE, 0x32CF, 0x32D0, 0x32D1, 0x32D2,
+};
+
+static ColliderCylinderInit sCylinderInit = {
+ {
+ COLTYPE_NONE,
+ AT_NONE,
+ AC_NONE,
+ OC1_ON | OC1_TYPE_ALL,
+ OC2_TYPE_2,
+ COLSHAPE_CYLINDER,
+ },
+ {
+ ELEMTYPE_UNK0,
+ { 0x00000000, 0x00, 0x00 },
+ { 0xF7CFFFFF, 0x00, 0x00 },
+ TOUCH_NONE | TOUCH_SFX_NORMAL,
+ BUMP_NONE,
+ OCELEM_ON,
+ },
{ 20, 60, 0, { 0, 0, 0 } },
};
-#endif
+void func_80BE61D0(EnDaiku2* this) {
+ if ((this->unk_27A != -1) && (this->unk_258 != 0)) {
+ if (func_8013D68C(this->unk_258, this->unk_25C, &this->unk_268) == 0) {
+ Actor_MarkForDeath(&this->actor);
+ }
+ }
+}
+
+void EnDaiku2_Init(Actor* thisx, GlobalContext* globalCtx) {
+ EnDaiku2* this = THIS;
+ s32 day = gSaveContext.day;
+
+ this->actor.colChkInfo.mass = MASS_IMMOVABLE;
+ ActorShape_Init(&this->actor.shape, 0.0f, func_800B3FC0, 40.0f);
+ SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_0600A850, &D_06002FA0, this->jointTable, this->morphTable, 17);
+ this->actor.targetMode = 0;
+ Collider_InitAndSetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
+ this->unk_278 = ENDAIKU2_GET_7F(&this->actor);
+ this->unk_27A = ENDAIKU2_GET_1F80(&this->actor);
+ this->unk_258 = func_8013D648(globalCtx, this->unk_27A, 0x3F);
+ this->unk_280 = ENDAIKU2_GET_8000(&this->actor);
+ Actor_SetScale(&this->actor, 0.01f);
+ if (!this->unk_280) {
+ if (day == 3) {
+ Actor_MarkForDeath(&this->actor);
+ return;
+ }
+
+ if (this->unk_278 == ENDAIKU2_GET_7F_127) {
+ this->unk_278 = ENDAIKU2_GET_7F_MINUS1;
+ } else if (Flags_GetSwitch(globalCtx, this->unk_278)) {
+ this->unk_25C = this->unk_258->count - 1;
+ func_80BE61D0(this);
+ Math_Vec3f_Copy(&this->actor.world.pos, &this->unk_268);
+ }
+ } else if (day != 3) {
+ Actor_MarkForDeath(&this->actor);
+ return;
+ }
+
+ this->actor.gravity = -3.0f;
+ Math_Vec3f_Copy(&this->unk_268, &this->actor.world.pos);
+ func_80BE65B4(this, globalCtx);
+}
+
+void EnDaiku2_Destroy(Actor* thisx, GlobalContext* globalCtx) {
+ EnDaiku2* this = THIS;
+
+ Collider_DestroyCylinder(globalCtx, &this->collider);
+}
+
+void func_80BE6408(EnDaiku2* this, s32 arg1) {
+ static AnimationHeader* sAnimations[] = {
+ &D_06002FA0, &D_0600ACD0, &D_0600C92C, &D_06000C44, &D_0600C234, &D_06000600,
+ &D_06001114, &D_0600B690, &D_06001A24, &D_06002134, &D_0600D328,
+ };
+ static u8 D_80BE7958[] = {
+ 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0,
+ };
+ f32 sp34 = 1.0f;
+
+ this->unk_276 = arg1;
+ this->unk_284 = SkelAnime_GetFrameCount(&sAnimations[this->unk_276]->common);
+ if (this->unk_276 == 3) {
+ sp34 = 2.0f;
+ }
+ SkelAnime_ChangeAnim(&this->skelAnime, sAnimations[this->unk_276], sp34, 0.0f, this->unk_284,
+ D_80BE7958[this->unk_276], -4.0f);
+}
+
+s32 func_80BE64C0(EnDaiku2* this, GlobalContext* globalCtx) {
+ EnBom* bomb;
+ Vec3f sp30;
+
+ Math_Vec3f_Copy(&sp30, &this->actor.world.pos);
+ Math_Vec3f_Copy(&this->actor.world.pos, &this->actor.home.pos);
+ bomb = (EnBom*)func_800BE0B8(globalCtx, &this->actor, -1, ACTORCAT_EXPLOSIVES, BREG(7) + 240.0f);
+ Math_Vec3f_Copy(&this->actor.world.pos, &sp30);
+ if ((this->unk_278 >= ENDAIKU2_GET_7F_0) && !Flags_GetSwitch(globalCtx, this->unk_278) && (bomb != NULL) &&
