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Decompilation of The Legend of Zelda: Majora’s Mask
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Author
2025-07-31
Handwritten asm build prep, add handwritten asm for the code segment (#1807)
Tharo
2025-02-23
Macroify MML opcodes (#1798)
Dragorn421
2025-02-21
Remove asm-processor in favor of preprocess.sh (#1760)
Derek Hensley
2025-01-27
Extract Incbins (#1776)
Derek Hensley
2024-12-26
Misc Fixes (#1778)
Derek Hensley
2024-12-24
Add D_801D1E80 to data in audio lib (#1775)
Derek Hensley
2024-12-21
Move gAudioTatumInit and gAudioHeapInitSizes to their own file, using data-wi...
Tharo
2024-11-06
Animation Cleanup: En_Z* (#1727)
engineer124
2024-10-19
FALLTHROUGH Attribute, switch cleanup (#1719)
engineer124
2024-09-07
Import data + bss (#1676)
Derek Hensley
2024-08-27
[Audio 6/?] Build Soundfonts and the Soundfont Table (#1675)
Tharo
2024-08-17
[Audio 5/?] Build the Samplebank Table (#1674)
Tharo
2024-07-28
Misc Cleanup (#1665)
Derek Hensley
2024-07-20
Cleaner AudioScript_SequenceChannelProcessScript Match (#1662)
inspectredc
2024-07-13
Another General Cleanup (#1651)
Derek Hensley
2024-06-24
Animation Cleanup: En_T* (#1522)
engineer124
2024-03-23
Misc Cleanup 2 (#1521)
engineer124
2024-02-08
Introduce More Audio Headers (#1515)
engineer124
2024-01-28
General Cleanup 2 (#1538)
Derek Hensley
2023-11-27
Misc Cleanup (#1509)
engineer124
2023-11-14
Misc fixes 1 (#1491)
Anghelo Carvajal
2023-11-02
Enable `-Wint-conversion` warning (#1266)
Anghelo Carvajal
2023-10-26
Yet another libultra cleanup (#1384)
Anghelo Carvajal
2023-09-12
Non libultra Boot Cleanup (#1370)
Derek Hensley
2023-06-24
Audio Effects Cleanup (#1295)
engineer124
2023-06-24
A few UB fixes (#1272)
Anghelo Carvajal
2023-06-17
Misc Cleanup 5 (#1294)
engineer124
2023-06-10
Misc Cleanup 4 (#1271)
engineer124
2023-06-06
Misc Cleanup 3 (#1268)
engineer124
2023-06-04
Misc Cleanup (#1257)
engineer124
2023-03-15
Audio `seqplayer.c`: AudioSeq_ to AudioScript_ (#1202)
engineer124
2023-03-08
Stack cleanups (#1193)
Anghelo Carvajal
2023-03-08
rename audio files (#1188)
engineer124