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* bring over the objects from the other branch
* kafeis mask
* use symbols
* dman naming after assets
* stateFlags
* remaining stuff
* anim array bug
* Name everything in DmGm after DmAn
* WEEKEVENTREG_COUPLES_MASK_CUTSCENE_FINISHED
* undef
* format
* idk
* ing
* format
* name animations from an4, thanks emil!
* emptydl
* disbelief
* review
* format
* Update assets/xml/objects/object_mask_kerfay.xml
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* some naming
* naming
* comments
* improvements
* improvements
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* object_oyu
object_oyu.xml / z_bg_goron_oyu.c updated
* Hot Spring Water Update
* updated comments
* GoronGraveyard prefix
* Update object_oyu.xml
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* naming
* improvements
* bss order
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* naming
* typos and sLimbToBodyParts
* POE_LIMB_MAX instead of 21
* typos
* EnumName
* prefix
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* Obj_visiblock
Object for the Lens of Truth Platforms
* Update assets/xml/objects/object_visiblock.xml
DList update
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update assets/xml/objects/object_visiblock.xml
Tex outname update
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update z_obj_visiblock.c
DList name update
* Revert "Update assets/xml/objects/object_visiblock.xml
"
This reverts commit 228d6e8914d1a9df7f996809bd876b44130ddf86.
* Revert "Update assets/xml/objects/object_visiblock.xml
"
This reverts commit 53a8786f269e60899408946283e2e55513890486.
* Update object_visiblock.xml
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* Big Fire Wall
Big fire wall.xml / Z en encount3.c update
* RingOfFire update
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* Naming
* naming
* naming
* top comment
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* Document `object_jso` (Garo and Garo Master)
* Fix TexAnim names
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* naming
* Original naming
* Original naming
* wrong file
* Swamp Spider House Door
* naming
* ups
* fix
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* naming
* Original naming
* removed comments
* comments
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* naming
* Secret Shrine doors
* naming
* OutName
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* naming
* comment
* Out Name
* The Gibdo's Well Doors
* naming
* typos
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* naming
* naming to gStoneTowerFloorSwitch
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* object_skb: Limb and Anim docs
* object_skb: DL and text docs
* Formatting changed files
* Changed names for some bones to reflect oot names
* updating some names to address code review comments
* Whoops, forgot to change the name of MAX
* Rename EnHinkSkbAnimation in src/overlays/actors/ovl_En_Hint_Skb/z_en_hint_skb.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Changed STALCHILD_ANIM_x to STALCHILD_HINT_ANIM_x
* forgot to rename both parts of a typedef enum
* gStalchildSwingOnBranch missing Anim tag
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Fixed all instances of gStalchildSwingOnBranchAnim
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* naming
* OutName
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* EnTakaraya_Destroy
* some matching
* some matching
* some matching
* matched func_80ADF7CC
* func_80ADEF74 wrong arg
* data
* clean up
* improvements
* actionFunc pointer
* fake
* improvements
* improvements
* naming for the bool
* function naming
* improvements
* improvements
* GET_PLAYER_FORM macro
* macro
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* naming
* Original naming
* sun block
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* object_zl1
* formating
* improvements
* offset
* order
* offset
* blobs
* offset
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* Skeleton and shin name cleanup
* Use ANI_LIMB_MAX
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* initial commit of doc
* comment
* model and material
* indeed c file exists
* renamed confusing stuff
* space
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* Add ido setting to permuter
* OK
* Data imported & named, change spec
* Some easy naming
* Cleanup
* More object stuff and enums
* Document EnDyExtra
* Document DemoGetitem
* Document DemoEffect
* Some work on Elforg
* Elforg params macro, some more on Elfgrp
* Defines for number of fairies
* Tweak some flags wording
* Label beam
* Elfgrp: Name most of the stray fairy handling stuff
* cleanup
* fix typo
* GreatFairyAnimation
* name animations
* BgDyYoseizo_TrainPlayer
* Choose behaviour?