+ (bomb->actor.id == ACTOR_EN_BOM)) {
+ if (bomb->unk_1F9 == 0) {
+ this->actor.textId = 0x32D3;
+ } else {
+ this->actor.textId = 0x32D4;
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+void func_80BE65B4(EnDaiku2* this, GlobalContext* globalCtx) {
+ switch (gSaveContext.day - 1) {
+ case 0:
+ this->unk_28A = 0;
+ if (gSaveContext.weekEventReg[64] & 2) {
+ this->unk_28A = 6;
+ }
+ func_80BE6408(this, 8);
+ break;
+
+ case 1:
+ this->unk_28A = 2;
+ if (gSaveContext.weekEventReg[64] & 4) {
+ this->unk_28A = 7;
+ }
+ func_80BE6408(this, 8);
+ break;
+
+ case 2:
+ this->unk_28A = 4;
+ this->unk_264 = 1.0f;
+ func_80BE6408(this, 10);
+ break;
+ }
+
+ this->unk_264 = 1.0f;
+ if ((this->unk_278 >= ENDAIKU2_GET_7F_0) && Flags_GetSwitch(globalCtx, this->unk_278)) {
+ this->unk_28A = 5;
+ if (this->unk_276 != 10) {
+ func_80BE6408(this, 10);
+ }
+ }
+
+ this->unk_288 = 0;
+ this->actionFunc = func_80BE66E4;
+}
+
+void func_80BE66E4(EnDaiku2* this, GlobalContext* globalCtx) {
+ f32 sp9C = this->skelAnime.animCurrentFrame;
+ s32 sp98 = gSaveContext.day - 1;
+ s32 i;
+ Vec3f sp88;
+ Vec3f sp7C;
+ Vec3f sp70;
+ s32 pad[2];
+ s16 temp_v0;
+
+ Math_SmoothStepToS(&this->actor.world.rot.y, this->actor.home.rot.y, 1, 0xBB8, 0x0);
+ if (sp98 != 2) {
+ if ((this->unk_278 >= ENDAIKU2_GET_7F_0) && Flags_GetSwitch(globalCtx, this->unk_278)) {
+ this->unk_28A = 5;
+ if (this->unk_276 != 10) {
+ func_80BE6408(this, 10);
+ }
+ }
+ }
+
+ this->actor.textId = sTextIds[this->unk_28A];
+
+ if (func_800B84D0(&this->actor, globalCtx)) {
+ func_80BE6B40(this, globalCtx);
+ return;
+ }
+
+ if ((this->unk_28A != 5) && (sp98 != 2) && func_80BE64C0(this, globalCtx)) {
+ func_80BE6CFC(this);
+ return;
+ }
+
+ func_800B8614(&this->actor, globalCtx, 80.0f);
+ if ((this->unk_276 == 8) && func_801378B8(&this->skelAnime, 6.0f)) {
+ Audio_PlayActorSound2(&this->actor, NA_SE_EV_ROCK_BROKEN);
+
+ for (i = 0; i < 10; i++) {
+ Math_Vec3f_Copy(&sp70, &this->actor.world.pos);
+
+ sp70.x += Math_SinS(this->actor.world.rot.y) * 70.0f;
+ sp70.y += 40.0f;
+ sp70.z += Math_CosS(this->actor.world.rot.y) * 70.0f;
+
+ sp70.x += randPlusMinusPoint5Scaled(5.0f);
+ sp70.y += randPlusMinusPoint5Scaled(5.0f);
+ sp70.z += randPlusMinusPoint5Scaled(5.0f);
+
+ sp88.y = -1.0f;
+
+ sp7C.x = (Rand_ZeroOne() - 0.5f) * 4.0f;
+ sp7C.y = (Rand_ZeroOne() * 10.0f) + 4.0f;
+ sp7C.z = (Rand_ZeroOne() - 0.5f) * 4.0f;
+
+ func_80BE7504(this, &sp70, &sp7C, &sp88, 0.01f - (Rand_ZeroFloat(1.0f) * 0.005f), 40);
+ }
+ }
+
+ temp_v0 = ABS_ALT(BINANG_SUB(this->actor.yawTowardsPlayer, this->actor.home.rot.y));
+ if (temp_v0 > 0x2890) {
+ if (sp98 != 2) {
+ if ((this->unk_276 == 5) || (this->unk_276 == 9)) {
+ func_80BE6408(this, 10);
+ } else if ((this->unk_276 == 10) && (this->unk_284 <= sp9C)) {
+ this->unk_284 = SkelAnime_GetFrameCount(&D_06002134.common);
+ SkelAnime_ChangeAnim(&this->skelAnime, &D_06002134, -1.0f, this->unk_284, 0.0f, 2, -4.0f);
+ this->unk_276 = 11;
+ } else if ((this->unk_276 == 11) && (sp9C <= 0.0f)) {
+ func_80BE6408(this, 8);
+ }
+ }
