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path: root/src/code/z_bgcheck.c
AgeCommit message (Expand)Author
2025-02-21Remove asm-processor in favor of preprocess.sh (#1760)Derek Hensley
2025-02-16Misc FAKE fixes (#1783)Derek Hensley
2024-10-16Animation Cleanup: En_V* and En_W* (#1713)engineer124
2024-07-13Another General Cleanup (#1651)Derek Hensley
2024-06-23Format gbi.h, move ucode defines to makefile (#1650)Tharo
2024-06-14`sys_math3d.c` Decompiled and Mostly Documented (#1450)engineer124
2024-06-14Small general cleanup (#1644)Derek Hensley
2024-06-14Msgevent OK (#1637)Derek Hensley
2024-04-25More header cleanup (#1604)Anghelo Carvajal
2024-03-31Introduce `z64pause_menu.h` header (#1505)Anghelo Carvajal
2024-01-28General Cleanup 2 (#1538)Derek Hensley
2024-01-19Text Extraction + some Message Docs (#1530)Derek Hensley
2023-12-13Use more `TRUNCF_BINANG` for f32 -> s16 casts (#1503)engineer124
2023-11-27Split effect headers and a bit of cleanup (#1482)Anghelo Carvajal
2023-11-27Organize `libc64` files (#1492)Anghelo Carvajal
2023-10-26Yet another libultra cleanup (#1384)Anghelo Carvajal
2023-10-26`code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and documen...EllipticEllipsis
2023-10-03Speedmeter OK (#1393)Derek Hensley
2023-09-02Move libultra function declarations to libultra headers (#1196)Anghelo Carvajal
2023-08-15z_bgcheck OK (#1358)Synray
2023-07-08Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199)Anghelo Carvajal
2023-06-24Document Player's bgcheck routine (#1275)engineer124
2023-06-05sys_math.c Rename (#1258)engineer124
2023-06-02Misc Cleanup 2 (#1260)engineer124
2023-04-18DynaPoly Docs Pass (#1194)engineer124
2023-04-18Name some `SurfaceType_` functions (#1155)Anghelo Carvajal
2023-04-18Match `DynaPoly_ExpandSRT` (#1203)engineer124
2023-03-30Effect table (#1209)Anghelo Carvajal
2023-03-24THA docs (#1177)Anghelo Carvajal
2023-03-04Introduce BgCheckFlags Defines (#1195)engineer124
2022-10-23Kaleido_Update OK and documented (#1113)engineer124
2022-10-21Match 4 functions in BGcheck, remove nonequivalency in DynaPoly_ExpandSRT and...petrie911
2022-09-30Quake & Distortion Cleanup (#1102)engineer124
2022-09-30SceneNum -> SceneId (#1036)Derek Hensley
2022-09-29`z_parameter`: Timers (#1031)engineer124
2022-09-28`z_parameter`: Hud Visibility (#942)engineer124
2022-07-23Decompile/Document bgCam and actorCsCam (combination of Camera/BgCheck/Play) ...engineer124
2022-07-23Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954)engineer124
2022-07-23Map Select: Docs and Cleanup (#962)engineer124
2022-06-26PlayState rename (#835)Tom Overton
2022-05-25`sys_matrix` OK, documented, rename some other mathematics functions (#787)EllipticEllipsis
2022-05-25`EnFamos` OK with `object_famos` (#789)Isghj
2022-05-21code_801323D0 (z_schedule) (#509)Rozelette
2022-04-22Enable full IDO warnings (#781)EllipticEllipsis
2022-03-27`z_sram_NES` with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)Anghelo Carvajal
2022-03-23`z_skin` and `z_skin_awb` OK and documented a bit (#415)Anghelo Carvajal
2022-02-20Camera Preparation (#644)engineer124
2022-01-30Rename "Quake2" -> "Distortion" (#588)engineer124
2022-01-10`z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401)Anghelo Carvajal
2021-12-27Match 8 BgCheck functions (7 remaining) (#496)engineer124