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Decompilation of The Legend of Zelda: Majora’s Mask
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PreRender.c
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Commit message (
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Author
2024-11-07
libu64 (#1705)
Dragorn421
2024-10-16
Animation Cleanup: En_V* and En_W* (#1713)
engineer124
2024-07-28
Introduce a bunch of small new headers (#1649)
Anghelo Carvajal
2024-06-03
More General Cleanup (#1638)
Derek Hensley
2024-04-25
More header cleanup (#1604)
Anghelo Carvajal
2024-04-06
Misc Clean (#1602)
Derek Hensley
2024-03-23
Misc Cleanup 2 (#1521)
engineer124
2024-01-28
General Cleanup 2 (#1538)
Derek Hensley
2024-01-14
Update ZAPD (#1533)
louist103
2023-09-15
PreRender.c OK (#1320)
engineer124
2023-06-04
Misc Cleanup (#1257)
engineer124
2023-04-18
`stackcheck.h` (#1204)
Anghelo Carvajal
2023-03-23
z_room (1 non-matching) (#1143)
engineer124
2023-03-20
Slowly Cleanup (#1213)
Derek Hensley
2023-03-08
Stack cleanups (#1193)
Anghelo Carvajal
2022-10-28
Match func_80142440 (z_vr_box.c OK) (#1127)
engineer124
2022-07-23
Match 3 functions (#964)
engineer124
2021-10-24
Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...
Lucas Shaw
2021-08-15
Color_RGBAu32 (#253)
Derek Hensley
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-05
Document most of global context (#198)
Zelllll
2021-05-01
(Mostly) Decompile PreRender.c (#105)
Zelllll