+ } else if (sp98 != 2) {
+ if ((this->unk_276 != 9) && (this->unk_276 != 10)) {
+ func_80BE6408(this, 9);
+ } else if ((this->unk_276 == 9) && (this->unk_284 <= sp9C)) {
+ func_80BE6408(this, 10);
+ }
+ }
+}
+
+void func_80BE6B40(EnDaiku2* this, GlobalContext* globalCtx) {
+ s32 day = gSaveContext.day;
+
+ this->unk_288 = 1;
+ if ((day != 3) && Flags_GetSwitch(globalCtx, this->unk_278)) {
+ this->actionFunc = func_80BE6BC0;
+ } else {
+ func_80BE6408(this, 5);
+ this->actionFunc = func_80BE6BC0;
+ }
+}
+
+void func_80BE6BC0(EnDaiku2* this, GlobalContext* globalCtx) {
+ Math_SmoothStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer, 1, 0xBB8, 0x0);
+ if ((func_80152498(&globalCtx->msgCtx) == 5) && func_80147624(globalCtx)) {
+ s32 day = gSaveContext.day - 1;
+
+ func_801477B4(globalCtx);
+
+ if (this->unk_288 == 2) {
+ this->actionFunc = func_80BE6D40;
+ } else if (this->unk_288 == 3) {
+ this->actionFunc = func_80BE6EF0;
+ } else if ((this->unk_28A == 0) || (this->unk_28A == 2)) {
+ this->unk_28A++;
+ func_80151938(globalCtx, sTextIds[this->unk_28A]);
+ } else {
+ switch (day) {
+ case 0:
+ gSaveContext.weekEventReg[64] |= 2;
+ break;
+
+ case 1:
+ gSaveContext.weekEventReg[64] |= 4;
+ break;
+ }
+ func_80BE65B4(this, globalCtx);
+ }
+ }
+}
+
+void func_80BE6CFC(EnDaiku2* this) {
+ func_80BE6408(this, 3);
+ this->unk_288 = 2;
+ this->actionFunc = func_80BE6D40;
+ this->unk_264 = 0.0f;
+}
+
+void func_80BE6D40(EnDaiku2* this, GlobalContext* globalCtx) {
+ s32 pad[3];
+ s16 sp3A = Math_Vec3f_Yaw(&this->actor.world.pos, &this->unk_268);
+
+ if (func_800B84D0(&this->actor, globalCtx)) {
+ this->actionFunc = func_80BE6BC0;
+ return;
+ }
+
+ Math_SmoothStepToS(&this->actor.world.rot.y, sp3A, 1, 0x7D0, 0xA);
+ Math_ApproachF(&this->actor.world.pos.x, this->unk_268.x, 0.5f, fabsf(Math_SinS(this->actor.world.rot.y) * 6.0f));
+ Math_ApproachF(&this->actor.world.pos.z, this->unk_268.z, 0.5f, fabsf(Math_CosS(this->actor.world.rot.y) * 6.0f));
+
+ if ((sqrtf(SQ(this->actor.world.pos.x - this->unk_268.x) + SQ(this->actor.world.pos.z - this->unk_268.z)) < 4.0f) &&
+ (this->unk_258 != 0)) {
+ this->unk_25C++;
+ if (this->unk_25C >= this->unk_258->count) {
+ func_80BE6EB0(this);
+ return;
+ }
+ func_80BE61D0(this);
+ }
+ func_800B8614(&this->actor, globalCtx, 80.0f);
+}
+
+void func_80BE6EB0(EnDaiku2* this) {
+ func_80BE6408(this, 2);
+ this->unk_274 = 0;
+ this->unk_288 = 3;
+ this->actionFunc = func_80BE6EF0;
+}
+
+void func_80BE6EF0(EnDaiku2* this, GlobalContext* globalCtx) {
+ f32 sp5C = this->skelAnime.animCurrentFrame;
+ s32 pad[4];
+ Vec3f sp40;
+ s16 var;
+
+ if (func_800B84D0(&this->actor, globalCtx)) {
+ this->actionFunc = func_80BE6BC0;
+ return;
+ }
+
+ Math_SmoothStepToS(&this->actor.world.rot.y, this->actor.home.rot.y, 1, 0xBB8, 0x0);
+ if (this->unk_284 <= sp5C) {
+ this->unk_274 = 1;
+ }
+
+ if (this->unk_274 != 0) {
+ Math_SmoothStepToS(&this->actor.world.rot.y, Math_Vec3f_Yaw(&this->actor.world.pos, &this->unk_268), 1, 0x7D0,
+ 0xA);
+ Math_ApproachF(&this->actor.world.pos.x, this->unk_268.x, 0.5f,
+ fabsf(Math_SinS(this->actor.world.rot.y) * 4.0f));
