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Decompilation of The Legend of Zelda: Majora’s Mask
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z_bgcheck.c
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Author
2025-02-21
Remove asm-processor in favor of preprocess.sh (#1760)
Derek Hensley
2025-02-16
Misc FAKE fixes (#1783)
Derek Hensley
2024-10-16
Animation Cleanup: En_V* and En_W* (#1713)
engineer124
2024-07-13
Another General Cleanup (#1651)
Derek Hensley
2024-06-23
Format gbi.h, move ucode defines to makefile (#1650)
Tharo
2024-06-14
`sys_math3d.c` Decompiled and Mostly Documented (#1450)
engineer124
2024-06-14
Small general cleanup (#1644)
Derek Hensley
2024-06-14
Msgevent OK (#1637)
Derek Hensley
2024-04-25
More header cleanup (#1604)
Anghelo Carvajal
2024-03-31
Introduce `z64pause_menu.h` header (#1505)
Anghelo Carvajal
2024-01-28
General Cleanup 2 (#1538)
Derek Hensley
2024-01-19
Text Extraction + some Message Docs (#1530)
Derek Hensley
2023-12-13
Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)
engineer124
2023-11-27
Split effect headers and a bit of cleanup (#1482)
Anghelo Carvajal
2023-11-27
Organize `libc64` files (#1492)
Anghelo Carvajal
2023-10-26
Yet another libultra cleanup (#1384)
Anghelo Carvajal
2023-10-26
`code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and documen...
EllipticEllipsis
2023-10-03
Speedmeter OK (#1393)
Derek Hensley
2023-09-02
Move libultra function declarations to libultra headers (#1196)
Anghelo Carvajal
2023-08-15
z_bgcheck OK (#1358)
Synray
2023-07-08
Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199)
Anghelo Carvajal
2023-06-24
Document Player's bgcheck routine (#1275)
engineer124
2023-06-05
sys_math.c Rename (#1258)
engineer124
2023-06-02
Misc Cleanup 2 (#1260)
engineer124
2023-04-18
DynaPoly Docs Pass (#1194)
engineer124
2023-04-18
Name some `SurfaceType_` functions (#1155)
Anghelo Carvajal
2023-04-18
Match `DynaPoly_ExpandSRT` (#1203)
engineer124
2023-03-30
Effect table (#1209)
Anghelo Carvajal
2023-03-24
THA docs (#1177)
Anghelo Carvajal
2023-03-04
Introduce BgCheckFlags Defines (#1195)
engineer124
2022-10-23
Kaleido_Update OK and documented (#1113)
engineer124
2022-10-21
Match 4 functions in BGcheck, remove nonequivalency in DynaPoly_ExpandSRT and...
petrie911
2022-09-30
Quake & Distortion Cleanup (#1102)
engineer124
2022-09-30
SceneNum -> SceneId (#1036)
Derek Hensley
2022-09-29
`z_parameter`: Timers (#1031)
engineer124
2022-09-28
`z_parameter`: Hud Visibility (#942)
engineer124
2022-07-23
Decompile/Document bgCam and actorCsCam (combination of Camera/BgCheck/Play) ...
engineer124
2022-07-23
Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954)
engineer124
2022-07-23
Map Select: Docs and Cleanup (#962)
engineer124
2022-06-26
PlayState rename (#835)
Tom Overton
2022-05-25
`sys_matrix` OK, documented, rename some other mathematics functions (#787)
EllipticEllipsis
2022-05-25
`EnFamos` OK with `object_famos` (#789)
Isghj
2022-05-21
code_801323D0 (z_schedule) (#509)
Rozelette
2022-04-22
Enable full IDO warnings (#781)
EllipticEllipsis
2022-03-27
`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)
Anghelo Carvajal
2022-03-23
`z_skin` and `z_skin_awb` OK and documented a bit (#415)
Anghelo Carvajal
2022-02-20
Camera Preparation (#644)
engineer124
2022-01-30
Rename "Quake2" -> "Distortion" (#588)
engineer124
2022-01-10
`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)
Anghelo Carvajal
2021-12-27
Match 8 BgCheck functions (7 remaining) (#496)
engineer124
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