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Decompilation of The Legend of Zelda: Majora’s Mask
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Author
2023-06-23
`icon_item_static` and `icon_item_24_static` documented (#1297)
engineer124
2023-06-23
Name the weekeventreg that corresponds with the Clock Tower opening (#1303)
Tom Overton
2023-06-21
Cleanup of Shooting Gallery actors (#1302)
Tom Overton
2023-06-21
Doc schedule_dma_static (#1296)
Derek Hensley
2023-06-21
AudioMgr cleanup (#1300)
Derek Hensley
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-06-20
Create an enum for the various `face_reaction` reaction sets (#1299)
Tom Overton
2023-06-18
Add yar (Yaz0 ARchives) support to build system (#1255)
Anghelo Carvajal
2023-06-18
Document Song of Time Cutscenes (Test6) (#1269)
engineer124
2023-06-18
Yet another header cleanup (#1284)
Anghelo Carvajal
2023-06-10
libultra voice OK (#1264)
engineer124
2023-06-08
Persistent Cycle Weekeventregs (#1267)
engineer124
2023-06-06
Play_Hireso (Bombers Notebook) OK w/ Docs (#1235)
Derek Hensley
2023-06-06
`z64game.h` (#1250)
Anghelo Carvajal
2023-06-06
Misc cleanup (#1273)
Derek Hensley
2023-06-05
sys_math.c Rename (#1258)
engineer124
2023-06-06
Misc Cleanup 3 (#1268)
engineer124
2023-06-05
File Select (1 Non-Matching) (#1158)
engineer124
2023-06-05
Some pathing docs (#1205)
Derek Hensley
2023-06-04
Misc Cleanup (#1257)
engineer124
2023-06-02
ovl_En_Go OK and documented (Decomp was mostly done already) (#1080)
StickyThwomp
2023-06-01
`z_horse.c` OK (#1245)
Anghelo Carvajal
2023-05-31
ovl_Demo_Moonend ok (#1249)
Lucas Shaw
2023-05-29
sys_flashrom matched (#1251)
louist103
2023-05-30
Scene table (#1207)
Anghelo Carvajal
2023-05-29
z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159)
mzxrules
2023-05-29
Kaleido OK & icon_item_vtx_static (Documented) (#1243)
engineer124
2023-05-29
Docs Cleanup (#1153)
Derek Hensley
2023-05-28
z_rcp.c setupDL docs/cleanup (#1253)
engineer124
2023-05-28
`ovl_player_actor`: Dawn of a new PR (#1227)
Anghelo Carvajal
2023-05-27
`gfx.h` (#1248)
Anghelo Carvajal
2023-05-26
Decompile padmgr.c (#1246)
Tharo
2023-05-22
`z_camera` with Partial Docs (3 Non-Equivalent) (#601)
engineer124
2023-05-18
z_kaleido_scope_NES.c: Pause Pages (#1149)
engineer124
2023-05-18
Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129)
engineer124
2023-05-16
Player Impact Documentation From ActorContext (#1226)
engineer124
2023-05-14
Document EnAob01 (doggy racetrack owner) and use macros for weekEventRegs in ...
Tom Overton
2023-05-04
Transition table (#1210)
Anghelo Carvajal
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-04-18
`z_player_lib`: Dawn of the final PR (#1142)
Anghelo Carvajal
2023-04-18
Rename `LinkAnimation` to `DmaAnimation` and other `skelanime` misc cleanups ...
Anghelo Carvajal
2023-04-18
Add `SaveInfo` substruct to `SaveContext` (#1191)
Anghelo Carvajal
2023-04-18
DynaPoly Docs Pass (#1194)
engineer124
2023-04-18
Name some `SurfaceType_` functions (#1155)
Anghelo Carvajal
2023-04-18
`stackcheck.h` (#1204)
Anghelo Carvajal
2023-04-18
Angle Conversions (#1216)
Derek Hensley
2023-04-18
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1197)
engineer124
2023-04-18
Match `DynaPoly_ExpandSRT` (#1203)
engineer124
2023-04-18
z_viszbuf (code_801420C0) OK (#1211)
Derek Hensley
2023-04-07
Introduce `SaveContext.gameMode` enum (#1198)
engineer124
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