+ Math_ApproachF(&this->actor.world.pos.z, this->unk_268.z, 0.5f,
+ fabsf(Math_CosS(this->actor.world.rot.y) * 4.0f));
+ if ((sqrtf(SQ(this->actor.world.pos.x - this->unk_268.x) + SQ(this->actor.world.pos.z - this->unk_268.z)) <
+ 4.0f) &&
+ (this->unk_258 != 0)) {
+ if (!func_80BE64C0(this, globalCtx)) {
+ if (this->unk_276 != 3) {
+ func_80BE6408(this, 3);
+ }
+
+ if ((this->unk_278 >= ENDAIKU2_GET_7F_0) && Flags_GetSwitch(globalCtx, this->unk_278)) {
+ this->unk_28A = 5;
+ if (this->unk_276 != 10) {
+ func_80BE6408(this, 10);
+ }
+ func_80BE65B4(this, globalCtx);
+ return;
+ }
+
+ this->unk_25C--;
+ if (this->unk_25C < 0) {
+ this->unk_25C = 0;
+ func_80BE71A0(this);
+ return;
+ }
+ func_80BE61D0(this);
+ }
+ } else if (func_80BE64C0(this, globalCtx)) {
+ Math_Vec3f_Copy(&sp40, &this->unk_268);
+ var = this->unk_25C;
+ this->unk_25C++;
+ if (this->unk_25C < this->unk_258->count) {
+ func_80BE61D0(this);
+ func_80BE6CFC(this);
+ return;
+ }
+ this->unk_25C = var;
+ Math_Vec3f_Copy(&this->unk_268, &sp40);
+ }
+ }
+ func_800B8614(&this->actor, globalCtx, 80.0f);
+}
+
+void func_80BE71A0(EnDaiku2* this) {
+ func_80BE6408(this, 9);
+ this->actionFunc = func_80BE71D8;
+}
+
+void func_80BE71D8(EnDaiku2* this, GlobalContext* globalCtx) {
+ f32 currentFrame = this->skelAnime.animCurrentFrame;
+
+ if (func_80BE64C0(this, globalCtx)) {
+ func_80BE6CFC(this);
+ } else if ((this->unk_276 == 9) && (this->unk_284 <= currentFrame)) {
+ func_80BE6408(this, 0);
+ } else if ((this->unk_276 == 0) && (this->unk_284 <= currentFrame)) {
+ func_80BE6408(this, 5);
+ } else if ((this->unk_276 == 5) && (this->unk_284 <= currentFrame)) {
+ func_80BE65B4(this, globalCtx);
+ }
+}
+
+void EnDaiku2_Update(Actor* thisx, GlobalContext* globalCtx) {
+ EnDaiku2* this = THIS;
+ s32 pad;
-extern ColliderCylinderInit D_80BE7900;
+ SkelAnime_FrameUpdateMatrix(&this->skelAnime);
+ this->actionFunc(this, globalCtx);
+ this->actor.shape.rot.y = this->actor.world.rot.y;
+ Actor_SetHeight(&this->actor, 65.0f);
+ Actor_SetVelocityAndMoveYRotationAndGravity(&this->actor);
+ Math_ApproachF(&this->unk_260, this->unk_264, 0.3f, 2.0f);
+ Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 20.0f, 20.0f, 50.0f, 0x1D);
+ Collider_UpdateCylinder(&this->actor, &this->collider);
+ CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
+ func_80BE7600(this, globalCtx);
+}
-extern UNK_TYPE D_060009E0;
-extern UNK_TYPE D_06002134;
-extern UNK_TYPE D_06002FA0;
-extern UNK_TYPE D_06009638;
+void EnDaiku2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
+ EnDaiku2* this = THIS;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Daiku2/func_80BE61D0.s")
+ OPEN_DISPS(globalCtx->state.gfxCtx);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Daiku2/EnDaiku2_Init.s")
+ func_8012C28C(globalCtx->state.gfxCtx);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Daiku2/EnDaiku2_Destroy.s")
+ if (limbIndex == 14) {
+ Matrix_Scale(this->unk_260, this->unk_260, this->unk_260, MTXMODE_APPLY);
+ gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(POLY_OPA_DISP++, D_06009638);