* fix merge
* format
* self review
* WEEKEVENTREG_OBTAINED_GREAT_SPIN_ATTACK
* jenkins
* review
* Update src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* Update src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c
* review
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Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* Updated object_mk animation, limb, and skeleton names
* Updated object_mk texture and DList names
* Added comment to object_mk.xml
* Remove "ing" from Anim names
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update z_en_mk.c to not use "ing" in names
* Running formatter
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* Add original asset names to all `object_k*` files
* Comment first, name second
* Comment for object_ka
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* initial commit of doc
* line
* headerrr
* forgot about renamed anims
* format
* horrrse
* format
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* OK
* Import data
* Name functions and variables
* CSACTION enum
* Finish code documentation, do most of object
* Document object
* Finish docs
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* More review
* Format
* Review
* Format
* fix merge
* weekEventReg
* PR
* review
* format
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
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* funen xml
* description
* outname
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* initial commit of object_fish documentation
* spaces after offset
* separate categories
* extra owner
* name changes
* forgor the .c
* format
* changed name of funcit
* forgor some OutName
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* Add original asset names to all `object_i*` and `object_j*` files
* Remove MM3D name from `object_ishi`; asset names that start with `zelda2_` almost certainly come from Grezzo.
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* initial commit of object_zov documentation
* morphFrames and mouth name change
* sAnimations array name instead of sAnimationInfo
* forgor format
* separate categories
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* initial commit of remaining door asset documentation
* format
* forgor the g removed comments
* space in metal door desc
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* space in spider door dsc
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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(#1353)
* ChildHorse: some documentation
* OOT Horse: more documentation
* OOT Horse: more documentation
* OOT Horse: more documentation
* might be busted
* OOT Epona: more documents aft
* OOT Epona: some object documentation, continued documentation
* format
* OOT Epona: requested changes
* OOT Epona: minor documentation changes
* what is this warning, c pls
* OOT Horse: git nudge
* OOT Epona: requested changes to enums
* OOT Epona: Anim
* Update src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* OOT Epona: change enum name
* OOT Epona: Requested changes
* OOT Epona: More requested changes
* OOT Epona: removed incorrect padding guess
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* initial commit of object_mkk documentation
* forgot door
* spaces
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* initial commit object_hana documentation
* explain how object is organized
* change whole flower set name
* a litle space
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* initial commit of object_tsubo, object_racetsubo and object_obj_chan documentation
* little description in chandelier xml
* desc between root and file
* changed green pot to race pot
* changed race pot to magic pot
* space in desc
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* object_bal and z_en_bal initial push
* Formatting, updated named audio funcs
* Cleanup, labeled some week events
* trying to fix merge issues
* Merge, misc cleanup
* Fix buildability after merge
* Fixed formatting issues
* static variable name fixes
* Cleanup & object item renames
* Formatting
* Additional name cleanup
* Name & comment tidying
* Updated function names referenced by EnBal
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(#1277)
* EnMnk OK and partially documented. handing off to the next ape enthusiast
* run format.py
* fix trailing comma warning
* Monkey PR Review (#1)
* PR Review
* a little more
* oops
* Reordering Monkey, anim
* cleanup, typos
* More PR Suggestions
* namefixer
* fix master
* limbIndex
* PR Review
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Co-authored-by: gamestabled <gamestabled@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
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* Document object_tl (Snapper)
* Rename skelAnimes/jointTables/morphTables
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* initial commit of object_dinofos documentation
* forgot to format
* dinolfoslimb
* eye texturs
* desc position and eye tex name change
* forgor the rest
* removed object .h from .c #includes
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* initial commit of object_fr documentation
* fixed unused texture height
* format and slight limb name changes
* froglimb
* removed object .h from actor .c #includes
* change eye textur
* sIsInitialized
* named anim enum values
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* Anim F Cleanup
* minifrog
* cleanup
* more cleanup
* cleanup fishing limb
* format
* spacing
* PR Review
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Co-authored-by: MegaIDK <pc@DESKTOP-37QIOUU.localdomain>
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* Ossan
* sob1 talked
* fsn weekeventregs
* Curiosity shop 3rd day item to special item
* Kotake
* Format
* Kotake bottle
* PR suggestions
* Koume Kiosk -> Kiosk Koume
* Update include/z64save.h
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
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Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
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* Add original asset names to all `object_h*` files
* Soften language used in `object_hunsui`, because we can't say for sure that we know the names of the collision files, even if it feels pretty clear
* Switch from "is" to "might be" on the DLs too
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* En_B
* more cleanup
* another if (1) fixed
* more cleanup
* more cleanup
* rot
* PR Suggestions
* fix vtx
* rm more Draw
* Update assets/xml/objects/object_yb.xml
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
* Update assets/xml/objects/object_bigpo.xml
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
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Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
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* Actor shared memory
* EnGameLupy
* EnLiftNuts
* object_dnt
* PR Suggestions
* Things I missed
* sPad
* Format
* PR comments
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