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Decompilation of The Legend of Zelda: Majora’s Mask
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Author
2025-12-08
Multiversion code support (n64-jp-1.1) (#1826)
Derek Hensley
2025-03-24
Remove us specific dmadata table (#1801)
Derek Hensley
2025-01-12
Sync soundfont_compiler.c with recent OoT change, give automatic names to seq...
Tharo
2024-09-15
[Audio 8/?] Check-in handwritten sequences, build sequences, automate various...
Tharo
2024-05-19
General cleanup (#1636)
Derek Hensley
2024-05-19
various makefile adjustments (#1635)
Derek Hensley
2024-04-29
EnInvadepoh (Aliens, UFO, Invasion Handler, etc.) OK and documented (#1614)
Tom Overton
2024-04-25
More header cleanup (#1604)
Anghelo Carvajal
2024-04-06
Build Sync (#1600)
Derek Hensley
2024-01-14
Dmadata Migration (#1526)
Derek Hensley
2023-11-28
Add original asset names to all `object_p*` and `object_r*` files (#1519)
Tom Overton
2023-08-12
Gamestate table (#1354)
Anghelo Carvajal
2023-06-21
Doc schedule_dma_static (#1296)
Derek Hensley
2023-06-18
Add yar (Yaz0 ARchives) support to build system (#1255)
Anghelo Carvajal
2023-06-06
Play_Hireso (Bombers Notebook) OK w/ Docs (#1235)
Derek Hensley
2023-05-30
Scene table (#1207)
Anghelo Carvajal
2023-05-04
Transition table (#1210)
Anghelo Carvajal
2023-03-30
Effect table (#1209)
Anghelo Carvajal
2023-02-21
Introduce `object_table.h` (#1136)
Anghelo Carvajal
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-08-15
Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK an...
engineer124
2022-08-04
Introduce Sfx Tables (#927)
engineer124