| Age | Commit message (Collapse) | Author |
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* Pr2: some docs, first struct pass
* Pr2: Most functions named
* Pr2: more docs
* Pr2: object documented
* Pr2: object documented
* Pr2: format
* Pr2: more docs, format
* Pr2: requested changes
* Pr2: requested changes
* Pr2: forgot prz used the object too
* Pr2: more skelton limb enum changes
* Pr2: removed old comment
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* Document `EnKendoJs`
* Fix typedefs
* Fix isSlashingLog reference
* Found out what that unused animation was
* Rename animation constants
* Rename WEEKEVENTREG flag
* Remove trailing whitespaces
* Fix uses of isSlashingLog
* Rename Skel object
* Deciphered FF part of params
* Dismantle message enum
* Remove mask message macro
* Refactor message start macro
* Rename text ID arrays
* Use boolean values for isRetracting
* Remove statement added by faulty merge
* Rename message handler functions
* Minigame round union for clarity
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* Bombers Part 1: Rename (used) assets
* Fix duplicate definition
* Suggested renames
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* Document `EnMaruta`
* Document type from params
* Rename display lists properly
* Format
* Add ASCII picture to explain DL array
* Use boolean values for isRetracting
* Shorten name of zero vector
* Rename to gPracticeLogWholeDL
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Forgot to rename the other reference
* Rename to SetupRiseThroughFloor
* Add comments marking "on floor setup" as theory-only
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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* PoComposer: some docs
* PoComposer: the rest of the object documented
* PoComposer: docs tweaked
* PoComposer: missing weekevent reg in a schedule file wasnt found by rename script
* PoComposer: document tweaks
* PoComposer: forgot the texture name
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* Freezard: some docs
* Freezard: more docs
* Freezard: most function names
* Freezard: last function named
* Freeza: more docs
* Freezard: oops wrong actor name
* Fz: more docs
* Fz: more docs
* Fz: Object named
* Fz: Object named
* Fz: changed my mind, function names changed to reflect old OOT behavior not seen in this game, in case someone confuses them
* Freezer: docs
* Free: more docs
* F: format
* Fz: more docs
* Fz: format
* EnFz: more docs, format
* Fz: More minor docs
* Fz: more docs, format
* Apply suggestions from code review
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* EnFz: More requested changes
* Fz: updated function declarations
* EnFz: one of the flags was still 0
* Fz: updated functions.txt for disasm
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* player face docs
* more docs
* cleanup
* toto
* more comments
* fix bss, names
* better comment
* PR, fix comment
* fix bss
* sEyeTextures comment
* FaceChange_UpdateBlinkingNonHuman
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* Kaizoku: some docs
* Kaizoku: more docs
* Kaizoku: more docs
* Kaizoku: all object labeled
* Kaizoku: more docs
* More docs
* Kaizoku: more docs
* Kaizoku: more docs
* Kaizoku: more docs
* Kaizoku: first pass complete
* format
* Kaizoku: minor tweaks
* Kaizoku: Anghelos requested changes pass1
* Kaizoku: minor docs
* Kaizoku: get'n't
* Kaizoku: format
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Kaizoku: back to OK
* Kaizoku: more requested changes
* Kaizoku: outfit and lipstick color enums
* Kaizoku: rename object assets from gKaizoku to gFighterPirate
* Kaizoku: LIMB_FULL
* Kaizoku: some requested changes
* Kaizoku: more requested changes
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Kaizoku: back to matching
* Kaizoku: requested changes
* Kaizoku: missed change
* Apply suggestions from code review
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Kaizoku: back to matching and more requested changes
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
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* Ishi: some docs
* Ishi: more docs
* Ishi: more docs
* Ishi: field_keep assets labeled
* Ishi: format
* Ishi: minor docs/fixes
* Ishi: requested changes
* Spawn and Dust Funcs
* Ishi: only us version
* Ishi/Bombiwa: more requested changes
* Ishi: format
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Ishi: back to matching
* Ishi: a value got inverted somehow
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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`gameplay_dangeon_keep` (#1772)
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files (#1761)
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* more matches
* more functions
* merge, I hope
* wrath done-ish
* 5 nonmatchings
* more matchings
* more improvements
* more stuff
* stuff
* docs part 1 / infinity
* more docs
* .
* more adjustments
* linked assets
* Document object_boss07 and match Boss07_Incarnation_Intro (thanks Synray!)
