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Decompilation of The Legend of Zelda: Majora’s Mask
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Author
2025-02-21
Remove asm-processor in favor of preprocess.sh (#1760)
Derek Hensley
2024-12-19
Remove gSystemHeap and the system_heap spec segment, use _buffersSegmentEnd t...
Tharo
2024-11-07
libu64 (#1705)
Dragorn421
2024-09-07
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add s...
Dragorn421
2024-07-28
Misc Cleanup (#1665)
Derek Hensley
2024-04-25
More header cleanup (#1604)
Anghelo Carvajal
2024-01-20
Irqmgr + scheduler Docs (#1527)
Derek Hensley
2023-11-26
Move the system heap and the framebuffers to their own segments (#1488)
Anghelo Carvajal
2023-11-02
Enable `-Wint-conversion` warning (#1266)
Anghelo Carvajal
2023-09-24
Cleanup pass for CIC6105.c (#1371)
Anghelo Carvajal
2023-07-08
Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199)
Anghelo Carvajal
2023-06-26
Idle + Main bss and cleanup (#1292)
Derek Hensley
2023-06-21
AudioMgr cleanup (#1300)
Derek Hensley
2023-06-18
Yet another header cleanup (#1284)
Anghelo Carvajal
2023-05-29
Docs Cleanup (#1153)
Derek Hensley
2023-05-26
Decompile padmgr.c (#1246)
Tharo
2023-04-18
`stackcheck.h` (#1204)
Anghelo Carvajal
2023-03-08
Rename `GameInfo` to `RegEditor` (#1178)
Anghelo Carvajal
2023-03-08
Stack cleanups (#1193)
Anghelo Carvajal
2021-10-24
Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...
Lucas Shaw
2021-10-14
`z_debug` OK (#330)
EllipticEllipsis
2021-09-29
`z_nmi_buff` OK, `code_8010C1B0` split and OK (#334)
EllipticEllipsis
2021-09-29
Main OK (#329)
EllipticEllipsis
2021-08-08
Script fixes, Type 1 cylinders fixed, rename `main` (#256)
EllipticEllipsis
2021-08-03
Overhaul the build system (#234)
Tharo