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Daiku2/func_80BE6408.s")
+ if (limbIndex == 15) {
+ gSPDisplayList(POLY_OPA_DISP++, D_0600A390);
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Daiku2/func_80BE64C0.s")
+ CLOSE_DISPS(globalCtx->state.gfxCtx);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Daiku2/func_80BE65B4.s")
+void EnDaiku2_Draw(Actor* thisx, GlobalContext* globalCtx) {
+ EnDaiku2* this = THIS;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Daiku2/func_80BE66E4.s")
+ OPEN_DISPS(globalCtx->state.gfxCtx);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Daiku2/func_80BE6B40.s")
+ func_8012C28C(globalCtx->state.gfxCtx);
+ gDPSetEnvColor(POLY_OPA_DISP++, 245, 155, 0, 255);
+ SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount, NULL,
+ EnDaiku2_PostLimbDraw, &this->actor);
+ func_80BE7718(this, globalCtx);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Daiku2/func_80BE6BC0.s")
+ CLOSE_DISPS(globalCtx->state.gfxCtx);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Daiku2/func_80BE6CFC.s")
+void func_80BE7504(EnDaiku2* this, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3, f32 arg4, s16 arg5) {
+ s16 i;
+ EnDaiku2Particle* particle = &this->particles[0];
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Daiku2/func_80BE6D40.s")
+ for (i = 0; i < ARRAY_COUNT(this->particles); i++, particle++) {
+ if (!particle->isEnabled) {
+ particle->isEnabled = true;
+ particle->unk_04 = *arg1;
+ particle->unk_10 = *arg2;
+ particle->unk_1C = *arg3;
+ particle->unk_30 = arg4;
+ particle->unk_34 = arg5;
+ particle->unk_28.x = randPlusMinusPoint5Scaled(30000.0f);
+ particle->unk_28.y = randPlusMinusPoint5Scaled(30000.0f);
+ particle->unk_28.z = randPlusMinusPoint5Scaled(30000.0f);
+ break;
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Daiku2/func_80BE6EB0.s")
+void func_80BE7600(EnDaiku2* this, GlobalContext* globalCtx) {
+ s32 i;
+ EnDaiku2Particle* particle = &this->particles[0];
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Daiku2/func_80BE6EF0.s")
+ for (i = 0; i < ARRAY_COUNT(this->particles); i++, particle++) {
+ if (particle->isEnabled) {
+ particle->unk_04.x += particle->unk_10.x;
+ particle->unk_28.x += 0x100;
+ particle->unk_28.z += 0x130;
+ particle->unk_04.y += particle->unk_10.y;
+ particle->unk_04.z += particle->unk_10.z;
+ particle->unk_10.y += particle->unk_1C.y;
+ if (particle->unk_34 != 0) {
+ particle->unk_34 -= 1;
+ } else {
+ particle->isEnabled = false;
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Daiku2/func_80BE71A0.s")
+void func_80BE7718(EnDaiku2* this, GlobalContext* globalCtx) {
+ s32 i;
+ GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
+ EnDaiku2Particle* particle = &this->particles[0];
+ s32 objectIdx;
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Daiku2/func_80BE71D8.s")
+ OPEN_DISPS(globalCtx->state.gfxCtx);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Daiku2/EnDaiku2_Update.s")
+ func_8012C28C(globalCtx->state.gfxCtx);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Daiku2/func_80BE738C.s")
+ objectIdx = Object_GetIndex(&globalCtx->objectCtx, OBJECT_BOMBIWA);