* more stuff
* play part 2
* lol merge
* update
* unk types
* SWEET GOOGLY MOOGLY IT MATCHES
* cam fixes
* adjust damage stuff
* if?
* stuff
* signs
* macro stuff. clean up later
* names
* Some small cleanup
* cleanup and docs
* more cleanup
* Wrath shadow docs
* Use `EVENTINF_INTRO_CS_WATCHED_MAJORA` after merging
* Update functions.txt
* Types cleanup
* Some low hanging fruit
* Undefined_syms.txt
* More static -> battle handler
* Lots of naming cleanup
* Remove z_boss_07_dmgtbl.inc
The reasoning behind removing this file is simple; it wasn't all that long, so extracting it out to an included file didn't really add much, and it made refactoring and/or things much harder, since you needed to check in multiple places to change things.
* Get most of the limb stuff named (and actually update the spec)
* Some minor cleanup
* Updating the repo with what we talked about in discord
* Some syncing with Odolwa and other misc name stuff
* Some Odolwa/Bio Baba sync
* Another bit of Odolwa/Bio Baba sync
* Name a lot of incarnation limb variables
* Finalize the incarnation intro variable stuff
* Fix a goof
* `incarnationWrathTransition` variables
* `generalCollider` and always use "tentacle"
* Completely remove "shot," always use "projectile"
* Clean up `Boss07_Mask_Draw`
* Name `maskShakeTimer`
* Give better names to a few more things
* Some beam-related struct vars
* undefined_syms
* More beam names
* More beam stuff
* Beam, pt 100000
* Some intro struct members
* Some timers
* More non-beam stuff, back to beam
* Done with beam finally
* All but one of the subcam variables, some other stuff
* Some variable names and cleanup
* More cleanup
* jumpSfxTimer -> landSfxTimer
* actionState -> subAction and a little bit of syncing with Odolwa
* A couple more variables sync
* Buncha variables
* Lots of non-whip variables
* Commit what I have before starting on some of the grab stuff
* All but one struct var done
* Lots of header cleanup
* Finish the header file
* Fix build after merging main
* Damage effect enums
* Update damage effect enums for Incarnation and Wrath
* Update damage effect enums for Mask and Remains
* First pass at top damage effects
* Do a few sub action enums so I have something to show
* Fix the damage effect enums, clean up a lot of subaction enums
* All remaining sub action enums, cleanup damage effect enums, other misc cleanup
* Finish enums
* Finish data
* Push up what I have
* Consistency
* scroll -> texScroll
* low hanging fruit
* PR + small fix
* Happy with >20% of functions
* Happy with >40% of functions
* Happy with >60% of functions
* Happy with >75% of functions
* Happy with >90% of functions
* Happy with >95% of functions
* Happy with `Boss07_Wrath_DeathCutscene`
* Happy with `Boss07_Mask_FireBeam`
* Happy with `Boss07_Wrath_CheckWhipCollisions`
* Happy with everything but `Boss07_Mask_Draw`
* Happy with all functions I think?
* Clean up forward declarations
* Write a half-decent file header
* Fix after merging
* Fix some minor stuff here and there
* Minor fix in the file header because I forgot I renamed this
* Respond to engineer's review
* Respond to Anghelo's review
* Replace as many actor lookups with for-loops as I can in Odolwa/Majora
* Change the comment about the hookshot from a `@note` to a `@bug`
* `drag` -> `deceleration`
* Extra scopes for the matrix stuff in `Boss07_Mask_DrawBeam`
* Use decimal numbers in the various `FillShadowTex` functions
---------
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: petrie911 <pmontag@Monday.localdomain>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
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* focus actor docs
* small cleanup
* brackets
* remaining lock-on docs
* more cleanup/docs
* more reticle docs
* oops
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* prefix in-function static data in z_scene_proc with s
prefix in-function static data in z_eff_blure with s
prefix in-function static data in Graph_TaskSet00 with s
prefix in-function static data in Fault_SetOptions with s
* Use uintptr_t in main
* hardware_regs.ld
* Remove some unessary blob comments
* object_link_child_TLUT_00DA80
* object_kz texture and tlut
* initialize typos
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* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "c31c5e9fe"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "c31c5e9fe"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
* extract keyframe data
* initialize typo
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* En_Knight matching
* Cleanup
* Fix
* Documentation Pass
* Suggested changes. Use IGOS_LIMB_* whenever it's guaranteed that the skeleton is gIgosSkel, still using KNIGHT_LIMB_* whenever it's ambiguous
