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Decompilation of The Legend of Zelda: Majora’s Mask
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z_actor_dlftbls.c
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2024-09-27
InitVars -> Profile (#1697)
Derek Hensley
2024-05-12
Use Romfile in place of vromStart and vromEnd in structs (#1618)
Derek Hensley
2024-04-25
More header cleanup (#1604)
Anghelo Carvajal
2024-01-28
General Cleanup 2 (#1538)
Derek Hensley
2023-11-16
Fix ultratypes types (#1454)
Derek Hensley
2023-09-02
Move libultra function declarations to libultra headers (#1196)
Anghelo Carvajal
2023-07-08
Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199)
Anghelo Carvajal
2023-06-24
Load Docs (#1222)
Derek Hensley
2023-03-07
Misc cleanup 13 (#1189)
Derek Hensley
2022-11-06
Player preparation 1 (#1058)
Anghelo Carvajal
2022-10-16
Introduce `actor_table.h` (#985)
Anghelo Carvajal
2022-01-10
`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)
Anghelo Carvajal
2021-10-24
Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...
Lucas Shaw
2021-09-22
`ovl_daytelop` OK (#277)
Anghelo Carvajal
2021-08-03
Overhaul the build system (#234)
Tharo
2021-07-05
Document most of global context (#198)
Zelllll
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-03-11
functions and variables headers cleanup (#63)
Tharo
2020-09-27
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29)
Rozelette