+ if ((objectIdx >= 0) && Object_IsLoaded(&globalCtx->objectCtx, objectIdx)) {
+ gDPPipeSync(POLY_OPA_DISP++);
+ gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[objectIdx].segment);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Daiku2/EnDaiku2_Draw.s")
+ for (i = 0; i < ARRAY_COUNT(this->particles); i++, particle++) {
+ if (particle->isEnabled) {
+ SysMatrix_StatePush();
+ SysMatrix_InsertTranslation(particle->unk_04.x, particle->unk_04.y, particle->unk_04.z, MTXMODE_NEW);
+ SysMatrix_InsertXRotation_s(particle->unk_28.x, MTXMODE_APPLY);
+ Matrix_RotateY(particle->unk_28.y, MTXMODE_APPLY);
+ SysMatrix_InsertZRotation_s(particle->unk_28.z, MTXMODE_APPLY);
+ Matrix_Scale(particle->unk_30, particle->unk_30, particle->unk_30, MTXMODE_APPLY);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Daiku2/func_80BE7504.s")
+ gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
+ gSPDisplayList(POLY_OPA_DISP++, D_060009E0);
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Daiku2/func_80BE7600.s")
+ SysMatrix_StatePop();
+ }
+ }
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Daiku2/func_80BE7718.s")
+ CLOSE_DISPS(globalCtx->state.gfxCtx);
+}
diff --git a/src/overlays/actors/ovl_En_Daiku2/z_en_daiku2.h b/src/overlays/actors/ovl_En_Daiku2/z_en_daiku2.h
index ce01de1b1..5baadf2f0 100644
--- a/src/overlays/actors/ovl_En_Daiku2/z_en_daiku2.h
+++ b/src/overlays/actors/ovl_En_Daiku2/z_en_daiku2.h
@@ -5,13 +5,50 @@
struct EnDaiku2;
-typedef void (*EnDaiku2ActionFunc)(struct EnDaiku2* this, GlobalContext* globalCtx);
+typedef void (*EnDaiku2ActionFunc)(struct EnDaiku2*, GlobalContext*);
+
+#define ENDAIKU2_GET_7F(thisx) ((thisx)->params & 0x7F);
+#define ENDAIKU2_GET_1F80(thisx) (((thisx)->params >> 7) & 0x3F);
+#define ENDAIKU2_GET_8000(thisx) (((thisx)->params >> 15) & 0x1);
+
+enum {
+ /* -1 */ ENDAIKU2_GET_7F_MINUS1 = -1,
+ /* 0 */ ENDAIKU2_GET_7F_0,
+ /* 127 */ ENDAIKU2_GET_7F_127 = 127,
+};
+
+typedef struct EnDaiku2Particle {
+ /* 0x00 */ u8 isEnabled;
+ /* 0x04 */ Vec3f unk_04;
+ /* 0x10 */ Vec3f unk_10;
+ /* 0x1C */ Vec3f unk_1C;
+ /* 0x28 */ Vec3s unk_28;
+ /* 0x30 */ f32 unk_30;
+ /* 0x34 */ s16 unk_34;
+} EnDaiku2Particle; // size = 0x38
typedef struct EnDaiku2 {
- /* 0x0000 */ Actor actor;
- /* 0x0144 */ char unk_144[0x110];
- /* 0x0254 */ EnDaiku2ActionFunc actionFunc;
- /* 0x0258 */ char unk_258[0xB70];
+ /* 0x000 */ Actor actor;
+ /* 0x144 */ SkelAnime skelAnime;
+ /* 0x188 */ Vec3s jointTable[17];
+ /* 0x1EE */ Vec3s morphTable[17];
+ /* 0x254 */ EnDaiku2ActionFunc actionFunc;
+ /* 0x258 */ Path* unk_258;
+ /* 0x25C */ s16 unk_25C;
+ /* 0x260 */ f32 unk_260;
+ /* 0x264 */ f32 unk_264;
+ /* 0x268 */ Vec3f unk_268;
+ /* 0x274 */ s16 unk_274;
+ /* 0x276 */ s16 unk_276;
+ /* 0x278 */ s16 unk_278;
+ /* 0x27A */ s16 unk_27A;
+ /* 0x27C */ UNK_TYPE1 unk_27C[0x4];
+ /* 0x280 */ s32 unk_280;
+ /* 0x284 */ f32 unk_284;
+ /* 0x288 */ s16 unk_288;
+ /* 0x28A */ s16 unk_28A;
+ /* 0x28C */ EnDaiku2Particle particles[50];
+ /* 0xD7C */ ColliderCylinder collider;
} EnDaiku2; // size = 0xDC8
extern const ActorInit En_Daiku2_InitVars;