* Remove related undefined syms
* More suggested changes
* BODYPART_NONE and bodypart enum
* Suggested changes
* Braces
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* csCamId
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Various suggestions
* EnKnight_UpdateLimbCollider -> EnKnight_SetColliderSphere
* Yase/Debu -> Thin/Wide
* csCam -> subCam
* Format
* Fix
* animTranslation -> animMovement, dmgEffect -> drawDmgEff
* More brackets
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
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Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
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* Document object_bob
* Better prefix for object_cne
* object_bba better prefix
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* gDs2nEyeTexAnim
* sEnMm2EmptyDL
* object_um_Matanimheader_007D10
* object_mnk_Matanimheader_019A20
* gTurtleEmpty2TexAnim
* object_iknv_obj_Matanimheader_0113E0
* object_botihasira_Matanimheader_001A48
* gTwinmoldEmptyTexAnim
* gBeaverYoungerBrotherEmptyTexAnim
* gNwcEyeTexAnim
* gTwinmoldEmptyTex1Anim gTwinmoldEmpty2TexAnim
* gGyorgEmpty1TexAnim gGyorgEmpty2TexAnim
* gBurlyGuyEmpty1TexAnim gBurlyGuyEmpty2TexAnim
* gKotakeEyeTexAnim
* gDmZl4EmptyTexAnim
* object_cs_Matanimheader_00F6D4
* gAnju1UnusedTexAnim
* Empty blobs
* EnKusa_IsUnderwater
* IsUnderwater functions
* s on static variable names in col check
* scene_texture_01_Tex_002D40
* object_ds2_Tex_0030D8 object_ds2_Tex_0034D8 object_ds2_Tex_0038D8
* object_gk
* undefined_syms
* object_fall2_Matanimheader_005CF0
* gTwinmoldEmpty1TexAnim typo
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* En_Death new build system edition
* Fix merge
* Matched
* Fix merge
* Some names
* Suggested changes
* Further suggested changes
* Add value comments to MinideathAction
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* First batch of functions
* more ok
* z_map_data OK
* More OKs, MinimapList ZAPD breaking change
* func_80103A58 improvements, more OK
* func_80106D5C and func_801091F0 decomped
* func_801031D0 decomped and some fixes
* house cleaning, more OKs more decomp
* Even more OKs
* func_80105C40 almost OK, more OKs
* func_80108AF8 OK and more
* All functions attempted
* func_8010534C OK
* Start documentation, rename DoorCtx
* More OKs, split map_data.data, more doc
* incremental clean-up, more function names
* more function names
* func_801068FC OK
* old uncommitted changes
* minor tweaks
* implement easy fixes
* more fixes
* z_map_disp OK, implement more suggestions
* delete utility program
* migrate data
* TransiActor ->TransitionActor
* Major documentation pass
* first pass of changes
* warning fix attempt, revert ZFile.cpp
* Fix FAKE match
* Easy fixes
* implement gDPLoadTextureBlock_Runtime
* z_demo bss patch
* Extract white square texture
* Implement more suggestions
* rework MapIndex/DungeonIndex
* revert dungeonSceneIndex -> mapIndex in some spots, implement suggestions
* more suggestions
* minor nits
* fix #include
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* obj_tab
* obj_tab update
removed (actorfunc) and moved the LIMB enum
* object_tab update
* PR Review
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* obj_b_heart
Unused Heart Piece object
* Update object_b_heart.xml
* fixing name
---------
Co-authored-by: Wimmer <71473855+Wimmerrad@users.noreply.github.com>
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* 2 non-matching
* Matching
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Cleanup + docs
* Suggested changes
* Format
* Update EnWdhand_GetInitVelocity
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* 2 non-matching
* 1 function left
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Fully matching
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Documented, has bss reordering issues
* Fixes
* Apply suggestions
* Format
* Re-add cast oops
* Remove != 0 for override and transform limb draws, format
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* DoorScheduleResult
* actionVar
* DOOR_DL_
* enums
* ENDOOR_TYPE_SCHEDULE and related stuff
* Name some functions and start figuring out stuff
* defines
* start documenting schedules
* Name Inn doors
* More door schedule naming
* ajar
* Name remaining schedule types
* parameters diagram and some cleanups
* Name renaiming types
* format
* rename some schedules
* Use more static_assert
* name anims
* yeet unrelated stuff
* requestOpen
* Yeet DoorScheduleResult
* whoops
* stuff i missed
* Update src/overlays/actors/ovl_En_Door/scheduleScripts.schl
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Door/z_en_door.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Door/z_en_door.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* Update src/overlays/actors/ovl_En_Pm/z_en_pm.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sub_s.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* FindScheduleDoor
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* EnDt deecomp first pass, two nonmatching
* Some cleanup, got the big boy matching
* Some light cleanup, documenting blinking behaviour
* Fixed last non-matching with some permuter silliness
* Decompilation complete
* Mayor documentation, first pass
* Updating some unknown vars in baisen
* Added an enum for mayor's cutscene state
* Formatting pass for mayor
* Cleaning up unk var in mayor meeting method
* Some cleanup and changes based on PR feedback
* Another cleanup and fix pass based on PR feedback
* Updated mayor event flags according to their usage
* All the parentheses
* Another round of PR feedback cleanup
* Having another crack at naming/cleanup based on PR feedback
* Renaming animation symbols
* Fixing broken references in other actors from anim rename
---------
Co-authored-by: GinNoOokami <noreply>
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* Decompiled
* Documented
* Suggested changes, mention that on debug there is an assert(false) in EnKitan_GetQuestionMessageId
* Format
* Update
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* Add original asset names to all `object_p*` and `object_r*` files
* Respond to review
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* copy over docs
* more docs
* some docs
* more docs
* small cleanup
* more small cleanup
* more small cleanup
* lerp time
* small reordering
* feather type
* general owl warp docs
* more cleanup
* rm redundant info
* PR Review
* PR Review
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* anim P cleanup
* PR Review
* PR Review
* Postbox Idle
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* Decompiled, mostly named
* Few more labels and document object
* Review changes
* Further review changes
* Improve EnPoComposer_UpdateEnvColor
* PO_COMPOSER -> POE_COMPOSER, tweak animation names
* More changes
* OCARINA_MODE_EVENT
* fix merge
---------
Co-authored-by: angie <angheloalf95@gmail.com>
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* z_Kankyo progress
* build OK
* progress
* more progress
* Kankyo WIP
* Add docs
* func_800FEAF4
* more docs
* func_800FEAF4
* improve Init
* Small cleanup
* kankyo data
* data cleanup
* Environment_DrawLensFlare
* Match Environment_UpdateSkybox
* Match Environment_DrawRainImpl
* Start on Environment_UpdateLights
* Match Environment_DrawSandstorm
* gRainDropDL
* Some light renamings
* Fix merge
* cleanup
* improve non-equivalents
* cleanup
* PR Review
* match Environment_UpdatePostmanEvents
* PR Review
* small improvement to Environment_UpdatePostmanEvents from anon
* more cleanup
* void
* bits
* fix comment
* improve Environment_UpdateLights
* Skybox Stars Docs
* PR Review
* fix merge
* macros
* Add comments
* PR Review
* gRandFloat
* bug
---------
Co-authored-by: Rozelette <Uberpanzermensch@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* Takaraya Wall OK
* Docs
* Object docs
* Small cleanup
* undefined syms removal
* EnTakaraya_SpawnWalls docs
* PR
* Small cleanup
* Adjust comment
* PR
* More PR
* PR
* > 1
* ObjTakarayaWall_CanCarvePath
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* Boss01 (Odolwa) OK and documented
* Unify existing InitRand implementations
* Remove newlines after `// fallthrough`
* Respond to the rest of engineer's review
* Respond to most of anon's review
* Try to comment the shadow thing correctly
* Fix boss_01 after merge
* SEGMENTED_TO_VIRTUAL -> SEGMENTED_TO_K0
* Review
* Use DMG_SWORD_BEAM and update the comment in z64collision_check.h
* Respond to engineer's review
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* naming
* improvements
* improvements
* ups
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* bring over the objects from the other branch
* kafeis mask
* use symbols
* dman naming after assets
* stateFlags
* remaining stuff
* anim array bug
* Name everything in DmGm after DmAn
* WEEKEVENTREG_COUPLES_MASK_CUTSCENE_FINISHED
* undef
* format
* idk
* ing
* format
* name animations from an4, thanks emil!
* emptydl
* disbelief
* review
* format
* Update assets/xml/objects/object_mask_kerfay.xml
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* some naming
* naming
* comments
* improvements
* improvements
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* object_oyu
object_oyu.xml / z_bg_goron_oyu.c updated
* Hot Spring Water Update
* updated comments
* GoronGraveyard prefix
* Update object_oyu.xml
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* naming
* improvements
* bss order
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